[HN Gopher] UEVR: An Exploration of Advanced Game Hacking Techni...
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UEVR: An Exploration of Advanced Game Hacking Techniques (2023)
Author : LorenDB
Score : 54 points
Date : 2024-10-17 14:16 UTC (8 hours ago)
(HTM) web link (praydog.com)
(TXT) w3m dump (praydog.com)
| chungus wrote:
| This is arguably the biggest thing to have happened to the VR
| space. I've been enjoying triple-A titles in VR, through UEVR
| since it came out a few months ago. It's reignited my love of
| gaming. The immersion is crucial to being able to forget about
| work and daily life for a couple hours.
| rubicon33 wrote:
| I've had an unfortunately opposite experience with UEVR. Seems
| very hard / impossible to get games working correctly without
| fiddling with the settings for hours. Not sure what I am doing
| wrong honestly.
| imzadi wrote:
| I'm a VR enthusiast. My friends and I play multiplayer VR games
| several hours a week. UEVR definitely opened up a lot of new
| options for us, but ultimately we tend to fall back on existing
| titles that have been optimized for VR (i.e., phasmaphobia,
| devour, demeo, forewarned, etc). It's a great tool though, and I
| hope it could lead to developers making their own vr
| implementations.
|
| I think for a long time there was an idea that VR had to be a
| separate thing from traditional gaming, but now developers are
| seeing that they can use it to extend their existing games to a
| new audience. I dream of a day where any first person game is
| just automatically also optimized for VR.
| dvngnt_ wrote:
| UEVR is the reason why i don't mind major games like halo,
| stalker, cyberpunk moving over to UE5 if it means day one vr
| ports that are not paywalled with motion control support
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(page generated 2024-10-17 23:00 UTC)