[HN Gopher] The X-Files Game
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The X-Files Game
Author : thurnderbong
Score : 52 points
Date : 2024-10-06 18:42 UTC (4 hours ago)
(HTM) web link (www.filfre.net)
(TXT) w3m dump (www.filfre.net)
| stonethrowaway wrote:
| This takes me back. I'm guessing they'll eventually cover Blade
| Runner and Men in Black
| anotherhue wrote:
| https://www.filfre.net/2024/05/blade-runner/
| googledocsftw wrote:
| That review is amazing. I am not into movies or games much
| but that is so well written that I had to read it all!
| patchymcnoodles wrote:
| That was a fantastic read. My best friend back in school had this
| game and I played it several times during school holiday. As
| described in the article, it felt like an actual episode of the
| X-Files. Had an interesting packaging as well because of the 7
| CD's it included.
|
| If I remember correctly, it did have a showstopper in, not sure
| if intentional or not. At the very beginning, when the reporter
| asked you for information, and you don't give any ... later in
| the game (in the ship) when you need her help, the game just
| can't go forward. And you have no idea why, because nobody tells
| you.
|
| This is so stuck in my head as a very bad design choice, if it
| was intentional.
| mh- wrote:
| I feel like 90s PC games were filled with things like this.
| Stuff that would be probably day one patches in the following
| decade, but that (of course) wasn't a thing then.
|
| I remember at least two of the Police Quest games having
| similar breakage, where you just couldn't go forward after
| putting 20+ hours into the game, because of a choice you made
| early on.
| wingspar wrote:
| A perfect imitation of real life...
| Agingcoder wrote:
| I think that was fairly common with sierra games, happened a
| lot less with Lucas ones.
| xirdstl wrote:
| Could almost call it a staple of Sierra games.
| stavros wrote:
| That seems like a horrible design choice, though. It just
| randomly and gratuitously punishes the player for something
| they couldn't even have foreseen.
| tiltowait wrote:
| While frustrating, obtuse, absurd, and a plethora of other
| adjectives aside, those (early, at least) Sierra games had
| the benefit of being pretty short. If you screwed yourself
| because you walked over the bridge one time extra in King's
| Quest 2, a restart only cost you somewhere in the
| neighborhood of half an hour. (I'm not sure about later
| games, though. Maybe they were worse?)
| glimshe wrote:
| It didn't happen at all after the first couple Lucas Arts
| game. The made it impossible to get stuck as a design
| principle.
| drooopy wrote:
| Searching for that bullet in the warehouse was an absolute
| nightmare during my first playthrough.
| boogieray99 wrote:
| Having own this game, a little tidbit is that while the
| playstation release loads on the ps2 the graphics are gabled at
| least on the pal version. I only got it to play on the OG psx
| console.
| aaronbrethorst wrote:
| Unrelated to the article, what's the deal with the submitter, who
| seems to want to give the impression that they're
| https://news.ycombinator.com/user?id=thunderbong cc dang
| googledocsftw wrote:
| What do you mean? Maybe they changed their profile since your
| comment but it just has a .at.hn address which everyone has
| (at.hn is independently operated outside of yc).
| ChrisArchitect wrote:
| Title is: The Truth Is Out There, Part 3: The Game of Belief
| ChrisArchitect wrote:
| Related X-Files parts (more about the show's origins and
| development):
|
| https://www.filfre.net/2024/09/the-truth-is-out-there-part-1...
|
| https://www.filfre.net/2024/09/the-truth-is-out-there-part-2...
| ahazred8ta wrote:
| I'll put a word in for the game Bureau 13 and its related
| novels. Secret govenment agency that protects us from weird
| stuff. It's halfway between X-Files and Get Smart.
| https://en.wikipedia.org/wiki/Bureau_13
| sleepybrett wrote:
| I worked for the game studio as an intern in the lead up to them
| making this game. They had a few games in the can already that
| used this kind of game pattern (quantum gate, QG2: vortex) ..
| while I was around they were producing their own engine to build
| their next game which eventually became the xfiles. They kept the
| lights on doing a bunch of random CDROM industry work (cd rom
| magazines, educational stuff, etc) We did shoot another 'short
| game' that was a pitch for the xfiles.
| drooopy wrote:
| People like to crap all over this game, for a good reason
| perhaps. But man they absolutely nailed the X-Files atmosphere
| and aesthetics of the Vancouver era of the show (S1-S5).
|
| Also, RIP Jordan Lee Williams, aka Agent Craig Willmore.
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