[HN Gopher] All Work and No Play (2021)
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All Work and No Play (2021)
Author : herbertl
Score : 20 points
Date : 2024-10-04 20:47 UTC (1 days ago)
(HTM) web link (www.dissentmagazine.org)
(TXT) w3m dump (www.dissentmagazine.org)
| sufficer wrote:
| "utopian work simulator" well said. These games give the illusion
| of accomplishment and progress.
| moribvndvs wrote:
| Tangentially, I feel that the technical pursuit of hyper realism
| and novelty in various media over methods that require active
| participation of your imagination and intellect are a part of why
| many of us feel so disappointed and underwhelmed today.
|
| I look at today's sci-fi blockbuster or television show where
| unbelievable sums of money and effort were spent on highly
| detailed, elaborate CGI sequences and, more often than not, I'm
| not very moved and forget about it almost instantly. However, I
| watch an old Star Trek episode that has hilariously bad effects
| thrown together as cheaply as possible and I can _feel_ parts of
| my curiosity, imagination, and so on shift into motion. In order
| to make that embarrassing sound stage with a guy in a rubber suit
| work, I actually have to participate in it, provided the crew was
| skilled enough to provide a fertile playing field and a
| compelling scenario. It's no different for games.
|
| Being shoved through bigger, louder, and more audacious carnival
| rides where you just kinda walk from point A to point B becomes
| disappointing after a while. The disparity between the scope and
| ambition of the presentation and your actual engagement greatly
| amplifies any sensations of being underwhelmed and disappointed.
| johnnyanmac wrote:
| That's because the things adults in western culture are most
| hooked on isn't their own imagination, but other, wealthy,
| attractive people and what they say. That's why there is always
| this push to make things look closer to reality, and why any
| kinds of animated works that were popular by themselves have
| this inevitable shift to the "real medium" of live action. They
| want to sell you on real people as brands, not silly cartoons
| or artists.
|
| Whether that speaks to the power of the advertising machine or
| the lack of imagination in the people is a question left to the
| reader.
| johnnyanmac wrote:
| well that read got more and more bizarre the farther I got in.
| Started with a simple allusion to "hype" culture, advertised
| Schrier's new (at the time) book about the devs trying to live up
| to that hype, and then somewhere we took a left turn into
| corporatism and how entertainment is just a "work simulator".
| Then by the ending 10% we go to the typical preaching to the
| audience about better work conditions.
|
| It ends up feeling like 3 different stories stitched together
| instead of one solid thesis. I don't know what to make of it.
| Things only got worse in the 3 years, so all it seemed t provide
| was nice platitudes to hope for.
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