[HN Gopher] Show HN: A Demo for a Strategy Game
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Show HN: A Demo for a Strategy Game
This is something that I've been working on on-and-off in my spare
time for the last few years. I started in 2020 during Covid trying
to do a Mount and Blade style map in UE4, and it grew from there
until where it is now - I would just add a feature, then another,
until it came together. Since the start of the year I've really
been trying to polish it some more. I've got the full thing
planned for a Q3 25 release. Github release if you don't have
Steam: https://github.com/joe-gibbs/fall-of-an-empire-release
Author : joegibbs
Score : 85 points
Date : 2024-10-02 10:40 UTC (12 hours ago)
(HTM) web link (store.steampowered.com)
(TXT) w3m dump (store.steampowered.com)
| FrustratedMonky wrote:
| You are one person?
|
| This is pretty impressive for one person as a hobby in spare time
| during Covid.
|
| Nice
|
| Congratulations on making it this far.
|
| On Steam, I'd suggest adding a video of some sample play.
| latexr wrote:
| You should clarify if it's Real-Time Strategy or Turn-Based
| Tactics. Different audiences.
| georgeecollins wrote:
| For sure-- they want different things. But this looks great.
| latexr wrote:
| It does look great. But while that warrants an upvote it
| doesn't warrant the effort of having to turn on my old
| machine with Windows on it and going through the effort of
| installing the demo just to then find out it's not the kind
| of strategy I like.
|
| Steam has tags for both kind and that's how I search. I want
| the OP to have _more_ people of their intended player base
| finding and enjoying the game.
| joegibbs wrote:
| Thank you! I just re-read the copy and realised that I'd taken
| the real-time part for granted and focused on the turn-based
| element of the battles.
|
| It's real-time, but it's pauseable and the player can change
| the speed of the game from 1x to 4x. Then when a battle occurs,
| it has a turn-based system where the two armies attack each
| other in succession (each turn is 4 days in-game).
| karmakaze wrote:
| I came to write that a preview video could have shown this
| instead of only pics. Always happy to see another (semi) RTS
| game though.
|
| I heard that StarCraft Remastered & II is coming to Xbox Game
| Pass. Wonder if that will stick _(or a new generation will hate
| the brutality of 1v1 ladder)_.
| z3t4 wrote:
| was kinda hoping for a open source game when I saw the Github
| link, but it's just a zip download with an .exe
|
| If you are thinking of open sourcing, it can still be a good idea
| because users will pay for the convenience of not having to
| compile/build themselves.
| aniviacat wrote:
| > users will pay for the convenience of not having to
| compile/build themselves
|
| But another developer could republish the game for half the
| price, no?
| mholt wrote:
| Yeah, that doesn't make sense. Players will pay for your
| game.
| LelouBil wrote:
| > But another developer could republish the game for half the
| price, no?
|
| Depends on your license, you can be open source but have a
| license prohibiting assets usage or even whole code usage. It
| can be a good way to support mods.
|
| See Barotrauma [0][1] as an example of an open source game
| that suceeded.
|
| Exerpt from their license :
|
| > The source code, modifications or derivative works can be
| distributed only if they are intended to be used as a mod for
| Barotrauma. You are not allowed to create a standalone
| application, or use the code for commercial purposes or in
| your own projects. You are not allowed to remove or bypass
| Steam integration, SteamID authentication or any other DRM
| measures from the code.
|
| [0] https://github.com/FakeFishGames/Barotrauma
|
| [1] https://store.steampowered.com/app/602960/Barotrauma/
| motoxpro wrote:
| Most people, I assume like yourself, would just download and
| build the game for free and not contribute anything back to the
| project
| joegibbs wrote:
| It's got a bunch of components and paid libraries that probably
| wouldn't let me do that.
|
| I also think that very few people would get any benefit from
| being open-sourced since it depends on modified Unreal Engine -
| the project itself and the engine mean that the git repo is
| over 100GB even when shallow cloned. I could open source the
| core game systems but they're almost entirely useless without
| the rest of everything.
| laconicmatt wrote:
| This looks very cool. Kind of giving me total war / warhammer
| vibes. Wishlisted and I'll give the demo a go.
|
| Good luck with the project.
| JMiao wrote:
| Cool demo, good job releasing it. What are you hoping to get from
| demo players?
| joegibbs wrote:
| Feedback mostly - what's wrong with it, what's right, what
| needs doing differently or should be rebalanced before the main
| game is out.
| throwaway48476 wrote:
| Map looks more like total war than mount and blade. It would be
| great if someone made a total war like game since Creative
| Assembly imploded trying to make hyenas happen.
| jadbox wrote:
| Congrats on making it open source!
| null_deref wrote:
| Very impressive. Did you create the visuals yourself?
| joegibbs wrote:
| Thanks, I did the landscape materials and some of the UI
| myself, but the other half of the UI, the models for the trees,
| the cities (which I'm in the process of revamping) and the
| armies were all outsourced.
| mrkramer wrote:
| Upload the source on Github, don't link it again to Steam.
| joegibbs wrote:
| Why should I do that apart from some commenter demanding that I
| do so? If I put in thousands of hours of work and a few
| thousand dollars into a project, why should I get zero
| compensation for that and not even be allowed to indirectly
| benefit?
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