[HN Gopher] Mesh Shaders - The Future of Rendering [video]
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Mesh Shaders - The Future of Rendering [video]
Author : ibobev
Score : 45 points
Date : 2024-10-14 16:39 UTC (6 hours ago)
(HTM) web link (www.youtube.com)
(TXT) w3m dump (www.youtube.com)
| dagmx wrote:
| A related talk of using Mesh shaders for Alan Wake 2
| https://youtu.be/EtX7WnFhxtQ?si=MFQBcstqyudDlzj_
|
| And I find Apple's intro to mesh shading to be a fairly good
| primer for someone unfamiliar with Mesh shading
|
| https://developer.apple.com/videos/play/wwdc2022/10162
| chrystalkey wrote:
| Can you recommend any good write ups or articles for this
| topic?
| ibobev wrote:
| Here is one article on this topic:
| https://gpuopen.com/learn/mesh_shaders/mesh_shaders-index/
| chrystalkey wrote:
| thanks!
| neomantra wrote:
| AMD's "From vertex shader to mesh shader" [1] helps navigate
| between the older pipeline to the newer pipeline. Links in
| the sidebar get into other things like procedural geometry.
|
| "Mesh Shaders and Meshlet Culling in Metal 3" [2] was also a
| good tutorial to learn about the mesh shading computation
| model.
|
| I did most of my work in Metal. Apple WWDC's "Transform your
| geometry with Metal mesh shaders" [3] helped introduce it
| there. I liked playing with it in Swift -- this was a port of
| Apple's demos to Swift [4]. The Metal Shading Language manual
| also helps get your head around it. [5]
|
| [1] https://gpuopen.com/learn/mesh_shaders/mesh_shaders-
| from_ver...
|
| [2] https://metalbyexample.com/mesh-shaders/
|
| [3] https://developer.apple.com/videos/play/wwdc2022/10162/
|
| [4] https://github.com/jonmhobson/MeshShadersMetalSwift?tab=r
| ead...
|
| [5] https://developer.apple.com/metal/Metal-Shading-Language-
| Spe...
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