[HN Gopher] The X-Files Game
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       The X-Files Game
        
       Author : thurnderbong
       Score  : 52 points
       Date   : 2024-10-06 18:42 UTC (4 hours ago)
        
 (HTM) web link (www.filfre.net)
 (TXT) w3m dump (www.filfre.net)
        
       | stonethrowaway wrote:
       | This takes me back. I'm guessing they'll eventually cover Blade
       | Runner and Men in Black
        
         | anotherhue wrote:
         | https://www.filfre.net/2024/05/blade-runner/
        
           | googledocsftw wrote:
           | That review is amazing. I am not into movies or games much
           | but that is so well written that I had to read it all!
        
       | patchymcnoodles wrote:
       | That was a fantastic read. My best friend back in school had this
       | game and I played it several times during school holiday. As
       | described in the article, it felt like an actual episode of the
       | X-Files. Had an interesting packaging as well because of the 7
       | CD's it included.
       | 
       | If I remember correctly, it did have a showstopper in, not sure
       | if intentional or not. At the very beginning, when the reporter
       | asked you for information, and you don't give any ... later in
       | the game (in the ship) when you need her help, the game just
       | can't go forward. And you have no idea why, because nobody tells
       | you.
       | 
       | This is so stuck in my head as a very bad design choice, if it
       | was intentional.
        
         | mh- wrote:
         | I feel like 90s PC games were filled with things like this.
         | Stuff that would be probably day one patches in the following
         | decade, but that (of course) wasn't a thing then.
         | 
         | I remember at least two of the Police Quest games having
         | similar breakage, where you just couldn't go forward after
         | putting 20+ hours into the game, because of a choice you made
         | early on.
        
           | wingspar wrote:
           | A perfect imitation of real life...
        
           | Agingcoder wrote:
           | I think that was fairly common with sierra games, happened a
           | lot less with Lucas ones.
        
             | xirdstl wrote:
             | Could almost call it a staple of Sierra games.
        
             | stavros wrote:
             | That seems like a horrible design choice, though. It just
             | randomly and gratuitously punishes the player for something
             | they couldn't even have foreseen.
        
             | tiltowait wrote:
             | While frustrating, obtuse, absurd, and a plethora of other
             | adjectives aside, those (early, at least) Sierra games had
             | the benefit of being pretty short. If you screwed yourself
             | because you walked over the bridge one time extra in King's
             | Quest 2, a restart only cost you somewhere in the
             | neighborhood of half an hour. (I'm not sure about later
             | games, though. Maybe they were worse?)
        
             | glimshe wrote:
             | It didn't happen at all after the first couple Lucas Arts
             | game. The made it impossible to get stuck as a design
             | principle.
        
         | drooopy wrote:
         | Searching for that bullet in the warehouse was an absolute
         | nightmare during my first playthrough.
        
       | boogieray99 wrote:
       | Having own this game, a little tidbit is that while the
       | playstation release loads on the ps2 the graphics are gabled at
       | least on the pal version. I only got it to play on the OG psx
       | console.
        
       | aaronbrethorst wrote:
       | Unrelated to the article, what's the deal with the submitter, who
       | seems to want to give the impression that they're
       | https://news.ycombinator.com/user?id=thunderbong cc dang
        
         | googledocsftw wrote:
         | What do you mean? Maybe they changed their profile since your
         | comment but it just has a .at.hn address which everyone has
         | (at.hn is independently operated outside of yc).
        
       | ChrisArchitect wrote:
       | Title is: The Truth Is Out There, Part 3: The Game of Belief
        
       | ChrisArchitect wrote:
       | Related X-Files parts (more about the show's origins and
       | development):
       | 
       | https://www.filfre.net/2024/09/the-truth-is-out-there-part-1...
       | 
       | https://www.filfre.net/2024/09/the-truth-is-out-there-part-2...
        
         | ahazred8ta wrote:
         | I'll put a word in for the game Bureau 13 and its related
         | novels. Secret govenment agency that protects us from weird
         | stuff. It's halfway between X-Files and Get Smart.
         | https://en.wikipedia.org/wiki/Bureau_13
        
       | sleepybrett wrote:
       | I worked for the game studio as an intern in the lead up to them
       | making this game. They had a few games in the can already that
       | used this kind of game pattern (quantum gate, QG2: vortex) ..
       | while I was around they were producing their own engine to build
       | their next game which eventually became the xfiles. They kept the
       | lights on doing a bunch of random CDROM industry work (cd rom
       | magazines, educational stuff, etc) We did shoot another 'short
       | game' that was a pitch for the xfiles.
        
       | drooopy wrote:
       | People like to crap all over this game, for a good reason
       | perhaps. But man they absolutely nailed the X-Files atmosphere
       | and aesthetics of the Vancouver era of the show (S1-S5).
       | 
       | Also, RIP Jordan Lee Williams, aka Agent Craig Willmore.
        
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       (page generated 2024-10-06 23:00 UTC)