[HN Gopher] Recreating Dune II for the Amiga
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       Recreating Dune II for the Amiga
        
       Author : binarycrusader
       Score  : 57 points
       Date   : 2024-09-28 02:15 UTC (1 days ago)
        
 (HTM) web link (spillhistorie.no)
 (TXT) w3m dump (spillhistorie.no)
        
       | hi-v-rocknroll wrote:
       | Software also went the other way from Amiga to PC thanks to Brent
       | Iverson, as with EA's DeluxePaint II Enhanced & III and
       | DeluxePaint Animation. Many gaming titles used the former (Amiga?
       | PC?) to create their graphics.
       | 
       | TIL: EHB, the "VGA Mode X" for Amiga.
        
       | rightbyte wrote:
       | I haven't thought about it until reading this article. The
       | collecting of random "tiberium", "ore", etc laying around,
       | actually makes sense in the context of Dune. Not so much in Red
       | Alert etc.
        
         | 7bit wrote:
         | Tiberium is C&C 1. Red Alert does not have Tiberium, but ores
         | and gems. And ores can be found on the superficial layer of the
         | earth, so it is not that much of a stretch. Although from a
         | game design perspective, it is greatly simplified.
        
         | kiwidrew wrote:
         | The game engines for C&C and Red Alert are full of Dune II
         | references; as just one example, the factions (GDI/Nod or
         | Allies/Soviets) are still called "houses" in the internal
         | configuration files of C&C/RA.
         | 
         | C&C is pretty much what you get when you want to produce a
         | sequel to Dune II but can't (or don't want to) license the Dune
         | I.P. again so everything has to be re-skinned...
        
       | tonijn wrote:
       | Simply incredible that projects like this exist
        
       | gman83 wrote:
       | One of the first games I played after I got a sound card for my
       | PC. I sunk so many hours into this game. Music was great:
       | 
       | https://www.youtube.com/watch?v=k_Mlozm6fZY
        
       | teddyh wrote:
       | I hate squashed screenshots. Does everyone forget that screens
       | used to be 4:3? Does nobody _notice_ the squashed oval shapes of
       | planets (and other circles)?
        
         | rzzzt wrote:
         | It's the non-square pixel size that throws off screenshots,
         | pillarboxing should account for the differences between 16:9
         | and 4:3. 320x200 resolution was "4.8:3" squished to a 4:3
         | display, so pixels should be slimmer in the horizontal
         | direction.
        
       | wkat4242 wrote:
       | I always liked dune 1 a lot better. The gameplay wasn't as RTS
       | but there was a storyline mixed in (following the book which I
       | was not familiar with). It made it a really cool experience.
       | 
       | Dune 2 was definitely the better RTS though
        
       | electrosphere wrote:
       | Woah, I would have loved a A1200 version back in 1993.
       | 
       | I loved this game, and remember having to swap several discs to
       | play it before I eventually bought a HDD (a whopping 545Mb
       | beast).
       | 
       | It was only recently that I saw the DOS intro on YouTube and
       | realised the Amiga had been short-changed.
        
       | Lerc wrote:
       | Having played Dune II all the way through on PC and tried it on
       | the Amiga, The Amiga version was a poor substitute. While there
       | may have been holy wars back in the day about which machines were
       | better, it really did come down to how much effort was put into
       | each incarnation of a game. The real testament to this is the
       | things that people have been able to do in recent years with
       | modern support tooling taking on some of the load of the effort
       | required. Grind on a stock Amiga 500 is amazing
       | https://youtu.be/z3_3J7YPaaE?t=20
       | 
       | It's nice to see Dune II being rejuvenated into what it always
       | could have been.
        
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       (page generated 2024-09-29 23:00 UTC)