[HN Gopher] PC Floppy Copy Protection: Xemag Xelok
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PC Floppy Copy Protection: Xemag Xelok
Author : GloriousCow
Score : 6 points
Date : 2024-10-06 17:32 UTC (5 hours ago)
(HTM) web link (martypc.blogspot.com)
(TXT) w3m dump (martypc.blogspot.com)
| GloriousCow wrote:
| In this post in a series on PC copy floppy protections, we take a
| look at XEMAG duplication's "Xelok" scheme.
|
| Xelok was quite devious on the Apple II, implementing "fat
| tracks" that could not be produced with a conventional disk
| drive. However the PC doesn't allow such tricks, so Xelok appears
| a bit different on the PC platform.
|
| We take a look at two titles that use it, Sargon III and The
| Ancient Art of War.
|
| We also take note of a rather amusing bypass for this protection!
| ksaj wrote:
| I find it humourous that their logo looks like what happens when
| older generations of Windows failed on popups.
| GloriousCow wrote:
| Or when you win solitaire!
| somat wrote:
| Probably a silly question. but are those images of a disks layout
| high enough resolution to recreate the disk?
|
| I know it's silly because if you wanted to encode a disk image
| such that it works as a png you would not use a circular layout.
| Too many weird angles, it would make it harder than it needs to
| be to reconstruct.
| GloriousCow wrote:
| For the ones that I make to look pretty, the data is colored in
| buckets of 8 bits, using the bit-count per byte to select a
| shade in 8 steps from 0-255. So there's at least 8 times less
| data than you would need. Then it is downsampled 4x to get nice
| antialiasing, so that is more data loss.
|
| I do have a bit-mode, and if you rendered at high enough
| resolution you could do it, maybe something like 32k x 32k. But
| this is a very inefficient way to store a disk image. :)
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