[HN Gopher] Move Fast and Abandon Things
       ___________________________________________________________________
        
       Move Fast and Abandon Things
        
       Author : JKCalhoun
       Score  : 312 points
       Date   : 2024-09-24 11:58 UTC (11 hours ago)
        
 (HTM) web link (engineersneedart.com)
 (TXT) w3m dump (engineersneedart.com)
        
       | mojuba wrote:
       | If the goal of this article is to normalize abandoning your
       | projects then I'm not so sure it's a good idea. All else aside it
       | can be a horrendous waste of time and no amount of "at least I've
       | learned something" can justify that. Learn by also finishing
       | stuff, right?
        
         | Fellshard wrote:
         | That is a misreading of the article. It's more about discovery
         | through quick, iterative prototyping, which _can_ include rapid
         | discovery of fatal flaws early.
        
           | Dalewyn wrote:
           | As Musk would say: Waste metal, not time.
        
             | kyledrake wrote:
             | The man that spent his time on an overpriced takeover and
             | subsequent ruining of Twitter instead of spending that time
             | with the children he abandoned is a cautionary tale of
             | wasted time, not a sage to be mined for wisdom.
        
               | Dalewyn wrote:
               | Wasting metal instead of time is the difference between
               | Dragon and Starliner.
               | 
               | I will listen to the guy who's actually getting things
               | done, thanks.
        
               | kyledrake wrote:
               | Imagine how much more he would get done if he addressed
               | his mental illness and filled his life with the richness
               | of family and social bonds instead of wasting that time
               | gaming an algorithm on a platform he paid too much for to
               | become the leading proprietor of authoritarian-
               | conservative junk posting.
               | 
               | If anyone thinks he doesn't have enough time for that, go
               | over to Twitter and look at what he's doing with that
               | time he doesn't have right now.
        
               | Dalewyn wrote:
               | My only takeaway from this exchange is you're jealous the
               | man had the money to just go and buy Mysterious Twitter X
               | and do with it as he wants, instead of complaining about
               | it like the rest of us.
        
               | kyledrake wrote:
               | Is he actually calling it Mysterious Twitter X now?
        
               | Eisenstein wrote:
               | I would like you to image a day in his life.
               | 
               | His pleasures, accomplishments, fears, and compulsions.
               | 
               | A personality and a lifestyle that drives away everyone
               | except acquaintances and employees.
               | 
               | The kind of insecurity that causes a person to gravely
               | insult a someone who risked their life, many times over,
               | to save the lives of strangers half a world from their
               | home because they dismissed your media ploy in public.
               | 
               | The kind of personality that is so addicted to attention
               | that despite repeated public embarrassments that would
               | make most people rethink their actions, they reform their
               | own worldview in order to blame society instead of
               | rightfully feeling ashamed.
               | 
               | A person who has a compulsion to make money constantly
               | when there is no longer any purpose to do so -- to the
               | point where they use guest appearances on comedy shows to
               | pump and dump novelty crypto coins in order to make a few
               | more pennies.
               | 
               | Does that sound like a happy, content person? If anyone
               | is jealous of that life just so that they can have the
               | fame then all I can say is that there is ever an
               | opportunity where one of us can grab that for themselves,
               | please -- be my guest.
        
               | kyledrake wrote:
               | > The kind of insecurity that causes a person to gravely
               | insult a someone who risked their life, many times over,
               | to save the lives of strangers half a world from their
               | home because they dismissed your media ploy in public.
               | 
               | Called him a pedophile no less. He didn't win the libel
               | case in court, but he certainly deserved to.
               | 
               | The actual story of the cave rescue and the highly
               | specialized cave divers that pulled it off is quite
               | incredible, I highly recommend seeing it as it happens in
               | The Rescue. The documentary takes the high ground and
               | doesn't mention the Musk fiasco, but without directly
               | doing so, also lays waste to how impossible the submarine
               | idea was: https://films.nationalgeographic.com/the-rescue
        
               | lelanthran wrote:
               | > Imagine how much more he would get done if he addressed
               | his mental illness and filled his life with the richness
               | of family and social bonds
               | 
               | The people I know who satisfy that definition don't
               | generally get shit done. The ones who do are outliers;
               | i.e. so rare that you may as well judge them to be a
               | rounding error.
        
               | MetaWhirledPeas wrote:
               | > Imagine how much more he would get done if he addressed
               | his mental illness and filled his life with the richness
               | of family and social bonds
               | 
               | His life might be richer, but I don't think he would get
               | more done. I do think he is a cautionary tale, but there
               | are also many insights to be gained.
               | 
               | You shouldn't optimize your life for output, but for
               | those moments when you _do_ want to optimize your output
               | it makes sense to glean from those who are very good at
               | it.
        
               | kyledrake wrote:
               | Is being an avoidant parent a precondition to being a
               | successful executive? My direct anecdotal experience with
               | successful executives is quite the opposite.
               | 
               | I really think we're giving him far too much credit to
               | assume this is all an intentional time-saving life hack
               | to improve his ability to optimize his output for some
               | planet-saving goal (which his most recent work, frankly,
               | has not been).
        
               | bunderbunder wrote:
               | It's worth pointing out here that SpaceX's current
               | product development practices and Boeing's current
               | product development practices is a bit of a false
               | dichotomy. We could also, for example, consider how
               | Boeing did things a few decades ago.
               | 
               | One particular reason I don't like this false dichotomy
               | is that SpaceX's approach has negative externalities that
               | aren't getting enough attention because everybody's so
               | starstruck by all the fancy rockets. There's a reason the
               | FAA and EPA are starting to pressure SpaceX about the
               | environmental and social impact of their way of doing
               | business. Maybe next OSHA can get on them for the high
               | workplace injury rate. You're not _actually_ doing things
               | more cheaply if what you 're really doing is hiding costs
               | that would belong on your balance sheet by
               | surreptitiously foisting them onto the public with the
               | help of corrupt politicians.
               | 
               | (Ostensible libertarians, pay extra attention to those
               | last six words.)
        
               | jsight wrote:
               | It is funny how much criticism you are taking for saying
               | things that are obviously true.
               | 
               | Yes, Musk's personal life is a mess and noone would enjoy
               | being him.
               | 
               | That can be true at the same time as his business
               | philosophy effectively pushes forward multiple businesses
               | more quickly than their competitors. That can even be
               | true while his businesses are run in ways that most of us
               | would find unacceptable.
               | 
               | Regardless of palatability, SpaceX is effective.
        
           | thuruv wrote:
           | +1 I am reading this is exactly pointing to the same concept
           | as the todo management, but not addressing the todo
           | paralysis. Everyone's mileage may vary. I accept that. Yet
           | misreading something is far more dangerous than ignorance.
        
         | ebiester wrote:
         | The thing is that he _also_ finished stuff.
         | 
         | The goal is to avoid analysis paralysis and "just try it"
         | instead of keep thinking about it.
         | 
         | It's a bias toward action and rejecting sunk cost.
        
         | bunderbunder wrote:
         | There's a great Smarter Every Day episode where Destin works
         | with a glassblowing shop to create shattered Prince Rupert's
         | drops encased in blocks of resin.
         | 
         | Nobody has done this before, they're working out how to do it
         | as they go along, they make quite a few mistakes along the way.
         | One of the things the video highlights is how, when this
         | happens, the team wouldn't just stop and try the same thing
         | again. They'd keep going, break it _all the way_ , basically
         | just use it as an opportunity to fuck around with their
         | materials.
         | 
         | He waxes poetic about how great this is. They're taking
         | advantage of an unparalleled opportunity to learn more about
         | the behavior of the materials they're working with. Because
         | they're now free to try things they wouldn't want to do if they
         | were still on the path to creating a complete, polished
         | product. It doesn't even really count as taking risks anymore,
         | because you can't really mess up something that's already
         | trash.
         | 
         | And he points out, rightly, that a mindset like that that
         | values learning and experimentation over always succeeding, is
         | one of the best ways to become truly great at what you do.
        
         | criddell wrote:
         | Like John Lennon once said, time you enjoy wasting isn't
         | wasted.
        
           | mojuba wrote:
           | Artists can say that, especially if it's John Lennon :) but
           | I'm not sure I can apply it to myself
        
             | yladiz wrote:
             | Why?
        
             | criddell wrote:
             | Well, the blog is called _Engineers Need Art_.
             | 
             | I think your reluctance comes from a different
             | prioritization. The writer is clearly interested in
             | developing their creativity (and are wildly succeeding!).
             | The project is the means to do that. Continuing on a
             | project even after it no longer is the best use of your
             | time is just a type of sunk cost fallacy.
        
         | Mathnerd314 wrote:
         | I think it's a bad title. The moral is more like "work on
         | everything you can think of but don't release anything until
         | it's ready. And some projects will never be ready, but that's
         | OK - you can look at them 30 years later and release them on
         | github for nostalgia." ChatGPT summarizes it as "Build Fast,
         | Ship Never (Until You Do)"
        
         | optymizer wrote:
         | I think it's healthy for projects to die. It frees up your time
         | to start another project, instead of being stuck in a rut.
         | 
         | I sometimes find myself working on a project that goes nowhere,
         | thinking that if I just put enough effort it will go somewhere,
         | and I'm not having any fun or learning new things. And I'm hard
         | on myself with thoughts like "I need to finish it, I need to
         | finish it" but then when I ask myself: 'why?', it's usually
         | because of this fear of _not finishing the project_ or maybe
         | it's the fear of not being able to distinguish the grinding
         | phase from the failed project phase.
         | 
         | Either way, too many times I have experienced a liberating
         | feeling when I failed. It's a chance to start over.
        
         | m463 wrote:
         | Maybe take things as far as they should go, but no further.
         | 
         | also: sunk cost fallacy
        
       | xiaoxiong wrote:
       | Some of the pixel art in those screenshots is seriously awesome!
        
       | karaterobot wrote:
       | That's a neat blog all around. Lots of interesting stuff to poke
       | around in.
       | 
       | I think it's okay to abandon things, and you can certainly learn
       | things and reuse parts from abandoned projects. For me, a
       | breakthrough moment was when I decided to make things so small
       | that I could finish them. It helped me develop the skill of
       | finishing things, which is a separate skill that's hard to learn,
       | because it only happens at the end of a process so long and hard
       | you almost never make it there. All my friends who are making
       | video games start by writing their own engine, and get burnt out
       | somewhere around the point where they're making a level editor.
       | They learn a lot about things like tooling (which,
       | coincidentally, is a lot like what they already knew how to do),
       | but never actually make the game. It'd be like learning stone
       | masonry by building a cathedral--you won't live to see the end.
       | Start so small that you can't fail, then work your way up to
       | bigger and bigger projects.
        
         | eddd-ddde wrote:
         | I don't think I've ever finished a _single_ personal project.
         | At least for me that's _the_ hardest skill to develop.
        
           | EricE wrote:
           | Luckily this is also on the front page today:
           | https://github.com/readme/guides/finish-your-projects
        
         | cezart wrote:
         | Thank you for sharing this! I think a focus on shrinking
         | personal projects to the point I might actually finish them,
         | might be just what I need right now
        
         | bob1029 wrote:
         | > All my friends who are making video games start by writing
         | their own engine
         | 
         | I've been there and done that one a few times. Even if you
         | decide to use existing tools, you can easily get caught up in
         | these infinitely-deep pools of complexity.
         | 
         | I am working on a Unity project right now wherein I found
         | myself antagonizing over how to best develop an RTS-style
         | building placement system. Instead of doing what I would
         | typically do (dive right in), I decided that I would rework the
         | game concept to eliminate the need for the player to place
         | buildings at all. After some experimentation, it turned out
         | that this was actually a superior user experience for what I
         | was trying to achieve. I initially rationalized it as "I'll add
         | the building system in the next iteration". It likely won't
         | happen now.
         | 
         | Less is almost always more. That small starting point _actually
         | being finished_ is like nitromethane for the next iteration.
         | Getting to 100% is what makes that next pass so much better.
         | Getting to 80% will leave you feeling like you need to push the
         | rock back up the hill all over again.
        
           | lelanthran wrote:
           | > I decided that I would rework the game concept to eliminate
           | the need for the player to place buildings at all.
           | 
           | This sounds interesting. Can you explain a bit more about
           | this?
        
             | bob1029 wrote:
             | Sure. I replaced the building system with a big portal that
             | each team controls. Instead of in-game buildings, I built a
             | menu/UI system that allows the player to control which
             | units would come out of the portal. Units don't take
             | commands from the player (another massive simplification).
             | They only seek out the enemy portal and will engage other
             | units on that path automatically. Destruction of the portal
             | is the win condition.
             | 
             | Unity's navmesh system is doing most of the heavy lifting
             | right now. It's amazing how much functionality you can get
             | out of it before you have to reach for physics and
             | animation.
        
               | iamacyborg wrote:
               | Sounds vaguely similar to a late 90's pc/playstation game
               | I recall playing, although that also had capture points
               | and the ability to build defense structures along the
               | predetermined paths.
               | 
               | Edit - this one
               | https://en.wikipedia.org/wiki/Future_Cop:_LAPD
        
               | kaz-inc wrote:
               | This reminds me of something mixing the Age of War flash
               | game (which had great music) and TeamFight Tactics (TFT).
               | An RTS without some kind of unit control seems strange,
               | but interesting as it is often the greatest barrier to
               | accessing the game.
        
         | burningChrome wrote:
         | >> I think it's okay to abandon things, and you can certainly
         | learn things and reuse parts from abandoned projects.
         | 
         | I recently moved from front-end development into accessibility.
         | Years ago, I had built a bunch of static sites, templates and
         | other design projects that I had eventually abandoned for
         | various reasons.
         | 
         | Now that I'm in accessibility, I've gone back and dug many of
         | these out and have re-built them to be accessible. Several used
         | very old versions of bootstrap, so part of what I did was also
         | upgrading to the latest version of bootstrap as well.
         | 
         | I learned so much just from going back and making those older
         | designs accessible. Its something that I definitely feel gave
         | me a better perspective on stuff we look for when we're
         | assessing sites and applications. It was also a real wake up as
         | to how much of the stuff I built wasn't accessible at all.
        
         | chambers wrote:
         | > It helped me develop the skill of finishing things, which is
         | a separate skill that's hard to learn, because it only happens
         | at the end of a process so long and hard you almost never make
         | it there.
         | 
         | Great insight. The skill of finishing what you started, is
         | something that feels elided in discussions around productivity.
         | Is there a blogpost or article that explains it even more?
        
       | rurban wrote:
       | That's exactly the playbook how they destroyed Perl6 then. They
       | had the very same outspoken motto "Move fast and destroy things".
       | They indeed do so very successfully, instead of fixing just the
       | few outstanding bugs.
        
         | wduquette wrote:
         | That's not what the OP said. He said, "Try things quickly, and
         | abandon the ones that don't pan out." Nothing in there about
         | destroying things that are working.
        
           | rurban wrote:
           | I didn't say that. I said that you should not destroy things
           | that dont work. You should rather fix it.
        
             | wduquette wrote:
             | Why? It's an idea you try to see if it has value. If it
             | turns out not to have value, move on to something else.
        
       | adamc wrote:
       | I like this and find it interesting, but at an organizational
       | level, it strikes me as trickier to do. A lot of the things we
       | discover about projects and technologies have to do with its
       | feasibility at whatever scale our real projects operate on, and
       | don't necessarily pop-up in smaller experiments. (And sometimes
       | they aren't really technical issues at all, but issues of "can we
       | get most developers here to understand doing it _this_ way.)
       | 
       | None of which means we shouldn't do more of this. You can learn
       | things by trying smaller projects. It's just not a guarantee it
       | will work in the large.
        
       | avg_dev wrote:
       | this seems like a fantastic way to look back on a career where
       | the author started as a prolific solo developer and later became
       | an effective, fast, and contributing part of an effective
       | development team. it was also just really fun to read, about the
       | code reuse, the scrapping of ideas, the rewrites, etc.
        
         | specialist wrote:
         | Yes and:
         | 
         | Quote from another blog entry
         | 
         |  _" In the end I think Apple got an engineer for the next
         | twenty-five years that, though not the cleverest engineer, was
         | one that worked quickly to prototype new ideas and took on some
         | of the gruntwork that not every engineer wanted to work on."_
         | 
         | Some of us like doing the blue-collar parts. Plumbing,
         | prototyping, fixing bugs, fit & finish, tackling tech debt.
         | 
         | Alas, today's leetcode themed hazing rituals, err, interviewing
         | filters out people like me, and presumably John Calhoun.
         | 
         | I was fortunate to manage project and product teams with a mix
         | of skills, temperments, experience. Pairing up doers with
         | esthetes can work out great. In that "whole greater than the
         | sum" sort of way.
         | 
         | FWIW, most of the doers (I've managed or worked with) had no CS
         | education and experience. Just an interest, curiousity in tech.
         | Notables were a ballet dancer, historian, handful of mechanics,
         | biologist, aeronautic engineer, sculpture, and of course
         | musicians. People who would never get hired, much less
         | considered, today.
         | 
         | Every team needs at least one doer.
        
       | brendanfinan wrote:
       | Engineer Sneed Art
        
         | gwervc wrote:
         | Glad I'm not the only one who parsed the domain as such :)
        
       | taeric wrote:
       | Somewhat related, I think, I am always surprised at how often we
       | don't have non-critical paths in jobs. Half the reason stress is
       | so high, it seems, is we have backed ourselves into a situation
       | where things have to succeed.
        
       | mym1990 wrote:
       | The irony of the #3 thing on HN today being this, and the #5
       | thing being 'Finish Your Projects' haha. Good points all around.
        
         | loup-vaillant wrote:
         | In a sense though, seeing that whatever project we're working
         | on is no longer worth pursuing, _is_ finishing that project.
         | 
         | That's very different from letting life happen and stop working
         | on it without really having decided it.
        
           | mathgeek wrote:
           | I usually think of abandoning and finishing as two different
           | ways to resolve a project. Resolution is a good goal that
           | allows you to be explicit about what was finished or not
           | before stopping.
        
           | mym1990 wrote:
           | Closure is important! I do feel that I get in the mindset of
           | saying "I'm gonna get back to this later" and it just never
           | happens, meanwhile taking precious mental capacity every time
           | I think about doing that thing. It's okay to say "I tried it,
           | I don't need to prove anything, on to the next adventure".
        
         | parsimo2010 wrote:
         | I think that these ideas are both compatible. In this blog
         | post, it looks like the author finished working prototypes of
         | several games but elected not to push them to a full release.
         | So I think they "finished" the work, and we can't fault them
         | for estimating that it wouldn't be worthwhile to make a full
         | release.
         | 
         | Not finishing a project in this case would be abandoning a game
         | idea that you liked before you even got to a working prototype
         | stage. Because then you can't even see if your new idea plays
         | well.
        
           | mym1990 wrote:
           | Yeah totally, I don't disagree with that assessment. I would
           | say it's not productive to try to complete every single thing
           | we start. It was just the headline snippets that were funny
           | to me.
        
       | Stem0037 wrote:
       | It's interesting to consider how your guerrilla programming
       | techniques could integrate with contemporary development tools
       | and practices.
       | 
       | For instance, leveraging version control systems more extensively
       | or utilizing collaborative platforms might enhance the efficiency
       | and scalability of your projects.
        
       | for_i_in_range wrote:
       | Some of the worst advice I read comes from some of the smartest
       | people out there.
        
       | zackmorris wrote:
       | This post really resonated with me, as I have between a dozen and
       | a hundred abandoned projects, mostly games, since I started
       | programming around 1989. Most of them written for the Mac Plus or
       | Mac LC. And many of them following a similar mechanic or art
       | style to the ones in the post.
       | 
       | I think of the few shipped projects I've released or been part of
       | as a shadow of who I am. Same with my resume and work experience.
       | They're a fingerprint of a whole being living a dream life that
       | never manifested, because I never had an early win to build upon.
       | That's why I think UBI might magnify human potential by 10 or 100
       | fold, to get us from the service economy to agency and self-
       | actualization, producing our own residual incomes.
       | 
       | Oh and I played Pararena a ton!
        
         | imchillyb wrote:
         | If minimum wage didn't work, what metric makes you believe that
         | a similar system but paying those who don't work, will?
         | 
         | This type of thinking truly baffles me. This magic UBI will be
         | minimum wage for the masses that don't work.
         | 
         | How could that, possibly, be sustainable or even good?
        
           | alexissantos wrote:
           | Part of me wonders if this parallels the venture capital
           | approach. Many won't don't anything economically productive
           | with the opportunity UBI affords them, but the ones that do
           | may make the cost worthwhile.
           | 
           | Not sure if that's how it would actually pan out, of course,
           | but I think it's plausible.
        
           | malignblade wrote:
           | Answering your literal question, how could it "possibly" be
           | good:
           | 
           | Minimum wage probably doesn't work because it means a lot of
           | people live in precarity while both emotionally and
           | physically exhausting them. It might just be that minimum
           | wage has stagnated while COL has skyrocketed. If the point of
           | minimum wage is that it provides people with a guaranteed
           | dignified life as long as they are employed, that needs to
           | keep up with the cost of living a normal life in order to
           | keep its effectiveness. That is one reason it might be
           | "failing" although I don't know exactly what you mean by
           | that.
           | 
           | > get us from the service economy to agency and self-
           | actualization
           | 
           | This is the thing I think most people have a hard time
           | connecting to "measurable utility" but will probably be the
           | most sweeping effect of UBI or similar. Think about your
           | typical gig worker, minimum wage worker in some high-turnover
           | environment etc. This person probably does not have the
           | financial safety net to pursue something meaningful, or to
           | take the risk reskilling, or to otherwise improve their
           | emotional and financial well-being.
           | 
           | You will probably always have free-riders or people who just
           | want to consume without producing. But is it better to have a
           | society of exhausted, frustrated, barely-hanging-on people,
           | or a society of people with the _potential_ to to be
           | creative, passionate, and exploratory?
           | 
           | Conversely to you, I find it hard to imagine that a society
           | with surplus wealth would be more effective if it chose to
           | subject its people to precarity and emotional strife instead
           | of empowering as many of its people as possible.
           | 
           | Some references: https://www.epi.org/publication/charting-
           | wage-stagnation/ https://www.statista.com/chart/25574/living-
           | wage-vs-minimum-...
        
             | jay_kyburz wrote:
             | Why not just have unemployment benefits or new enterprise
             | grants? Why do you need UBI?
             | 
             | Here in Australia there is quite a bit of money floating
             | around for those people with passions and potential. I've
             | received quite a bit over the years taking chances, some of
             | it as grants, some as government investments.
             | 
             | I've been fortunate and never had to rely on unemployment
             | benifits, but I always knew in the back of my mind it was
             | available if I fail. Soon I'll be able to fall back on my
             | aged care benefits :)
        
               | jltsiren wrote:
               | Unemployment benefits and other income-dependent benefits
               | are a strong incentive against working, unless the job
               | pays particularly well. It's common that the effective
               | tax rate for low-paying jobs is 80-90%, if you count lost
               | benefits in addition to taxes. Sometime the rate exceeds
               | 100%. In order to get unemployed people back to work
               | against their own interests, unemployment benefits often
               | come with strict time limits, a lot of surveillance and
               | bureaucracy, and a general loss of dignity.
               | 
               | The "basic" in UBI aims to solve that by changing
               | benefits and taxes. Everyone from the homeless to the
               | billionaires gets the same benefits, while income taxes
               | will make sure that most people won't see any additional
               | money. The differences are only seen by people with low
               | incomes. While the benefits may be a little lower, taking
               | a low-paying job makes much more sense, as your tax rate
               | may be as low as 40%.
               | 
               | Many old-school unions oppose UBI because it makes low-
               | paying jobs more viable. They consider it morally wrong.
               | According to them, if you work full time, the employer
               | should pay you enough that you don't need any government
               | handouts for a dignified live.
        
               | jay_kyburz wrote:
               | Id love to understand how unemployment benefits
               | discourage working more than a UBI. Either you need to
               | work to survive or you don't.
               | 
               | I've read some comments here recently that suggests
               | people feel like they have a right to a nice life after
               | being born. As I get older I see humans more like any
               | other animal born into an uncaring universe out in
               | nature. You have to get out of that borrow, hunt and
               | forage to survive. It's not the responsibility of every
               | other human to have food delivered to your burrow.
        
           | agumonkey wrote:
           | I believe UBI would require a few external attractors /
           | motivators to avoid people being dilluted in choice and fuzzy
           | self actualization path.
        
           | HideousKojima wrote:
           | >How could that, possibly, be sustainable or even good?
           | 
           | It isn't. Like most magical thinking economic proposals, it's
           | simply a matter of ignoring reality.
           | 
           | "In the Carboniferous Epoch we were promised abundance for
           | all, By robbing selected Peter to pay for collective Paul;
           | But, though we had plenty of money, there was nothing our
           | money could buy, And the Gods of the Copybook Headings said:
           | "If you don't work you die.""
           | 
           | ...
           | 
           | "And that after this is accomplished, and the brave new world
           | begins When all men are paid for existing and no man must pay
           | for his sins, As surely as Water will wet us, as surely as
           | Fire will burn, The Gods of the Copybook Headings with terror
           | and slaughter return!"
           | 
           | https://en.m.wikipedia.org/wiki/The_Gods_of_the_Copybook_Hea.
           | ..
        
           | scott_w wrote:
           | Minimum wage and UBI aren't the same thing so you can't
           | extrapolate the results of one into the other.
        
           | Tade0 wrote:
           | Who said minimum wage didn't work? It works, provided you
           | adjust its value regularly.
           | 
           | Anyway, I've met a few people who, through a combination of
           | welfare and inherited wealth don't really have to work.
           | 
           | While most are simply living their best life spending time on
           | unprofitable hobbies like photography one example stands out
           | as he's currently busy driving into Ukraine and back with
           | supplies for the people there.
           | 
           | What I'm getting at is that in reality we don't actually know
           | what would happen under UBI. Maybe more children would be
           | born, as another example from my list is currently a father
           | and (to the best of my knowledge) still jobless?
        
         | authorfly wrote:
         | I do have a different opinion to you, and it was formed during
         | the pandemic when there were UBI-like circumstances for me and
         | my friend group. Those who didn't need to work any more, became
         | rather depressed, quite quickly, compared to those who kept
         | working. And it changed my view on UBI. Maybe in your friend
         | group that was different or your country didn't follow such an
         | approach?
         | 
         | What's the difference between working on several games or
         | focusing and finished one to you?
         | 
         | Would you work on these things enough to produce finished
         | projects if you had UBI? For more than a while?
         | 
         | I think at some life stages, like parenthood or childhood, UBI
         | makes sense. At others, when you are finding yourself - having
         | a responsibility is useful.
        
           | scottLobster wrote:
           | That's why in the sci-fi, utopian economics of the Star Trek
           | Federation they have a "participation based" UBI, where your
           | ticket to the Federation's generous UBI (made possible by
           | effectively infinite material resources) is contingent upon
           | you doing something productive. You can't just sit on your
           | ass all day and collect it.
           | 
           | Now how they measure/judge what's "productive" and the fact
           | that it works at all is what makes it sci-fi, but it
           | highlights that responsibility is critical, even in a utopia.
        
             | fragmede wrote:
             | UBI is a failure of imagination for jobs programs. Don't
             | get me wrong, as a society we should take care of everyone
             | so that no one dies of starvation or freezes to death, but
             | don't just give people handouts, pay people to do stuff.
             | Even something as simple as planting trees.
        
               | vineyardmike wrote:
               | I think jobs programs are a failure of society to imagine
               | what true abundance looks like, and how abundant our
               | lives are.
               | 
               | In the US, we produce and throw away so much food that
               | _overconsumption_ is vastly more deadly than
               | _underconsumption_. Hell, we even put corn ethanol into
               | our petro products just to keep the farmland in use.
               | 
               | We could have "universal basic food stamps" pretty much
               | immediately. Affordably too - society is collectively
               | already paying for a multiple of all consumption needs
               | (just out of pocket instead of via government subsidy).
               | People could work for extra income for their specialty
               | foods.
        
               | 01HNNWZ0MV43FF wrote:
               | Slate Star Codex made an argument against it here
               | https://www.slatestarcodexabridged.com/Basic-Income-Not-
               | Basi...
               | 
               | It's been a few years but my recollection is something
               | like:
               | 
               | 1. The jobs that are crappy enough for jobs programs are
               | not useful jobs to be done anyway.
               | 
               | 2. The overhead involved in having a job (Transportation,
               | childcare, all kinds of second-order negatives on your
               | life) can easily outweigh shitty salaries. Also jobs
               | programs would be worse for people with kids, unless you
               | add more child tax credit to prop up that side of the
               | stool.
               | 
               | 3. Having a job takes away free time that otherwise could
               | be used for training or education. Planting trees by hand
               | in the sun is not going to look like anything on anyone's
               | resume. You could put another leg on the stool by having
               | a college grant program or something, but it's another
               | step away from jobs and towards UBI
               | 
               | If you're going to pay people to do something pointless,
               | maybe just pay them to exist anyway?
        
               | JoshTriplett wrote:
               | > pay people to do stuff
               | 
               | UBI allows people to choose _what_ stuff they consider
               | productive. UBI means anyone can work on a startup, or
               | try to start a project, or try an artistic endeavor, or
               | do research. UBI means _everyone_ can afford to take some
               | risks and still have a fallback plan.
        
             | philwelch wrote:
             | Star Trek mostly just kind of handwaves this sort of thing
             | rather than actually explaining how it works, which is
             | probably the right narrative decision because it's usually
             | beside whatever point the story is trying to make.
        
             | HideousKojima wrote:
             | Star Trek handwaves away pretty much all questions about
             | its utopian economics. What's the point in Picard's family
             | owning a vineyard in a world with replicators that can make
             | perfectly aged wine for you in seconds?
        
               | hindsightbias wrote:
               | So in Star Trek artisinal work/projects would not exist?
        
               | spockz wrote:
               | I think that almost every episode featuring food from
               | replicators always has someone lamenting that it isn't
               | the real thing though. So tastes vary. There is
               | tradition. Point enough to have a be vineyard.
        
               | largbae wrote:
               | Also, what if _everyone_ wants a vineyard in France? Land
               | is still finite, how does one allocate something like
               | that?
        
           | ericjmorey wrote:
           | Interesting that I observed the opposite. During the pandemic
           | people I know who had to work were sent into extreme
           | psychological dysfunction that they're still dealing with the
           | fallout that followed. Those that didn't need to work
           | flourished.
        
           | jchw wrote:
           | > Those who didn't need to work any more, became rather
           | depressed, quite quickly, compared to those who kept working.
           | 
           | I'm going to be completely honest with you, I really think
           | you need to consider other reasons why people might be
           | depressed in the situation that occurred during the pandemic.
           | I don't know anyone who was doing particularly well,
           | including those working (heck, people at my job at the time
           | were struggling pretty badly with mental health to the point
           | where they started reaching out to us.)
           | 
           | I'm not even saying this as a person that has a strong
           | opinion on UBI, and I am sure some people sincerely believe
           | not having a job was a major detriment for them. I absolutely
           | think it did help me, but the way I see it, it helped because
           | it was something to cling onto for a bit of normalcy, and of
           | course, a bit of social interaction. Outside of the pandemic,
           | a job is not nearly as critical for those two things.
           | 
           | I also do personally think that I still broadly like having a
           | job, and I have had almost no gaps in employment since I
           | started working professionally. That said, if money were no
           | object, I would absolutely take breaks off of professional
           | work for months at a time. For me, I find both professional
           | work and hobby work important in very different ways, and
           | wish I had dedicated time for both. Anecdotally I've
           | definitely known engineers who periodically take months or
           | even a year off of work when they get the opportunity and it
           | seems to be a very healthy thing for them.
           | 
           | The existence of UBI would maybe tempt people to rely on it
           | even if it is detrimental to their lives, but I think it's
           | wrong to draw the conclusion that it's bad because jobs can
           | be a source of fulfillment for many. In the future it's very
           | possible we're going to need to approach the problem from
           | another angle anyways, since there's simply no guarantee
           | there will be meaningful work for us all in the future. (I'm
           | not really convinced there _won 't_ be, but it feels
           | unreasonable to consider it outside the realm of reasonable
           | possibility.)
        
             | jay_kyburz wrote:
             | There is not doubt in my mind that if we somehow
             | implemented a UBI in a way that would not just result in
             | inflation of rent and everyday goods, the vast majority of
             | people would simply stop working, get bored, depressed, and
             | more likely go looking for mischief before they started
             | working on useful or interesting hobby projects.
             | 
             | Whats more, if you drop out of work to live on the UBI, by
             | definition, you are the poorest person in the country, and
             | if that is not a reason to be depressed I don't know what
             | is.
        
               | smcleod wrote:
               | Except the research shows almost exactly the opposite?
        
               | brulard wrote:
               | can you elaborate?
        
               | jonhohle wrote:
               | Research doesn't show the government providing cheap or
               | free money doesn't inflate prices? We've just lived
               | through four years of insane government spending
               | correlated with the highest inflation in over 40 years.
               | 
               | This is an experiment that has been tried and always has
               | the same results: the cost of an item increases by
               | approximately the amount of the subsidy the government
               | provides. UBI experiments "work" because they are
               | elevating the income of a small portion of the population
               | above their peers. It's not actually universal.
        
               | talldayo wrote:
               | > the cost of an item increases by approximately the
               | amount of the subsidy the government provides.
               | 
               | Vis-a-vis food stamps and unemployment checks, I don't
               | think you can draw the correlation you think exists.
               | Particularly past a certain level of poverty, the state
               | ends up spending _more_ to manage the consequences of
               | unemployment than it saves by refusing to fix it. UBI in
               | this case perpetuates inequity but it also greases the
               | wheels of a down-and-out working population that can be
               | motivated by higher standards of living.
               | 
               | From a net-gain perspective, developed nations investing
               | in themselves like this makes sense. The alternative is
               | letting the middle class rot, which is something that
               | only the upper-class would stand to gain from.
        
               | JoshTriplett wrote:
               | > Research doesn't show the government providing cheap or
               | free money doesn't inflate prices?
               | 
               | The post being replied to said:
               | 
               | > There is not doubt in my mind that if we somehow
               | implemented a UBI in a way that would not just result in
               | inflation of rent and everyday goods, the vast majority
               | of people would simply stop working, get bored,
               | depressed, and more likely go looking for mischief before
               | they started working on useful or interesting hobby
               | projects.
               | 
               | So, the response saying that the research doesn't support
               | that conclusion is not about the "that would not just
               | result in" there, it's about countering the remainder of
               | that point. Most people will not choose to do absolutely
               | nothing. (And if some people do, _that 's fine_!)
               | 
               | That's separate from the many arguments that UBI is not
               | inherently inflationary, which neither the post you
               | replied to or the post _it_ replied to were making.
        
               | 01HNNWZ0MV43FF wrote:
               | So there's always inevitably at least one poorest person
               | in the country who is automatically depressed? Omelas is
               | a law of nature?
        
               | jchw wrote:
               | Well, the way I see it, there is a real possibility that
               | we're going to have to figure out what to do after that
               | happens some day. There's no fundamental law of nature
               | that guarantees we'll have enough work to keep the vast
               | majority of people working.
               | 
               | It already feels like many of the jobs that exist today
               | are bullshit, and knowing that your job is bullshit is
               | not exactly good for your mental health, either.
        
           | boerseth wrote:
           | I doubt it was the UBI-like aspect of the pandemic that
           | caused the depressive states. Isolation, less active
           | lifestyles, locked inside. Imagine UBI, but with the opposite
           | of all of those!
        
           | andai wrote:
           | I expect that advances in AI and robotics will make most
           | human labor obsolete (economically unviable) in the next few
           | decades. I expect widespread adoption of UBI as a
           | consequence.
           | 
           | I have also considered the fact that most people just sort of
           | "drift" if there isn't an external system forcing them to
           | stay on track. I suspect we're going to see "fake jobs"
           | subsidized by the system for the sake of maintaining
           | widespread sanity.
           | 
           | Well fake jobs isn't quite the right name, rather they'd be
           | real jobs but a portion of the UBI budget (or wherever it
           | comes from) would be spent maintaining a human economy for
           | the people (most people?) who apparently require such a
           | system to stay sane. I say fake because they wouldn't be
           | economically viable without the subsidy.
        
             | andai wrote:
             | Of course, work isn't the only way to stay busy or sane. I
             | think we'll also see a lot more hobby groups and general
             | community gatherings.
        
           | szundi wrote:
           | As others commented there can be a dozen other reason to be
           | depressed under the pandemic other than UBI like revenues.
           | 
           | Also UBI does not stop you from doing work. UBI does not want
           | to be a complete replacement of work related revenues, just
           | the basic needs are covered. So if you have a minimum of
           | ambition, you'll go for a job. UBI is just your safety net,
           | so you must not become something that you feel is a slave or
           | stuck in with bad people just to pay rent. Quite different
           | story compared to what you painted here like people just
           | don't work. Also would be interesting to see this unfolding
           | for 10 years. Maybe humans are just lazy but quite the
           | opposite can happen as well and those stories will drag
           | people along. Of course some of us are going to fuck it up
           | that's for sure.
        
           | fshbbdssbbgdd wrote:
           | Does UBI pay enough to support a ski bum lifestyle? That's
           | probably what I would do if I had guaranteed income with no
           | job.
        
           | nawgz wrote:
           | > UBI-like circumstances for me and my friend group
           | 
           | > during the pandemic
           | 
           | Lol you really think generalizing emotional states from a
           | global lockdown is smart?
        
           | itsthecourier wrote:
           | Super honest feedback on UBI. I'm glad we saw it develop
           | before us with COVID, there is something there that may work,
           | but simple UBI doesn't work evidently
        
         | gwervc wrote:
         | UBI won't work: it's almost implemented in my country (you can
         | get 600EUR/month + many other welfare stuff by not working) and
         | what's the result? Highest public deficit in the EU zone,
         | highest tax rate in the world, rampant criminality, difficulty
         | to get money by working because of said taxes, educated people
         | leaving the country in mass, etc.
        
           | mikabasketball wrote:
           | France?
        
           | romeros wrote:
           | Reality #1: Universal Basic Income (UBI) will empower people
           | to break free from the grind of work. They'll have the
           | freedom to start innovative companies, create art, make
           | music, learn to dance, and generally enjoy happier, less
           | stressful lives.
           | 
           | Reality #2: Alternatively, many might find themselves stuck
           | at home, glued to their screens. This could lead to boredom
           | and depression, resulting in online trolling and petty
           | arguments. Some may even resort to crime out of frustration.
        
           | wk_end wrote:
           | What you're describing isn't UBI; it's just traditional
           | welfare. UBI advocates are aware of problems with welfare and
           | believe that UBI wouldn't suffer from the same issues.
        
             | jonhohle wrote:
             | No true Scotsman
        
               | wk_end wrote:
               | > No true Scotsman or appeal to purity is an informal
               | fallacy in which one attempts to protect an a posteriori
               | claim from a falsifying counterexample by covertly
               | modifying the initial claim.
               | 
               | No one has covertly modified the initial claim. UBI has a
               | long-standing definition that's distinct from welfare.
        
             | largbae wrote:
             | Why not though? The money has to come from somewhere. Why
             | would UBI not tremendously raise taxes and thereby
             | undermine the incentive to work just as GP observes?
        
               | wk_end wrote:
               | There's actually two ways that the situation described
               | above undermines the incentive to work.
               | 
               | The first is that - and this is one of the key
               | distinctions - welfare programs are means-tested whereas
               | UBI is (as the name implies) universal: everyone gets it
               | whether they're working or need it or not. The post above
               | says "you can get 600EUR/month + many other welfare stuff
               | by not working"; if you lose that welfare by starting to
               | work, this hugely incentivizes not working! Worse still,
               | it incentivizes black market labour - money earned under
               | the table isn't going to be counted against your means-
               | testing. This is at best productive but untaxed, at worst
               | actively destructive or criminal.
               | 
               | The other is, as you've pointed out, high taxation. I
               | believe the UBI advocate's response to this would be some
               | combination of: 1) UBI will supersede a multitude of
               | complex, means-tested welfare programs and will be
               | cheaper to administer as well, so the increase to
               | taxation won't be as substantial as you might imagine; 2)
               | giving people freedom to pursue
               | education/creativity/entrepeneurship, UBI will spur on
               | economic growth that will help it pay for itself (as
               | would disincentivizing black market labour, as described
               | above); and 3) the extent to which taxation
               | disincentivizes productivity is overstated, or is perhaps
               | contingent on the particular taxation scheme, and they
               | support one that they think won't have deleterious
               | effects.
               | 
               | FWIW I personally suspect UBI would be a pretty good
               | idea, but I'm at least a little skeptical about some of
               | these arguments as I understand them; nevertheless,
               | various people who've studied the issue extensively and
               | with a stronger background in economics buy them, so I
               | accept that they're at least worth taking seriously.
        
       | norir wrote:
       | Abandoning things is essential to development. If we didn't let
       | things go, we'd be stuck with all of our weaker ideas. That
       | doesn't mean they are bad or a waste of time, but rather you
       | reach a point at which you realize there is something better you
       | could be doing and move on. This can be painful but it's
       | necessary.
       | 
       | I keep beating this drum but I believe there is a significant
       | amount of pain in software because people shipped first drafts
       | and got stuck with foundational design issues. Once this has gone
       | on long enough, even a greenfield rewrite is hard because both
       | the programmers and the users have internalized the flawed
       | design.
        
         | perrygeo wrote:
         | And in many cases the entire org chart has been built around
         | the first draft. It's psychologically hard for developers and
         | for people paying the bills to throw stuff away, so we often
         | dig in our heals and accept the first solution that works,
         | along with the tech debt and resulting pain.
         | 
         | Now the drum I keep beating is - software process needs a
         | design phase. You need some plan, some coherent vision of the
         | architecture, otherwise you get a system held together with
         | duct tape and prayers.
         | 
         | Agile made it fashionable to sprint ahead without any coherent
         | plan.
         | 
         | Waterfall obsessed about the plan and failed to adapt to new
         | circumstances.
         | 
         | There has to be somewhere in the middle where a design is
         | subject to empirical testing. We have to change the design
         | based on results of running real code. In other words, when the
         | first draft doesn't work quite right, you don't ignore it
         | (Agile) or try to shoehorn it into the existing design
         | (Waterfall) - you change the design and try again. "Throwing
         | stuff away" could be reframed as the scientific method. This
         | needs to be normalized as a part of the process so we remove
         | the stigma of "failed" experiments, which are not failures but
         | valuable sources of information that improve the final product.
        
       | hirvi74 wrote:
       | I'm not sure I am all for abandoning all projects, but I do
       | remember reading a comment on this very website that really
       | resonated with me.
       | 
       | Someone was complaining about always starting projects, but never
       | finishing said projects.
       | 
       | To paraphrase another user's response, it was something like,
       | "Not all projects need to be finished in order for value to be
       | gained. To borrow a concept from Buddhism, perhaps you found what
       | you were looking for all along?"
        
       | doublerabbit wrote:
       | Mines just time. I get home from work, the last thing I want to
       | do is sit in front of my computer.
       | 
       | With two days off a week to fulfil with chores, I still don't
       | want to sit in front of a computer screen.
        
         | jimkoen wrote:
         | I'm a junior, currently trying to get an internship and
         | subsequent job.
         | 
         | I envy anyone that can do what you do. At the moment it feels
         | like the industry is a cult, only looking for people that make
         | tech and programming their entire life. I don't even mind the
         | requirements, I have a work ethic and want to perform well, but
         | the expectations seem higher than ever.
         | 
         | I'm looking forward to finally having enough job security for a
         | hobby that doesn't involve staring at computer screens (hoping
         | to get into metal work soon).
        
       | pton_xd wrote:
       | Personally I've learned (and earned) way more by shipping small
       | things and THEN iterating on them. Or abandoning them.
        
       | dietrichepp wrote:
       | I've been going back and working on retro development. These
       | days, making software for the 68K Macintosh, which is where I
       | learned to program in the first place. I dug a lot through old
       | books, comp.sys.mac.programmer posts, and the source code from
       | Soft Dorothy and others (like the GliderPro source).
       | 
       | It's a trip seeing this old code through new eyes. I can see why
       | the old Macs crashed so much (beyond the basic "they had no
       | memory protection" explanation). I'm also fond of the 1-bit art,
       | like the author mentions, and I curate a list of accounts on
       | Twitter which post 1-but artwork (if you know anybody who's
       | missing from the list, let me know):
       | https://twitter.com/i/lists/1578111923324944397
       | 
       | The nice thing about programming for a limited system is that it
       | limits your options. It's a nice break from the more modern
       | experience where you can do _anything_ by pulling in the right
       | library. I sometimes imagine a world where computational power is
       | frozen, and we simple get better and better software for systems
       | that are well-understood. The thing about these old systems like
       | the Mac 68K machines is that the pace of hardware development was
       | so fast it made you dizzy. If a new processor came out like the
       | 68020 or 80386, then you had maybe a couple years at most to make
       | something that really used it to its full potential. If you
       | waited too long, you'd be competing against a new generation of
       | software written for a new generation of hardware.
        
       | jujube3 wrote:
       | The new Google motto?
        
         | pphysch wrote:
         | Sure, why not. It's a good approach for innovation.
        
       | mynameyeff wrote:
       | Dad??
        
       | tkiolp4 wrote:
       | Many companies I have worked for operate like this. Engineers get
       | to work on shiny new features, they get released, everyone is
       | happy. Months later tons of bugs accumulate. The original authors
       | are already part of another team (because "breaking silos", but
       | actually because "make everyone replaceable"). The engineers that
       | inherit the project need to maintain it and fix the bugs until
       | another team takes over.
       | 
       | It's awful.
        
         | anon7725 wrote:
         | I drew a comparison between "iterate and fail fast" vs "lots of
         | upfront design" as a personal process, rather than a company's
         | modus operandi. For instance someone might do 2 or 3 prototypes
         | when tasked with delivering a certain feature in order to
         | explore the problem space.
        
         | trentnix wrote:
         | Such is the hellscape we've brought on ourselves from the
         | widespread adoption of "minimum viable product" as the right
         | way to build things. We judge viability by some feature set,
         | not whether the stupid thing is resilient or can be maintained.
         | 
         | It also doesn't help that "minimum viable" is only one step
         | away from "non-viable". Every project then becomes like Icarus,
         | testing how close to the sun we can fly before our wings melt.
        
           | sweezyjeezy wrote:
           | But what's the alternative here? "We spent longer than was
           | minimally viable but we still don't have a good idea if it
           | has market fit"-product? In my experience the code usually
           | gets binned whether the idea gets traction or not. Some
           | companies misjudge when to rewrite, but that doesn't make the
           | MVP part of the process wrong.
           | 
           | The absolute greatest wastes of talent and humanity I've ever
           | seen in tech didn't come from tech debt, those efforts were
           | almost always at least working on a product that people were
           | paying money for. The biggest wastes were from over-
           | delivering products that hadn't and were never going to
           | succeed.
        
         | mind_heist wrote:
         | completely correct, but I dont think thats where OP is coming
         | from or what the article intends to suggest either. Its
         | recommending that you try multiple things, get a feel for whats
         | technically feasible & if it looks interesting to the customer
         | and push that forward. Its very well applicable to indie devs &
         | also applicable to large companies to some extent. This
         | philosophy is great to identify the feature/product you want to
         | spend meaningful time on.
         | 
         | In fact, one could wager that the situation you described is
         | directly a consequence of not adhering to what OP is
         | suggesting.
        
         | srpablo wrote:
         | I often joke that every startup job post Series A is you
         | playing Viscera Cleanup Detail[1] for the "heroes" of the pre-
         | PMF stage
         | 
         | [1]:
         | https://store.steampowered.com/app/246900/Viscera_Cleanup_De...
        
         | konfusinomicon wrote:
         | having been the original author on a company defining feature
         | and then told that the silo must be broken only to see my work
         | stepped on for years to come i wholeheartedly agree. the
         | inheritors not qualified to make the decisions, my grand ideas
         | pushed to the side, and having watched the incompetance in
         | managing said feature has been a hard thing to overcome and im
         | still salty about it every time a stupid bug arises. especially
         | when warnings were raised with ample time to adjust. but i
         | learned an important lesson and i can say with certaintly that
         | i wont hesitate to be perceived as an asshole and die on hills
         | about it the next time
        
       | munificent wrote:
       | John, your games were an inspiration to me when I was a kid first
       | learning my way around programming on the Mac. I spent a lot of
       | time playing Glider and even more playing Pararena. I still have
       | the echo-y startup sample of that lodged in my head.
       | 
       | I probably spent even more time poking around in the resource
       | forks of your games in ResEdit.
       | 
       | I didn't finish much, but I did complete a couple of little
       | shareware games and uploaded them to AOL. I was beyond surprised
       | when a check from far away California appeared in my mailbox many
       | months later.
       | 
       | Those early Mac days really did feel like a special time where
       | anything was possible a solo developer could make a thing and put
       | it out into the world without needing more than creativity and
       | time.
       | 
       | Thank you for writing these posts and sending me down memory
       | lane. I hope you're enjoying your retirement.
        
         | JKCalhoun wrote:
         | Maybe you read some of the other posts of mine (or the README's
         | for the disk image repos). It was a special time.
         | 
         | Was it special because it was all new to us as early computer-
         | users, early developers? Or was there something different in
         | the air back then....
         | 
         | I'm glad you liked the little games I wrote.
         | 
         | Was it the check from California that pushed you into your
         | current career (whatever that is)?
        
       | chr15m wrote:
       | this is the way
        
       | screaminghawk wrote:
       | I love this but I approach it a bit differently. I don't think
       | this is a good excuse to write bad or unmaintainable code. Sure
       | some shortcuts are fine but it should be useful for the next
       | person.
       | 
       | Personally I try to use free hosting services so that I don't
       | have to pay to keep it running when I abandon it. (That could be
       | AWS free tier or blockchain or IPFS etc). Use a public repository
       | so someone else can find it when it's inevitable dropped. I
       | always make sure to have good documentation so that once it's
       | found anyone can get it running.
        
       | jongjong wrote:
       | When I read articles like this, I feel nostalgia and envy. Why
       | was I not born 10 years earlier? I see other people in my
       | industry who are 10 years older than me and they not only had a
       | way more fulfilling career, they are much better off financially
       | too. It's like everything fell on their lap.
        
       | ang_cire wrote:
       | Move Fast and Abandon Things: The Google Story
        
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