[HN Gopher] Industrious Dice
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Industrious Dice
Author : 082349872349872
Score : 126 points
Date : 2024-10-17 17:32 UTC (1 days ago)
(HTM) web link (mathenchant.wordpress.com)
(TXT) w3m dump (mathenchant.wordpress.com)
| oatsandsugar wrote:
| This is glorious. What a world we live in.
|
| How can we make a die that functions as a d6, but has "less
| pips". An elegant dodecahedron as the solution. Less pips but
| more sides. Not an economic solution, but I love that these
| problems are being solved.
| pavel_lishin wrote:
| This would be a fun video to send to your DM before showing up
| with these dice.
| hinkley wrote:
| Oh no a boulder fell on your character. 200 points of crush
| damage.
| hinkley wrote:
| That is the nerdiest thing I've ever seen and it's appropriate
| that he was wearing a top hat while presenting it.
|
| However, the point of dice is typically not so you can count the
| numbers but so others can count them. People sitting at a table
| with you cannot see "up", they can only see from an angle and so
| these dice while mathematically cool are completely impractical.
| Great example of white tower design.
| mkl wrote:
| The article points this problem out. It's recreational
| mathematics, not intended to be practical.
| PaulHoule wrote:
| Would be a feature not a bug for this "game"
|
| https://en.wikipedia.org/wiki/Razzle_(game)
| robinhouston wrote:
| I'm (pleasantly) surprised to see this on the front page of HN!
|
| If anyone really wants to nerd out on the rhombic triacontahedral
| die, my proof of uniqueness is at https://s3.boskent.com/rhombic-
| triacontahedron-die/uniquenes...
|
| I first discovered the result computationally, using a program
| written in https://sentient-lang.org/, before finding the 'human'
| proof described in that PDF.
| penteract wrote:
| Such a waste of faces :). Give a tetrahedron's faces 0,1,2, and 4
| pips and throw it into a v-shaped groove so that it lands on an
| edge. (This is also a solution to numbering the corners of a
| cube).
| tromp wrote:
| So you get, with equal probabilities, 0+1, 0+2, 1+2, 0+4, 1+4,
| or 2+4 = {1,2,3,4,5,6}. Same as 2:07 in the video, but using
| only 1/3 of the faces. Brilliant!
| cjg wrote:
| Or a d6 with the 4, 5 and 6 faces blank. When you roll, if the
| face isn't blank, that's your number. If it is then flip the die
| over and subtract that number from 7.
|
| Only uses 6 pips.
| ejddhbrbrrnrn wrote:
| Pip position encoding can get that down to 3. One pip on 3
| adjacent sides.
|
| Centre pip = 1, Edge = 2, Corner = 3
| quirino wrote:
| If we're gonna go that route, you can just put a single pip
| on a corner and derive all of the other positions from that.
| gcr wrote:
| Nope, that's rotationally symmetric around the (pip, center
| of dice) axis.
|
| Put the pip on the face, but near the corner.
| ejddhbrbrrnrn wrote:
| Or the edge so, the pipped face is 1, then go over that
| edge for 2, keep going around for 3 and 4. If we consider
| that "going east" then 5 is on the north pole.
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(page generated 2024-10-18 23:02 UTC)