[HN Gopher] Valve says Steam users don't own a thing, GOG says i...
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       Valve says Steam users don't own a thing, GOG says its games can't
       be taken away
        
       Author : josephcsible
       Score  : 128 points
       Date   : 2024-10-11 19:37 UTC (3 hours ago)
        
 (HTM) web link (www.gamesradar.com)
 (TXT) w3m dump (www.gamesradar.com)
        
       | josephcsible wrote:
       | Full title (84 characters too long): Valve reminds Steam users
       | they don't actually own a darn thing they buy, GOG pounces and
       | says its games "cannot be taken away from you" thanks to offline
       | installers
        
         | benoau wrote:
         | GOG has actually gone further than that:
         | 
         | > "In general, your GOG account and GOG content is not
         | transferable. However, if you can obtain a copy of a court
         | order that specifically entitles someone to your GOG personal
         | account, the digital content attached to it taking into account
         | the EULAs of specific games within it, and that specifically
         | refers to your GOG username or at least email address used to
         | create such an account, we'd do our best to make it happen.
         | We're willing to handle such a situation and preserve your GOG
         | library--but currently we can only do it with the help of the
         | justice system."
         | 
         | https://www.pcgamer.com/gaming-industry/gog-will-let-you-beq...
        
           | nosioptar wrote:
           | Gog is pretty great in terms of how they treat customers.
           | 
           | I've had to refund a few games, I've never had a problem.
        
       | wordofx wrote:
       | There was confusion around this?
        
         | dmonitor wrote:
         | I'm sure some less knowledgeable people weren't aware of the
         | distinction. There is a proposed California law to make the
         | distinction more clear: don't use the word "purchase" unless
         | you make clear that it is a license you are purchasing, not the
         | game.
        
           | Rebelgecko wrote:
           | Not just proposed, the CA law is going into effect in a few
           | months
        
           | wordofx wrote:
           | If there is confusion then it's a probably a good thing. Just
           | kinda raised an eyebrow that there was confusion.
        
           | the_gorilla wrote:
           | It's not that the consumers weren't aware of the distinction
           | between buy and rent, just that companies outright started to
           | lie about the meaning of "purchase".
        
         | happytoexplain wrote:
         | It seems obvious that the distinction between buying a game
         | digitally and buying a license to play a game digitally could
         | be confusing to the average person looking at a digital
         | storefront. Are you being facetious? (honestly asking - like,
         | "gee, who would have thought there could be confusion?")
        
           | benoau wrote:
           | A lot of Steam customers simply haven't thought very far
           | ahead: what happens when they die? As a twenty-year old
           | company there is certainly a reckoning on the horizon as
           | their users age-out and start passing in higher numbers.
           | 
           | What happens when Gabe Newell dies is another very important
           | question that adds some urgency - one or two decades - to
           | establishing more balanced policies.
        
           | wordofx wrote:
           | Steam has never offered offline installers. And even offline
           | play requires you to be online for offline to work for a
           | period of time before being online again. If the service
           | disappears so does your catalog.
           | 
           | I thought it was common knowledge you're only buying a
           | license to play via steam. You never own the game outright
           | forever.
        
         | bentley wrote:
         | I think a lot of people reasonably believe that "buying"
         | digital content provides continuous, permanent access to that
         | content, as opposed to the common alternative of either paying
         | for a time-limited "rental" or for a monthly streaming
         | subscription that obviously expires access as soon as one stops
         | paying.
         | 
         | Such people are taken by surprise when it turns out companies
         | can take away your "bought" content simply by virtue of
         | changing licensing agreements or corporate structure without
         | public input. Some recent cases:
         | 
         | * Crunchyroll and Funimation merged. People who had "permanent"
         | digital copies purchased from Funimation lost them.
         | 
         | * Sony's license for Discovery Channel content was not renewed,
         | so all Discovery videos people had purchased (most notably, 20
         | seasons of Mythbusters) were removed from customers' libraries.
         | 
         | * Ubisoft shut down the servers for The Crew and removed it
         | from purchasers' Steam libraries, despite the presence of a
         | 20-hour single-player campaign that was online only for no good
         | reason.
         | 
         | Maybe people will get used to this and consider all purchases
         | ephemeral. I hope not. That's why I buy and advocate for DRM-
         | free media.
        
       | OWMYT wrote:
       | What I can't understand is that CDPR is willing to confer legal
       | rights to play their games in perpetuity in stark contrast to
       | virtually every other similar platform, yet they don't bother to
       | hire a few developers to maintain a Linux client, effectively
       | forcing its users to be at the whim of Microsoft, which surely is
       | going to have its users' best interests at heart.
        
         | the_gorilla wrote:
         | Linux users don't buy software, and expect that the company
         | give it out for free and beg for donations. Just use a
         | compatibility layer someone built for free while begging for
         | donations.
        
           | OWMYT wrote:
           | Isn't the whole point of DRM-free that people who don't pay
           | don't pay and those measures hurt legitimate customers the
           | most? Especially for PC games, piracy is extremely prevalent
           | no matter which technology is used.
           | 
           | Of course, Linux users might pirate the games, as do Windows
           | users. I am purely talking about legal rights here. I have to
           | imagine there are quite a few developers with a primary Linux
           | PC who are much more inclined to purchase a game if it
           | doesn't require pulling out a special purpose Windows machine
           | or dealing with an unofficial hack that barely works. Maybe
           | those potential revenues don't justify the high costs of
           | changing some compiler flags to CDPR.
        
             | the_gorilla wrote:
             | I'm not saying they pirate it, I'm saying they don't
             | believe in making money off software through selling
             | products, but instead through beggary. They're such a small
             | market share (2-3% on most games) that it's just not worth
             | the effort.
             | 
             | Linux compatibility layers are actually getting pretty good
             | anyway, and it's easier to get your game to run that way
             | than to actually properly port it to linux.
        
           | amarant wrote:
           | Hey, Linux user with 5 software subscriptions, including all
           | jetbrains products, here. Every Linux user I know has a
           | similar amount of paid software, even the ones that keep
           | talking about how everything should be OSS in an ideal world.
           | 
           | Can we please for the love of all that is logic stop
           | repeating this cartoonishly inaccurate stereotype?
        
         | phalangion wrote:
         | I'd guess money has a lot (everything) to do with it. The Linux
         | gamers market is not big enough to be worth the investment.
        
           | Fire-Dragon-DoL wrote:
           | With the steam deck, this might not be true anymore given how
           | a bunch of big games made sure to be steam deck verified
        
         | oersted wrote:
         | I don't entirely disagree, but I believe that GOG has always
         | been focused on simple file-based DRM-free distribution (just
         | download the zip).
         | 
         | GOG Galaxy has been experimental until recently and it is more
         | concerned with being a unified gaming client rather than the
         | primary way to distribute GOG games. In the last couple of
         | years it has actually become quite unstable anyway and it is
         | barely being maintained, clearly not a focus, Linux or not.
         | 
         | "Forcing its users to be at the whim of Microsoft" is quite a
         | stretch.
        
           | OWMYT wrote:
           | I might have exaggerated a bit. I haven't really tested GOG
           | out much because it doesn't do those things like having a
           | Linux client I expect a consumer-centric platform to do and
           | it caved in to the Chinese government just like everyone
           | else.
           | 
           | But if the idea is that other platforms might screw you over
           | some time down the line and this platform will have your
           | back, I am not convinced if they entirely dismiss Linux. I
           | know it is not practical for CDPR to develop Proton like
           | Valve. The bare minimum they can do though is to show they
           | have contingency plans in case Valve stops upstreaming its
           | translation layer. Otherwise, why not stick to the platform
           | that is too big to fail and is actually doing something
           | useful?
        
             | oersted wrote:
             | If the concern is CDPR's character, I believe their first-
             | party games are known to be remarkably Linux friendly.
             | CP2077 actually run best in Stadia at launch, which I
             | believe was Linux based.
             | 
             | Also consider the fact that a large fraction of GOG games
             | are painstakingly restored old games, where revenue is
             | clearly an afterthought, they sometimes seem like a
             | nonprofit. You can't reasonably expect them to also add
             | Linux support to games from an era where Linux gaming was
             | practically nonexistent, modern Linux translation layers
             | will most likely be completely incompatible.
             | 
             | And again, they have not had a client for most of their
             | tenure, and I cannot think of anything more consumer-
             | friendly or consistent with Linux ideology than literally
             | letting you download the files and do what you want with
             | them without any DRM.
        
               | OWMYT wrote:
               | That is a good point. I might have been holding them to
               | too high a standard. I don't really take into account
               | benefits like DRM-free properly either.
        
         | hiccuphippo wrote:
         | You can use the heroic game launcher instead of gog galaxy:
         | https://heroicgameslauncher.com/
         | 
         | And you can just download the games from their website, they
         | don't force you to use gog galaxy.
        
           | OWMYT wrote:
           | I am just a bit concerned about their attitude. If they were
           | to release a decent open source Linux client with
           | compatibility layers (just free ride Valve for now...) and
           | commit to maintaining it, then I guess I am on the boat. Last
           | time I checked the process was not very polished and games
           | could be outdated.
        
             | ssl-3 wrote:
             | Steam (via Proton) generally works, though, for those who
             | wish to use it. (Steam+Proton also works with things
             | downloaded from outside of Steam, too, and has for
             | years[0].)
             | 
             | Proton itself is open-source[1].
             | 
             | If someone wanted to package up standalone Proton binaries
             | for a Linux distro, then I don't see any particular
             | barriers that would prevent that.
             | 
             | On GoG's part, they do provide the ability to just download
             | a game with a web browser (the old-fashioned, DRM-free
             | way). From there, I can manage the games I that own in any
             | way that I choose.
             | 
             | Thus, I'm simply not seeing a problem here that needs
             | solved. I already have the freedom to do whatever I want.
             | 
             | Which part of this situation is broken, do you suppose, and
             | why does GoG in particular need to fix it?
             | 
             | [0]: https://boilingsteam.com/valve-breaks-the-shackles-of-
             | proton...
             | 
             | [1]: https://github.com/ValveSoftware/Proton
        
           | ensignavenger wrote:
           | I would love to do that, but I have always had trouble
           | getting it to work well with GOG. Maybe it is something odd
           | with my systems, but I have found it is easier to just
           | download the games from alternative sources than GOG and run
           | them in Lutris, setting them up manually.
        
           | Fire-Dragon-DoL wrote:
           | Heroic game launcher has huge flaws, one of this is to update
           | a videogame, you have to download another copy of the game.
           | Updating baldur's gate on my steam deck takes 180gb.
        
         | voxic11 wrote:
         | Sorry for my context what is CDPR?
        
           | Barrin92 wrote:
           | CD Project Red, Polish game studio known for the Witcher and
           | Cyberpunk. (and in this context their willingness to just
           | sell you games no strings attached)
        
           | dreadlordbone wrote:
           | CD Projekt Red, the company who own GOG as well as make The
           | Witcher series & Cyberpunk 2077
        
           | 0x457 wrote:
           | CD Projekt Red, owner of GOG.
           | 
           | also game developer that made Witcher and Cyberpunk 2077.
        
         | lupusreal wrote:
         | I have purchased several games for Linux from GOG. I have never
         | needed a "linux client" nor do I ever want one. Why would I
         | want that kind of shitware when I can download the installers
         | right off their website? The only reason that sort of software
         | ever became normalized (e.g. Steam) is because it acts as DRM,
         | but GOG doesn't have DRM.
        
       | AdmiralAsshat wrote:
       | Isn't this just Valve implementing the new law required in
       | California?
       | 
       | https://www.theverge.com/2024/9/26/24254922/california-digit...
        
         | metadat wrote:
         | (1) Helpful context, thanks! Discussed 2 weeks ago:
         | 
         |  _California new law forces digital stores to admit you 're
         | just licensing content_
         | 
         | https://news.ycombinator.com/item?id=41663432 - Sep 2024 (11
         | comments)
         | 
         | (2) There is also a submission from today related to this
         | article (though TFA and this other article are both rather
         | light and shallow at ~1 paragraph each):
         | 
         |  _Steam now tells gamers up front that they 're buying a
         | license, not a game (engadget.com)_
         | 
         | https://news.ycombinator.com/item?id=41809193 (15 comments)
         | 
         | (3) Finally, a marginally more informative article from Ars:
         | 
         | https://arstechnica.com/gaming/2024/10/steam-now-reminds-you...
        
         | kleiba wrote:
         | Isn't that discussed in the article?
        
       | ChrisArchitect wrote:
       | [dupe]
       | 
       | More discussion: https://news.ycombinator.com/item?id=41809193
        
       | chaoskitty wrote:
       | There's something so much better about having physical cartridges
       | :)
       | 
       | While that wouldn't make sense these days, knowing the installer
       | you downloaded will still work decades from now is great, and I
       | hope to see more companies like GOG start doing this.
        
         | niemandhier wrote:
         | My switch cartridges work without Wi-Fi, so the games must be
         | stored there in playable form.
        
       | altairprime wrote:
       | GOG is still not "selling" the game, even though they offer
       | offline installers, as one would with certainty face legal
       | objections for setting up a resale marketplace website for games
       | purchased from GOG. That your license is indefinite and your
       | installer can be archived is excellent, but that's still only a
       | license with benefits.
        
         | voxic11 wrote:
         | The California law that has driven these marketing copy changes
         | only applies to selling of software with revocable access. If
         | the access cannot be revoked then the law still allows you to
         | say you are selling the software rather than renting it. The
         | law does not require licenses be transferable to qualify for
         | this exemption.
         | 
         | > (b)(1) It shall be unlawful for a seller of a digital good to
         | advertise or offer for sale a digital good to a purchaser with
         | the terms buy, purchase, or any other term which a reasonable
         | person would understand to confer an unrestricted ownership
         | interest in the digital good, or alongside an option for a
         | time-limited rental...
         | 
         | > (4)This section does not apply to any of the following:
         | ...(C) Any digital good that is advertised or offered to a
         | person that the seller cannot revoke access to after the
         | transaction, which includes making the digital good available
         | at the time of purchase for permanent offline download to an
         | external storage source to be used without a connection to the
         | internet.
         | 
         | https://digitaldemocracy.calmatters.org/bills/ca_202320240ab...
        
         | forgetfulness wrote:
         | The benefit being that you will still be able to use the things
         | you purchased even if your licensor goes down or you are not in
         | good standing with them, which is what people used to call
         | "owning" software back in the day anyway.
        
           | spockz wrote:
           | Well, that, and being able to give the software to somebody
           | else, for free or money.
        
       | endigma wrote:
       | This title is super weighted, Valve makes it quite clear that
       | users do in fact own a thing, a license for a product on Steam.
       | This is fundamental to games with online DRM.
        
         | dualboot wrote:
         | It's fundamental to all non-free software.
        
           | xboxnolifes wrote:
           | It's fundamental to all software. Even FOSS software is
           | licensed, it's just incredibly permissive and doesn't cost
           | money.
        
           | EMIRELADERO wrote:
           | This is just wrong. They could just sell copies instead of
           | licenses. Copyright law doesn't care about interaction with
           | already-existing copies, so mere usage of a software (and
           | making archival copies) doesn't need a license at all
        
       | hggigg wrote:
       | I feel slightly less bad about stealing all my games now.
        
       | Sniffnoy wrote:
       | I think it's worth once again linking the "Stop Killing Games"
       | campaign, for those that don't know about it!
       | https://www.stopkillinggames.com/
        
       | ryanackley wrote:
       | A long time ago, I used Paypal to purchase a steam game. This was
       | like 15 years ago. For some reason Paypal marked it as suspicious
       | and immediately cancelled the transaction. Steam then locked me
       | out of my account. I had several dozen games. I couldn't get
       | anyone to reply to me from Steam. To this day, I'm locked out of
       | that account and all of the games I had purchased. I started a
       | new account but yeah it's scary.
        
         | nerdix wrote:
         | That's scary. I use PayPal to pay for steam games just out of
         | convenience.
         | 
         | My account is almost 20 years old (I signed up because you had
         | to in order to play HL2) and I've purchased a lot of games over
         | the years.
        
           | ileonichwiesz wrote:
           | Out of curiosity, what convenience? How is using Paypal
           | easier than just inputting your card info once?
        
         | hggigg wrote:
         | Epic did that to me a couple of years back.
         | 
         | Once burned twice shy.
         | 
         | I just stole the games instead!
        
       | dpc_01234 wrote:
       | If you don't have the source code, you don't really "own" the
       | software anyway. Any closed source software will eventually stop
       | working due to technological changes, etc.
       | 
       | I treat games as mostly consumption items. I play them for a
       | while, and then I might as well throw them to trash if they were
       | physical items. If it wasn't for that I wouldn't accept lack of
       | source code anyway, just like with the OS and important personal
       | computing software.
        
         | edgarvaldes wrote:
         | OTOH I have been installing and playing _some_ games for almost
         | 20 years on several computers using the same installer.
        
           | benoau wrote:
           | Emulation and virtualization have solved the longevity
           | problem and continue to do so better than ever. There is no
           | doubt at all that games will still work in the future, and
           | other software, as long as they don't have a hard-dependency
           | on a dead online system.
        
         | deepsun wrote:
         | Anyway it's better to have at least closed binary.
         | 
         | Same thing with open code -- one may say that depending on its
         | license you also may not own it. But I say it's one step
         | better.
        
         | TheAceOfHearts wrote:
         | There are teams of dedicated fans and developers that have
         | fully reverse engineered older games' source code to allow byte
         | for byte recompilation. If this process could be accelerated or
         | boosted with better tooling I think that would be a huge boon
         | for game preservation and enhancements. I'm really hopeful that
         | long-term advancements in AI tooling will help enable faster
         | reverse engineering of games from binary to source code.
        
           | throwaway48476 wrote:
           | The goal should be getting source code released or 'leaked'.
        
         | ferbivore wrote:
         | This is an incredibly bizarre view. Most people who play games
         | don't consider them disposable trash. I don't quite understand
         | why you would post this, given the context. You don't
         | personally care about games, therefore the industry's anti-
         | consumer actions are justifiable?
        
           | lokar wrote:
           | I read it as an observation that regardless of license terms,
           | 99% of gamers will loos the ability to play a game after some
           | amount of time (10? 15? 20 years). If you accept that, the
           | change from "buy" to "license" is not as large as it seems.
        
             | lll-o-lll wrote:
             | Except that it's not true. I can play all the games of my
             | childhood with various emulators. No source code required.
             | 
             | Machine code has always been enough.
        
             | ssl-3 wrote:
             | License terms? Really?
             | 
             | Which license terms, specifically, prevent me from playing
             | a 20-year-old game on a 20-year-old machine?
        
         | asdf123qweasd wrote:
         | Its sort of sad, a painting, a cultural artifact, produced by
         | 100s of people, beloved by millions and its just tossed aside,
         | trampled like a electronic mandala - or worser still, destroyed
         | in its vision by trying to turn it into an addiction. Nobody
         | will remember our names for the art we made, we will be
         | forgotten and background-noise to other artifacts who survive
         | deep time.
        
         | changing1999 wrote:
         | I mean... even if you do have the source code it will
         | eventually stop working if you try to use it on newer stacks.
         | The question is who is updating the software, not necessarily
         | who owns it.
        
         | xyproto wrote:
         | I see what you mean, but a counterpoint is NES games and how
         | they can continue to be emulated. Super Mario is not open
         | source, but it will not stop working.
        
       | archsurface wrote:
       | I didn't know about GOG. Symptoms of getting older. I need
       | similar for films. I don't want to stream, I don't want to rip,
       | and I'm too out of touch with torrent things to feel comfortable;
       | not that I ever dared in simpler times, of course.
        
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