[HN Gopher] The ambition of Microsoft Flight Simulator 2024
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The ambition of Microsoft Flight Simulator 2024
Author : tosh
Score : 37 points
Date : 2024-09-24 10:39 UTC (2 days ago)
(HTM) web link (venturebeat.com)
(TXT) w3m dump (venturebeat.com)
| ddoolin wrote:
| This is the first I'm even hearing of MSFS 2024, I figured 2020
| would just be a continuous WIP for a long time to come. I used it
| for practice but haven't dusted the equipment off in awhile, but
| this sounds like some nice improvements. 2020 was already pretty
| astounding in its quality and the leap from the existing flight
| sims.
| lttlrck wrote:
| 2020 is astonishing in VR. I get the same melancholy I do on a
| real plane and can fly for hours sightseeing out the window.
| There is also a real sense of peril.
|
| It's quite the experience. I can't wait for 2024.
| grujicd wrote:
| Do you get any motion sickness?
| polishdude20 wrote:
| What sort of headset do you use? What's your graphics card
| and CPU setup?
|
| I've used a rift S with my 1070 TI and it struggles a bit!
| polishdude20 wrote:
| It would be so cool to use Microsoft's "earth copy" for stuff
| other than just flight sim. They say it's the most accurate
| representation of the earth ever. Wonder if you can do some
| interesting science with that.
| a2128 wrote:
| Mostly military simulations and training, probably
| pedalpete wrote:
| We used to be in this space, and with Ayvri/Doarama - which was
| a 3D virtual world but not a flight simulator, it was used by
| paragliders to replay flights, commercial drone operators, some
| defense, transportation planning (trains, maybe others as
| well), etc etc.
|
| We approached Microsoft when we were selling the company, and
| the response we got was "you're too close to work we're doing
| for us to even look at you or talk to you". I assumed that
| meant they are building out a digital twin, with capabilities
| to run in a browser at high speed with high resolution (which
| we did). That was 3 years ago. I'm surprised we haven't seen
| something from them yet.
| gadtfly wrote:
| MSFS 2020's Earth is unbelievably good from the air, but it
| does not look good and is not physically coherent on a human
| scale at the surface (outside of airports).
|
| I always assumed the primary thing in a sequel would be to
| train an even bigger and better satellite maps -> 3D scenery
| model, especially one that understood a wider variety of
| building configurations, so we'll see.
| w_for_wumbo wrote:
| Maybe I'm being simplistic of overly optimistic - but I would
| think that there would be a massive opportunity for collaboration
| with fluid dynamics to simulate and 'fast-forward' the weather to
| see likely impacts.
|
| It might not be correct the first time, but as we map the changes
| from prediction against the reality, we could adjust for factors
| that we hadn't considered.
|
| It seems to me that we shouldn't be too far from accurate weather
| prediction and perhaps with huge amount of data capture having a
| digital twin of the planet in which we have enough confidence in
| to model potential climate impacts of policies, products could
| allow us to have robust discussions around where we're headed and
| what paths we could take to adapt or overcome the impacts we're
| already facing.
| epgui wrote:
| That simply doesn't work, for the same reason we can't even
| model three massive bodies interacting with each other via
| gravity, which is a much much simpler problem.
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