[HN Gopher] Inkscape 1.4
___________________________________________________________________
Inkscape 1.4
Author : s1291
Score : 504 points
Date : 2024-10-13 19:14 UTC (5 days ago)
(HTM) web link (inkscape.org)
(TXT) w3m dump (inkscape.org)
| omoikane wrote:
| The one new feature in 1.4 that I appreciated the most is the
| ability to disable anti-aliasing when exporting from the command
| line:
|
| https://gitlab.com/inkscape/inkscape/-/merge_requests/5167
|
| Before this option appeared in Inkscape nightly builds, I had no
| way of automating a pipeline to rasterize SVGs into black&white
| PNGs in a pixel perfect way.
| billfruit wrote:
| Have they added any method of setting a tool style before
| drawing, rather than adjusting style after drawing?
| ants_everywhere wrote:
| It's always fun to set up your font, then write some text and
| realize it's in the wrong font and all your work was lost
| fourteenfour wrote:
| I just installed 1.4 to check and it now appears to keep the
| font you've chosen.
| billfruit wrote:
| What about line style etc? Is is possible to define the
| style of line you want and then create lines of that style.
|
| Presently one workflow to work around it is to consider a
| small area of the canvas as a palette area and create
| lines/objects in them and apply the desires styles on them.
| Then duplicate these palette objects into your main
| drawing.
| ants_everywhere wrote:
| that's great, thank you for checking!
| msarnoff wrote:
| I love Inkscape. I've been using it for 20 years. But it boggles
| my mind how it's still so horribly laggy on macOS. At least they
| got rid of the Xquartz dependency though.
| thot_experiment wrote:
| Is there an OS it's not horribly laggy on? Last time I used it
| you couldn't even get previews of things when you dragged them
| around, it would just degrade to a bounding box. Heaven forbid
| you have a scene with any complexity.
|
| Every time I see an Inkscape update I skim it for "massive
| performance upgrades" and am invariably disappointed. Inkscape
| doesn't need features, it needs to not lag for 5 seconds when I
| open a menu, it needs to run at 100+fps when I'm editing paths.
|
| EDIT: I installed the latest version (under W10) and while it
| doesn't degrade to bounding boxes it's still like 10fps and it
| leaves trailing copies of the item being dragged around the
| canvas while I'm dragging. Really disappointing.
| wg0 wrote:
| Can't say about Windows but on Linux - it works flawlessly
| since ages.
| thot_experiment wrote:
| Just installed under Arch and while performance _is_ better
| and there are no solitaire style copy-trails when I drag
| stuff it 's still like 15-20fps when I'm dragging even a
| simple shape around while Illustrator manages 170fps
| without issue even with complex nested groups.
| wg0 wrote:
| Illustrator is on Linux too? Could this low frame rate be
| related to missing drivers? Very less likely though.
|
| I think Inkspace probably should have its own UI kit
| rendered directly on GPU. That's lot of work however.
| whywhywhywhy wrote:
| > should have its own UI kit rendered directly on GPU.
| That's lot of work however.
|
| It's more like that's the minimum that's expected.
| janci wrote:
| It's laggy on windows. On linux it works great.
| exe34 wrote:
| $ nix-shell -p inkscape
|
| [nix-shell:~]$ inkscape --version Inkscape 1.3.2 (091e20ef0f,
| 2023-11-25)
|
| [nix-shell:~]$ nixos-version 24.05.3787.a781ff33ae25 (Uakari)
|
| Seems flawless for me. simple example I made:
| https://imgur.com/a/wi0kXbm
| __mharrison__ wrote:
| Never had issues on Linux...
| fourteenfour wrote:
| Strange. I've been using Inkscape to make vector art on
| Windows and Ubuntu with various hardware for years and while
| I don't think it's ever running at 100+ fps it's totally
| usable and hasn't been laggy. [edit: unless you are using
| filters or editing a very complex file, it does bog down
| then.]
| inferiorhuman wrote:
| 1.3.2 works fine on MacOS (M2 Pro) for me. There's a bit of
| lag following the mouse cursor especially when moving stuff
| quickly but the UI widgets are performant and there are no
| visual artifacts.
| keyshapegeo99 wrote:
| Ditto, I wouldn't quite say it flies on my M1 MBA, but
| performance is by no means frustratingly laggy. I use
| Inkscape a lot on both my MBA and Surface Laptop and it is
| much more frustrating on the latter device. The lack of
| support for fractional scaling is an annoyance on my 150%
| scaled Surface. The tiny UI has to be remedied by pinning a
| .bat to my taskbar and disguising it as Inkscape, with the
| following code:
|
| cd <Inkscape directory>
|
| set GDK_SCALE=2
|
| start inkscape.exe
|
| And within Inkscape using the Minwaita-Inkscape theme and
| 80% font scaling to scale back the otherwise-now-too-big
| UI.
|
| On both my Mac and PC, the main frustration once the UI is
| scaled correctly is that often closing pop-up windows (i.e.
| Document Properties) simply doesn't work. Sometimes using
| Inkscape's tab close button rather than the MacOS/Windows
| close window button works, but other times the whole app
| will freeze up and crash when attempting to close these
| pop-up windows. Have had this issue for multiple Inkscape
| versions now, hoping the devs find a way to fix it.
| allenu wrote:
| I love Inkscape as well. It took some getting used to at first,
| but now I can sketch things rather quickly with it. The lag on
| macOS and non-standard UI behaviors are really frustrating
| though.
|
| For example, for the longest time, if you put the cursor in a
| text field and then hit cmd-A to select all text, it would
| interpret that to mean select all objects in the canvas
| instead. Another thing is that sometimes when I click and drag
| the corner of the window to resize it, the thing just won't
| budge. It takes several attempts before it actually works. Very
| frustrating, but it's open source and gets the job done for the
| most part, so it's very hard for me to move away from it.
| ltlnx wrote:
| Inkscape has a lot of additional problems on MacOS, like
| dialogs appearing below the main window making it look like
| it's frozen, occasional text rendering issues, interference
| with input methods (on Windows too), and other problems that
| cannot be reproduced on Linux. To be fair a big part of it
| can be attributed to GTK, the underlying UI toolkit.
| smitelli wrote:
| They've historically been quite open about needing help on the
| macOS front. For example,
| https://inkscape.org/news/2021/06/22/seeking-macos-dev-contr...
| Gigachad wrote:
| I'd imagine there just isn't a huge group of people who work
| on foss software, and use Mac.
|
| I've noticed that just in general foss apps which work great
| on Linux, are often broken on macOS.
| pilaf wrote:
| Yeah, happened to GIMP as well, for a while they didn't
| have anyone in charge of macOS builds, so they just skipped
| the platform for a few releases.
| wccrawford wrote:
| I suspect that not only relieved some of their own
| stress, but also sent a very clear message to the
| community that someone needed to take up that slack if
| they wanted OSX builds.
| sgdfhijfgsdfgds wrote:
| It's not universal but some of this stuff seemingly stems
| from the framework level -- Gtk and Qt.
|
| For example, QGIS and FreeCAD are very good indeed on the
| Mac, and the quirky problems FreeCAD has on the Mac are
| generally Qt problems (font mapping, some window handling
| stuff, very occasional high-DPI things).
|
| Command-line/server-based FOSS stuff is usually not a great
| challenge.
|
| I guess this is kind of what one could predict, comparing
| Linux and the Mac. Though it's also the case that Qt and
| Gtk get more portability eyeballs on Windows, which again
| is probably what one could predict.
| skeptrune wrote:
| +1. It's frustrating me right now, because newer members
| onboarding to our team are having all kinds of issues with
| Element amongst other software.
| gennarro wrote:
| Came here to say the same. The app is very useful for me (pen
| plotters etc) but it's awful on my Mac. Barely useable despite
| being required for some of my workflows.
| pilaf wrote:
| For me it's gotten a lot better since one or two versions ago.
| There's still some lagginess, but it's nowhere near the horror
| show that it used to be, and they fixed some excruciating
| screen resolution issues as well. I used to avoid Inkscape on
| macOS like the plague, now I can use it fairly comfortably.
| sprucevoid wrote:
| Unfortunately 1.4 does not fix command palette issues on Windows
| (5+ seconds to show, freezes, crashes, several commands
| accessible through UI buttons not available through palette with
| same name phrase). Finding the name of an action and how to
| trigger it (button somewhere or menu/submenu item) is a pain
| point in Inkscape and a good command palette can help a lot.
| tetris11 wrote:
| The more I learn about the SVG spec, the more I understand the
| rationale of some of the UI decisions inkscape made, and the more
| impressed I am by how they implemented advanced techniques like
| shape union and intersection, clipping and masking.
| urban_alien wrote:
| Care to elaborate? I'm curious.
| AlienRobot wrote:
| From the little I know about SVG, I wish there was an open
| source alternative to Inkscape that didn't support standard SVG
| but used a proprietary format instead.
|
| Almost everything you need to create vector art, SVG doesn't
| support.
|
| Multiple outlines in a single shape? No. Varying thickness in
| an outline? No. Rounded corners on arbitrary vertices? No. Non-
| destructive boolean operations? No. I'm not even sure SVG
| supports paragraphs.
|
| Many of these Inkscape implements as live filters, which are
| saved as SVG extensions in the XML .svg file that nobody but
| Inkscape can properly load.
|
| SVG is ridiculously bad as a creation format. It's a good
| format to export to, but as a backend and it's just insane.
| It's like using a single PNG file as a backend for your multi-
| layer 128bpp raster project.
|
| I use Inkscape a lot but I can't help but notice that the best
| vector art illustration come from Affinity Designer, Corel
| Draw, and Adobe Illustrator. If you compare the quality of
| artwork made with proprietary tools to those made with
| Inkscape, it's very clear that Inkscape severely limits what
| artists can achieve. You can easily create complex
| illustrations in other tools that would be a nightmare to
| manage in Inkscape. Just compare how you clip something in
| Inkscape to how you do it in Affinity. It's ridiculous how
| different the two workflows are.
| n3storm wrote:
| Are you creatively crippled by not being able to create
| multiple outlines on a single shape on a file format that can
| be viewed in almost any device from here to eternity at no
| cost? Cause you know Michelangelo didn't use procreate in a
| iPad...do you?
| MindSpunk wrote:
| And the cavemen drawing on walls before Michelangelo didn't
| have paintbrushes, complex pigments and cathedrals to paint
| on? Heaven forbid we make better tools.
|
| Considering those operations are available in other vector
| art tools that aren't constrained by directly using SVG as
| the fundamental editing format it seems like a reasonable
| complaint.
| hinkley wrote:
| This is my complaint about the current state of developer
| tools. You can buy beautiful tools to make a beautiful
| chest of drawers or a chair. We are, or at least were,
| trying to paint the Sistine Chapel with finger paints.
|
| Maybe if we surrounded ourselves with beautiful and
| sensible tools it would be easier for us to write
| beautiful or sensible applications. Maybe there would be
| fewer dancing bears.
| WillAdams wrote:
| There is Cenon:
|
| https://cenon.info/
|
| which runs well in Mac OS and Linux and for the basics has
| the basic vector editing capabilities which folks would
| expect.
| AlienRobot wrote:
| That's interesting but what can it do better than Inkscape?
| WillAdams wrote:
| It handles the basics of:
|
| >shape union and intersection, clipping and masking.
|
| in a fashion which most folks will find more familiar.
| anthk wrote:
| Use Krita for art.
| HKH2 wrote:
| Krita is not for vector art.
| bbkane wrote:
| You might look into https://graphite.rs/ . MS Paint is about
| my digital art interface complexity limit, but I do read
| Graphite's blog posts and their app sounds really attractive
| for more serious artists
| agnishom wrote:
| In what ways are they different from Inkscape? (My
| knowledge of Vector Editors is quite limited)
| pilaf wrote:
| I haven't used Graphite, but from what I've seen it
| allows for non-destructive procedural editing using nodes
| (a la Blender), which Inkscape mostly doesn't do.
| sourcepluck wrote:
| I'm very ignorant in these areas, but if you don't mind me
| asking - how would using a proprietary format solve issues
| for Inkscape, or an imagined alternative to Inkscape?
|
| Do all the others (AD, CD, AI) use some proprietary format
| that makes their life easier? Is there no better alternative
| to SVG on the open source side of things?
| insane_dreamer wrote:
| Illustrator uses its own proprietary .ai format (which
| Inkscape can load IIRC)
| Gigachad wrote:
| A proprietary format would allow doing anything, without
| having to worry about how other programs will support it.
|
| There's a conflict between what is needed to simply display
| images, and what is needed for an ideal editable document.
|
| A web browser doesn't need the complexity of non
| destructive Boolean operations, but an editor program does.
| It can all be exported to SVG at the end once it doesn't
| need to be edited anymore. Things like variable thickness
| outlines can just be turned in to filled Bezier curve
| shapes that happen to be the shape of the outline.
| prmoustache wrote:
| You don't have to have a proprietary format to do that.
|
| You are doing the mistake of associating open format with
| standard format, which really are orthogonal concepts.
| Open format means the format specification is published
| under an open license. A standard format is one whose
| specification is maintained by a standards
| organization/body/consortium. It happens that most open
| formats are or end up being maintained by a standard body
| out of convenience[1] and because people often publish
| them in the open with the hope it will also be used by
| others but it doesn't have to be. You as developer of
| application foo can publish the spec of your .bar format
| on foo's website under an open license and do the fuck
| you want with it while not being limited by the potential
| slowness of a standard governing body.
|
| [1] mostly to avoid multiple incompatible forked versions
| of the format being used with the same name and confusing
| others.
| ltlnx wrote:
| The problem with SVG is the different demands between
| browser vendors and graphic editors. Browsers for example
| don't need pages to be in SVG, but it's unavoidable for
| proper graphic design tools. That makes the advancement
| of an open format a lot harder, and AFAIK Inkscape devs
| have thought of extending SVG into their own format (in a
| talk at LGM).
| jasaldivara wrote:
| I don't think they are saying "proprietary" as in
| "secret, closed source", but just as in "custom format"
| that is built around one particular application.
| bobajeff wrote:
| I suspect you could achieve a similar result with a
| standard specification format for vector graphics. You
| just need to be open to extensions for prototyping
| features. See open *OpenRaster.
|
| The issue with using SVG is it's not meant for use as
| data exchange in vector graphics editors but for web
| publishing.
|
| * https://en.m.wikipedia.org/wiki/OpenRaster
| omoikane wrote:
| > proprietary format
|
| I also used CorelDraw for many years before moving on to
| Inkscape, and there were definitely some features that I
| still miss (e.g. better power clip behavior, blend shapes,
| etc). But I have came to appreciate Inkscape using SVGs
| because it allowed me to build my own tooling around it, I
| only needed libraries that can read and write XML.
|
| SVG is maybe not the best format and Inkscape has many
| extensions that made their SVGs nonstandard (e.g. mesh
| gradient), but it is a fairly accessible format. I am not
| sure the gains promised by a proprietary format would be
| worth losing out on various SVG/XML tools.
| billfruit wrote:
| How is clipping different in Affinity and in Inkskape? Having
| used only Inkscape and not Affinity, I don't find the
| workflow Inkskape is using problematic.
| AlienRobot wrote:
| In affinity, you have something like a layer window with
| all your shapes, similar to layer and objects in Inkscape.
| The "layers" work like groups, so if you drag one shape
| into another shape, it gets clipped.
|
| So say you want to make something like a wall with a
| tunnel/cave and a road in it. You can draw a rectnagle, a
| circle, put the circle inside the rectangle and it's
| clipped, then use a triangle for the road and put it inside
| the circle and it's clipped.
|
| In Inkscape you need to select both shapes and use clip
| group. Which shape clips which depends on which shape is
| above the other. I can't tell you which one sould be above,
| by the way, because I never remember it. If you want to
| clip one shape by another shape that is already inside a
| clipping group, you have another problem because you need
| to double click the group to be able to selected the
| clipped shape. The more layers of clipping you have, the
| more you have to double click.
|
| The layer structure is also different. In Affinity, the
| shape itself is the group and occupies only 1 line in the
| layers window. In Inkscape, every clipping group creates 3
| entries in the objects window. One for the group itself,
| one for the shape at the background, and one for the shapes
| being clipped. So in Inkscape you have something like:
|
| g277 (this is the group)
|
| -> circle
|
| -> Clip
|
| ---> rectangle
|
| In affinity you have:
|
| rectangle
|
| -> circle
| wraptile wrote:
| All of the things you mentioned can be done in SVG and I've
| done all of these things before.
|
| For multiple lines just duplicate your shapes and group or
| even join them. For varying thickness you can duplicate your
| shape and layer them. Rounded corners are supported on every
| vertice so I'm not sure where are you geting that.
| Timwi wrote:
| I'm not the OP you're replying to but I think you missed
| some of their points.
|
| 1) multiple outlines: with your strategy, you can no longer
| edit the shape as a single shape afterwards.
|
| 2) varying thickness: it sounds like you're thinking of
| thickness varying abruptly from one line segment to
| another, but remaining constant throughout one segment. I
| would like a feature where the stroke width varies
| continuously from one vertex to another, that is, get
| smoothly thicker or thinner.
|
| 3) you can only have rounded corners on every vertex or no
| vertex of a shape. You can't choose individually for each
| vertex.
|
| I think these are all features that SVG would benefit from
| adding.
| vasvir wrote:
| > No. I'm not even sure SVG supports paragraphs.
|
| SVG 1.1 does not support wrapping (textflow). There are posts
| in stack-overflow on how to use a foreignObject (HTML) inside
| SVG to do the line wrapping.
|
| SVG 1.2 apparently supports but I have never used it so I
| don't know.
| justinclift wrote:
| > From the little I know about SVG, I wish there was an open
| source alternative to Inkscape that didn't support standard
| SVG but used a proprietary format instead.
|
| Maybe Flash will become popular again at some point, so a
| well heeled enthusiast (or group of) could buy the source for
| the Flash Authoring tool from Adobe then release it as OSS.
| :)
|
| (not holding my breath though)
| latexr wrote:
| > I wish there was an open source alternative to Inkscape
| that didn't support standard SVG but used a proprietary
| format instead.
|
| It didn't need be a proprietary format, it could just as well
| be a _new_ open format. Inkscape could itself create an open
| format that they saved to by default and supported many
| features SVG does not. They they publish the specification
| for it. Done.
|
| A format doesn't need to be popular, in widespread use, or
| proprietary to be useful.
| graypegg wrote:
| I also wonder if they could still base it off SVG, but just
| append to the spec for their own new format. It's just XML
| under the hood right? They already have all of the complex
| parsing set up for SVG XML documents.
|
| If svgx files or whatever just had some non-svg node in the
| top level that contained all of the special inkscape-only
| info, you might even be able to keep it totally compatible
| with svg itself. (Just obviously, lacking the special
| inkscape features) <svg>
| <ink:inkscaperoot xmlns:ink="inkscapeschema">
| <effect href="#x"> <border strokewidth="1"...
| /> <border strokewidth="1"... />
| <border strokewidth="1"... /> </effect>
| </ink:inkscaperoot> <g><rect id="x"
| />... regular svg...</g> </svg>
| lightedman wrote:
| "Multiple outlines in a single shape? No."
|
| Copy/paste/recenter/resize. No live filter needed. So good
| even EZCad does it and it can barely do any sort of SVG
| editing or creation.
| melagonster wrote:
| Yes, it is very important for learning Inkscape to understand
| that Inkscape is a SVG editor, but not for common graph editor.
| prmoustache wrote:
| Speaking of SVG spec, is there a guide on how to create SVG
| files with Inkscape that will render well on most web browsers
| supporting SVG?
|
| I have failed a number of times producing an SVG file that
| would render the same on browsers and in Inkscape editor
| window. This is frustrating.
| mediumsmart wrote:
| fwiw I make everything a path, make it small and edit > crop
| to selection, then save as optimized svg - open with a
| Webbrowser - Show source - copy - paste into html - remove
| width and height (handled in the css) add the title etc and
| done I think.
|
| _yay for Inkscape but please make dialog modals when
| multiple tabs are open come to the front and show themselves
| on macOS - don't be shy_
| prmoustache wrote:
| thanks
| dudus wrote:
| This should be an export option or at least some sort of
| plug-in
| neves wrote:
| I've just bought a Surface Pro tablet. Does Inkscape interface
| work well in a tablet or with a pen?
| janci wrote:
| Some operations are best with keyboard (i.e. moving, zooming,
| panning, duplicating, acessing panels) and you need modifier
| keys quite often. You can map one or two to the stylus buttons,
| but that may not be sufficient
| WillAdams wrote:
| It can be a bit fussy, but works well --- unfortunately, there
| hasn't really been a vector drawing program focused
| specifically on stylus use since Futurewave Smartsketch (which
| became Flash by way of Futuresplash Animator).
|
| As noted elsethread:
|
| Wick Editor implements some aspects of the vector drawing from
| Flash: https://www.wickeditor.com/#/
|
| If you're willing to consider a commercial option, Serif's
| Affinity Designer may suit.
| ltlnx wrote:
| I really hope it does, but for now it lacks in the basics such
| as panning (Krita can hold down a button + move pen to pan the
| canvas), button support (I don't think there's a way to map pen
| buttons to specific functions, let alone switch between them),
| and the drawing tools are still really basic. They are focusing
| on UX for the next release though, and UX issues can be
| discussed in the Inkscape UX Gitlab repo.
| WillAdams wrote:
| Also check out the HyVector app mentioned elsethread:
|
| https://hyvector.com/
| bityard wrote:
| Inkscape has its UI quirks but is really quite a fantastic tool
| for people who make things. It's my go-to tool for anything that
| looks like a 2D vector image or plot. I even use it to design
| vinyl motorcycle emblems:
| https://blog.bityard.net/articles/2022/June/diy-vinyl-cut-mo...
| prmoustache wrote:
| I am always surprised to see people recreating the faded/worn
| out branding of stuff they own when restoring them.
|
| I mean as a consumer I see it as a mark of disrespect from the
| manufacturer to plaster its logo everywhere. I am paying for
| the product, not to be an advertising billboard ffs! If you
| want me to advertise your product, let me negociate the terms
| and my retribution. This was particularly annoying on road
| bicycles in the early 2000's where most bike manufacturers
| would put as many are 7 or 8 logos on the frame and every
| single component maker would also do the same with loud bright
| on black logos for every single other part.
|
| see this example of a cannodale supersix of that era:
| https://files.bikeindex.org/uploads/Pu/582923/large_BRD28952...
|
| Bottom line: when I am restoring a bicycle, motorbike,
| whatever, the first thing to go are usually the branding and
| logos.
| criddell wrote:
| If you were restoring a classic Lamborghini, you wouldn't
| keep the bull logo?
|
| Most things are ugly though. The stuff people restore (like
| classic motorcycles) often have pretty great aesthetics and
| that's part of why they want to restore the object.
|
| https://classictwowheels.com.au/1973-norton-850-commando/
| prmoustache wrote:
| I guess it would depend if I have it as an investment or to
| drive it myself. I would certainly keep the original logos
| in storage for future sale anyway.
| bityard wrote:
| I guess I don't consider my motorcycles to be art projects. I
| want to experience the machine as it was originally designed,
| as much as I can. Once I've done that with this one, I'll
| move on to another. But I don't care to "make it mine." Car
| nuts who restore old Mustangs or Corvettes are the same way,
| just on a somewhat bigger scale.
|
| There are of course a large number of people who do the
| opposite. They take vintage bikes and chop them up into cafe
| racers or whatever. And that's fine too. Just not what I'm
| interested in.
| anthk wrote:
| Adobe might be more impressive wiht AI but wth that your data
| will be exploited by bigger players. And, in media, in a world of
| lawsuits, the big media corpos often have better lawyers.
|
| If you want your media to be stolen to generate 'new' media,
| choose Adobe. If you want to own your produced media, choose free
| software, such as Inkscape, Krita, Gimp, Cinelerra-CV, KDEnlive,
| Blender, Ardour.
| jgalt212 wrote:
| It would be nice if Inkscape supported SVG P/S. We need that for
| BIMI, and now have to pay someone who has access to Adobe.
| Cyphase wrote:
| For anyone in a similar boat, I just heard of someone using
| Adobe Illustrator's 7-day trial to generate their BIMI logo
| file.
|
| https://www.grc.com/sn/sn-996-notes.pdf (page 18)
| https://twit.tv/shows/security-now/episodes/996
| jgalt212 wrote:
| Thanks, I'll give it a shot.
| fractallyte wrote:
| You could just hand-edit Inkscape's plain or optimized SVG
| file: https://bimigroup.org/creating-bimi-svg-logo-files/
|
| (It's really not too difficult.)
| WillAdams wrote:
| That sort of thing makes me wonder if Inkscape shouldn't have
| a configurable "Post-processor" option like to that used for
| G-code, possibly on a per-file basis (add the editing
| commands needed after saving to a user-editable pane).
| UncleEntity wrote:
| From what I understand of Inkscape's (somewhat dodgy)
| extensions protocol that shouldn't be too hard with a
| little xml processing magic.
|
| --edit--
|
| Looking at the linked page that would be super trivial to
| implement.
| mixmastamyk wrote:
| That site has links to tools at github.
| Dwedit wrote:
| We really need a vector editor that has some of the features of
| Flash's UI. I haven't seen them in other programs.
| WillAdams wrote:
| Wick Editor implements some aspects of the vector drawing from
| Flash:
|
| https://www.wickeditor.com/#/
| wwweston wrote:
| They were called Fireworks and Freehand. Sadly, they didn't
| survive Adobe's acquisition of Macromedia.
| WillAdams wrote:
| Serif's Affinity Designer was consciously modeled on
| Freehand, and Quasado became GraviT which likewise was
| inspired by Freehand.
| jansan wrote:
| I am working on another SVG editor called Hyvector (
| https://hyvector.com ). It is an SVG editor, but I am
| trying to hide the strange quirks of SVG from the user.
| jarek-foksa wrote:
| I'm working on Boxy SVG which combines vector drawing and
| animation tools: https://boxy-svg.com
| sgdfhijfgsdfgds wrote:
| It can open Affinity Designer files!? That's something of a
| buried lede.
|
| That could make the path from Designer to FreeCAD a bit easier;
| FreeCAD still has something of a special relationship with
| Inkscape SVG files.
| Jerry2 wrote:
| I love Inkscape so much. I use it every other week to make
| presentations, slides or just simple graphics when I need it. I
| illustrated my thesis with it.
|
| Another piece of 2D vector software that I use and recommend is
| Graphite [1]. It too is open source. Graphite has nodes and can
| be procedural in nature. Have them both in your graphics toolbox.
|
| [1] https://github.com/GraphiteEditor/Graphite
| sirsinsalot wrote:
| If you've not, please donate x
| smartmic wrote:
| Another gem in my graphics toolbox is edraw [1], an embedded
| vector drawing tool for Emacs. I use it to make quick sketches
| in Orgmode files, and it is highly recommended for any Emacs
| enthusiast.
|
| [1] https://github.com/misohena/el-easydraw
| zelphirkalt wrote:
| That is truly impressive. I have a hunch though, that it is
| not well suitable for proper diagrams, due to all the things
| like wrapping text that is too long for a line inside a
| shape, inside the shape onto more lines. Dynamically wrapping
| text when a node's size changes. Moving edges when nodes are
| moved. All those things one takes for granted in an actual
| diagramming tool.
| weinzierl wrote:
| Inkscape has been a staple in my toolbox for decades. The only
| gripe I have is that it could have been a bit more stable at
| times.
| teleforce wrote:
| Is there any open source hybrid vector and bitmap drawing tool?
|
| I used to use Xara Extreme and it's very fast, intuitive and
| handy mainly due its hybrid features. It's also used to be open
| source but not anymore:
|
| http://www.xaraxtreme.org/
| stuaxo wrote:
| Krita is the big one.
| JayDustheadz wrote:
| Krita doesn't have good vector controls, sadly.
| mkl wrote:
| Xara was never fully open source. They kept the renderer
| proprietary, so it never really had a chance.
| lavela wrote:
| Graphite has raster editing in their roadmap[1], but afaik
| it's not really there yet.
|
| [1] https://graphite.rs/features/
| bubblesnort wrote:
| Thank you. This is the first time I've heard of the Graphite
| editor.
|
| I think it could benefit from availability in package
| reposirories and looking at the license, it appears the program
| itself is free under the Apache license but the artwork is non-
| free. It cannot be modified and commercial use is prohibited.
|
| When combined, Graphite as a whole is non-free so I won't be
| compiling this until the artwork is gone. I'll look into
| providing some dummy files and see where it goes.
|
| The other packing problem is that there's already a server
| monitoring program also named Graphite. But given the above, a
| change of name and new icons would solve both problems.
| bobajeff wrote:
| For those who are confused I believe you're referring to the
| application logo and branding. So basically the Firefox >
| Iceweasel case again. While the art you create with it is
| still yours.
| bubblesnort wrote:
| Of course anything you make yourself is yours. I'm not sure
| how the license can confuse anyone into thinking it
| wouldn't be. It likely wouldn't fly with the law anyway.
| Unless it was all saas.
| erellsworth wrote:
| Graphite looks pretty cool. Thanks for sharing!
| o1o1o1 wrote:
| Inkscape is one of the best and most important tools in my
| arsenal. From creating and editing vectors for use with a laser
| cutter to designing icons when tools like Illustrator are too
| expensive and alternatives like ChatGPT fall short, Inkscape
| never ceases to amaze me with its capabilities. It's remarkable
| how well this open-source, free application performs. Thank you,
| Inkscape, for being one of the most reliable and impressive apps
| I know!
| p0w3n3d wrote:
| I did a lot of strange things in old Inkscape to achieve the same
| result as given by this new: Shape Builder
| You can now tackle quick edits on raster (pixel) images within
| Inkscape using the Shape Builder tool. Load an image and select
| sections that you want to isolate.
| user3939382 wrote:
| The prospect of discarding 25 years of muscle memory in Adobe
| Illustrator is unfathomable to me, as much as I loathe what Adobe
| has become.
| ltlnx wrote:
| It does have Ai shortcuts to choose from in the settings, if
| there's problems or inaccuracies with it you can also open an
| issue at https://inkscape.org/report/ .
| rullopat wrote:
| Is it only me that, when I open Inkspace, I really cannot get
| anything done without watching a tutorial or reading docs / blog
| posts?
| Kuinox wrote:
| Same for me, if I want to get something done, I need
| illustrator (which i don't know well too, but it's way more
| intuitive)
| ltlnx wrote:
| Do you have prior experience with other vector editors? For me
| it's pretty intuitive (save for some papercuts), but that may
| be due to my lack of experience with other editors.
| gattr wrote:
| I like Inkscape very much and use it for all my (usually
| quite simple) vector drawing needs. From the get go, it was
| quite intuitive to use - my first vector editor experience
| was with CorelDRAW 3 in the early 90s.
| bubblesnort wrote:
| There's an obscured close button in the top right corner. If
| you want to skip the welcome dialog just click that.
|
| The second time it appears, you can uncheck "Show this every
| time" in the lower left corner and then click "New Document".
|
| ...or you could click Save on the first dialog and then click "
| Thanks!". You'll get the same dialog as above when you'd have
| closed it with the button in the corner.
| Fluorescence wrote:
| Not too bad for me. You likely face the universal problem with
| more complex software when you don't use them regularly. It's a
| real skill that requires significant use over time to bed down
| some lasting neural paths. I have much more difficulty with
| e.g. Blender, Reaper etc. when every few years I use them. I
| too have start from tutorials again but I still think they are
| good tools despite not retaining anything between my rare uses.
| I bought Affinity, learned to use it but when I returned to it
| after some time, nothing remained in my head and I had to use
| inkscape instead.
|
| For inkscape, some of the more sophisticated generative things
| were "use and forget" for me but they have actually improved to
| be much more intuitive. The main thing I lose is some of the
| natural touch that makes it so fast to use. I do love when I
| use it regularly because it's so quick to pump about svgs at
| the speed of thought.
|
| Getting really good at a vector tool is such a valuable life
| skill for explaining all manner of tricky things whether it's
| for UI mockups, software architecture or graphic design stuff
| like logos/t-shirt/marketing designs. I live for the "how on
| earth have you done this?" reaction when I can create a quality
| diagram while on a call with people. It can really enrich the
| quality of interactions and reduce cycle time to create designs
| in real time.
|
| I also use it for all sorts of personal stuff like interior
| design, DIY, scaffolding etc. I've even submitted official
| architectural plans I made with it. It's as valuable as a
| spreadsheet.
| sylware wrote:
| Sad it is writting in c++ and there is no svg renderer anymore
| (written in close to plain and simple C99). I guess we have PDF
| now (no more than version 1.4, maybe some part of 1.7 but no
| more).
| ho_schi wrote:
| Woo-ha! ... bug fixes and setting the stage for
| the arrival of GTK 4.
|
| Gtk4. Meanwhile at Gimp? Puh. Maybe they will manage to port to
| the 14 year old Gtk3 soon. I hope it at least. I'm sure the Gimp
| developers doing their best and will benefit soon from Wayland
| and HiDPI.
| fullstop wrote:
| The funny part is what the G in GTK initially represented.
| dustypotato wrote:
| Woah . I googled to make sure I read right. It's true!
| pxoe wrote:
| Calligraphy pen is still unusable, laggy and jaggy. Too slow, not
| enough setting increments to fine tune it, awfully, almost
| absurdly angular on even slightly fast motions. 0.92 remains the
| most responsive version. Welp, i don't know what i expected,
| since every time i'd check latest version it'd still be like
| this. Celebrating 4 years of Inkscape breaking calligraphy tool
| and never fixing it since.
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