[HN Gopher] Does "building in public" work?
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       Does "building in public" work?
        
       Author : laike9m
       Score  : 279 points
       Date   : 2024-09-22 17:30 UTC (1 days ago)
        
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 (TXT) w3m dump (laike9m.com)
        
       | autocole wrote:
       | I'm not sure I understood the author's point. This write up
       | sounds like a collection of thoughts and observations about
       | trends and the now saturated landscape of "build in
       | public"/"indie hackers"
       | 
       | I'd like to have heard some perspective from people actively
       | participating in this and how their experiences have been
        
         | candiddevmike wrote:
         | IME, people who are building in public seem to spend more time
         | letting people know they're building in public than actually
         | building.
        
           | barrell wrote:
           | When I started indie hacking, I looked around for how to grow
           | an audience. Tried to model what various successful posters
           | were doing, which lasted about a week, because turns out it's
           | like a full time job.
           | 
           | References, spreadsheets, scheduling, analytics, sourcing,
           | markets, targeting, timing optimization, drafting, research,
           | etc.
           | 
           | It gave me a lot more appreciation for the people who grow a
           | large audience in this sort of manner, but also made it clear
           | that it's not for me. There isn't enough time in the day for
           | me to build the products I want to, I'll just have to settle
           | for posting randomly whatever I feel like.
           | 
           | PS:, recently there seems to have been some changes to the x
           | algorithm. Just spontaneously posting and even shitposting
           | seems to be doing a lot better than the formulaic stuff from
           | a few years ago. YMMV
        
           | blitzar wrote:
           | Letting people know how strong your grindset is requires 4am
           | starts and grinding out social media threads all weekend.
        
         | DistractionRect wrote:
         | I think the idea is as a growth hacking strategy, people lost
         | their way. The space is crowded and now it usually means people
         | are posting positive numbers go up charts. What value is in
         | that? Why is my chart more engaging than other people's charts?
         | 
         | It's not interesting, engaging, or educational. So as an growth
         | strategy, it sharply slumps off after the initial launch post,
         | and there's zero value to the reader aside from knowing it
         | exists (again, initial launch post).
         | 
         | So it's a call to arms to reevaluate what you're doing. If
         | you're posting number goes up, it's really no different from
         | building in private, it's likely a wasted effort on your part
         | and unnecessary noise to the community. Or maybe return to the
         | old meaning of building in public. Create value for people,
         | actually have a dialogue, and that'll pay dividends (that's the
         | hope anyways) .
        
       | scubakid wrote:
       | _Based on my observation, out of 10 "build in public" posts,
       | probably 5 or 6 are sharing revenue_
       | 
       | Based on my observation, all the social platforms are now
       | circling the drain of optimizing for engagement, and posts about
       | $$$ get 100x higher engagement than posts about product
       | development insights, reflections, etc.
       | 
       | So the small subset of posts that actually make it to your
       | timeline to be observed are often the ones about money.
       | 
       | That's been my experience building in public so far.
       | 
       | -\\_(tsu)_/-
        
       | patrickhogan1 wrote:
       | I really dislike that so much of hacker culture is $$ focused
       | now.
       | 
       | 1. Being a hacker means walking the world being constantly
       | dissatisfied by all of the inefficiency you see on a daily basis
       | and wanting to fix it.
       | 
       | 2. Being a hacker means feeling like most of the software world
       | is fraudulent and you are going to build a solution that actually
       | works.
       | 
       | 3. Being a hacker means building something because it is fun or
       | cool.
       | 
       | Making money is a side effect of doing what you would do
       | naturally because if you didn't you would lose self respect.
        
         | sokoloff wrote:
         | If no one will pay for the solution, the problem might not be
         | that important.
        
           | harshaxnim wrote:
           | While this is true in broad strokes, I think money fails to
           | capture non quantifiable quality of life improvements. Hacker
           | culture being close to the users could solve them, but being
           | driven by money would definitely hinder that development
        
             | patrickhogan1 wrote:
             | Totally agree. Things that you work on often start off as
             | intellectual curiosity of "why does the world work this
             | way?"
             | 
             | Money often comes as a side effect but not the motivation
             | that drives you to build in the first place.
        
             | RevEng wrote:
             | This is something that has come up many times for our
             | company over the last 20 years. You can't sell the bean
             | counters on quality of life. You need to show lower costs,
             | higher quality results, or faster time to market - that's
             | what gets you in the door.
             | 
             | The thing that keeps you in the door and makes usage grow
             | is the quality of life. Especially in the business world,
             | most software is terrible. If people like using your
             | software, they will tell others about it and they will be
             | more accepting when things inevitably go wrong. The ease of
             | use of our software and the immediate service we provide
             | when customers ask for help are time and again the things
             | they say keep them using our tools. With good support, even
             | a frustrated bug report can turn into a happy experience.
        
             | bruce511 wrote:
             | In broad strokes, yes you are right in some cases.
             | 
             | But in most cases you don't see quality of life
             | improvements unless you also get users.
             | 
             | In other words building it is not enough. Lives need to use
             | it to be improved.
             | 
             | Monetizing an app forces you to concentrate on articulating
             | that value. It frees up resources (ie money) to spend on
             | spreading the word. It offers you feedback on whether this
             | is a meaningful use of your time or not.
             | 
             | Dont get me wrong. An app can add value to a single person.
             | You can give it away for free. There's nothing wrong with
             | that.
        
           | ekianjo wrote:
           | volunteers do un paid work all the time that is actually
           | important. not everything needs a price tag to matter.
        
             | jcgrillo wrote:
             | True, but important software doesn't (by and large) benefit
             | very many people. Instead it makes a very few people
             | extremely wealthy, and makes a somewhat larger number of
             | comfortably upper middle class engineers' lives a little
             | easier. Often those engineers are building products which
             | actually harm most of their users.
             | 
             | I labor in this industry because I enjoy the work and it
             | pays better than anything else I could do, and I try to
             | work for companies doing good things, but I have some
             | misgivings about seeing unpaid open source work in the same
             | light as volunteering. To be clear, as an engineer who
             | benefits I'm grateful, but I'd rather developers were
             | compensated fairly.
             | 
             | EDIT: given the down votes, let me pose it as a question--
             | Is software obviously a public good? Are we actually making
             | things better on balance?
        
           | patrickhogan1 wrote:
           | 100%
           | 
           | Meaning that if you solve valuable problems you will
           | [probably] make money. So spend all your time solving
           | valuable problems not posting about $$
        
             | RevEng wrote:
             | "If you make it they will come" has been shown to be false
             | time and time again. Just because your product is useful
             | doesn't mean anybody knows about it or that they recognize
             | the value it has. Lots of things we take for necessity
             | today were once seen as a pointless waste of time. You
             | still need to spend a significant amount of time marketing
             | to get other people to want your product.
             | 
             | But posting about all the money you are making is just
             | silly unless you want a pat on the back. If you really are
             | making bank and you want to get someone to buy you out,
             | then start talking directly to the big players in your
             | market. Then again, you won't have to, because they won't
             | want to talk to you until you are a real threat to their
             | business, at which point they'll be coming to you. Bragging
             | to your early adopter community about your success just
             | keeps them hyped for a bit.
        
             | bruce511 wrote:
             | >> So spend all your time solving valuable problems
             | 
             | Just make sure that you understand the the valuable
             | problems are marketing and sales, not code.
             | 
             | Writing code is not hard. (Even an AI can do that.)
             | Building a product is harder, but that's the easy part.
             | 
             | The harder part is reaching people who would benefit from
             | consuming your value. Facebook and Google offer value to
             | you in this space, and because this space is hard they make
             | the big bucks.
             | 
             | Once you've reached the market convincing them to part with
             | money is the next hard problem.
             | 
             | So yes, by all means solve a problem. Build the app, write
             | the code. That is necessary but not sufficient.
             | 
             | >> not posting about $$
             | 
             | Honestly it doesn't really matter what you're posting
             | about. Posting is marketing. Building an audience. It's one
             | way, and yes feel free to do what works for you. Try and be
             | different, don't just follow the herd.
             | 
             | Coding is easy. Marketing is hard.
        
           | PaulDavisThe1st wrote:
           | Well, that pretty much rules out email, maps/navigation,
           | messaging, and quite a bit more.
           | 
           | Somehow, this suggests that perhaps your rubric needs
           | amending.
        
             | eirikbakke wrote:
             | I'd amend it to: "If no one will pay for the solution, the
             | problem might not be that important, or the solution is
             | already commoditized."
        
               | at_a_remove wrote:
               | "If no one will pay for the solution, it may be because
               | of a base factor of reality itself has collided a near
               | universal facet of human nature," wherein the first might
               | take the value of _although information might require the
               | expenditure of resources to create, replication of the
               | created information is often difficult to stymie and
               | lacks even the approach to similar levels of consumed
               | resources_ and the second value of _most humans are,
               | unsurprisingly common as a trait of great objective value
               | in any species with a history of billions of years
               | evolving in environments wherein at least some resources
               | are painfully limited, often unwilling to expend
               | resources if they do not have to._
               | 
               | The former is the nature of data itself, the latter
               | having come into the existence the first time a creature
               | with more than a handful of neurons was capable of making
               | the choice to take what was right in front of it as
               | opposed to venturing far afield for something similar.
               | Both predate humans by millions of years at the least,
               | and do not require the abstractions of market and money,
               | or even the homo sapiens which first coined these
               | concepts.
               | 
               | While these two give rise to the freeloading scamp who
               | attempts to read entire magazine at the news stand if
               | they can get away with it, the printing press or coinage
               | are not specifically required, and, if we were to ever
               | meet other aliens with some kind of civilization, they
               | would likely have situations parallel enough to end up in
               | our eventual xenoanthropology textbooks. Assuming they're
               | not so busy coming up with their own copies of _To Serve
               | Man_ that we haven 't the time for us to write said
               | texts.
        
             | givemeethekeys wrote:
             | People happily pay for every one of those things.
             | 
             | Fastmail, Garmin, Slack etc. WhatsApp had a paid model
             | until Facebook bought it.
        
             | blululu wrote:
             | Paid services for all of these things existed before some
             | global monopoly with insane profits launched competing
             | versions for free.
        
           | chongli wrote:
           | Lots of people won't pay for journalism anymore. You'd have a
           | hard time convincing me (or most other people on here) that
           | journalism is no longer important.
        
             | givemeethekeys wrote:
             | Lots of people won't pay for something they can otherwise
             | get for free, even if the free option is mediocre.
             | 
             | This does not mean that journalism isn't valuable enough to
             | some people. It just means that the market for journalism
             | shrank.
        
               | jeffhwang wrote:
               | This is the short-sightedness of market fundamentalism.
               | To take this to a ridiculous extreme, if I decide that
               | taking care of my children is no longer ROI-positive,
               | should I just decide this market has shrunk and the
               | prudent thing to do is invest in new markets?
        
               | chongli wrote:
               | It's the diamonds vs water paradox of value. Diamonds are
               | highly valued yet practically useless to most people.
               | Water is extremely low-valued, yet essential to all life
               | on earth.
               | 
               | High-quality, investigative journalism is an essential
               | institution for a functioning democracy, yet it's not
               | valued by the people it is most important to: average
               | citizens.
        
               | hackable_sand wrote:
               | Water is extremely high-valued.
        
               | hollerith wrote:
               | You're in luck! I have water to sell you. Get out that
               | checkbook!
        
               | yMEyUyNE1 wrote:
               | How about a bullet? :)
               | 
               | https://theworld.org/stories/2024/08/27/a-rise-in-water-
               | rela...
        
               | hackable_sand wrote:
               | Water is given or taken. It does not transact.
        
               | hollerith wrote:
               | Let me guess: so say the natives of Arrakis?
        
           | switchbak wrote:
           | Or: you've built 67% of a solution, and it only really
           | crosses into financial sense for most buyers once you pass
           | 89%.
        
             | szundi wrote:
             | But you cannot measure these stuff, only argue about them
             | with co-founders haha
        
           | Brian_K_White wrote:
           | You are making the same mistake as youtubers chasing their
           | numbers rather than having a personality and a point and an
           | interest and something to say of their own.
           | 
           | The ONLY reason I have any interest in someone's output is if
           | it is something they themselves actually care about, what
           | they actually think, etc. I want to know what they have to
           | say. There is absolutely no value in them trying to say what
           | they think I want to hear, worse, what they think most people
           | want to hear.
           | 
           | The second someone says "tell me what you want" I'm out. If I
           | have to tell them that I'm interested in x, and then they go
           | investigate x, what value is that to anyone? What insight can
           | they bring to me about the topic of x? Why should I care what
           | they have to say about x when 2 seconds ago they had no
           | knowledge of it? No one's mere personality is so awesome that
           | just having them do the same exact google search I can do and
           | read the same exact intro material I can read and blatting
           | out their initial reactions based on just that, results in
           | something worthwhile.
           | 
           | Whether your numbers (or your sales) are good or bad, it is a
           | factor to consider, but it can't be the fundamental point of
           | your existence. You have to have some legitimate point that
           | stands on it's own, and only then, maybe, you can live off of
           | it somehow.
           | 
           | If you only care that you somehow get money, and don't care
           | how, what value is that to me? Why would I as a customer give
           | you money for anything? Even if you were trying to pander to
           | exactly what I said I wanted, if I don't perceive that you
           | are deeply knowldgeable and insightful and experienced in
           | that topic, or at least maybe new but genuinely interested in
           | working in that field or on that problem, but just trying to
           | say yes to anything, no way in the world am I choosing you to
           | supply that need.
        
             | chongli wrote:
             | _The ONLY reason I have any interest in someone 's output
             | is if it is something they themselves actually care about,
             | what they actually think, etc. I want to know what they
             | have to say. There is absolutely no value in them trying to
             | say what they think I want to hear, worse, what they think
             | most people want to hear._
             | 
             | MrBeast's leaked production document is pretty much exactly
             | this: trying to anticipate what people will click on, what
             | will go viral, and throwing all their weight behind it.
             | 
             | Now it's fair to say that you, personally, place no value
             | in viral content such as that. On the other hand, it's
             | clearly not the case that this content is of no value to
             | anyone. Very broad-based entertainment like this is about
             | providing a small amount of value to a very large number of
             | people.
        
               | SpicyLemonZest wrote:
               | I don't think it's so clear. I watch Mr. Beast from time
               | to time, and it seems to me that it's basically video
               | junk food. Is it really more entertaining, or more
               | thought provoking, or more valuable in any way than how I
               | would have spent that 20 minutes otherwise?
        
               | chongli wrote:
               | I fully agree with you, it is video junk food. People
               | spend a lot of money on junk food as well. They value it.
               | 
               | Whether this is good or bad for society is a different
               | question. Markets have never been able to solve that
               | problem.
        
           | Kinrany wrote:
           | If someone will pay for the solution, the problem may still
           | be utterly unimportant. So this tells us nothing.
        
           | kelnos wrote:
           | Sure, but that's not relevant to hacking. Hackers often hack
           | for the sake of it, not because doing so will solve an
           | important problem.
        
         | sureIy wrote:
         | You're saying they're no true Scotsmen.
         | 
         | They're entrepreneurs who don't really care what you call them.
         | Of course people will try to make money, not everyone can
         | afford to (or is willing to) maintain whole side projects for
         | fun. Some people have side projects unrelated to their main
         | line of work.
        
           | patrickhogan1 wrote:
           | You misunderstand me.
           | 
           | If you solve valuable problems you will make money.
           | 
           | If you have a side project then spend all your time solving
           | valuable problems not posting about $$
        
             | oceanplexian wrote:
             | Making money doesn't necessarily imply value is being
             | created. For example casinos create the illusion of value
             | and generate a lot of money.
             | 
             | Unfortunately, like a casino a lot of tech is an illusion,
             | e.g. social media- you walk in and it's flashy and
             | exciting, but you walk out having lost hours of your time
             | and possibly a few brain cells.
        
         | fwip wrote:
         | Honestly, if you're money-focused, you're not a part of hacker
         | culture.
         | 
         | Edit: Deleted a claim that was probably stronger than I meant.
        
         | stonethrowaway wrote:
         | Sir, this is a hacker news not VC news.
        
           | bongodongobob wrote:
           | That's why I think parent's comment is kind of funny. This
           | site _is_ VC news. If you 're looking for actual hacker
           | culture, this ain't it. This website is mostly VC devs, not
           | hackers.
        
             | danenania wrote:
             | I think it's actually a pretty healthy mix. That's what
             | makes HN so cool imo.
        
         | senko wrote:
         | In the good ol times, being a hacker meant you love tinkering
         | with tech and are good at it.
         | 
         | Then media started using it to mean "computer criminal", which
         | was annoying.
         | 
         | Then "I don't code I solve problems" tech bros coopted it,
         | which is worse. Looks like now you're a hacker if you identify
         | a need and monetize it.
         | 
         | I am fully cognizant I am writing this on a VC-backed founder
         | oriented site called Hacker News, but I like to think there's
         | still some good ol hacker spirit here, YC being named after an
         | extremely nerdy thing and not "SaaS Launchpad" or somesuch.
         | 
         | (yes yes old man yelling at cloud, get off my lawn, etc)
        
           | danenania wrote:
           | I think building a business can encompass the hacker spirit
           | as well if it's approached in that way. Financial
           | sustainability is a necessary component to solving problems
           | on a large scale in a durable way. Why should a hacker draw
           | the line at purely technical challenges?
        
         | zaptrem wrote:
         | There's another very large subgroup you're missing: the hackers
         | that build things (even for $0) because they're fun/cool, not
         | because they solve a specific annoying problem/inefficiency.
        
           | patrickhogan1 wrote:
           | Thank you for pointing that out. I updated my comment to
           | include that group. Personally, my motivation comes from the
           | part of me that feels compelled to fix things that are
           | inefficient, but I love being a part of a community that
           | builds useful/fun/cool things & each of us are driven by our
           | own motivations.
        
           | oceanplexian wrote:
           | That's not hacking, that's called a hobby. Hacking is
           | something that challenges social norms or might even get you
           | in trouble.
        
             | comprev wrote:
             | "hacking" is the challenge of making something work in ways
             | it was never intended - for example unlocking a car with
             | wireless entry using a laptop and DIY electronics instead
             | of the normal car key.
             | 
             | Doing it to your own car is obviously very different from
             | stealing someone else's, however it's not illegal to "hack"
             | your own car. The theft part is what gets you in trouble.
        
               | Ma8ee wrote:
               | > it's not illegal to "hack" your own car
               | 
               | I'm certain some car company will sue you if they get to
               | know that you did.
        
               | senko wrote:
               | Maybe it's not really _your_ car, then. (Same with some
               | mobile phones, tractors, etc.)
        
             | fortyseven wrote:
             | Hacking, at it's very core, is the exploration and
             | enjoyment of systems. Anything else beyond that raw
             | definition is extra and varies.
        
             | antonvs wrote:
             | What you're describing are sometimes consequences of the
             | hacker ethic, they're not core features.
        
             | _heimdall wrote:
             | Hacking seems to have taken on so many different meanings.
             | 
             | I've always known hacking as a term specifically related to
             | bypassing security in digital systems. Think Matthew
             | Broderick gaining access to government networks via a phone
             | line. This was hacking that would always get you in trouble
             | if caught.
             | 
             | I'm not quite sure when "hacking" was repurposed as a term
             | for using something in a way it wasn't intended ("life
             | hacks" or "kitchen hacks", etc).
             | 
             | Now hacking is about challenging social norms? I'm very
             | lost at this point, in an "old man shakes fist at clouds"
             | kind of way.
        
           | smokel wrote:
           | See for example: https://justforfunnoreally.dev/
           | 
           | Discussed on Hacker News here:
           | https://news.ycombinator.com/item?id=33255920 and more
           | recently: https://news.ycombinator.com/item?id=41496725
        
         | voiceblue wrote:
         | > I really dislike that so much of hacker culture is $$ focused
         | now.
         | 
         | I don't think that's hacker culture. It's just the mainstream
         | adoption of hacker culture, don't let it replace the real thing
         | in your mind. When lots and lots of people started playing
         | candy crush on phones, it wasn't gamer culture that changed,
         | just the public perception of gaming.
         | 
         | There are still people out there who conform to the description
         | you laid out. Are there lots and lots of them? No. It does seem
         | to be a growing segment though.
        
           | patrickhogan1 wrote:
           | Thank you for sharing that, it's awesome to see so many of us
           | still around!
           | 
           | (Not trying to gatekeep--anyone can be a hacker, no matter
           | when they start. Just sharing some fun memories--I still
           | remember upgrading from a 386 to a 486, then to a Pentium
           | 133. Or the LAN parties. Or when IRC splits let you take over
           | a popular channel for a while! Fun times! The new tools being
           | built today, especially around AI, are just as exciting and
           | remind me of the early days of the internet. There's so much
           | more to create!)
        
             | llm_trw wrote:
             | >Not trying to gatekeep
             | 
             | You really should. Without gates everything of value is
             | stolen and we're left with nothing but grifters.
        
         | joshdavham wrote:
         | Agreed. Hackers build software because it's fun, not because it
         | will make them money.
        
         | jamil7 wrote:
         | There's a general feeling of pressure for a lot of people to
         | monetise hobbies.
        
           | jwells89 wrote:
           | Exactly, it's the opportunity cost.
           | 
           | When I was a young adult and especially a teenager, I spent a
           | lot of time making things out of pure desire to because I
           | didn't have to think too much about my financial situation
           | (present and future). That unfortunately gave way with age,
           | and now ~15 years later whenever I engage with these
           | activities there's a voice in the back of my head nagging,
           | asking how doing those things instead of something that could
           | potentially bring a financial return might negatively impact
           | ability to achieve short term goals, tide over periods of
           | economic uncertainty, have enough money for retirement, etc.
           | 
           | It's probably not the right way to think since personal
           | projects that might seem unprofitable on their face can bring
           | benefits in unexpected ways, but it's a problem nonetheless.
        
             | qb1 wrote:
             | I am in this boat with you. How do we get out?
        
               | jwells89 wrote:
               | Great question. The feeling clearly isn't based in logic;
               | somehow watching a TV show or playing a game (neither of
               | which is financially productive) instead of working on
               | "just for fun" side projects doesn't elicit the same
               | mental response unless I really couch potato out and do
               | those things for hours on end. That makes it a bit more
               | difficult to work with.
        
               | Vegenoid wrote:
               | Probably because of the feeling that you only have so
               | much energy for each bucket. Watching TV isn't taking
               | energy from the dev bucket, but working on a fun but
               | personal project does take energy from the dev bucket.
               | 
               | Of course, this isn't how it actually seems to work -
               | there is some truth to it for most people, but if you
               | "overdraw" from one bucket and "neglect" another bucket,
               | they will change sizes.
        
               | komali2 wrote:
               | In order to experience the upper tiers of relaxation and
               | life enjoyment capitalism offers (pure free time with no
               | external pressures to sell your labor), you have to be
               | successful by capitalistic metrics. You aren't going to
               | be a billionaire so power under capitalism isn't
               | available to you, so instead you'll need to sell your
               | labor until you have enough money to exploit and sell
               | someone else's labor at little cost to you. If the word
               | "exploit" makes you feel icky, think of it more
               | positively, like the way one might exploit a gold mine:
               | by mining it.
               | 
               | At 4 million in the bank (and various assets) you should
               | be good to "escape," if by escape you mean "not need to
               | sell your labor to live" anymore. 4 million gives you
               | more than enough residuals to live off until death. Less
               | if some of that is in property so you don't have to pay
               | rent. Less if you retire to southeast Asia and engage in
               | geographic arbitrage. You spent years paying for carrier
               | groups and precision missiles, why not reap the rewards?
               | 
               | So far as I can judge, this is the only way the system
               | permits escape.
               | 
               | If you're interested in permitless escape, one of my
               | favorite introductions to the subject is "Walkaway" by
               | Cory Doctorow, a wonderful amalgamation of hacker
               | culture, anarchism, sustainability, anti capitalism, and
               | communism. Even if you think some of those are dirty
               | words, if you're at all interested in EV tech, 3d
               | printing, batteries, solar, zero trust ID, or
               | transhumanism, you'll probably enjoy that book. He
               | basically just answers every "but what if..." you could
               | think of for a group of hackers living in an abandoned
               | rust belt town.
               | 
               | Personally I'm right now very interested in food forests
               | and tech projects researching local supply chain
               | production of equipment, such as
               | https://www.opensourceecology.org/gvcs/ the global
               | village construction set and
               | https://simplifier.neocities.org whoever this person is
               | that's been documenting their efforts building things
               | like solar panels and circuit boards in their garage from
               | raw materials for nearly the last decade.
        
         | jt2190 wrote:
         | > Would you still build that app, because it solves an annoying
         | real world problem even if you got paid $0?
         | 
         | Assuming you're talking about building an app _for other
         | people_ , I personally would not, no. The market is sending a
         | clear signal that it values the app at zero dollars. In other
         | words, they don't want it.
         | 
         | > If not then the problem you are solving is probably not
         | important and a waste of your time anyway.
         | 
         | This is exactly the question that charging money answers: Do
         | people just say they want your app or are they willing to "put
         | their money where their mouth is" and actually buy it?
         | 
         | (Also note that not all things are paid for with money. Some
         | are paid for with time or attention, so adjust for that if
         | necessary.)
        
           | patcon wrote:
           | By that logic, isn't building a family something one should
           | never do? There is no market to sell your family, so that
           | must be a clear signal that your attention and energy should
           | go elsewhere...?
           | 
           | I'm sure this analogy is a bit absurd (and I'd love to see it
           | torn apart), but I hope it opens readers to the premise that
           | some highly desirable and important emotional, intellectual
           | and social objects should exist even when there is no market
           | for some of their forms
        
             | jt2190 wrote:
             | I don't build my family for other people either.
             | 
             | Edit: I can't tell if you're willfully misreading what I
             | wrote or just trying to be cute. At no point did I assert
             | that _nothing_ should be created without a market. But if
             | you're creating something for other people then those other
             | people are, by definition, your market, and you should pay
             | close attention to signs that they actually want what
             | you've created (like a willingness to trade dollars or time
             | or attention).
        
               | philipwhiuk wrote:
               | The issue is that you responded to stuff around reasons
               | for being a hacker with a requirement that isn't a
               | requirement for hacking.
               | 
               | Hacking doesn't require something to be built for other
               | people.
        
               | jt2190 wrote:
               | Ah, I see that the post I responded to (and quoted) has
               | been completely rewritten.
        
           | raverbashing wrote:
           | > The market is sending a clear signal that it values the app
           | at zero dollars
           | 
           | Oh but those are _very different things_
           | 
           | An app that people would pay $0 is still more valuable (and
           | might I say, a lot more valuable) than an app that people
           | wouldn't install for free
        
         | forgotacc240419 wrote:
         | I think it's less about money and more about the endless access
         | to metrics and analytics which will impact how you feel about
         | your project. A forum of maybe a few dozen people you somewhat
         | know loving something 20 years ago would have sufficed but now
         | it all tends towards vague bigger numbers of people you have
         | minimal knowledge of to feel at all good about the effort put
         | in. In lieu of 10,000 likes, which might ultimately feel hollow
         | anyway, making a couple hundred dollars will probably suffice.
         | 
         | I made a super niche modding tool a few weeks ago; it's got one
         | star on GitHub but the two nerds that have actually used it are
         | delighted with it and I'm very happy about that. The notion
         | another few in the future will find it is oddly nice to think
         | about
        
         | ppqqrr wrote:
         | It's an ideal, and like any ideal we manage to capture in a
         | six-letter word, 99% will get it completely backwards. For
         | example, everyone knows and agrees with the value of the phrase
         | "think outside the box," but only a minority ever recognizes
         | "the box" they should be thinking outside of, and even fewer
         | bother to fully apply the wisdom by making a habit out of
         | finding the box that's currently holding them at any given
         | moment.
        
         | philosopher1234 wrote:
         | What an awful way to live, with the sense that everyone else is
         | a fraud and you're the only one that's real. It sounds terribly
         | lonely, and equally unattractive. Who would want to work with,
         | or be around someone, with such a terrible opinion of others?
        
         | svnt wrote:
         | It's weird to say but the whole startup culture has shifted,
         | from founder to hacker and everywhere in between. It's a victim
         | of its own success because no one is writing feature pieces in
         | media on quants or finance bros with the same gusto as they did
         | in the 2010s for tech founders.
         | 
         | So the attention combined with the desire to escape the grind
         | which is only offered in combination by tech founder, has
         | nearly fully been consumed in the broader machine of
         | capitalism.
         | 
         | When we ran out of stored resources to consume, we
         | unsustainably consumed our own attention, and then when that
         | was gone, we turned our attention to the money machine that
         | made it possible, and started eating that.
        
         | winwang wrote:
         | I definitely resonate with #1 and #3, but I got bills to pay.
         | And some of the things I want to see in the world, well, they
         | would require a lot of money.
        
         | null0pointer wrote:
         | This resonates with me. Maybe I'm just nostalgic because I
         | started my career during the hacking scene of the early 2010's,
         | but it really feels like we've lost our way as an industry
         | since then.
        
         | namanyayg wrote:
         | this is a great comment, you took the words out of my mouth and
         | described what I think is wrong with Twitter culture
        
         | laike9m wrote:
         | +1, well said
        
         | johnnyanmac wrote:
         | >Making money is a side effect of doing what you would do
         | naturally because if you didn't you would lose self respect.
         | 
         | Most hackers some 20 years ago weren't worried about money, so
         | they could naturally explore their curiosities in their free
         | time. Hustle culture in general seems to rise and fall
         | inversely to the economic situtation, so I'm not too surprised
         | that we're shifting to $$ over curiosity at the moment.
        
       | whiterknight wrote:
       | When it comes to marketing I think we can take a page from the
       | Apple playbook. Never show anything incomplete. Critics and the
       | general public don't understand the artistic process and will
       | only become uneasy. nobody cares how you did it. Just show
       | results.
        
         | zkirill wrote:
         | As far as I know the first Apple computer was not really a
         | computer but a box of parts that the customer had to assemble
         | themselves. The early days of Apple is probably the best
         | example of "building in public" because so much of it was
         | actually just selling the dream. In any case, the opposite is
         | infinitely worse. Too many people wasted away for years
         | "building in private". If and when they did finally release it
         | was to the sound of crickets. Hacking for pleasure is one
         | thing. If you're trying to build a business then you must be
         | always be selling and marketing.
        
           | whiterknight wrote:
           | Yeah and Apple didn't make any money until after that phase.
           | 
           | > If you're trying to build a business then you must be
           | always be selling and marketing.
           | 
           | Yes. I am only giving marketing advice. Sales is
           | unfortunately embedded in so many other areas of life besides
           | commerce.
        
           | bigstrat2003 wrote:
           | That's true. But despite being the same legal entity, there
           | is very little in common between 70s Apple and the Apple of
           | today. We shouldn't really expect consistent behavior.
        
         | jcgrillo wrote:
         | At a more microscopic level, the same goes for git commits.
         | Complete, sensible ideas are much easier to interact with and
         | understand than someone's chaotic half thought through work-in-
         | progress. There's value to this approach at all scales of
         | magnification--completeness and polish aids digestibility and
         | helps {colleagues, users, buyers, prospects} understand the
         | value proposition.
        
         | p0nce wrote:
         | Yes I feel like this "public" work only for non-veblen goods,
         | else it just devaluates the whole creation process.
        
       | pembrook wrote:
       | Anecdotal, but it seems like all the people who "build in public"
       | end up trapped by their chosen distribution strategy.
       | 
       | What I mean by this is, if you're building in public there's a
       | 99% chance you're going to end up building products for other
       | indiehackers who are interested in following people who build in
       | public.
       | 
       | This means you're probably going to end up building yet another
       | micro-Saas dev tool (Saas boilerplate, incident monitoring, etc)
       | or growth hacking tool (for social media, SEO, cold email, AI
       | content, etc).
       | 
       | And you'll probably get modest success fast, since indiehackers
       | like tools that help them indiehack and if they follow you on
       | social media to hear stories of how they can get rich quick,
       | they'll definitely buy a product from you promising to help them
       | do that.
       | 
       | However, I think you'll struggle to ever "cross the chasm" so to
       | speak into building a company that's bigger than whatever online
       | personality you build (no mass markets or low churn businesses
       | without pyramid scheme dynamics).
        
         | TechDebtDevin wrote:
         | This. I like listening to technical solo founders talk about
         | they built. Its the less technical marketing guys building in
         | public their AI "powered" crud apps or micro SaaS like you
         | describe that really bother me. They remind me a lot of scammy
         | people on Instagram talking about drop shipping or whatever the
         | get rich quick scheme of the week is.
        
           | winwang wrote:
           | Currently a technical solo founder. Got any video recs?
        
             | TechDebtDevin wrote:
             | The SaaS Podcast by Omer Khan has some solid technical
             | interviews including lots on growth and matketing with solo
             | devs and small teams who are actually serious and not just
             | grifting and wrapping apis with no-code solutions.
             | 
             | The World Of DaaS by Auren Hoffman has some decent
             | episodes. These tend to be interviews with more established
             | entrepreneurs but lots of bootstrapping/ early growth
             | stories from devs/teams when they were much smaller.
        
               | winwang wrote:
               | Thanks!
        
           | mattgreenrocks wrote:
           | They are those people, just a bit more technical.
        
           | colecut wrote:
           | That seems a bit harsh. They aren't forcing anyone to watch
           | or scamming anyone by building in public.
        
         | andyjohnson0 wrote:
         | > What I mean by this is, if you're building in public there's
         | a 99% chance you're going to end up building products for other
         | indiehackers who are interested in following people who build
         | in public.
         | 
         | Sounds a bit like a variation on Conway's Law.
         | 
         | https://en.wikipedia.org/wiki/Conway%27s_law
        
           | marcosdumay wrote:
           | There must be some named law that states that the set of
           | people you listen determine most of your thoughts. But it's
           | something way wider in scope than Conway's Law.
           | 
           | There are some proverbs, because it's a very old observation.
           | But there must be named laws too, because it's a very common
           | observation.
        
             | citboin wrote:
             | The Bandwagon effect, maybe?
        
             | lightandlight wrote:
             | > > What I mean by this is, if you're building in public
             | there's a 99% chance you're going to end up building
             | products for other indiehackers who are interested in
             | following people who build in public.
             | 
             | > There must be some named law that states that the set of
             | people you listen determine most of your thoughts. But it's
             | something way wider in scope than Conway's Law.
             | 
             | A related term is "audience capture". When you do things
             | based on the approval of your followers, you can end up
             | catering to some weird niches.
        
             | lelandfe wrote:
             | You are what you eat
        
           | mattgreenrocks wrote:
           | Product Hunt Law?
        
             | MavisBacon wrote:
             | oh boy, spot on
        
           | cromulent wrote:
           | Demagoguery.
        
         | danenania wrote:
         | I see your point, but I would disagree with you somewhat.
         | 
         | Every new startup needs to navigate the transition from early
         | adopters to bigger names and/or more mainstream users who give
         | you credibility and higher revenue potential. But it's almost
         | _always_ done as a stepping stone approach. You need to get the
         | early adopters first or else none of the rest matters.
         | 
         | Doing this is _not easy_ so any conceivable advantage is worth
         | considering. Of course targeting build in public and
         | indiehackers are not the only possible strategies for getting
         | early users, but if it's working for you, don't underestimate
         | how valuable that is.
         | 
         | Of course I do agree about going into it with both eyes open
         | and knowing that if you're successful enough, you will likely
         | have to evolve somehow toward another customer segment. But
         | again, this is almost always the case no matter what your early
         | adopter channels are.
        
           | pembrook wrote:
           | Definitely agree that startups have to find a foothold
           | _somewhere,_ and basically land and expand from there.
           | 
           | If we take B2B products for example, it's super common to
           | niche down into a specific industry and then expand out to
           | adjacent ones, and so on.
           | 
           | But the build-in-public industry/niche is unique in that
           | those customers aren't "real" businesses with "real"
           | problems. Most of the followers are wantreprenuers with
           | imagined problems.
           | 
           | So the risk is, instead of building a solid foundation to
           | expand from, you might just be building the wrong thing
           | altogether and doing it on quicksand (those pyramid scheme
           | dynamics I was talking about).
        
         | CM30 wrote:
         | This is an issue with a lot of online creator communities and
         | people using them for marketing too. Way too many would be
         | authors, artists, game developers, YouTubers, musicians, etc
         | end up marketing their work in communities for their choice of
         | art/project rather than in places their actual audience visits.
         | 
         | Unfortunately as you point out, while that can work to a
         | limited degree, it will usually cap off pretty quickly. Gotta
         | market to customers, not other creators.
        
           | wheatgreaser wrote:
           | is there like a right way to do it?
        
         | duped wrote:
         | I've seen the other side of this, which is zero organic growth
         | and enormous strain on founders to become salespeople and
         | customer support for customers that perpetually keep your
         | software in a trial period. Depending on where you want to
         | allocate your resources that may or may not make sense compared
         | to building in public.
         | 
         | That said, the bigger risk is building products for
         | hobbyists/students/tourists because it won't have the ability
         | to "cross the chasm" as you put it. At least with the hacker
         | scene you have a few legit people to drive development forward.
         | 
         | Selling stuff and growing is hard.
        
         | baxtr wrote:
         | What your basically saying is:
         | 
         | If you build a product for indiehackers, you'll never be able
         | to sell it beyond that initial target market.
         | 
         | I feel like that's a bit like saying a Social Media platform
         | built for college students won't never go mainstream.
         | 
         | So I'm wondering: is there any product that started as
         | indiehacker product and eventually ended up becoming a mass
         | market product?
        
           | meiraleal wrote:
           | Font awesome? They made a huge crowdfunding for a new Web
           | Awesome project with much bigger scope
        
           | laike9m wrote:
           | Good question. I'm curious as well. From what I can tell,
           | more and more indiehackers seem to be focusing on building
           | tools for other indiehackers...
        
         | a13n wrote:
         | I think the right strategy is to use building in public to get
         | a bunch of initial users and traction, then iterate on your
         | product to the point where other channels like SEO/PPC are
         | going to be profitable.
        
         | AlienRobot wrote:
         | It's the same problem with indie game development. Lots of
         | people get into gamedev and when they have a semblance of a
         | game they start to think "how am I going to get players to try
         | it?" Most of the venues for game developers are just full of
         | other game developers.
         | 
         | The biggest problem is when the game leaves the cradle of a
         | gamedev community that is nice to beginners and is thrown into
         | the wilderness of actual gamers that don't know how much effort
         | it takes to make a game and don't really care. They won't mince
         | words.
         | 
         | I suppose it's just a common class of error to not think
         | beforehand what your end game strategy is going to be? Step 1:
         | make thing. Step 2: ?. Step 3: profit.
        
         | fuzztester wrote:
         | >However, I think you'll struggle to ever "cross the chasm" so
         | to speak
         | 
         | https://en.m.wikipedia.org/wiki/Crossing_the_Chasm
         | 
         | Book by Geoffrey Moore.
         | 
         | quoted a lot by startups for a couple of decades plus.
         | 
         | had read it some years ago. quite interesting ...
        
         | mvkel wrote:
         | Well said.
         | 
         | I've seen so many indie hacker types who are allergic to
         | talking to (would-be) customers, seeking validation exclusively
         | from other indie hackers, who would never be customers.
         | 
         | Saw a tweet the other day of someone saying "to find a good
         | business idea, first tweet about it and see if it gets love."
         | 
         | 1) what
        
           | mattgreenrocks wrote:
           | This is the result of indie hackers believing that social
           | media success is an integral part of building something.
        
         | Aurornis wrote:
         | > if you're building in public there's a 99% chance you're
         | going to end up building products for other indiehackers who
         | are interested in following people who build in public.
         | 
         | Every time I dip my toes into indiehacker communities it's this
         | all the way down: Indie hackers building personal brands to
         | sell products to other indie hackers via their Twitter or
         | TikTok.
        
           | mattgreenrocks wrote:
           | It's such a joke. Its nearly impossible to find decent places
           | to talk about it online because of this.
        
         | HeyLaughingBoy wrote:
         | Yes, the "public" they're building in isn't a very interesting
         | one and already crowded by podcasts, blogs, tutorial sites,
         | etc.
         | 
         | If instead you're building, e.g., construction software, then
         | it makes sense to be public to the construction space and build
         | excitement there. But everyone's "public" is where developers
         | congregate, leading to building just for that crowd instead.
        
         | cynicalpeace wrote:
         | It's interesting how the urge is always to build something
         | "bigger". When you run the numbers on a revenue per employee
         | basis, the indiehackers are the biggest kids on the block.
         | 
         | I'd prefer a legion of small businesses that generate great
         | wealth for the people around them, than a single, venture
         | funded, loss making, mega-corp concentrated in SF.
         | 
         | I await your downvotes :)
        
       | al_borland wrote:
       | To me, it always seemed like the "build in public" folks were
       | doing it more for themselves. A way to not feel so alone on the
       | journey, while ultimately working alone. If it helped with
       | marketing and launch, that would be a bonus.
        
         | readthenotes1 wrote:
         | Attention seeking activity... I guess it's one form of
         | marketing, but if the attention is on the builder, probably not
        
           | zaptrem wrote:
           | Building something big alone is really tough and
           | demoralizing. If this is a way they can mitigate that until
           | they can find others to join them, more power to them.
           | However, I've also heard of the dangers of oversharing early
           | and losing the incentive to finish the project because you
           | already got the attention dopamine hit.
        
           | RevEng wrote:
           | Plenty of stupidly successful and wealthy people have risen
           | up by getting people to pay attention to them. Jobs, Bankman-
           | Freid, Musk, and so many others found their success largely
           | on cultivating their public image moreso than on their
           | products.
        
             | al_borland wrote:
             | There does need to be a good product to back them up for
             | long term success. That's where Bankman-Freid failed. Jobs
             | was successful, and the products/company he created have
             | outlived him and his image.
        
               | kelnos wrote:
               | That's one of the things I still find impressive about
               | Steve Jobs and his legacy. While Apple isn't the same
               | company as it was when Jobs was alive, it's still a
               | wildly-successful, innovative company. They still do
               | "unheard-of" things, like designing and building their
               | own SoCs and taking a stab into product categories like
               | Vision Pro (regardless of whether or not it ends up being
               | successful).
               | 
               | I think a lot of people (myself included, to some extent)
               | thought Apple would lose its way (again) after Jobs died.
               | It's a testament to the company he (re-)built and the
               | culture and mindset he curated that it's still doing
               | well.
               | 
               | Bankman-Fried, meanwhile, built a whole lot of nothing,
               | and had no integrity.
        
         | crabmusket wrote:
         | This is my read too. People refer to it as a "community".
         | There's an emotional attachment to being an "indie hacker" that
         | goes beyond "this is a marketing strategy". Of course, as the
         | existence of the community becomes more valuable as a marketing
         | channel, that may shift, and maybe the OP is noticing that it
         | already has shifted?
        
       | OmarShehata wrote:
       | > Let's admit it, the main purpose of build in public is to
       | attract attention and build a community
       | 
       | It's more like open sourcing your code. On one hand: yes, it's
       | good marketing. On the other hand: you're creating positive
       | externality, so random people show up, thank you for your
       | contribution, and help you, monetarily, or by giving you valuable
       | leads & feedback.
       | 
       | it's the same benefit of going to a conference & networking, just
       | doing it continually. It's still useful even if everyone is doing
       | it, because _when_ someone stumbles on your work, they have an
       | entry point /signal on whether there's mutual benefit in
       | collaborating.
        
         | johnnyanmac wrote:
         | that's also just how you make friends. An increasingly hard
         | aspect in western society these days as third places decrease.
         | Yeah, you need to do something to attract attention, especially
         | in a digital domain where all you are are a handle and maybe an
         | avatar. building a community means more of a like-minded pool
         | to potentially become friends with.
         | 
         | I'd kill for some local meetup spot to have already done all
         | this for me, but this is the next best approach.
        
       | charlie0 wrote:
       | If I have to think on first principles, the reason why people are
       | building things in public is because that's just a form of
       | marketing and self-promotion. We're way past tech being the hard
       | part of launching a product. The harder part is building the
       | audience and trying to stand out. Building in public is probably
       | the easiest way to build buzz, gain an audience, and name
       | recognition.
        
         | stonethrowaway wrote:
         | The elephant behind the elephant in our room is an inability to
         | be honest and upfront about this kind of stuff and instead we
         | have to dance around it. This essentially means we can't have a
         | decent discussion on any topic that carries actual risk and
         | instead we focus on low-risk banalities.
         | 
         | Also I should add there are a lot of young posters who are, and
         | I won't sugarcoat it, hopelessly naive at times - certainly
         | saying shit I'd never think about saying when I was their age,
         | so with that we are on a treadmill of constantly seeing,
         | mocking, relearning etc past mistakes.
        
           | charlie0 wrote:
           | Say more.
        
           | johnnyanmac wrote:
           | I think there are a lot of honest people out there that just
           | wanna make and share cool stuff. I also think the well was
           | poisoned by grifters who wanted either clout of a quick buck.
           | That seems to be a story that encompases the last 30 years of
           | the tech industry as we know it.
           | 
           | >there are a lot of young posters who are, and I won't
           | sugarcoat it, hopelessly naive at times
           | 
           | I don't mind those people. No one really wants to mentor
           | these days, but people LOVE to correct. I'd treat that
           | incoming flaming as an opportunity to learn from people who'd
           | never speak up otherwise (after inevitably discarding 80% of
           | replies that are simply non-constructive insults).
        
           | cruffle_duffle wrote:
           | > certainly saying shit I'd never think about saying when I
           | was their age, so with that we are on a treadmill of
           | constantly seeing, mocking, relearning etc past mistakes.
           | 
           | Your post reminded me of that "ten thousand" xkcd about how
           | mathematically not "everyone knows" something that feels like
           | everybody should know. Not even close.
           | 
           | You said "treadmill of mistakes"... well there are a lot of
           | people and eventually they all become one of the "lucky ten
           | thousand". I wonder if your frustration is watching yet
           | another batch of 10,000 learn those "same mistakes".
           | 
           | I dunno, it feels like a less cynical interpretation to me.
        
         | bdw5204 wrote:
         | I don't think there was ever a time when you could succeed in
         | the marketplace on the merits of your tech. Once the tech
         | reaches the relatively low bar of "good enough", the rest is
         | sales and marketing. In the most lucrative enterprise market,
         | the "good enough" bar is even lower than in the much less
         | lucrative consumer market because the people who will actually
         | have to use your tech aren't the ones buying it. Technical
         | quality likely matters the most to "customers" who don't pay
         | anything such as users of popular open source projects.
         | 
         | If you want to make money from a good product then becoming a
         | social media influencer who talks about your product is the
         | most straightforward way to advertise without having to pay for
         | ads.
        
           | johnnyanmac wrote:
           | If success is financial then no. But you could build a
           | reputation from some brilliant and easy to use/integrate
           | tech. Which is in the hacker's spirit and the backbone of so
           | many "successful" software.
           | 
           | It also set forth a very straightforward "success" path: make
           | good software that the community praises and tech companies
           | (who probably also use your code) will climb over each other
           | to get you on their team. But I suppose those days are slowly
           | ending as well now that many problems (for all but the
           | biggest tech companies) are being solved. No need for a
           | million dollar mastermind when a 100k mid-level can do the
           | job.
        
           | EnigmaFlare wrote:
           | I've got reasonable financial success in my software product
           | mainly from the merits of the tech. Pretty much all the
           | marketing I ever did was spamming a small mailing list once,
           | making an anonymous website that subtly mentioned my product,
           | got good Google ranking, and got referenced by other people,
           | and eventually making a Wikipedia page which I'm not sure
           | does any good. I got good ranking in Google early on without
           | any particular effort, probably because there just aren't
           | many competitors.
           | 
           | Other people have done a lot to help at their own initiative
           | though. Resellers approach me and market it themselves,
           | customers recommend it on forums, researchers mention it in
           | their published papers, and one customer even wrote a chapter
           | of a book about it - which was key to being eligible for a
           | Wikipedia page.
           | 
           | I'm lucky though because it belongs to a slow moving, well-
           | defined class of products that people in my target industry
           | already understand so when they go looking for a cheaper
           | alternative to the super-priced big names, they find mine.
           | I'm not inventing a new market.
           | 
           | It's not free money though. It's very code-heavy and
           | technical-understanding-heavy and I've spent nearly 20 years
           | actively developing it by now. One man wouldn't be able to
           | just smash one out in a year, and you'd need some reasonably
           | deep domain knowledge.
        
             | atomicnature wrote:
             | What's the product if I may ask? Or at least the general
             | category of products you operate in - if you don't mind
             | mentioning it.
        
               | EnigmaFlare wrote:
               | I'm a bit shy about the details but it's used by
               | engineers. Actually there's a lot of opportunity in
               | software for engineers. They pay huge prices and the
               | quality of what they have is often poor. I'm aware of
               | some gaps in the market. For example, modeling thermal
               | distortion due to robot welding. That's not what my
               | product does but that's one where the existing solutions
               | are something like $50,000/year and it's a hard problem
               | in part because the software has to run faster than an
               | actual welding robot making a prototype to be economical
               | to model it in the first place. It takes some clever
               | research to invent the secret sauce to get those speeds.
        
           | jwxz wrote:
           | > In the most lucrative enterprise market, the "good enough"
           | bar is even lower than in the much less lucrative consumer
           | market because the people who will actually have to use your
           | tech aren't the ones buying it.
           | 
           | This reminds me of the time Citi lost $900 million due to
           | terrible software [0].
           | 
           | [0] https://www.bloomberg.com/opinion/articles/2021-02-17/cit
           | i-c...
        
         | goosejuice wrote:
         | Hard part of launching _most_ products. But I agree, I'm not
         | sure content marketing, regardless of topic, can have an actual
         | downside in the majority of circumstances. Maybe just the
         | opportunity cost.
         | 
         | Marketing a product seems easier than ever with social media,
         | however the ocean is much larger.
         | 
         | Moreover the author could have easily written this post as
         | "it's time to rethink 'thoughtleader blogging' and it would fit
         | just as well. Most people don't write this stuff for their own
         | pleasure, they write it for eyeballs. They write it for their
         | readers. In that sense I suspect building in public works as
         | well as blog posts like this for gaining a following. There's
         | no one fits all answer to this.
        
       | paxys wrote:
       | This is just an extension of the LinkedIn/YouTube/X
       | "thoughtfluencer" epidemic. If the person sharing has a
       | successful track record in the field and is genuine about
       | sharing/helping - great! 99% of them are, however, only
       | interested in building clout and expanding their personal brand.
        
       | axegon_ wrote:
       | The way I see it, those are just a spin on "I did X for Y months
       | and here's what I learned" articles. Clickbait at best but mostly
       | those are just articles that fill void with words. Whenever I
       | stumble upon those, I am never really buy into them. I am a huge
       | believer in the idea of the American dream but in a functioning
       | economy, this can only work a handful of times. Over the years
       | I've attempted creating a startup and bootstrap it on my own or
       | with a small team of friends and the one thing I've learned from
       | those attempts(see what I did there...) is that it's practically
       | impossible, even if you have the right idea and you get the
       | timing right. Arguably I didn't get the timing right on a few
       | occasions and I was way too early for the party. Had I waited for
       | a few years, those might have picked up but the truth is, I
       | sincerely doubt it. At this point, whenever I land on one of
       | those indie gigs, I instinctively roll my eyes and click away.
        
       | joshdavham wrote:
       | I'm fully in support of people who decide to 'build in public',
       | but personally, I'm not a fan. While building in public can be a
       | good marketing channel, it can also a pretty massive distraction,
       | especially when you're still so small. I think people still
       | underestimate the distraction and timesink that these social
       | media platforms cause and would often be better off heads-down
       | improving their product and talking directly with their users.
        
       | nicbou wrote:
       | I build in public, but I _never_ share numbers. I find that it
       | attracts the wrong sort of people, and a particularly boring kind
       | of conversation about money and growth and the icky business-y
       | bits.
       | 
       | I do work with the garage door open though. I share screenshots,
       | ask for feedback, and show off the little details I spent a lot
       | of time on. It's basically a DVD commentary for the stuff I am
       | about to release
       | 
       |  _This_ attracts the right kind of people, and sparks the right
       | kinds of conversations. I am basically involving fellow builders
       | in my design process, and hyping what I am working on to my
       | audience and industry peers. It is a good way to make friends.
        
         | kelnos wrote:
         | This is the thing that was weird to me about the article: it
         | seemed to focus very heavily on the idea of sharing financial
         | details. To me, that's not "building" in public. That's just...
         | sharing your finances. Building in public is sharing all little
         | details about your product development process that most
         | outsiders would never know or hear about otherwise. It's about
         | sharing the dead ends that never saw the light of day, about
         | sharing the roadblocks that made it difficult to get a feature
         | or even whole product done. It's about sharing how
         | collaboration happens and decisions are made.
         | 
         | This focus on finance is distasteful to me. Not in the "it's a
         | taboo subject" sense, but it just feels like focusing on the
         | wrong thing.
         | 
         | I really like your phrase, "work with the garage door open".
        
           | johnnyanmac wrote:
           | I'm ambivalent. Especially in my domain of games where
           | sharing the financial breakdown can indeed help those "wrong"
           | kind of people realize how little money there is in non-AAA
           | games once all the cuts come in.
           | 
           | So instead they make up shaky heuristics, see reviews and
           | wishlists and must think "wow that game made a lot of
           | money"... missing important context on how much was spent on
           | labor/profit splits, or the area the team is in. Which
           | muddies discussion on what a "successful" game even is (a
           | topic already muddy even with all context).
           | 
           | BUT, then again the tides have shifted so much in that people
           | just take a "should have" approach. "you shouldn't have done
           | it in X genre. You shouldn't have used Y software. Your game
           | sucks so it obviously failed". So maybe bringing up any
           | finances will always attract that crowd, not cause them to
           | look into another place to make money.
        
             | ozim wrote:
             | There is a lot of that just like people think opening pizza
             | place is a great business - if they look only cost of wheat
             | and water, cheese; it sounds like god knows what margins
             | are there, $1 ingredients and sell for $20. In reality
             | margins are much lower and if you don't have a good spot
             | you probably will loose money.
        
         | crabmusket wrote:
         | My take: the valuable parts of "building in public" are
         | actually "learning in public" per https://www.swyx.io/learn-in-
         | public
         | 
         | The stuff in the OP is mainly just marketing/trends driven by
         | social media platforms which has grown under the brand of
         | "building in public".
         | 
         | "Working with the garage door open" is a great phrase.
        
       | breck wrote:
       | I was very skeptical when I saw this headline, but you got me to
       | click! So, good clickbait?
       | 
       | I love the discussion. I think you may just have self-biased your
       | Twitter feed, and so to you it looks like the world is building
       | in public, but to 99% of the population it's very rare.
       | 
       | Loved the discussion though, and your portfolio and blog are
       | great.
       | 
       | Here's my user test:
       | https://news.pub/?try=https://www.youtube.com/embed/10SIY3jE...
        
       | thekevan wrote:
       | >it seems people are more willing to post about their
       | achievements, rather than ideas and plans about their products.
       | 
       | Other people can steal your plans and ideas, they can't steal
       | your revenue.
       | 
       | Also, rather than declaring that other people should rethink what
       | they are doing, maybe just reconsider your choice to be involved
       | in it.
       | 
       | Full "build in public" isn't for me, if it matters.
        
       | Veuxdo wrote:
       | I think as a general rule, any shiny new market strategy will
       | perform worse in year 10 than it will in year 1. Law of
       | diminished returns and all. And that's before factoring in any
       | platform enshittification.
        
       | tchock23 wrote:
       | I get doing it to feel less alone in the journey, but unless your
       | target customer is other indie hackers it just invites
       | unnecessary competition.
       | 
       | I get that 'it's not about the idea - the execution is what
       | matters,' but why make an already difficult journey that much
       | harder?
        
       | TrevorFSmith wrote:
       | The term is "build in public" not "talk about money in public".
       | If you enjoy chatting about the esoteric details of building a
       | useful thing then great. If you're mostly trying to attract
       | customers and you don't enjoy it, then don't do it.
        
       | pipes wrote:
       | Every time I see "building in public" I cringe. Not sure why.
       | 
       | Anyway I have an app idea for a very small annoyance in my daily
       | life. Listening to Pieter Levels inspired me to at least try and
       | ship it. But there's no way I'm comfortable with all the other
       | indy hacker shite I'd need to do to, like build a twitter profile
       | etc. My only hope is probably showing it on a sub Reddit and
       | seeing if anyone finds it useful.
       | 
       | Anyway, as I work as a developer, even if it fails, it doesn't
       | matter. I'll learn a lot by doing it.
        
         | anonzzzies wrote:
         | That it all still depends on your twitter persona to build
         | audience, with twitter being a maga show (I only follow devs,
         | still get tons of content I do not want). I find it a very
         | toxic place but seems it's needed if you want to get anywhere
         | sales wise.
        
         | surfingdino wrote:
         | I post on LinkedIn where people who make procurement decisions
         | spend more time than on Twitter. LI is even weirder than
         | Twitter.
        
           | chuckadams wrote:
           | > LI is even weirder than Twitter.
           | 
           | Yeah but it's less toxic politics, more corporate sycophancy,
           | lots of "How I became an effective cog maximally aligned with
           | the company goals". People fueling their careers by burning
           | their dignity.
        
       | a13n wrote:
       | Counterargument: I started Canny and we were a "build in public"
       | startup early on. Building in public was an invaluable marketing
       | channel in the early days.
       | 
       | When you are just launching your product, it's really difficult
       | to get those first users and any awareness at all.
       | 
       | If your target audience includes other people in tech, then
       | building in public can be great marketing channel.
       | 
       | Posting about your ideas or your product just isn't that
       | interesting. Posting how much money you're making is very
       | interesting to other people who might want to follow your path.
       | 
       | Like all successful marketing channels, this channel is a lot
       | more saturated these days than when we started (~2017), so it
       | might not work as well anymore.
        
         | zrkrlc wrote:
         | > Posting about your ideas or your product just isn't that
         | interesting.
         | 
         | On the contrary, I wouldn't be using Capacities if they didn't
         | have their entire development roadmap on your product, so
         | thanks
        
         | crabmusket wrote:
         | > If your target audience includes other people in tech, then
         | building in public can be great marketing channel.
         | 
         | > Posting about your ideas or your product just isn't that
         | interesting. Posting how much money you're making is very
         | interesting to other people who might want to follow your path.
         | 
         | Hang on, it feels like there's a contradiction here. Is the
         | audience customers, or is it people who want to follow your
         | path? Or are you thinking that's substantially the same
         | audience?
         | 
         | We are a Canny customer since the early days <3. And I feel
         | that both product and financial information is interesting. I'm
         | a user of your product, so how it works and how you think about
         | it are significant to me as they'll affect my day to day life.
         | But on the other hand, financial information is something that
         | gives me confidence in you as a business. Both can create a
         | sense of emotional investment beyond the transactional
         | relationship we have.
         | 
         | But we're just a regular old software business, not indie
         | hackers and nor does "building in public" describe how we work.
        
       | mattgreenrocks wrote:
       | Indie hacking has gone mainstream with the rise of inflation,
       | which makes a lot of the content incredibly banal and formulaic.
        
       | ilrwbwrkhv wrote:
       | No, it doesn't work. If you actually are solving a problem, then
       | you can do some sort of like beta testing publicly, just how
       | games do play testing, which can be public or not. But other than
       | that, building it in public makes no sense. You might give
       | updates every now and then about what you're building, but that's
       | about it.
        
       | RevEng wrote:
       | Another problem is that, as an indie, you probably aren't an
       | experienced marketing person. I've been the one managing "build
       | in the open" with a founder on a popular Kickstarter project and
       | it was awful. If we posted a lot, people complained we weren't
       | spending our time on building the thing. If we slowed down the
       | communications to focus on the project, people said we weren't
       | being transparent or we had taken off with the money. Half of the
       | comments on our posts were from people angry because we hadn't
       | said anything about a super niche feature that only they wanted,
       | or because it didn't do something that even a 100x more expensive
       | product could do.
       | 
       | Entire communities started up around our product. They
       | communicated publicly with us constantly. Their favorite past
       | times were thinking up wild new features that we absolutely must
       | have and trying to devine what was happening internally by over
       | analyzing everything we said. Many of the community members used
       | the size of their community to try to bully us into doing what
       | they wanted. I personally had several emails telling me I was an
       | idiot and a fraud. We were a victim of our own success.
       | 
       | It's the same fate that every open source developer experiences.
       | As soon as you open yourself up to the world, everybody wants
       | something from you and they want it now. If you already have a
       | mature product with a healthy sales funnel and a clear vision,
       | you can market what you have as you wish. If you're in the middle
       | of creating something and you talk about it with others, they
       | will all want a say in what you create and they will be upset if
       | you don't act on their suggestions.
       | 
       | Now that I'm in a large company but working on a new and exciting
       | project, we have hit the same problem internally - everybody who
       | hears about it wants us to build it to suit them and they are
       | disappointed when we instead try to build something that works
       | for everyone. Any other product we made we never talked about
       | into it was largely built and ready to start selling and we never
       | had that kind of bullying behavior.
       | 
       | Something about being on the early phases of development makes
       | people think you want their suggestions and they get rather upset
       | when you don't build what they have in mind. That's why it's
       | better to keep to yourself while you get the foundations in
       | place, then carefully choose who you discuss it with until it's
       | ready for the world to start buying it.
        
       | hakanderyal wrote:
       | Building in public is not a single, defined activity. Nor people
       | doing it has the same motivation for it.
       | 
       | Some share numbers, some don't. Some share everything, some goes
       | with outlines. Some... you get the idea.
       | 
       | I do it because it's boring to build alone, month after month,
       | year after year. I've joined the community 2 years ago and
       | couldn't be happier.
        
       | janalsncm wrote:
       | I tried it, but it's not very effective. The central problem is
       | the following: The people who are building, aren't interested in
       | your posts on Twitter. They're busy building. For the most part
       | in those groups, I saw people's earnest attempts at getting
       | attention but every moment you spend on self-promotion is a
       | moment you're not adding features.
       | 
       | The people who do end up getting a lot of attention, they're
       | better at marketing, but not necessarily building. This is how
       | you end up with people creating pretty-looking tools and products
       | that aren't particularly innovative but make for nice
       | screenshots.
        
         | johnnyanmac wrote:
         | > retty-looking tools and products that aren't particularly
         | innovative but make for nice screenshots.
         | 
         | I'm not as cynical with the idea, but you identified the core
         | issue (be it the algorithm or people that came first is an
         | exercise for the reader): Code doesn't make for good engagement
         | with the current structure of social media. your web design or
         | visualization or even simple pie charts of performance
         | differences (obligatory https://www.hackingsap.com/blog/wp-
         | content/uploads/dilbert_p...) is what gets people in. visuals
         | what may or may not be the actual selling point of your
         | project.
         | 
         | I don't really know how to get over that hump. You need some
         | base audience first, and you want to make sure you aren't
         | forgotten. So some public building will always be needed to
         | maintain that.
        
       | XCSme wrote:
       | I do build in public: https://x.com/XCSme
       | 
       | I keep sharing my thoughts and what I'm working on. Those posts
       | barely get any impressions, but I don't want to post stuff just
       | to please the algorithm.
        
       | MavisBacon wrote:
       | Designer here. Got real into no-code back in 2021 as it was
       | really heating up. Seemed like a natural move as I could better
       | understand the logic of what's happening on the back end and also
       | build products solo. Build in public (BIP), somewhat
       | frustratingly for me, was a huge part of a few of the communities
       | I got into. One was led by a marketing-minded "maker", and the
       | other a great inspiring guy who was a bit the inverse.
       | 
       | Everyone in each community became pretty evangelical about BIP
       | due to group think. I bought in at first but became very
       | skeptical eventually as well. Not only do I question the actual
       | efficacy here both in $$ and quality of work, but I think it's a
       | bit inconsiderate to expect everyone to be on board with being
       | this open with their work or push as hard as they did.
       | 
       | I'll occasionally post a bit of what i'm working on but I also
       | after following many "makers" and the like, started becoming
       | really bored with every detail of what they are working on. I say
       | just show me a case study usually unless I'm already intrigued
       | with the end product or you are doing something of great
       | interest/impact
        
       | binary132 wrote:
       | I think the phenomenon of a relatively niche social market
       | getting flooded is nothing new and unfortunately it's going to
       | continue (see also: app stores). I do wonder if eventually people
       | will catch on to the fact that it is the state of the modern open
       | commons, and a new dynamic will need to be devised if they don't
       | like this one or wish to continue chasing the frontier.
        
       | vincentpants wrote:
       | > If you follow enough indiehackers like me, Twitter/X will start
       | recommending posts for you.
       | 
       | I think there's your first problem right there. I recommend
       | seeking dev communities on more federated social networks. I have
       | found there to be more support and less clout/lore building than
       | on Twitter. And supportive communities ship products!
        
       | cageface wrote:
       | It might be effective at building an audience for a new app but
       | it requires much more engagement in social media than I'm up for.
       | Reddit, on the other hand, I've found to be a pretty good place
       | to build an audience and mostly without the toxicity of X.
        
       | faizmokh wrote:
       | I assume in most cases people use it as a way to motivate them to
       | finish their side projects. The projects might or might not make
       | it but I found it interesting to follow.
       | 
       | Of course there are outliers like those who keep sharing their
       | MRR, ARR, etc and then down the line sell an e-book on how to
       | replicate their "success". I have followed enough "baits" to
       | notice the pattern and ignore.
        
       | datahack wrote:
       | Building in public comes down to a few core things: marketing
       | your product, staying sane, and getting noticed. It's a way to
       | get people talking about what you're building before it's even
       | done. The journey itself becomes the story, pulling in an
       | audience that feels connected to your work.
       | 
       | For a lot of solo founders, though, it's not just about
       | visibility. It's about support. Building something alone can be
       | isolating, and sharing your progress becomes a way to stay
       | connected, even when you're grinding away in a room by yourself.
       | The openness keeps you grounded and helps ward off the burnout
       | that comes with long stretches of isolation.
       | 
       | It also puts you on the radar of other entrepreneurs and
       | investors. They see what you're up to and can offer feedback,
       | partnerships, or even funding without you having to chase them
       | down. You're essentially creating a public portfolio of your work
       | in real time.
       | 
       | Some people also use it as a humblebrag--a way to show off
       | without being too obvious about it. That's fine if that's your
       | thing, but for most, it's a way to turn the lonely process of
       | building into something more connected and human.
       | 
       | And I think that shouldn't be discouraged.
        
         | laike9m wrote:
         | Definitely agree. Sorry if the article sounds a bit negative,
         | but I'm overall still in favor of building in public, for
         | various reasons like the ones you mentioned.
        
       | citizenpaul wrote:
       | Wow, I looked at that buildinpublic hashtag and got serious stock
       | market trader forum energy feeling from the posts. Yea people are
       | doing work but its the same kinda thing where the stock people
       | will post a 3000 word write up everyday about their market
       | thoughts but are still not really doing anything. Its like energy
       | looking for a place to be used but in the meantime why not run in
       | place till we drop?
       | 
       | I guess this is what kids with rich parents whos trust fund hasnt
       | matured yet do to kill time nowdays?
        
         | mattgreenrocks wrote:
         | They'll call it "hustle" because other similarly-
         | bored/don't-want-to-do-the-work people will look at it and
         | comment, believing it to be the same as real work.
        
         | lioeters wrote:
         | > Its like energy looking for a place to be used but in the
         | meantime why not run in place till we drop?
         | 
         | Reminds me of the crypto space during the peak of its hype,
         | where people wrote a flood of articles and software, attracting
         | attention, claiming to be important and world-changing. Yet a
         | year or two later, have evaporated into much ado about nothing.
         | I'm not discounting the possibility that some of it will
         | eventually become popular and practical, but there was sure a
         | lot of smoke and mirrors.
         | 
         | The Hustle - https://www.youtube.com/watch?v=_o7qjN3KF8U
        
       | spondyl wrote:
       | For anyone interested in a counter-point (ie; "Transparency is
       | not inherently good and here's why"), the paper "Transparency is
       | Surveillance" is a nice read:
       | https://philpapers.org/archive/NGUTIS.pdf
       | 
       | It basically talks about how people will change their reasoning
       | to suit public opinion when they work publically. You might
       | imagine a scientist who gets a public grant and is required to
       | share their findings publically.
       | 
       | In this hypothetical scenario, let's say their findings are
       | required to be explainable to the public at large. The reality is
       | that when you're building anything (whether it's a theory or a
       | product), the reality is that causes and effects are not always
       | clear nor will they ever be as we see with the human body for
       | example.
       | 
       | As such, while we might think imposing transparency would
       | increase trust, the reality is you'll often find ad-hoc
       | justifications for why things are the way they are rather than
       | just saying "We don't know why X or Y".
       | 
       | The author also presented the same ideas as a talk for anyone who
       | prefers video: https://www.youtube.com/watch?v=ZcEJY61FKIc
        
       | laike9m wrote:
       | Author here. I'm glad to see so many meaningful discussions
       | triggered by this post. Despite raising concerns, overall I still
       | see "building in public" as a positive trend. Like all trends,
       | things emerge and change over time, so we'll see how "building in
       | public" evolves.
       | 
       | If you'd like to sponsor my work, feel free to check out an app I
       | developed:
       | 
       | https://xylect.app/
       | 
       | With one-click, Xylect explains your selected text using an AI
       | knowledge engine, no matter which app you're currently using.
       | It's like bringing Perplexity + dictionary to every app.
       | 
       | I'm also on Twitter/X and Mastodon. I'll share more thoughts in
       | the future:
       | 
       | - https://twitter.com/laike9m
       | 
       | - https://mastodon.social/@laike9m
        
       | j45 wrote:
       | Building in public to speak to your customers pain points as an
       | audience is one thing.
       | 
       | Building in public for entrepreneurs as audience porn to -feel
       | good about feeling good is a lot harder unless its a product for
       | them.
       | 
       | To me, it's doesn't always make sense to uncover unmet demand in
       | public. But, my own bias in that sentence is I'm aware of that
       | enough to perhaps know the difference, and I very well still
       | might done it if I was starting out.
       | 
       | It's good to speak to the problems of your clients - building in
       | that public is what can be helpful.
       | 
       | I like the indiehackers community a lot, but there's no shortage
       | of lurkers who will imitate. The goal is getting ahead and
       | staying ahead and leveraging positioning others may never
       | understand.
        
       | d13 wrote:
       | What is the "indie hacker community"?
        
         | surfingdino wrote:
         | Frontenders or marketers writing micro SaaS thinking that they
         | are building the next Salesforce. Mostly lead gen and other
         | sales support apps.
        
       | ocean_moist wrote:
       | The people described in the article tie the value/success of
       | their product to how much buzz it creates. "Building in public"
       | has shifted away from a way to get initial beta testers and
       | feedback into an echo chamber of clout. This whole process is
       | antithetical to the true success of any project.
       | 
       | There is way too much stuff about all the meta around making
       | projects and just plain clout chasing rather than sharing
       | intellectually interesting projects. I had twitter for an hour
       | before I deleted it because I realized it was just a big
       | popularity contest. The SNR was just too low.
       | 
       | I still think "building in public" is a good thing apart from the
       | buzzword-y semantics it has taken on. The best way to do this is
       | to talk only about the project and the technical challenges it
       | has, and view "building in public" as a moral commitment rather
       | than a marketing one. Perhaps "moral" is too strong a word. I
       | really mean sharing things, not to boost your ego or flex status,
       | but because you think it's actually cool/useful.
        
         | johnnyanmac wrote:
         | Yeah, I'm in the games and when I delved into this article
         | comparing to games... it really just sounds like advertisement,
         | not necesarily knowledge sharing. I thought maybe it'd be
         | different for projects perhaps aimed at fellow hackers, but it
         | sounds like it falls into the same traps of game development;
         | treat it like PR, boost the wins, handwave the losses.
         | 
         | So you run into all the issues non-native ads have: you become
         | noise and the act of talking about your product is a nuisance
         | rather than one to build curiosity. Even for completely free
         | games, sadly (you can thank mobile for that). the huge majority
         | of nobody really cares about you until they do.
         | 
         | And tbf I get it: at least in a hacker scene you're usually
         | trying to perform something somewhat novel and that brings in
         | curious hackers. Games (especially indies as a business) rarely
         | have any novel tech, especially since so many of them rely on
         | the tech of a large engine to do the heavy lifting for you.
        
       | bemmu wrote:
       | I used to build in public (Candy Japan), and now don't.
       | 
       | Good things. It does bring customers directly. At least for
       | blogging, building in public posts can get some backlinks, which
       | is great for SEO. For some time I had the #1 result for my top
       | search term. That might make it worth it overall.
       | 
       | Negative things. It motivates others to clone your project, as
       | now people know that $X/month can be made doing that. Almost no-
       | one will, but if your posts are seen by say 100k+ people then
       | you'll have a few in there who might.
       | 
       | It warps your own thinking, as now you have a bunch of people on
       | social media who see your project as your identity. You start
       | buying into the narrative of being this X project guy so you
       | can't just go away to do Y, even if on a rational level you know
       | no-one actually cares that much whether you do X or Y.
       | 
       | Seems @levelsio has been immune to this, as he's been smart to
       | have his identity be a guy who ships a variety of things quickly
       | vs. just being say the "Nomadlist Guy" forever.
        
         | inquisitor26234 wrote:
         | thing about levelsio is you can copy his ideas but you don't
         | have his existing audience, connections, and resources
         | 
         | and the guy ships like a machine good lord
         | 
         | "just code more carefully" jesus
        
           | elicksaur wrote:
           | Does he ship like a machine, or are his products relatively
           | simple GenAI wrappers?
        
             | inquisitor26234 wrote:
             | ships like a machine yes
             | 
             | his products being genai wrappers, some are partly yes.
             | 
             | in his interview with lex fridman he explains how he built
             | his recent photo ai one, yes most of it is wrapper on some
             | ai service, but his team goes the extra mile of training
             | models on their own so it looks more photorealistic than
             | the generally available ones
             | 
             | he built products before ai like nomadlist and remoteok.
             | 
             | his hit and miss rates are as real as it gets
             | 
             | https://x.com/levelsio/status/1457315274466594817
        
               | elicksaur wrote:
               | Yeah, kudos where kudos are due for making something that
               | is easily tweaked, but I was thinking of a recent example
               | of his "speed".
               | 
               | Adding a "comic book" style in "4 minutes":
               | https://x.com/levelsio/status/1836735235658072144
               | 
               | If all you need to do to ship a new feature is add a
               | prompt option in a configuration somewhere, yeah you can
               | ship fast. And, again, all the props for making something
               | that can iterate like that!
               | 
               | I think what I wanted to but failed to convey by being
               | pithy is: For the people out there comparing themselves
               | and think they're "slow", they might be trying to solve a
               | problem that can't be solved with a configuration tweak.
               | It's ok that it takes more time then.
        
         | laike9m wrote:
         | With his influence and followers, I think @levelsio has made
         | sure that, even if he has competitors, he's gonna gain more
         | attraction than others and do better
        
       | rozenmd wrote:
       | I've noticed the effectiveness for bringing in customers taper-
       | off over the years.
       | 
       | I still build in public
       | (https://maxrozen.com/articles?q=diaries), but spend more of my
       | time on traditional marketing efforts instead.
        
       | fsndz wrote:
       | True, most indie hacker apps serve the needs or curiosity of
       | other indie hackers or tech-curious people (think PhotoAI, SaaS
       | boilerplates, etc.). The unwillingness of their creators to scale
       | the business by hiring more developers and shipping additional
       | features--making the apps B2B-worthy, for example--means these
       | apps often remain within that niche. However, when you're already
       | making millions per year, like Levels.io, you might decide that's
       | enough. This is especially true since indie hacking often
       | embraces an ethos opposed to strategies like VC funding or
       | building large teams, which typically drive scaling.
       | 
       | Some indie hacker projects do scale into successful bootstrapped
       | businesses with teams of developers or receive VC funding, but
       | that is the exception. Scaling requires the founder to have a
       | larger vision beyond just making quick bucks and remaining
       | independent--independence being a core motivation of indie
       | hacking in the first place. https://www.lycee.ai/blog/levelsio-
       | and-the-dilemma-of-premat...
        
         | ssijak wrote:
         | But most indie founders really do not want to have a big team
         | or have a VC with their own incentives. And that is very valid.
         | Many people put value in other things than seeking maximum
         | growth. "small growth" or earning enough to be financially
         | independent is good enough for a lot of people.
        
       | skwee357 wrote:
       | Can agree with the post.
       | 
       | I, also, discovered build-in-public and indie hackers communities
       | about 6-8 months ago, after I failed at "build it, and they will
       | come". Since then, I have revived my Twitter/Mastodon/LinkedIn,
       | followed some people with similar goals, and shared my progress.
       | 
       | Eventually, I have realized that like any community, most people
       | are not willing to do the job and would rather flood the internet
       | with low quality questions like "what payment provider should I
       | chose". People would glorify the "build 432 in 12 months, and see
       | what sticks" approach, thus making their content repetitive
       | ("hey, just launched Y on PH, support my launch!!").
       | 
       | And even the "big players", like levelsio, would post irrelevant
       | stuff such as criticism of EU. Sure, everyone can post what they
       | want, but my desire was to follow people who are smarter, and
       | more successful than me, in order to learn from them, and not be
       | involved in politics. After ~8 months of being there (there =
       | Twitter) on a daily basis -- I quit cold turkey. It's not worth
       | it.
       | 
       | I shared some of my thoughts in my (other) blog [0].
       | 
       | [0] https://thesolopreneur.blog/posts/on-buildinpublic-and-
       | indie...
        
         | laike9m wrote:
         | Thanks for sharing. I had the same feeling that browsering
         | Twitter timeline is not so helpful overall, though there are
         | good posts from time to time so you still can't ignore it.
         | 
         | I actually enjoy reading levelsio's non-indie-related posts,
         | but that 's me personally.
        
           | skwee357 wrote:
           | I'd rather read a book / listen to a podcast from someone
           | like Rob Walling, then navigate the Twitter feed of endless
           | "welp, someone copied my SaaS" in order to get an occasional
           | gem.
           | 
           | I also like his tweets, but it has nothing to do with
           | learning how to build a business.
        
         | WA wrote:
         | Kudos on realizing this after only 8 months. The blog post is
         | spot on. The snarky tweet about _chad b2b dev_ is basically
         | true, except it doesn 't have to be B2B. B2C works, too. Just
         | stay clear of the mother of all grifts: telling others how to
         | make money online.
        
       | Stem0037 wrote:
       | Interesting take. I've been in the indie hacker scene for a while
       | and I've noticed the same trend. The "build in public" movement
       | has definitely become oversaturated.
       | 
       | While transparency can be valuable, I agree that many are
       | overdoing it, especially with revenue posts. It often feels like
       | peacocking rather than genuine sharing of insights.
       | 
       | I think the key is to focus on providing actual value to your
       | audience. Instead of just posting numbers, share the strategies
       | that led to those numbers, or the challenges you faced along the
       | way. That's much more useful for other founders.
        
         | rikroots wrote:
         | I have a canvas library which was in serious need of a
         | community. One of the things I tried to find that community was
         | joining the indie hackers website - I mean, building in public
         | is the sort of thing I'm already doing with my library's public
         | GitHub repos yes?
         | 
         | I made an intro post and started to setup a profile. On the
         | profile page it says: "Create a founder profile to show off
         | your products, your revenue, and your most ambitious goals and
         | ideas" ... and that's when I realised this wasn't what I
         | wanted. I'm not a founder; I don't have a product to sell.
         | Everybody on the site is shouting about how many customers
         | they've got and how they've cleared their first $100k - but I
         | couldn't see anyone keen to discuss the intricacies of coding
         | up a 2d canvas filter.
         | 
         | So my library still doesn't have a community of people who want
         | to discuss all things 2D canvas. It would be nice if I could
         | find such a community (not on Reddit), or build one, but I'm
         | glad I decided not to hustle with all the rest of the indie
         | hacker crowd building stuff in public.
        
           | mattgreenrocks wrote:
           | The problem with these places is they attract grifter-types
           | who trainwreck the discussion because they are are focused
           | more on taking than giving. Instead of talking about how they
           | can serve their customers well, it's all about them.
        
       | cushychicken wrote:
       | Well, to answer the titular question: I'm sure a few people here
       | have read it.
        
       | longnguyen wrote:
       | I used to "build in public" with my first app 2 years ago,
       | KTool[0]
       | 
       | But back then most indie hackers only share numbers in their
       | monthly reports, me included[1]. And it's not just MRR
       | screenshots with no content.
       | 
       | Many shared their lessons, experiments, personal struggles... I
       | can't stress enough how helpful this was. To me and to many
       | founders I've talked with. It helps us with the loneliness and we
       | learned from each other's mistakes...
       | 
       | I made a lot of online friends during this period. We were (still
       | are?) inexperienced founders who trying to bootstrap a profitable
       | business and share the experience.
       | 
       | I stopped BIP now, mostly because it takes more time and effort
       | than I could afford. And posting MRR screenshots only is bragging
       | in public, not building in public.
       | 
       | BUT I still believe in the value of BIP, especially when for a
       | newcomer.
       | 
       | You may find people who genuinely support your journey, and if
       | you're lucky, you might build a decent following on Twitter.
       | 
       | Your customers root for you because of your personal and
       | authentic "brand".
       | 
       | Seasoned founders might reach out and point out what you're doing
       | wrong, avoiding making the same mistakes (I did get a lot of
       | valuable advice from successful founders--to me, this has been
       | the biggest value I get out of BIP)
       | 
       | BUT if you treat it as a marketing channel, it probably won't
       | work. Like others mentioned, it's saturated and you're only
       | attracting the wrong kind of audience.
       | 
       | If I was to start again, I would treat BIP as the sandbox to
       | launch my product: ask for feedback, search for a few early
       | adopters who might benefit from my product but not necessarily my
       | ICP.
       | 
       | [0]: https://ktool.io
       | 
       | [1]: https://www.indiehackers.com/product/ktool
        
         | mattgreenrocks wrote:
         | KTool looks great! Where would you BIP nowadays? Usual spots
         | seem to have a lot more noise than signal.
        
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