[HN Gopher] Curly-Cue: Geometric Methods for Highly Coiled Hair
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       Curly-Cue: Geometric Methods for Highly Coiled Hair
        
       Author : cainxinth
       Score  : 168 points
       Date   : 2024-10-11 13:01 UTC (3 days ago)
        
 (HTM) web link (www.cs.yale.edu)
 (TXT) w3m dump (www.cs.yale.edu)
        
       | fedeb95 wrote:
       | I wonder if this becomes relevant also in analyzing real hair,
       | for designing hair-related products etc.
        
         | amelius wrote:
         | There is a trillion dollar market in hair, but it is not about
         | virtual models.
        
           | cscheid wrote:
           | I once heard Pat Hanrahan (who among other things was
           | involved in some of the early realistic hair rendering work)
           | claim that L'Oreal funded some of that work, exactly because
           | they were interested in what the models said about the
           | (control of) appearance of real hair.
        
         | SpicyLemonZest wrote:
         | I'd never rule out crazy applications of math, but the problems
         | seem pretty orthogonal. When you're rendering, you want to
         | stipulate by fiat that the hair is perfectly healthy and immune
         | to damage and holds its style no matter what the environment
         | brings to bear, and those are exactly the things most hair care
         | products are meant to help with.
        
       | Cthulhu_ wrote:
       | This presentation by one of the authors is a good primer on the
       | current issues around Black hair and hairstyles in Hollywood,
       | CGI, and video games, and why this research is important:
       | https://www.tkim.graphics/MORETHAN/Darke_Slides.pdf
        
         | burkaman wrote:
         | The core issue:
         | 
         | > There have been no papers on afro-textured hair at SIGGRAPH
         | ever.
         | 
         | There are over 300 SIGGRAPH papers on other types of hair.
        
           | samatman wrote:
           | More accurately, there are over 300 SIGGRAPH papers on
           | _hair_.
           | 
           | Slide 3, with this headline:
           | 
           | > _Curly hair in graphics research is limited to "classical
           | European locks"_
           | 
           | Contains this phrase:
           | 
           | > _which varies from an elongated ellipse for African hair_
           | 
           | Which leads me to think the Eurocentricity of the other 300
           | papers is being rather oversold. The Beethoven-looking
           | redhead on the previous slide has two hair styles which are
           | unmistakably models of common African hair textures. Being
           | generous I would guess that the hair was made lighter to show
           | details better? Caucasians presenting with that level of
           | frizz is also not unheard of.
           | 
           | Afro-textured hair is certainly a topic worth a few SIGGRAPH
           | monographs all on its own, and a dedicated library is also
           | great. But I suspect that a thorough review of the 300 papers
           | in question would find that the insinuation that none of them
           | treat on the subject of African hair is somewhere between
           | "not supported" and "wildly false".
        
             | wizzwizz4 wrote:
             | I'm inclined to believe that the authors, if they quoted
             | that, _read_ it. The implied claim is that this treatment
             | is inadequate. (My reading is supported by the text on the
             | previous slide: page 23 in the PDF.)
        
             | burkaman wrote:
             | I am not going to read through all 328 papers to fact check
             | this, but I'm very confident they did do a "thorough
             | review", that's how you start research like this. There's a
             | bit more detail in the course that this presentation is
             | from:
             | 
             | > As of 2021, we only found two technical papers that
             | showed Afro-textured hair [Bertails et al. 2005; Patrick et
             | al . 2004]. While some technical papers containing Black
             | hair have started to appear since we published our findings
             | [Hsu et al . 2023; Wang et al. 2023], these usually
             | represent relatively unstyled hair. Some styles have
             | started to appear in short talks [Ogunseitan 2022], but a
             | wide range of intricate, sophisticated, and very common
             | hair styles still lie outside the visual language of
             | computer graphics research.
             | 
             | - https://dl.acm.org/doi/10.1145/3664475.3664535 (not open
             | access, I can share it if you're interested though)
             | 
             | The four papers they mention here are not from SIGGRAPH.
             | The "short talk" was from SIGGRAPH 2022, but as that phrase
             | implies it was a talk and not a paper.
        
             | dahart wrote:
             | One could read the claim being made as there aren't any
             | papers that are _primarily_ about Afro-textured hair, nor
             | about Black hair geometry considerations, which is likely
             | true. There might not be that many papers that you could
             | say are primarily about Caucasian hair either, but there
             | most definitely is a lot of straight and wavy hair. I think
             | some Siggraph hair papers do show examples of Afro-textured
             | hair, IMO Darke's slides here have one (p.23, example (c))
             | tkim.graphics /MORETHAN/Darke_Slides.pdf
             | 
             | Might be worth pointing out there aren't that many siggraph
             | papers on procedural hair geometry generation, quite a few
             | are on rendering hair and do cover dark/black hair with
             | elliptical cross sections. IIRC there are some papers on
             | blonde hair specifically because it exhibits more visible
             | scattering.
             | 
             | Anyway... is there a historical/cultural bias toward
             | Eurocentric hair and not a lot of representation of Black
             | hair? Yes that would probably be totally fair to say.
             | Splitting hairs on whether or not their words are
             | unambiguously and perfectly accurate might be slightly
             | beside the point. Let's take it as a hint that we can
             | improve, and enjoy a paper that brings new hair generation
             | methods to bear.
        
           | IncreasePosts wrote:
           | Could a non-black person even present a paper on afro-
           | textured hair, without being subject to the vicissitudes of
           | the social-justice-twitter-sphere?
        
             | burkaman wrote:
             | Yes they could. The paper we're discussing was written by
             | non black people. Another recent paper they reference was
             | as well: https://research.nvidia.com/labs/toronto-
             | ai/adaptive-shells/.
        
               | IncreasePosts wrote:
               | The paper discussed has A.M. Darke listed as an author,
               | who appears to be black. And that adaptive shell paper is
               | not about black hair - it merely uses black hair as an
               | example, along with cat hair, dog hair, leaves, and horse
               | hair.
        
               | burkaman wrote:
               | Ok I don't know what to tell you then, we can't answer
               | your question because there are no papers that meet your
               | criteria. That's the whole point of this discussion,
               | nobody has even tried.
               | 
               | I'm assuming you won't think this counts either, but
               | here's another paper they reference that includes afros,
               | again written by non black authors:
               | https://graphics.cs.utah.edu/research/projects/sag-free-
               | hair....
        
             | jrm4 wrote:
             | Black person here; this social disconnect is of course
             | something I pay quite a bit of attention to.
             | 
             | The answer, typically, is OF COURSE. Big time. It would be
             | well appreciated by most.
             | 
             | That being said, I get where this perception comes from --
             | there can be, as you call them, outsider social-justice
             | folk who might try to say something weird here:
             | 
             | But I just need to highlight the "outsider" part of that --
             | if only for non-black folks to understand and to try to pay
             | attention to exactly who you're listening to and getting
             | authority from? I hate to use a phrase like "real Black
             | people" but I'll go with that for now; real Black people
             | tend to be the MOST reasonable, but often under-heard.
             | 
             | I'm reminded of, e.g. police reform; I understand that it's
             | incredibly important and necessary. Which is why
             | phrases/ideas like "Abolish the police" and "ACAB" are
             | _deeply_ unhelpful.
             | 
             | (and as always, I am only one Black person, nothing I say
             | here should be taken as gospel for everyone, I could be
             | wrong)
        
       | zombot wrote:
       | This looks great, but 234 Kelvin is almost -40deg Celsius. Why so
       | cold?
        
         | pezezin wrote:
         | In the case that people don't understand your comments:
         | uppercase K is Kelvin, kilo should be lowercase k. Plenty of
         | people get it wrong, even researchers and scientists who should
         | know better.
        
       | amelius wrote:
       | How much processing power does this require? Can it be done in
       | real time?
        
         | chefandy wrote:
         | It probably depends on what you mean by real-time. Hair isn't
         | something I deal with a lot, but I'm familiar with the space.
         | 
         | It says the top model had a few hundred thousand hairs. Doing
         | real-time flat-shaded grooming in a DCC that supported this
         | type of generation is likely doable. However, I haven't seen
         | any real-time hair simulation that wasn't clever shader
         | manipulation in a game engine or the like. It's just too much
         | geometry (including constraints and self-collisions) for the
         | hardware we have now while simulating everything else. And then
         | you've got to shade all of those individual hairs which wuld
         | have a ton of surface area. It would be super resource
         | intensive.
        
         | throwup238 wrote:
         | This is more for movie VFX where rendering times are measured
         | in hours per frame on large rendering farms.
        
         | dahart wrote:
         | This is for hair curve generation, so it can be done offline.
         | Animation and rendering on the resulting models can still be
         | done in real time, to the same degree it could before.
        
       | karmonhardan wrote:
       | The short hair example in particular is remarkably realistic.
       | Immediately familiar to this guy who spent most of his childhood
       | with a skin fade, and a massive improvement over the flat image
       | texture or bump maps that are usually used.
       | 
       | Because many black people (especially African-Americans) have a
       | mixture of hairtypes, I expect the results to be even better once
       | something like this is implemented alongside existing systems.
        
       | jay-barronville wrote:
       | I usually approach "inclusivity"-driven work with a massive
       | amount of skepticism, but as a black man with highly coiled hair,
       | I have to admit I'm very impressed by this research and work.
       | 
       | I used to be really into gaming when I was younger, and a
       | somewhat disappointing aspect of many games for me was character
       | selection. Even when there were dark-skinned characters, I can't
       | think of a single game within which I could select or build a
       | character that truly looked like me (or close enough), and
       | usually, it came down to the hair. At the end of the day, it was
       | never a big deal and I still had lots of fun, but it would've
       | certainly been nice to have better, more relatable, selections,
       | so I appreciate this research!
        
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       (page generated 2024-10-14 23:01 UTC)