[HN Gopher] CA law means stores can't say you're buying a game i...
       ___________________________________________________________________
        
       CA law means stores can't say you're buying a game if you're merely
       licensing it
        
       Author : sxp
       Score  : 201 points
       Date   : 2024-09-27 15:39 UTC (7 hours ago)
        
 (HTM) web link (www.polygon.com)
 (TXT) w3m dump (www.polygon.com)
        
       | NewJazz wrote:
       | Not just games. The law applies to any copyrightable work,
       | afaict.
        
         | drdaeman wrote:
         | So, cannot use "buy" for modern phones and cars either? ;-)
        
           | ang_cire wrote:
           | Uh, there is not any car that the manufacturer can take away
           | from you at-will, only in-car "services".
        
             | hedora wrote:
             | Many cars have remote immobilizers and gazillion page
             | license agreements that boil down to "we are liable for
             | nothing, but you still agree to binding arbitration, and we
             | can change the terms of this agreement at any time".
             | 
             | Also, some companies (like Tesla) designed the cars so they
             | can control the resale process by remotely dropping it into
             | various limp modes.
        
             | deely3 wrote:
             | "Tesla repossessed my car due to an extreme oversight on
             | their end"
             | 
             | https://news.ycombinator.com/item?id=37189216
        
       | dmoy wrote:
       | I like the idea of reclaiming the word "buy" to only be the
       | traditional type of ownership transfer (first sale doctrine or
       | whatever if it's a copyrighted thing). Mandate the use of the
       | word "license" or "rent" if it's something else
        
         | ravenstine wrote:
         | Exactly. Conflating buying with renting indefinitely, without
         | resale ability, is a deliberate way of confusing people for
         | profit. My younger, more naive self, might have been surprised
         | at just how long society has allowed this to slide.
        
         | lotsofpulp wrote:
         | Keep it simple and just use the word rent. No need to
         | complicate it.
         | 
         | "Rent until we choose to not allow you to access it for a one
         | time payment of $x".
        
           | falcolas wrote:
           | I'm afraid that the connotations around rent (namely monthly
           | payments) would only encourage the worst publishers to only
           | go further.
        
             | ronsor wrote:
             | No one is renting a game for $70/month.
        
               | warkdarrior wrote:
               | Not yet!
        
               | rvnx wrote:
               | Absolutely! Markets evolve, see, for example, nobody was
               | willing to pay on things like Siri, and now millions of
               | folks are spending 25 USD/month on Siri+.
               | 
               | EDIT: sorry, just came from the future.
        
               | Foobar8568 wrote:
               | Not sure of the cost of MMORPG, but at one stage they
               | were like $12-$14, and Everquest even had a server that
               | was lived for a couple of years, legend, where it was
               | like $40/month, a bit pay-to-win server...I mean with a
               | better CS support.
        
               | NikkiA wrote:
               | > but at one stage they were like $12-$14
               | 
               | they (the ones that are subscription) still are.
               | 
               | And most of them have micro-transactions on top of that
               | as well. Some will give you a (very) limited number of
               | micro-transaction currency-units per month.
        
               | yencabulator wrote:
               | $50 up front and $10/month...
        
             | lotsofpulp wrote:
             | Sellers are smarter than that, they already go as far as
             | they think buyers will let them. It is the buyers who need
             | elucidation.
        
               | diggan wrote:
               | If you solution involves getting the general population
               | to do something or "be better" somehow, it's not a
               | practical solution.
        
           | packetlost wrote:
           | Idk, I think "rent" and "license" have different meanings.
           | Modern definitions of "rent" include periodicity into the
           | definition, which is at odds with the "one time until we shut
           | off the servers" definition. I agree with the GP on the
           | terminology for these reasons.
        
             | lotsofpulp wrote:
             | The whole point is to highlight, for the lay consumer, the
             | periodicity of their purchase, regardless of the
             | periodicity of payments. And hopefully create market
             | pressure for sellers to sell things rather than rent them.
        
               | packetlost wrote:
               | Fair, I can get behind that reasoning
        
             | scottmf wrote:
             | I "rented" a movie on Apple TV last night. I'm quite
             | confident I won't be paying again in 30 days :)
        
               | ianburrell wrote:
               | That is good reason to not use "rent" because it is
               | already used in industry for short fixed-term rental.
        
               | lotsofpulp wrote:
               | The button should say rent: 1 day or 7 days or "until we
               | choose to no longer give you access".
        
         | callc wrote:
         | Is there a better word for this sort of transaction (non-
         | resellable, arbitrary cancellation of service at some unknown
         | point in time by some entities)?
         | 
         | "License" seems too legal, and implies either a lifetime
         | license or fixed term license, which is different than a "we'll
         | shut down game servers whenever we feel like it"
         | 
         | "Rent" already has a different meaning that is commonly
         | understood.
         | 
         | Is there any suitable existing word? Maybe the awkward phrase
         | "revocable at any time license"?
        
           | diggan wrote:
           | "Lease" perhaps?
           | 
           | > lease - a contract renting land, buildings, etc., to
           | another; a contract or instrument conveying property to
           | another for a specified period or for a period determinable
           | at the will of either lessor or lessee in consideration of
           | rent or other compensation.
        
             | marcellus23 wrote:
             | Lease is pretty similar to rent in my mind -- you're
             | getting a product for either a fixed period or for as long
             | as you keep making regular payments, neither of which
             | applies here.
        
               | njbooher wrote:
               | I don't think there'd be consumer confusion if they sold
               | it as an 80 year lease for $60. Maybe backlash.
        
               | jolmg wrote:
               | > you're getting a product for either a fixed period
               | [...] neither of which applies here.
               | 
               | Typically, as a practical matter, the license ends with
               | your death. You can't pass your kindle ebooks and steam
               | games as inheritance like you can with physical books and
               | game discs.
        
               | marcellus23 wrote:
               | Ah, true!
        
               | User23 wrote:
               | It will be interesting to see this challenged in court,
               | because it's a clear violation of the first sale
               | doctrine.
               | 
               | In any event you are within both your moral and legal
               | rights, in the USA at least, to backup any software you
               | have purchased and you should do so if you care about it.
               | 
               | And nobody is going to be able to stop you from leaving
               | those backups to your kids.
               | 
               | It is interesting though how the software business has
               | managed to, via the courts, meme software licenses into
               | existence. The simple fact is that under written US law
               | no license is required to run software you have acquired
               | a lawful copy of. The law explicitly gives you the right
               | to make additional copies as necessary to execute the
               | program. Case law of course is another matter. And
               | lawfare is another matter on top of that. Who wants to
               | spend the rest of their life being sued by Adobe because
               | they want to sell a copy of photoshop they no longer use?
        
               | diggan wrote:
               | Leases come in all different shapes, forms and
               | conditions. To replace what the companies misleadingly
               | call "Buy" today, they terms would just be "Pay X up
               | front and get access until we cannot provide the service
               | anymore for X,Y,Z reasons".
               | 
               | In many places, ground/land is leased that way, where you
               | pay a sum up-front and are allowed full ownership for 99
               | years or something like that.
        
           | peddling-brink wrote:
           | Revocable license, temporary use, indefinite borrow?
           | 
           | There's no good word because it's not a reasonable position.
        
           | scotty79 wrote:
           | I think they'd just switch from Buy to Pay. For what? For
           | whatever ... so you can play now.
        
           | layer8 wrote:
           | Privilege
        
           | mway wrote:
           | Maybe a "conditional allowance" (noting that the conditions
           | may be vague, and likely vary among products/companies) would
           | be more in line with what's happening?
           | 
           | Doesn't really roll off the tongue though.
        
         | jauntywundrkind wrote:
         | Mark Lemley's _Terms of Use_ paper (2006) outlines how
         | _property law /right_ (rights of us citizens) have been eroded
         | steadily by _contract law_ (what other people say they can do
         | to us). It 's so sad for technology to be so very strongly
         | affiliated with such a critical defilement of the human spirit
         | as this.
         | https://papers.ssrn.com/sol3/papers.cfm?abstract_id=917926
         | 
         | It's so sad that there have been so very few legal efforts to
         | bolster property rights, to reassert some sovereign claim over
         | the things we have about us & that fill our homes. In fact, the
         | opposite keeps happening: anti-circumvention laws spread like
         | the plague they are, making any attempt to exercise one's
         | property right a felony offense.
         | 
         | This is murdering the human spirit. Man the toolmaker's god-
         | granted rare ability to understand the world about us, to model
         | & learn, and then to adapt & alter is trapped in an infernal
         | legal hell. What's happening is against my spiritual beliefs &
         | is so terrible to suffer, is such high tragedy.
        
         | Molitor5901 wrote:
         | Good point. It really flies in the face of the First Sale
         | Doctrine when a game company says "you buy the game" when it's
         | just a license, because if you had bought the game, then the
         | FSD would apply (gloriously) in so many ways.
         | 
         | https://www.justice.gov/archives/jm/criminal-resource-manual...
        
         | drewcoo wrote:
         | > I like the idea of reclaiming the word "buy"
         | 
         | Yes. Now let's do "steal."
        
       | tantalor wrote:
       | Are they going to require refunds when the license is revoked?
        
         | Alupis wrote:
         | That's not how _any_ license agreement works.
         | 
         | ie. Your money is not collateral. You are paying for a license
         | to use the software (game) for a period of time.
        
           | eldaisfish wrote:
           | What about physical game disks? I own the disk and can play
           | the game as long as I have the disk. I can also resell or
           | share the disk. Sony once demonstrated this on stage during
           | the PS4 launch.
           | 
           | Digital licenses take away all of this and add the
           | possibility that your licence can disappear at any time.
        
             | sickofparadox wrote:
             | Physical game disks have maybe one console generation left.
             | Nintendo might keep cartridges around for two tops. The
             | future is basically all digital. When doing his Mea Culpa
             | rounds about Xbox losing the console wars, Phil Spencer
             | talked about how being second in the generation where
             | gamers built up digital libraries was likely too much to
             | overcome.[1] Most game sales already happen digitally[2],
             | and the number continues to rise.
             | 
             | [1] https://www.trueachievements.com/n53706/phil-spencer-
             | intervi.... [2] https://academyofanimatedart.com/gaming-
             | statistics/#:~:text=....
        
             | WalterSear wrote:
             | > I own the disk and can play the game as long as I have
             | the disk.
             | 
             | Depends whether the game is 'online-only' or not.
        
             | Simulacra wrote:
             | That's very different. In America at least, if you purchase
             | a physical object, you own it. You can do whatever you want
             | with it. It's called the first sale doctrine.
        
               | foobarchu wrote:
               | That doesn't hold with games, and that's exactly what
               | this law is addressing. Many (if not most by now, I
               | haven't bought many games recently) physical games are
               | now just an unplayable kernel and you have to download
               | the actual game. If you sell the physical good you are
               | selling a piece of plastic. Quite a few don't even
               | contain a cart or disc in the box, it's just a download
               | code.
               | 
               | Now, yes, you can say "but first sale still holds, you
               | aren't prohibited from selling the object you bought",
               | but most rational people are going to call that nonsense.
        
           | lukeschlather wrote:
           | I mean, that would be fine if specified except it's a
           | perpetual license that can be revoked at any time. Whether
           | it's one hour or 10 years I'm not sure how it is good-faith
           | to sell such a license without explicitly specifying the
           | license duration and terms. Of course in practice, it is more
           | like "perpetual provided that the entity you are licensing
           | from elects to re-license from the rights-holder every X
           | years" but I really don't see how such an arrangement should
           | even be legal. You shouldn't be allowed to sell those kinds
           | of licenses where the duration is dependent on third-party
           | negotiations that have nothing to do with the initial license
           | sale.
        
             | Alupis wrote:
             | It's an odd world where we willingly trade dozens or
             | hundreds of dollars for a couple hours of entertainment
             | (golf, amusement parks, movies, dinner out, bars, vacation)
             | but we're unwilling to trade similar amount of money for
             | software (games) that give you many, many more hours of
             | entertainment.
             | 
             | There's people who have spent _literal days_ entertained by
             | a game, but then complain they had to spend $70 for the
             | privilege. Where else can you be entertained for a couple
             | bucks an hour or less?
             | 
             | In my opinion, if you license a game and play it for a
             | dozen hours... you've gotten your money's worth already.
             | That said, I too would be disappointed if a game I enjoyed
             | was removed from my library.
        
               | lukeschlather wrote:
               | The point isn't whether or not it's a good deal. If I
               | agree to license a game for 12 hours in exchange for $70,
               | great. Like you say, I make deals like that sometimes.
               | But that's not what we're talking about here, the
               | licensor is misrepresenting it as a perpetual license and
               | that should just be considered fraud.
        
               | TheCoelacanth wrote:
               | Restaurants don't tell me that I'm buying a table in the
               | restaurant; they tell me I'm getting a meal. Movie
               | theaters don't tell me I'm buying a seat in the theater;
               | they tell me I'm seeing a movie.
               | 
               | Paying to play a game for some time is fine, but they
               | shouldn't lie about what terms you're getting.
        
               | dfxm12 wrote:
               | I think there are more factors at play in this situation.
               | 
               | This is a case where even if you _wanted_ to pay money to
               | continue or start playing a game, you can 't because
               | someone else simply doesn't want you to.
               | 
               | This is a consumer-hostile shift from earlier days where
               | if you owned the disk, disc or cartridge and a computer
               | that could play it, you could play the game, no questions
               | asked. I think it's always worth fighting against
               | consumer hostile shifts.
               | 
               | Some people are collectors as much as they are gamers. A
               | license (or whatever) is less valuable to a collector
               | than a game.
        
               | Alupis wrote:
               | > A license (or whatever) is less valuable to a collector
               | than a game.
               | 
               | To be frank - nobody cares about collectors. That
               | argument will not change how software is licensed one
               | bit...
        
               | dfxm12 wrote:
               | I was not making that argument. -\\_(tsu)_/-
        
           | Beretta_Vexee wrote:
           | The disagreement concerns the licence's period of validity.
           | If I lease a car, I know how long I can use it. When I buy a
           | licence to use a game, the publisher can revoke the licence
           | the day after I buy it, and the contract is drawn up in such
           | a way that nothing obliges them to compensate me. The
           | situation would be much healthier if the publisher announced
           | a '5-year user license, including server maintenance and
           | security patches'. It's like all those 'lifetime' licences
           | that only cover one major edition of a software and give you
           | a royal 20% discount on the licence for the next version.
           | It's a deceptive practice.
        
             | Alupis wrote:
             | > When I buy a licence to use a game, the publisher can
             | revoke the licence the day after I buy it, and the contract
             | is drawn up in such a way that nothing obliges them to
             | compensate me.
             | 
             | On Steam (from Valve) you would be entitled to a full
             | refund in that scenario.
             | 
             | Valve offers full refunds for any game you have played for
             | less than two hours and owned for less than two weeks. In
             | some other situations, they have also applied refunds
             | outside that policy where the game turned out to be a fraud
             | or something.
             | 
             | There are also many titles in people's Steam libraries that
             | are no longer offered on Steam, but you can still download
             | and play if you purchased it prior to it being pulled from
             | Steam.
        
               | terinjokes wrote:
               | Valve probably has enough leverage to hold it off for a
               | while, but rightholders seem to be trying to close that
               | loophole. A store I previously bought FLACs from emailed
               | me this week that a new Terms of Service comes into force
               | on October 1 where the change is the service can remove
               | downloads when the rightholder removes the music from
               | sale and requests downloads to be removed as well. A few
               | hours later I got a notification that a number of albums
               | in purchase history will be removed from my available
               | downloads on October 1st.
        
               | Beretta_Vexee wrote:
               | What if I've played for more than two hours and I'd like
               | to finish the game? What if Valve changes its refund
               | policy? What if the publisher forces me to go through
               | another online shop (EPIC game)?
               | 
               | Valve is certainly a consumer-friendly company, but
               | that's not the whole story and it doesn't change the fact
               | that they're hiding vital information from consumers.
        
               | WalterSear wrote:
               | Valve doesn't refund you if the company shuts down their
               | game servers, afaik.
        
           | harshreality wrote:
           | There has to be _some_ implied period of time for which it 's
           | fully usable.
           | 
           | No sane court is going to uphold an adhesion contract where
           | someone pays $100 for a substantially multiplayer game (e.g.
           | not Portal 1) yet the publisher is allowed to disable servers
           | required for the game's multiplayer operation a week later
           | because they cost money to maintain and the userbase hasn't
           | hit targets.
        
           | peeters wrote:
           | If you are required to fully prepay, instead of pay a
           | recurring fee, then the license term should be fixed to
           | eternity, meaning a refund is in order if the license is ever
           | revoked. Otherwise, it should have to be phrased as a
           | recurring payment ($XX for first 2 years, $YY/year after
           | that). This model that you pay fully up front but for an
           | undefined term length is odious and should be illegal.
        
       | stewx wrote:
       | Willing to bet that the retailers will opt to change the button
       | label rather than change business practices.
        
         | KMnO4 wrote:
         | I actually don't even see the word "buy" currently. I see "add
         | to cart" and "checkout".
         | 
         | That said, I doubt it has any real impact on sales. It's like
         | "Beef chili" vs "Chili with beef". The average consumer
         | wouldn't know the difference.
        
           | drdaeman wrote:
           | > It's like "Beef chili" vs "Chili with beef". The average
           | consumer wouldn't know the difference.
           | 
           | Idk, but where I lived before, at some point virtually
           | everyone knew the difference between e.g. "cheese" and
           | "cheese[-like] product", because it quite mattered - one is
           | real cheese made with real milk, another is typically a
           | plant-based substitute with quite different properties (and
           | typically of much worse quality).
           | 
           | Average consumers aren't exactly dumb (at least, not at the
           | individual level) when things actually matter to them.
           | They're just uninformed and don't _actively_ express the
           | desire to learn (so they remain uninformed), so they can act
           | not in their best interest because they aren 't aware about
           | something. But when we know, when the information gap closes
           | - we act differently, and that's not going back. Education is
           | important.
           | 
           | So it may impact licensing of digital media where user intent
           | was specifically focused on indefinite access. E.g. movie or
           | music sales when people had incorrectly assumed that "buying"
           | means they can rewatch/relisten it whenever they like, no
           | matter what (and then their "purchased" content disappears
           | because licensing deal wasn't renewed or something).
        
         | SG- wrote:
         | Retailers will not be selling physical games for much longer
         | tho. Walmart US has already started phasing them months ago.
         | 
         | Game shops like EB are likely going to stop soon too I imagine
         | which also conincides with all their gaming merch and toys
         | thats taking up the majority of their store space these days.
        
           | DaiPlusPlus wrote:
           | With limited exceptions, "physical games" for PCs today are
           | just an alternative delivery mechanism vs. using one's own
           | Internet connection: you still end-up going through Steam,
           | Epic's store, or whatever - which means mandatory online
           | activation - which means physical media is no guarantee of
           | irrevocable use.
           | 
           | Methinks we need something like a Criterion Collection but
           | for games... which I suppose would be GOG.com - but if they
           | carried triple-A games from day 1, instead of having to wait
           | a decade first.
        
       | Sniffnoy wrote:
       | Feel like it's worth linking to the Stop Killing Games campaign
       | (https://www.stopkillinggames.com/) here! See also other recent
       | thread on this story
       | (https://news.ycombinator.com/item?id=41665593) where one of the
       | organizers commented on the relevance
       | (https://news.ycombinator.com/item?id=41666381). :)
        
       | ChrisArchitect wrote:
       | [dupe] More discussion:
       | https://news.ycombinator.com/item?id=41665593
        
       | bena wrote:
       | I don't think people really want "buy" either. Not deep down.
       | 
       | For instance, I _bought_ Super Mario World for the Super Nintendo
       | Entertainment System. That game is locked in. No fixes, no
       | additions, no nothing. What is on the cart is what you get.
       | Nintendo has no more obligation to me and I have no more
       | obligation to them.
       | 
       | But people expect updates and changes. Let's not talk about
       | "incomplete games being finished through updates", games get
       | updated all the time now. Even for physical copies. Games now
       | often install on the hardware and check for updates on first run.
       | 
       | So if we go to "buy", if you get a broken game, that's on you.
       | Don't buy from them anymore. You don't get to hound the
       | developers to "fix" the game. You paid for the thing, they gave
       | you the thing. If you want a refund, return the thing.
       | 
       | I think we still haven't _quite_ figured out how to work with
       | ephemeral goods like software. It 's kind of like a performance,
       | kind of like a physical item, etc. It requires far more effort to
       | generate than it does to copy. And buyers want to buy on the
       | value of the copying, but sellers want to sell on the value of
       | generation.
        
         | OptionOfT wrote:
         | Even when you license a game on say Steam the developers have
         | no obligation to fix any problems.
         | 
         | You get to self-refund a game on Steam within a certain
         | timeframe, after that it's on you.
         | 
         | Game breaking bug? Eh, they got their money.
        
         | falcolas wrote:
         | I'm fine with the buy terminology. When I buy a car, I get
         | fixes for manufacturing defects for free. Day 1 bugs are
         | similar defects.
        
           | bena wrote:
           | But if you go to a shitty concert, you don't get your money
           | back.
           | 
           | If you buy a shitty album, you can't get your money back. And
           | you can't get the band to "make it better" for you.
           | 
           | Is software a thing? A performance? A recording? It has
           | elements of each. And despite people saying "we've solved
           | this issue", we haven't. We keep slapping on different
           | metaphors and complaining when that metaphor inevitably
           | fails.
           | 
           | That and no one really wants to pay the actual price for
           | complete, error-free software. What they want is to get
           | complete, error-free software for the price they've paid.
           | Which is different.
        
             | jabbany wrote:
             | > But if you go to a shitty concert, you don't get your
             | money back. If you buy a shitty album, you can't get your
             | money back. And you can't get the band to "make it better"
             | for you.
             | 
             | The difference is whether "shitty" is subjective or
             | actually defective.
             | 
             | Like, if you don't like the music, that's on you, someone
             | else might like it.
             | 
             | And, I've certainly been to concerts / movies / events
             | where there have been "experience-breaking" technical
             | difficulties and they've (partially or fully) refunded the
             | tickets.
        
         | LadyCailin wrote:
         | I don't see why you think this can't work when the current
         | system has only been in place for the last decade. The majority
         | of things pre-2010 were all "fixed". If anything, quality has
         | only decreased since then, because companies know they can
         | release the absolute bare minimum, and only have to invest as
         | much as it takes to get the majority of buyers to stop having
         | the energy to complain about it. If that were a fixed game
         | instead, putting in that bare minimum would be a one time
         | event, after which no one would buy from them again.
        
         | jachee wrote:
         | > But people expect updates and changes.
         | 
         | This entitled attitude is part of the problem. A game can't
         | simply be shipped and done anymore. It means the quality can
         | slip, because "we'll patch it after we ship." It also means the
         | author has to continue development indefinitely, which means
         | they're _also_ never done.
        
           | gmokki wrote:
           | People also buy cars and still expect major bugs in software
           | and hardware to be fixed for free
        
           | Workaccount2 wrote:
           | Companies in the past making games that you would pay for
           | once were somehow still making lots of money despite
           | providing support for the game for a few years after launch.
           | 
           | The cost of a few years of support is built into the price of
           | the software.
        
         | ronsor wrote:
         | > So if we go to "buy", if you get a broken game, that's on
         | you. Don't buy from them anymore. You don't get to hound the
         | developers to "fix" the game. You paid for the thing, they gave
         | you the thing. If you want a refund, return the thing.
         | 
         | No, it's the developers' responsibility to release a finished
         | product that works _properly_. The ability to simply do updates
         | later has introduced a cancerous mindset to almost all areas of
         | software development, where it is now suddenly OK to release an
         | unfinished, buggy, or broken product and  "fix" it later.
         | 
         | > You don't get to hound the developers to "fix" the game.
         | 
         | Generally people purchase products with the expectation of them
         | not being defective.
        
         | add-sub-mul-div wrote:
         | Okay but "buy" back then also implied that a game had to work,
         | or else the reputation of a developer would be destroyed
         | permanently rather than temporarily until fixes came out. And,
         | correspondingly, there was not a culture of selling broken
         | console games like there is today.
        
         | SkyPuncher wrote:
         | I personally have no interest in "buying" anymore, either.
         | 
         | The games I care about are the ones that I can play with my
         | friends, online. Nearly all of these have transitioned to
         | driving revenue from other means than an upfront purchase.
         | 
         | I'm arguably paying less now, than I did when I was younger. I
         | used to have dozens of games that I played just a few times.
         | $60 to sit on the shelf.
         | 
         | Now, I "subscribe" to one or two flavors of the month. I pay
         | perpetually, but my overall cost is lower since I'm only paying
         | for what I actually use.
        
         | 999900000999 wrote:
         | When I buy a single player game I expect to be able to play it
         | in 10 years or even 20. I should get DRM free binaries that run
         | on Windows 11 or what not.
         | 
         | If in 20 years I need to run an air gapped VM to play it, fine.
         | 
         | What's not cool is if a single player game needs to phone home,
         | and when it can't, my purchase is disabled.
        
         | simion314 wrote:
         | >But people expect updates and changes. Let's not talk about
         | "incomplete games being finished through updates", games get
         | updated all the time now. Even for physical copies. Games now
         | often install on the hardware and check for updates on first
         | run.
         | 
         | How so, I do not expect that a developer will add more content
         | to a finished game for free. And AFAIK in the games I own the
         | content updates are paid DLCs, I can only think at No Man sky
         | as an exception that added more free content, in fact the
         | thrend is to have like 50+ paid DLCs and milk the players for
         | at least a decade.
        
         | WalterSear wrote:
         | > For instance, I bought Super Mario World for the Super
         | Nintendo Entertainment System. That game is locked in.
         | 
         | And can't be taken away from you by the sunsetting of game
         | servers. And this isn't just a problem for multiplayer games.
        
         | dfxm12 wrote:
         | Hi, I'm a people. I want to buy games, deep down. I want to
         | slap a cart into my console, press power and just have the game
         | be ready to play. I don't want internet connectivity. I'll wait
         | a year or two for the sequel if I enjoyed it enough. Maybe I'll
         | trade it or sell it. Hell, if I _really_ enjoyed it, I want to
         | be able to hold onto it and play it like this well past its
         | original production run.
        
         | Aloisius wrote:
         | > So if we go to "buy", if you get a broken game, that's on
         | you.
         | 
         | What country doesn't have laws against selling broken goods?
         | 
         | Even the US has an implied warranty of merchantability that
         | requires a product work as promised.
        
       | smeej wrote:
       | It makes me wonder about the meta question about how to stop
       | whatever the next iteration of this will be.
       | 
       | Like, if we look back at this, surely there were people saying,
       | "Hey, things have changed. You don't actually 'own' the thing you
       | think you're buying anymore. This could come back to bite you,"
       | but on the whole, not nearly enough people cared for it to shape
       | the market.
       | 
       | There is sure to be another thing like this, some other movement
       | where yet another owner of something finds a way to sell you
       | access to it in a way that makes you think it's "yours," but
       | actually all you have is permission to use it as long as they
       | remain happy with you and happy to continue allowing you access.
       | How do we make sure people know and care next time?
       | 
       | And what about the fact that, on the whole, most people are
       | apparently fine with having access to things rather than
       | ownership of them? How do you make the distinction when it
       | matters, but allow both types of transactions? (For example, I'm
       | glad I don't have to buy, and then sell, even a single room in a
       | house to stay in when I'm traveling; paying to use it for a
       | limited period is preferable to me in that situation.)
       | 
       | We know putting the information in the terms of use won't help,
       | but what would?
        
         | wizzwizz4 wrote:
         | > _And what about the fact that, on the whole, most people are
         | apparently fine with having access to things rather than
         | ownership of them? How do you make the distinction when it
         | matters, but allow both types of transactions?_
         | 
         | We could engorge the commons. If people are okay with mere
         | access, then (for easy-to-distribute things, like books and
         | videogames) free culture should naturally outcompete comparable
         | proprietary works.
         | 
         | Promote DRM-free cultural artefacts. If you'd drop $70 on a AAA
         | title, drop $70 on a DRM-free game you like, and then tell your
         | friends about it. (Try-before-you-buy is a feature, not a bug,
         | though don't be stingy about this if you can afford not to.)
         | 
         | This isn't generally-applicable, of course, but deconstructing
         | the "everything is property" schema might make it easier to get
         | another angle on it.
        
           | smeej wrote:
           | "Intellectual property" almost seems like a contradiction in
           | terms. Like, I can't arrange the bits on my own computer
           | hardware in a specific order because someone else arranged
           | the bits on their own, separate computer in that order first?
           | What?
           | 
           | Or better yet, ideas. I can't think things in my own brain,
           | arguably the thing that is _most_ obviously mine, and then
           | talk about what I think about those things, because someone
           | else thought them first and I didn 't come up with them on my
           | own? I get why it's not cool to pretend I did come up with
           | them. It's cooler if I _can_ remember where I heard them
           | first and give credit for them. But if I don 't remember? If
           | I connect two ideas I heard about ten years apart only once I
           | hear the second one and I can't remember where the first one
           | came from? How did that idea not _become_ "also mine" after
           | being stored and then recalled from my own brain for ten
           | years?
           | 
           | I don't know how to solve the admittedly hard problem of
           | allowing people to profit from the hard work it takes to come
           | up with original ideas. But the "intellectual property"
           | concept doesn't make a lick of sense to me as the way to do
           | it.
        
         | foobarchu wrote:
         | People have indeed been warning about this for years,
         | particularly in spaces like Steam where you don't even have a
         | physical item to pretend you own. For a long time the response
         | has mostly been "yeah right why would they revoke the
         | licenses?".
         | 
         | This just happens to have been kicked off by one of the first
         | high profile cases of exactly that happening with games (that I
         | know of). It also happened a lot this year and last with movies
         | and TV shows that were allegedly "bought" on platforms like
         | PlayStation and Crunchyroll but were actually licensed by the
         | rights holders.
        
       | teeray wrote:
       | I have faith that the marketing department can spin this. "Why
       | just BUY a game when you can get A LICENSE TO GAME. Show you
       | friends how much of a badass you are with ALL YOUR GAME LICENSES"
        
         | Workaccount2 wrote:
         | "By purchasing the Terrasault Start Menu Launcher, you will be
         | granted a FREE perpetual license to play Terrasault!"
        
           | layer8 wrote:
           | Perpetual seems unlikely.
        
       | Manchit wrote:
       | In this case, licensing should be more affordable than the
       | physical sale given its ownership cannot be transferred.
        
       | dang wrote:
       | Recent and related:
       | 
       |  _Sony, Ubisoft scandals lead to California ban on deceptive
       | digital goods sales_ -
       | https://news.ycombinator.com/item?id=41665593 - Sept 2024 (100
       | comments)
        
       | WCSTombs wrote:
       | This is the bill itself, which is pretty short and
       | understandable:
       | https://leginfo.legislature.ca.gov/faces/billTextClient.xhtm...
       | 
       | I think it's pretty sensible. For any digital good (including
       | books and movies etc., not just games), if you're supposedly
       | _buying_ the thing, it can 't be given to you in a form in which
       | your ownership can be unilaterally revoked later.
        
         | paxys wrote:
         | Plus you should be able to sell it to someone else.
        
       | jbpnoy6fifty wrote:
       | I wonder if this trend will expand to other goods, like when you
       | "purchase" a car.
       | 
       | You might be licensed to operate the vehicle but restricted in
       | specific interactions with it.
       | 
       | It seems the industry is moving in this direction, which is
       | concerning due to the cost structure. It shifts control away from
       | consumers and toward the IP owners of these products.
       | 
       | Tesla may be a notable example, where you're unable to make
       | modifications or repairs to the car without a proper license.
        
         | tshaddox wrote:
         | What are you referring to with the car? Of course there are
         | traffic laws. Similarly there are lots of physical objects you
         | "buy" yet are restricted from using them to bludgeon someone.
        
           | WalterSear wrote:
           | They are referring to no-resale and no-third party repair
           | clauses, and the like.
        
       | octacat wrote:
       | "Pay for a temporary access" instead of "buy". For people who do
       | not like "rent".
        
       | hedora wrote:
       | I wish they'd take the next obvious step, and say that if you get
       | a license that lasts for more than N months without recurring
       | payments, then the license is actually a sale.
        
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