[HN Gopher] The Making of Micro Machines
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       The Making of Micro Machines
        
       Author : Tomte
       Score  : 51 points
       Date   : 2024-10-15 16:57 UTC (3 days ago)
        
 (HTM) web link (readonlymemory.com)
 (TXT) w3m dump (readonlymemory.com)
        
       | ElCapitanMarkla wrote:
       | I spent hours playing these with my brother. It was always a race
       | to choose Spider, the coolest character.
        
         | Dwedit wrote:
         | What's really weird is that the game "Willy Beamish" has a
         | similar character who also happens to be named "Spider". Both
         | Micro Machines and Willy Beamish released in 1991.
        
       | AnthonBerg wrote:
       | https://archive.ph/2024.10.18-165150/https://readonlymemory....
        
         | kalbadia wrote:
         | strong nostalgia led me here. Loved this game so much. Thanks
         | for posting an alt link, the source was not available for me.
        
       | Scoundreller wrote:
       | Probably 20 years ago now, I had a Java port of the game on my
       | Motorola v400 (I think?).
       | 
       | The game worked pretty well on a flip phone.
        
       | Dwedit wrote:
       | When people are speaking about technology from 30+ years ago,
       | they often get the details wrong...
       | 
       | > _'I knew the C64 inside out and the NES has the same processor
       | so, in some ways it was very similar,' says Graham. 'The NES was
       | character based, it had sprites the same as the C64, it was a bit
       | faster. You could only access 64k at a time, though, so we had to
       | bank in and out of memory buffers '_
       | 
       | Not 64K. While that is the size of the address bus, a NES
       | cartridge can only realistically use address range 6000-FFFF on
       | the cartridge. (Yes you can use 4020-5FFF as well, but that
       | requires additional address decoding logic so it was seldom
       | done). For the mapper that Codemasters used, the 16KB bank
       | 8000-BFFF was switchable, and the 16KB bank C000-FFFF was the
       | fixed bank at the end of the ROM, and 4020-7FFF was unused (open
       | bus)
        
       | markx2 wrote:
       | https://web.archive.org/web/20240926164156/https://readonlym...
       | 
       | A friend and I would play the Sega Megadrive version.
       | 
       | There was one track - sand, around water, started going left -
       | which we both loved. The normal race was IIRC 3 laps. But this
       | track could be unlapped. So we would start and by mutual
       | agreement go backwards to increase the number of race laps. Once
       | we got where we wanted, 10 laps, we would line up at the start
       | and do the 3,2,1....
       | 
       | OT: Same guy wanted to emigrate to Canada to be a truck driver.
       | CA said No, don't need you. He trained as a nurse (3 years),
       | Canada said yes. Last I heard he's trucking along.
        
         | WorkerBee28474 wrote:
         | > OT: Same guy wanted to emigrate to Canada to be a truck
         | driver. CA said No, don't need you.
         | 
         | That's because he didn't follow the standard Canadian truck
         | driver immigration pathway - come to Canada on a visitor's
         | visa, pay an immigration company for a LMIA assessment to get
         | issued a work permit, and bribe a driving instructor to get a
         | license.
        
         | Xenoamorphous wrote:
         | I had the Game Gear version, it wasn't great sadly. Most games
         | for that console weren't, for some reason. Or at least the ones
         | I had. I had much more fun with the GameBoy despite being
         | technically inferior.
        
           | IggleSniggle wrote:
           | Castle of Illusion was great though
        
       | Dwedit wrote:
       | > _' The company was on the verge of mass manufacturing its
       | European cartridges when a serious bug was discovered in the
       | code. 'It turned out that if you pressed brake or reverse on the
       | starting grid the game just crashed,' says Graham. 'QA wasn't
       | what it is now and nobody had ever tried that before. Codemasters
       | had already manufactured tens of thousands of ROMs with this bug
       | in, so in order to get it to work, they put some of the Game
       | Genie hardware into the cartridge which would change the one byte
       | of the code that contained the bug - that's how they fixed it.'_
       | 
       | Has anyone ever found a photo of the "Game Genie Patch" version
       | of Micro Machines? I can't find any photos of the cartridge board
       | that uses that fix.
        
       | frou_dh wrote:
       | Didn't realise there was a more primitive NES version but I
       | really enjoyed playing these on the Mega Drive and PS1. As a
       | young kid I was not thinking about the people behind the games at
       | all, so all such development/business trials and tribulations are
       | news to me!
        
       | lastofthemojito wrote:
       | I had a blast playing that game when I was a kid - as I recall it
       | struck a good balance between simple, accessible controls while
       | also being challenging (and without being frustrating). The gold
       | cartridge rather than the typical NES cartridge probably also
       | lent it an air of specialness.
       | 
       | As I got older I realized that most kids with Nintendos had more
       | games and I felt left out for never having played Zelda or
       | Metroid. But man, Micro Machines, Super Mario Bros 3 and Faxanadu
       | was all I needed.
        
         | cmiller1 wrote:
         | Faxanadu was amazing!
        
         | bluedino wrote:
         | It was such a great game - very simple to just sit down and
         | play, and lots of fun. Sure, there were no powerups, vehicle
         | customizations, no track designer, but it had amazing
         | track/level design. Who as a kid didn't race their boats in the
         | bathtub, cars in the kitchen...
        
       | turbonaut wrote:
       | A story about reverse engineering the Micro Machines v3 format to
       | create an editor... http://bradders.org/MMs/
       | 
       | (not my work)
        
         | rtb wrote:
         | That's mine! :-)
         | 
         | I still play fairly frequently.
         | 
         | Just this week we had a gathering of 7 people, playing MMv3 all
         | on one big screen, with modified levels burned to a CDROM,
         | using a PS2 with the sticky tape hack. It was awesome!
         | 
         | AMA
        
       | joemi wrote:
       | While I'm pretty sure that all versions of this game are pretty
       | good, the N64 version in particular holds a special place in my
       | heart. There was a way you could play it with 8 players on 4
       | controllers, with each person using half of a controller, and it
       | was so much confusing fun! Often, at least at the start of a
       | race, we'd only play a couple seconds before the game had to
       | reset all the players to be back on the track, since things just
       | went so fast that it was challenging to follow your car and keep
       | it in bounds. So much fun!
        
         | markx2 wrote:
         | https://www.analogue.co/3d
        
       | tonetegeatinst wrote:
       | This website get the HN hug of death? Can not load from mobile or
       | desktop browser for last few hours...
        
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       (page generated 2024-10-18 23:00 UTC)