[HN Gopher] It's probably time to rethink "Building in public"
       ___________________________________________________________________
        
       It's probably time to rethink "Building in public"
        
       Author : laike9m
       Score  : 103 points
       Date   : 2024-09-22 17:30 UTC (5 hours ago)
        
 (HTM) web link (laike9m.com)
 (TXT) w3m dump (laike9m.com)
        
       | autocole wrote:
       | I'm not sure I understood the author's point. This write up
       | sounds like a collection of thoughts and observations about
       | trends and the now saturated landscape of "build in
       | public"/"indie hackers"
       | 
       | I'd like to have heard some perspective from people actively
       | participating in this and how their experiences have been
        
         | candiddevmike wrote:
         | IME, people who are building in public seem to spend more time
         | letting people know they're building in public than actually
         | building.
        
           | barrell wrote:
           | When I started indie hacking, I looked around for how to grow
           | an audience. Tried to model what various successful posters
           | were doing, which lasted about a week, because turns out it's
           | like a full time job.
           | 
           | References, spreadsheets, scheduling, analytics, sourcing,
           | markets, targeting, timing optimization, drafting, research,
           | etc.
           | 
           | It gave me a lot more appreciation for the people who grow a
           | large audience in this sort of manner, but also made it clear
           | that it's not for me. There isn't enough time in the day for
           | me to build the products I want to, I'll just have to settle
           | for posting randomly whatever I feel like.
           | 
           | PS:, recently there seems to have been some changes to the x
           | algorithm. Just spontaneously posting and even shitposting
           | seems to be doing a lot better than the formulaic stuff from
           | a few years ago. YMMV
        
           | blitzar wrote:
           | Letting people know how strong your grindset is requires 4am
           | starts and grinding out social media threads all weekend.
        
         | DistractionRect wrote:
         | I think the idea is as a growth hacking strategy, people lost
         | their way. The space is crowded and now it usually means people
         | are posting positive numbers go up charts. What value is in
         | that? Why is my chart more engaging than other people's charts?
         | 
         | It's not interesting, engaging, or educational. So as an growth
         | strategy, it sharply slumps off after the initial launch post,
         | and there's zero value to the reader aside from knowing it
         | exists (again, initial launch post).
         | 
         | So it's a call to arms to reevaluate what you're doing. If
         | you're posting number goes up, it's really no different from
         | building in private, it's likely a wasted effort on your part
         | and unnecessary noise to the community. Or maybe return to the
         | old meaning of building in public. Create value for people,
         | actually have a dialogue, and that'll pay dividends (that's the
         | hope anyways) .
        
       | scubakid wrote:
       | _Based on my observation, out of 10 "build in public" posts,
       | probably 5 or 6 are sharing revenue_
       | 
       | Based on my observation, all the social platforms are now
       | circling the drain of optimizing for engagement, and posts about
       | $$$ get 100x higher engagement than posts about product
       | development insights, reflections, etc.
       | 
       | So the small subset of posts that actually make it to your
       | timeline to be observed are often the ones about money.
       | 
       | That's been my experience building in public so far.
       | 
       | -\\_(tsu)_/-
        
       | patrickhogan1 wrote:
       | I really dislike that so much of hacker culture is $$ focused
       | now.
       | 
       | 1. Being a hacker means walking the world being constantly
       | dissatisfied by all of the inefficiency you see on a daily basis
       | and wanting to fix it.
       | 
       | 2. Being a hacker means feeling like most of the software world
       | is fraudulent and you are going to build a solution that actually
       | works.
       | 
       | 3. Being a hacker means building something because it is fun or
       | cool.
       | 
       | Making money is a side effect of doing what you would do
       | naturally because if you didn't you would lose self respect.
        
         | sokoloff wrote:
         | If no one will pay for the solution, the problem might not be
         | that important.
        
           | harshaxnim wrote:
           | While this is true in broad strokes, I think money fails to
           | capture non quantifiable quality of life improvements. Hacker
           | culture being close to the users could solve them, but being
           | driven by money would definitely hinder that development
        
             | patrickhogan1 wrote:
             | Totally agree. Things that you work on often start off as
             | intellectual curiosity of "why does the world work this
             | way?"
             | 
             | Money often comes as a side effect but not the motivation
             | that drives you to build in the first place.
        
             | RevEng wrote:
             | This is something that has come up many times for our
             | company over the last 20 years. You can't sell the bean
             | counters on quality of life. You need to show lower costs,
             | higher quality results, or faster time to market - that's
             | what gets you in the door.
             | 
             | The thing that keeps you in the door and makes usage grow
             | is the quality of life. Especially in the business world,
             | most software is terrible. If people like using your
             | software, they will tell others about it and they will be
             | more accepting when things inevitably go wrong. The ease of
             | use of our software and the immediate service we provide
             | when customers ask for help are time and again the things
             | they say keep them using our tools. With good support, even
             | a frustrated bug report can turn into a happy experience.
        
           | ekianjo wrote:
           | volunteers do un paid work all the time that is actually
           | important. not everything needs a price tag to matter.
        
             | jcgrillo wrote:
             | True, but important software doesn't (by and large) benefit
             | very many people. Instead it makes a very few people
             | extremely wealthy, and makes a somewhat larger number of
             | comfortably upper middle class engineers' lives a little
             | easier. Often those engineers are building products which
             | actually harm most of their users.
             | 
             | I labor in this industry because I enjoy the work and it
             | pays better than anything else I could do, and I try to
             | work for companies doing good things, but I have some
             | misgivings about seeing unpaid open source work in the same
             | light as volunteering. To be clear, as an engineer who
             | benefits I'm grateful, but I'd rather developers were
             | compensated fairly.
             | 
             | EDIT: given the down votes, let me pose it as a question--
             | Is software obviously a public good? Are we actually making
             | things better on balance?
        
           | patrickhogan1 wrote:
           | 100%
           | 
           | Meaning that if you solve valuable problems you will
           | [probably] make money. So spend all your time solving
           | valuable problems not posting about $$
        
             | RevEng wrote:
             | "If you make it they will come" has been shown to be false
             | time and time again. Just because your product is useful
             | doesn't mean anybody knows about it or that they recognize
             | the value it has. Lots of things we take for necessity
             | today were once seen as a pointless waste of time. You
             | still need to spend a significant amount of time marketing
             | to get other people to want your product.
             | 
             | But posting about all the money you are making is just
             | silly unless you want a pat on the back. If you really are
             | making bank and you want to get someone to buy you out,
             | then start talking directly to the big players in your
             | market. Then again, you won't have to, because they won't
             | want to talk to you until you are a real threat to their
             | business, at which point they'll be coming to you. Bragging
             | to your early adopter community about your success just
             | keeps them hyped for a bit.
        
           | PaulDavisThe1st wrote:
           | Well, that pretty much rules out email, maps/navigation,
           | messaging, and quite a bit more.
           | 
           | Somehow, this suggests that perhaps your rubric needs
           | amending.
        
             | eirikbakke wrote:
             | I'd amend it to: "If no one will pay for the solution, the
             | problem might not be that important, or the solution is
             | already commoditized."
        
               | at_a_remove wrote:
               | "If no one will pay for the solution, it may be because
               | of a base factor of reality itself has collided a near
               | universal facet of human nature," wherein the first might
               | take the value of _although information might require the
               | expenditure of resources to create, replication of the
               | created information is often difficult to stymie and
               | lacks even the approach to similar levels of consumed
               | resources_ and the second value of _most humans are,
               | unsurprisingly common as a trait of great objective value
               | in any species with a history of billions of years
               | evolving in environments wherein at least some resources
               | are painfully limited, often unwilling to expend
               | resources if they do not have to._
               | 
               | The former is the nature of data itself, the latter
               | having come into the existence the first time a creature
               | with more than a handful of neurons was capable of making
               | the choice to take what was right in front of it as
               | opposed to venturing far afield for something similar.
               | Both predate humans by millions of years at the least,
               | and do not require the abstractions of market and money,
               | or even the homo sapiens which first coined these
               | concepts.
               | 
               | While these two give rise to the freeloading scamp who
               | attempts to read entire magazine at the news stand if
               | they can get away with it, the printing press or coinage
               | are not specifically required, and, if we were to ever
               | meet other aliens with some kind of civilization, they
               | would likely have situations parallel enough to end up in
               | our eventual xenoanthropology textbooks. Assuming they're
               | not so busy coming up with their own copies of _To Serve
               | Man_ that we haven 't the time for us to write said
               | texts.
        
             | givemeethekeys wrote:
             | People happily pay for every one of those things.
             | 
             | Fastmail, Garmin, Slack etc. WhatsApp had a paid model
             | until Facebook bought it.
        
             | blululu wrote:
             | Paid services for all of these things existed before some
             | global monopoly with insane profits launched competing
             | versions for free.
        
           | chongli wrote:
           | Lots of people won't pay for journalism anymore. You'd have a
           | hard time convincing me (or most other people on here) that
           | journalism is no longer important.
        
             | givemeethekeys wrote:
             | Lots of people won't pay for something they can otherwise
             | get for free, even if the free option is mediocre.
             | 
             | This does not mean that journalism isn't valuable enough to
             | some people. It just means that the market for journalism
             | shrank.
        
               | jeffhwang wrote:
               | This is the short-sightedness of market fundamentalism.
               | To take this to a ridiculous extreme, if I decide that
               | taking care of my children is no longer ROI-positive,
               | should I just decide this market has shrunk and the
               | prudent thing to do is invest in new markets?
        
               | chongli wrote:
               | It's the diamonds vs water paradox of value. Diamonds are
               | highly valued yet practically useless to most people.
               | Water is extremely low-valued, yet essential to all life
               | on earth.
               | 
               | High-quality, investigative journalism is an essential
               | institution for a functioning democracy, yet it's not
               | valued by the people it is most important to: average
               | citizens.
        
               | hackable_sand wrote:
               | Water is extremely high-valued.
        
               | hollerith wrote:
               | You're in luck! I have water to sell you. Get out that
               | checkbook!
        
           | switchbak wrote:
           | Or: you've built 67% of a solution, and it only really
           | crosses into financial sense for most buyers once you pass
           | 89%.
        
             | szundi wrote:
             | But you cannot measure these stuff, only argue about them
             | with co-founders haha
        
           | Brian_K_White wrote:
           | You are making the same mistake as youtubers chasing their
           | numbers rather than having a personality and a point and an
           | interest and something to say of their own.
           | 
           | The ONLY reason I have any interest in someone's output is if
           | it is something they themselves actually care about, what
           | they actually think, etc. I want to know what they have to
           | say. There is absolutely no value in them trying to say what
           | they think I want to hear, worse, what they think most people
           | want to hear.
           | 
           | The second someone says "tell me what you want" I'm out. If I
           | have to tell them that I'm interested in x, and then they go
           | investigate x, what value is that to anyone? What insight can
           | they bring to me about the topic of x? Why should I care what
           | they have to say about x when 2 seconds ago they had no
           | knowledge of it? No one's mere personality is so awesome that
           | just having them do the same exact google search I can do and
           | read the same exact intro material I can read and blatting
           | out their initial reactions based on just that, results in
           | something worthwhile.
           | 
           | Whether your numbers (or your sales) are good or bad, it is a
           | factor to consider, but it can't be the fundamental point of
           | your existence. You have to have some legitimate point that
           | stands on it's own, and only then, maybe, you can live off of
           | it somehow.
           | 
           | If you only care that you somehow get money, and don't care
           | how, what value is that to me? Why would I as a customer give
           | you money for anything? Even if you were trying to pander to
           | exactly what I said I wanted, if I don't perceive that you
           | are deeply knowldgeable and insightful and experienced in
           | that topic, or at least maybe new but genuinely interested in
           | working in that field or on that problem, but just trying to
           | say yes to anything, no way in the world am I choosing you to
           | supply that need.
        
             | chongli wrote:
             | _The ONLY reason I have any interest in someone 's output
             | is if it is something they themselves actually care about,
             | what they actually think, etc. I want to know what they
             | have to say. There is absolutely no value in them trying to
             | say what they think I want to hear, worse, what they think
             | most people want to hear._
             | 
             | MrBeast's leaked production document is pretty much exactly
             | this: trying to anticipate what people will click on, what
             | will go viral, and throwing all their weight behind it.
             | 
             | Now it's fair to say that you, personally, place no value
             | in viral content such as that. On the other hand, it's
             | clearly not the case that this content is of no value to
             | anyone. Very broad-based entertainment like this is about
             | providing a small amount of value to a very large number of
             | people.
        
               | SpicyLemonZest wrote:
               | I don't think it's so clear. I watch Mr. Beast from time
               | to time, and it seems to me that it's basically video
               | junk food. Is it really more entertaining, or more
               | thought provoking, or more valuable in any way than how I
               | would have spent that 20 minutes otherwise?
        
               | chongli wrote:
               | I fully agree with you, it is video junk food. People
               | spend a lot of money on junk food as well. They value it.
               | 
               | Whether this is good or bad for society is a different
               | question. Markets have never been able to solve that
               | problem.
        
           | Kinrany wrote:
           | If someone will pay for the solution, the problem may still
           | be utterly unimportant. So this tells us nothing.
        
         | sureIy wrote:
         | You're saying they're no true Scotsmen.
         | 
         | They're entrepreneurs who don't really care what you call them.
         | Of course people will try to make money, not everyone can
         | afford to (or is willing to) maintain whole side projects for
         | fun. Some people have side projects unrelated to their main
         | line of work.
        
           | patrickhogan1 wrote:
           | You misunderstand me.
           | 
           | If you solve valuable problems you will make money.
           | 
           | If you have a side project then spend all your time solving
           | valuable problems not posting about $$
        
             | oceanplexian wrote:
             | Making money doesn't necessarily imply value is being
             | created. For example casinos create the illusion of value
             | and generate a lot of money.
             | 
             | Unfortunately, like a casino a lot of tech is an illusion,
             | e.g. social media- you walk in and it's flashy and
             | exciting, but you walk out having lost hours of your time
             | and possibly a few brain cells.
        
         | fwip wrote:
         | Honestly, if you're money-focused, you're not a part of hacker
         | culture.
         | 
         | Edit: Deleted a claim that was probably stronger than I meant.
        
         | stonethrowaway wrote:
         | Sir, this is a hacker news not VC news.
        
           | bongodongobob wrote:
           | That's why I think parent's comment is kind of funny. This
           | site _is_ VC news. If you 're looking for actual hacker
           | culture, this ain't it. This website is mostly VC devs, not
           | hackers.
        
         | senko wrote:
         | In the good ol times, being a hacker meant you love tinkering
         | with tech and are good at it.
         | 
         | Then media started using it to mean "computer criminal", which
         | was annoying.
         | 
         | Then "I don't code I solve problems" tech bros coopted it,
         | which is worse. Looks like now you're a hacker if you identify
         | a need and monetize it.
         | 
         | I am fully cognizant I am writing this on a VC-backed founder
         | oriented site called Hacker News, but I like to think there's
         | still some good ol hacker spirit here, YC being named after an
         | extremely nerdy thing and not "SaaS Launchpad" or somesuch.
         | 
         | (yes yes old man yelling at cloud, get off my lawn, etc)
        
         | zaptrem wrote:
         | There's another very large subgroup you're missing: the hackers
         | that build things (even for $0) because they're fun/cool, not
         | because they solve a specific annoying problem/inefficiency.
        
           | patrickhogan1 wrote:
           | Thank you for pointing that out. I updated my comment to
           | include that group. Personally, my motivation comes from the
           | part of me that feels compelled to fix things that are
           | inefficient, but I love being a part of a community that
           | builds useful/fun/cool things & each of us are driven by our
           | own motivations.
        
           | oceanplexian wrote:
           | That's not hacking, that's called a hobby. Hacking is
           | something that challenges social norms or might even get you
           | in trouble.
        
             | comprev wrote:
             | "hacking" is the challenge of making something work in ways
             | it was never intended - for example unlocking a car with
             | wireless entry using a laptop and DIY electronics instead
             | of the normal car key.
             | 
             | Doing it to your own car is obviously very different from
             | stealing someone else's, however it's not illegal to "hack"
             | your own car. The theft part is what gets you in trouble.
        
             | fortyseven wrote:
             | Hacking, at it's very core, is the exploration and
             | enjoyment of systems. Anything else beyond that raw
             | definition is extra and varies.
        
             | antonvs wrote:
             | What you're describing are sometimes consequences of the
             | hacker ethic, they're not core features.
        
           | smokel wrote:
           | See for example: https://justforfunnoreally.dev/
           | 
           | Discussed on Hacker News here:
           | https://news.ycombinator.com/item?id=33255920 and more
           | recently: https://news.ycombinator.com/item?id=41496725
        
         | voiceblue wrote:
         | > I really dislike that so much of hacker culture is $$ focused
         | now.
         | 
         | I don't think that's hacker culture. It's just the mainstream
         | adoption of hacker culture, don't let it replace the real thing
         | in your mind. When lots and lots of people started playing
         | candy crush on phones, it wasn't gamer culture that changed,
         | just the public perception of gaming.
         | 
         | There are still people out there who conform to the description
         | you laid out. Are there lots and lots of them? No. It does seem
         | to be a growing segment though.
        
           | patrickhogan1 wrote:
           | Thank you for sharing that, it's awesome to see so many of us
           | still around!
           | 
           | (Not trying to gatekeep--anyone can be a hacker, no matter
           | when they start. Just sharing some fun memories--I still
           | remember upgrading from a 386 to a 486, then to a Pentium
           | 133. Or the LAN parties. Or when IRC splits let you take over
           | a popular channel for a while! Fun times! The new tools being
           | built today, especially around AI, are just as exciting and
           | remind me of the early days of the internet. There's so much
           | more to create!)
        
         | joshdavham wrote:
         | Agreed. Hackers build software because it's fun, not because it
         | will make them money.
        
         | jamil7 wrote:
         | There's a general feeling of pressure for a lot of people to
         | monetise hobbies.
        
           | jwells89 wrote:
           | Exactly, it's the opportunity cost.
           | 
           | When I was a young adult and especially a teenager, I spent a
           | lot of time making things out of pure desire to because I
           | didn't have to think too much about my financial situation
           | (present and future). That unfortunately gave way with age,
           | and now ~15 years later whenever I engage with these
           | activities there's a voice in the back of my head nagging,
           | asking how doing those things instead of something that could
           | potentially bring a financial return might negatively impact
           | ability to achieve short term goals, tide over periods of
           | economic uncertainty, have enough money for retirement, etc.
           | 
           | It's probably not the right way to think since personal
           | projects that might seem unprofitable on their face can bring
           | benefits in unexpected ways, but it's a problem nonetheless.
        
         | jt2190 wrote:
         | > Would you still build that app, because it solves an annoying
         | real world problem even if you got paid $0?
         | 
         | Assuming you're talking about building an app _for other
         | people_ , I personally would not, no. The market is sending a
         | clear signal that it values the app at zero dollars. In other
         | words, they don't want it.
         | 
         | > If not then the problem you are solving is probably not
         | important and a waste of your time anyway.
         | 
         | This is exactly the question that charging money answers: Do
         | people just say they want your app or are they willing to "put
         | their money where their mouth is" and actually buy it?
         | 
         | (Also note that not all things are paid for with money. Some
         | are paid for with time or attention, so adjust for that if
         | necessary.)
        
           | patcon wrote:
           | By that logic, isn't building a family something one should
           | never do? There is no market to sell your family, so that
           | must be a clear signal that your attention and energy should
           | go elsewhere...?
           | 
           | I'm sure this analogy is a bit absurd (and I'd love to see it
           | torn apart), but I hope it opens readers to the premise that
           | some highly desirable and important emotional, intellectual
           | and social objects should exist even when there is no market
           | for some of their forms
        
             | jt2190 wrote:
             | I don't build my family for other people either.
             | 
             | Edit: I can't tell if you're willfully misreading what I
             | wrote or just trying to be cute. At no point did I assert
             | that _nothing_ should be created without a market. But if
             | you're creating something for other people then those other
             | people are, by definition, your market, and you should pay
             | close attention to signs that they actually want what
             | you've created (like a willingness to trade dollars or time
             | or attention).
        
         | forgotacc240419 wrote:
         | I think it's less about money and more about the endless access
         | to metrics and analytics which will impact how you feel about
         | your project. A forum of maybe a few dozen people you somewhat
         | know loving something 20 years ago would have sufficed but now
         | it all tends towards vague bigger numbers of people you have
         | minimal knowledge of to feel at all good about the effort put
         | in. In lieu of 10,000 likes, which might ultimately feel hollow
         | anyway, making a couple hundred dollars will probably suffice.
         | 
         | I made a super niche modding tool a few weeks ago; it's got one
         | star on GitHub but the two nerds that have actually used it are
         | delighted with it and I'm very happy about that. The notion
         | another few in the future will find it is oddly nice to think
         | about
        
         | ppqqrr wrote:
         | It's an ideal, and like any ideal we manage to capture in a
         | six-letter word, 99% will get it completely backwards. For
         | example, everyone knows and agrees with the value of the phrase
         | "think outside the box," but only a minority ever recognizes
         | "the box" they should be thinking outside of, and even fewer
         | bother to fully apply the wisdom by making a habit out of
         | finding the box that's currently holding them at any given
         | moment.
        
         | philosopher1234 wrote:
         | What an awful way to live, with the sense that everyone else is
         | a fraud and you're the only one that's real. It sounds terribly
         | lonely, and equally unattractive. Who would want to work with,
         | or be around someone, with such a terrible opinion of others?
        
         | svnt wrote:
         | It's weird to say but the whole startup culture has shifted,
         | from founder to hacker and everywhere in between. It's a victim
         | of its own success because no one is writing feature pieces in
         | media on quants or finance bros with the same gusto as they did
         | in the 2010s for tech founders.
         | 
         | So the attention combined with the desire to escape the grind
         | which is only offered in combination by tech founder, has
         | nearly fully been consumed in the broader machine of
         | capitalism.
         | 
         | When we ran out of stored resources to consume, we
         | unsustainably consumed our own attention, and then when that
         | was gone, we turned our attention to the money machine that
         | made it possible, and started eating that.
        
         | winwang wrote:
         | I definitely resonate with #1 and #3, but I got bills to pay.
         | And some of the things I want to see in the world, well, they
         | would require a lot of money.
        
         | null0pointer wrote:
         | This resonates with me. Maybe I'm just nostalgic because I
         | started my career during the hacking scene of the early 2010's,
         | but it really feels like we've lost our way as an industry
         | since then.
        
       | whiterknight wrote:
       | When it comes to marketing I think we can take a page from the
       | Apple playbook. Never show anything incomplete. Critics and the
       | general public don't understand the artistic process and will
       | only become uneasy. nobody cares how you did it. Just show
       | results.
        
         | zkirill wrote:
         | As far as I know the first Apple computer was not really a
         | computer but a box of parts that the customer had to assemble
         | themselves. The early days of Apple is probably the best
         | example of "building in public" because so much of it was
         | actually just selling the dream. In any case, the opposite is
         | infinitely worse. Too many people wasted away for years
         | "building in private". If and when they did finally release it
         | was to the sound of crickets. Hacking for pleasure is one
         | thing. If you're trying to build a business then you must be
         | always be selling and marketing.
        
           | whiterknight wrote:
           | Yeah and Apple didn't make any money until after that phase.
           | 
           | > If you're trying to build a business then you must be
           | always be selling and marketing.
           | 
           | Yes. I am only giving marketing advice. Sales is
           | unfortunately embedded in so many other areas of life besides
           | commerce.
        
         | jcgrillo wrote:
         | At a more microscopic level, the same goes for git commits.
         | Complete, sensible ideas are much easier to interact with and
         | understand than someone's chaotic half thought through work-in-
         | progress. There's value to this approach at all scales of
         | magnification--completeness and polish aids digestibility and
         | helps {colleagues, users, buyers, prospects} understand the
         | value proposition.
        
       | pembrook wrote:
       | Anecdotal, but it seems like all the people who "build in public"
       | end up trapped by their chosen distribution strategy.
       | 
       | What I mean by this is, if you're building in public there's a
       | 99% chance you're going to end up building products for other
       | indiehackers who are interested in following people who build in
       | public.
       | 
       | This means you're probably going to end up building yet another
       | micro-Saas dev tool (Saas boilerplate, incident monitoring, etc)
       | or growth hacking tool (for social media, SEO, cold email, AI
       | content, etc).
       | 
       | And you'll probably get modest success fast, since indiehackers
       | like tools that help them indiehack and if they follow you on
       | social media to hear stories of how they can get rich quick,
       | they'll definitely buy a product from you promising to help them
       | do that.
       | 
       | However, I think you'll struggle to ever "cross the chasm" so to
       | speak into building a company that's bigger than whatever online
       | personality you build (no mass markets or low churn businesses
       | without pyramid scheme dynamics).
        
         | TechDebtDevin wrote:
         | This. I like listening to technical solo founders talk about
         | they built. Its the less technical marketing guys building in
         | public their AI "powered" crud apps or micro SaaS like you
         | describe that really bother me. They remind me a lot of scammy
         | people on Instagram talking about drop shipping or whatever the
         | get rich quick scheme of the week is.
        
           | winwang wrote:
           | Currently a technical solo founder. Got any video recs?
        
             | TechDebtDevin wrote:
             | The SaaS Podcast by Omer Khan has some solid technical
             | interviews including lots on growth and matketing with solo
             | devs and small teams who are actually serious and not just
             | grifting and wrapping apis with no-code solutions.
             | 
             | The World Of DaaS by Auren Hoffman has some decent
             | episodes. These tend to be interviews with more established
             | entrepreneurs but lots of bootstrapping/ early growth
             | stories from devs/teams when they were much smaller.
        
           | mattgreenrocks wrote:
           | They are those people, just a bit more technical.
        
         | andyjohnson0 wrote:
         | > What I mean by this is, if you're building in public there's
         | a 99% chance you're going to end up building products for other
         | indiehackers who are interested in following people who build
         | in public.
         | 
         | Sounds a bit like a variation on Conway's Law.
         | 
         | https://en.wikipedia.org/wiki/Conway%27s_law
        
           | marcosdumay wrote:
           | There must be some named law that states that the set of
           | people you listen determine most of your thoughts. But it's
           | something way wider in scope than Conway's Law.
           | 
           | There are some proverbs, because it's a very old observation.
           | But there must be named laws too, because it's a very common
           | observation.
        
             | citboin wrote:
             | The Bandwagon effect, maybe?
        
             | lightandlight wrote:
             | > > What I mean by this is, if you're building in public
             | there's a 99% chance you're going to end up building
             | products for other indiehackers who are interested in
             | following people who build in public.
             | 
             | > There must be some named law that states that the set of
             | people you listen determine most of your thoughts. But it's
             | something way wider in scope than Conway's Law.
             | 
             | A related term is "audience capture". When you do things
             | based on the approval of your followers, you can end up
             | catering to some weird niches.
        
           | mattgreenrocks wrote:
           | Product Hunt Law?
        
         | danenania wrote:
         | I see your point, but I would disagree with you somewhat.
         | 
         | Every new startup needs to navigate the transition from early
         | adopters to bigger names and/or more mainstream users who give
         | you credibility and higher revenue potential. But it's almost
         | _always_ done as a stepping stone approach. You need to get the
         | early adopters first or else none of the rest matters.
         | 
         | Doing this is _not easy_ so any conceivable advantage is worth
         | considering. Of course targeting build in public and
         | indiehackers are not the only possible strategies for getting
         | early users, but if it's working for you, don't underestimate
         | how valuable that is.
         | 
         | Of course I do agree about going into it with both eyes open
         | and knowing that if you're successful enough, you will likely
         | have to evolve somehow toward another customer segment. But
         | again, this is almost always the case no matter what your early
         | adopter channels are.
        
           | pembrook wrote:
           | Definitely agree that startups have to find a foothold
           | _somewhere,_ and basically land and expand from there.
           | 
           | If we take B2B products for example, it's super common to
           | niche down into a specific industry and then expand out to
           | adjacent ones, and so on.
           | 
           | But the build-in-public industry/niche is unique in that
           | those customers aren't "real" businesses with "real"
           | problems. Most of the followers are wantreprenuers with
           | imagined problems.
           | 
           | So the risk is, instead of building a solid foundation to
           | expand from, you might just be building the wrong thing
           | altogether and doing it on quicksand (those pyramid scheme
           | dynamics I was talking about).
        
         | CM30 wrote:
         | This is an issue with a lot of online creator communities and
         | people using them for marketing too. Way too many would be
         | authors, artists, game developers, YouTubers, musicians, etc
         | end up marketing their work in communities for their choice of
         | art/project rather than in places their actual audience visits.
         | 
         | Unfortunately as you point out, while that can work to a
         | limited degree, it will usually cap off pretty quickly. Gotta
         | market to customers, not other creators.
        
         | duped wrote:
         | I've seen the other side of this, which is zero organic growth
         | and enormous strain on founders to become salespeople and
         | customer support for customers that perpetually keep your
         | software in a trial period. Depending on where you want to
         | allocate your resources that may or may not make sense compared
         | to building in public.
         | 
         | That said, the bigger risk is building products for
         | hobbyists/students/tourists because it won't have the ability
         | to "cross the chasm" as you put it. At least with the hacker
         | scene you have a few legit people to drive development forward.
         | 
         | Selling stuff and growing is hard.
        
         | baxtr wrote:
         | What your basically saying is:
         | 
         | If you build a product for indiehackers, you'll never be able
         | to sell it beyond that initial target market.
         | 
         | I feel like that's a bit like saying a Social Media platform
         | built for college students won't never go mainstream.
         | 
         | So I'm wondering: is there any product that started as
         | indiehacker product and eventually ended up becoming a mass
         | market product?
        
         | a13n wrote:
         | I think the right strategy is to use building in public to get
         | a bunch of initial users and traction, then iterate on your
         | product to the point where other channels like SEO/PPC are
         | going to be profitable.
        
       | al_borland wrote:
       | To me, it always seemed like the "build in public" folks were
       | doing it more for themselves. A way to not feel so alone on the
       | journey, while ultimately working alone. If it helped with
       | marketing and launch, that would be a bonus.
        
         | readthenotes1 wrote:
         | Attention seeking activity... I guess it's one form of
         | marketing, but if the attention is on the builder, probably not
        
           | zaptrem wrote:
           | Building something big alone is really tough and
           | demoralizing. If this is a way they can mitigate that until
           | they can find others to join them, more power to them.
           | However, I've also heard of the dangers of oversharing early
           | and losing the incentive to finish the project because you
           | already got the attention dopamine hit.
        
           | RevEng wrote:
           | Plenty of stupidly successful and wealthy people have risen
           | up by getting people to pay attention to them. Jobs, Bankman-
           | Freid, Musk, and so many others found their success largely
           | on cultivating their public image moreso than on their
           | products.
        
             | al_borland wrote:
             | There does need to be a good product to back them up for
             | long term success. That's where Bankman-Freid failed. Jobs
             | was successful, and the products/company he created have
             | outlived him and his image.
        
       | OmarShehata wrote:
       | > Let's admit it, the main purpose of build in public is to
       | attract attention and build a community
       | 
       | It's more like open sourcing your code. On one hand: yes, it's
       | good marketing. On the other hand: you're creating positive
       | externality, so random people show up, thank you for your
       | contribution, and help you, monetarily, or by giving you valuable
       | leads & feedback.
       | 
       | it's the same benefit of going to a conference & networking, just
       | doing it continually. It's still useful even if everyone is doing
       | it, because _when_ someone stumbles on your work, they have an
       | entry point /signal on whether there's mutual benefit in
       | collaborating.
        
       | charlie0 wrote:
       | If I have to think on first principles, the reason why people are
       | building things in public is because that's just a form of
       | marketing and self-promotion. We're way past tech being the hard
       | part of launching a product. The harder part is building the
       | audience and trying to stand out. Building in public is probably
       | the easiest way to build buzz, gain an audience, and name
       | recognition.
        
         | stonethrowaway wrote:
         | The elephant behind the elephant in our room is an inability to
         | be honest and upfront about this kind of stuff and instead we
         | have to dance around it. This essentially means we can't have a
         | decent discussion on any topic that carries actual risk and
         | instead we focus on low-risk banalities.
         | 
         | Also I should add there are a lot of young posters who are, and
         | I won't sugarcoat it, hopelessly naive at times - certainly
         | saying shit I'd never think about saying when I was their age,
         | so with that we are on a treadmill of constantly seeing,
         | mocking, relearning etc past mistakes.
        
           | charlie0 wrote:
           | Say more.
        
         | bdw5204 wrote:
         | I don't think there was ever a time when you could succeed in
         | the marketplace on the merits of your tech. Once the tech
         | reaches the relatively low bar of "good enough", the rest is
         | sales and marketing. In the most lucrative enterprise market,
         | the "good enough" bar is even lower than in the much less
         | lucrative consumer market because the people who will actually
         | have to use your tech aren't the ones buying it. Technical
         | quality likely matters the most to "customers" who don't pay
         | anything such as users of popular open source projects.
         | 
         | If you want to make money from a good product then becoming a
         | social media influencer who talks about your product is the
         | most straightforward way to advertise without having to pay for
         | ads.
        
         | goosejuice wrote:
         | Hard part of launching _most_ products. But I agree, I'm not
         | sure content marketing, regardless of topic, can have an actual
         | downside in the majority of circumstances. Maybe just the
         | opportunity cost.
         | 
         | Marketing a product seems easier than ever with social media,
         | however the ocean is much larger.
         | 
         | Moreover the author could have easily written this post as
         | "it's time to rethink 'thoughtleader blogging' and it would fit
         | just as well. Most people don't write this stuff for their own
         | pleasure, they write it for eyeballs. They write it for their
         | readers. In that sense I suspect building in public works as
         | well as blog posts like this for gaining a following. There's
         | no one fits all answer to this.
        
       | paxys wrote:
       | This is just an extension of the LinkedIn/YouTube/X
       | "thoughtfluencer" epidemic. If the person sharing has a
       | successful track record in the field and is genuine about
       | sharing/helping - great! 99% of them are, however, only
       | interested in building clout and expanding their personal brand.
        
       | axegon_ wrote:
       | The way I see it, those are just a spin on "I did X for Y months
       | and here's what I learned" articles. Clickbait at best but mostly
       | those are just articles that fill void with words. Whenever I
       | stumble upon those, I am never really buy into them. I am a huge
       | believer in the idea of the American dream but in a functioning
       | economy, this can only work a handful of times. Over the years
       | I've attempted creating a startup and bootstrap it on my own or
       | with a small team of friends and the one thing I've learned from
       | those attempts(see what I did there...) is that it's practically
       | impossible, even if you have the right idea and you get the
       | timing right. Arguably I didn't get the timing right on a few
       | occasions and I was way too early for the party. Had I waited for
       | a few years, those might have picked up but the truth is, I
       | sincerely doubt it. At this point, whenever I land on one of
       | those indie gigs, I instinctively roll my eyes and click away.
        
       | joshdavham wrote:
       | I'm fully in support of people who decide to 'build in public',
       | but personally, I'm not a fan. While building in public can be a
       | good marketing channel, it can also a pretty massive distraction,
       | especially when you're still so small. I think people still
       | underestimate the distraction and timesink that these social
       | media platforms cause and would often be better off heads-down
       | improving their product and talking directly with their users.
        
       | nicbou wrote:
       | I build in public, but I _never_ share numbers. I find that it
       | attracts the wrong sort of people, and a particularly boring kind
       | of conversation about money and growth and the icky business-y
       | bits.
       | 
       | I do work with the garage door open though. I share screenshots,
       | ask for feedback, and show off the little details I spent a lot
       | of time on. It's basically a DVD commentary for the stuff I am
       | about to release
       | 
       |  _This_ attracts the right kind of people, and sparks the right
       | kinds of conversations. I am basically involving fellow builders
       | in my design process, and hyping what I am working on to my
       | audience and industry peers. It is a good way to make friends.
        
       | breck wrote:
       | I was very skeptical when I saw this headline, but you got me to
       | click! So, good clickbait?
       | 
       | I love the discussion. I think you may just have self-biased your
       | Twitter feed, and so to you it looks like the world is building
       | in public, but to 99% of the population it's very rare.
       | 
       | Loved the discussion though, and your portfolio and blog are
       | great.
       | 
       | Here's my user test:
       | https://news.pub/?try=https://www.youtube.com/embed/10SIY3jE...
        
       | thekevan wrote:
       | >it seems people are more willing to post about their
       | achievements, rather than ideas and plans about their products.
       | 
       | Other people can steal your plans and ideas, they can't steal
       | your revenue.
       | 
       | Also, rather than declaring that other people should rethink what
       | they are doing, maybe just reconsider your choice to be involved
       | in it.
       | 
       | Full "build in public" isn't for me, if it matters.
        
       | Veuxdo wrote:
       | I think as a general rule, any shiny new market strategy will
       | perform worse in year 10 than it will in year 1. Law of
       | diminished returns and all. And that's before factoring in any
       | platform enshittification.
        
       | tchock23 wrote:
       | I get doing it to feel less alone in the journey, but unless your
       | target customer is other indie hackers it just invites
       | unnecessary competition.
       | 
       | I get that 'it's not about the idea - the execution is what
       | matters,' but why make an already difficult journey that much
       | harder?
        
       | TrevorFSmith wrote:
       | The term is "build in public" not "talk about money in public".
       | If you enjoy chatting about the esoteric details of building a
       | useful thing then great. If you're mostly trying to attract
       | customers and you don't enjoy it, then don't do it.
        
       | pipes wrote:
       | Every time I see "building in public" I cringe. Not sure why.
       | 
       | Anyway I have an app idea for a very small annoyance in my daily
       | life. Listening to Pieter Levels inspired me to at least try and
       | ship it. But there's no way I'm comfortable with all the other
       | indy hacker shite I'd need to do to, like build a twitter profile
       | etc. My only hope is probably showing it on a sub Reddit and
       | seeing if anyone finds it useful.
       | 
       | Anyway, as I work as a developer, even if it fails, it doesn't
       | matter. I'll learn a lot by doing it.
        
         | anonzzzies wrote:
         | That it all still depends on your twitter persona to build
         | audience, with twitter being a maga show (I only follow devs,
         | still get tons of content I do not want). I find it a very
         | toxic place but seems it's needed if you want to get anywhere
         | sales wise.
        
       | a13n wrote:
       | Counterargument: I started Canny and we were a "build in public"
       | startup early on. Building in public was an invaluable marketing
       | channel in the early days.
       | 
       | When you are just launching your product, it's really difficult
       | to get those first users and any awareness at all.
       | 
       | If your target audience includes other people in tech, then
       | building in public can be great marketing channel.
       | 
       | Posting about your ideas or your product just isn't that
       | interesting. Posting how much money you're making is very
       | interesting to other people who might want to follow your path.
       | 
       | Like all successful marketing channels, this channel is a lot
       | more saturated these days than when we started (~2017), so it
       | might not work as well anymore.
        
       | mattgreenrocks wrote:
       | Indie hacking has gone mainstream with the rise of inflation,
       | which makes a lot of the content incredibly banal and formulaic.
        
       | ilrwbwrkhv wrote:
       | No, it doesn't work. If you actually are solving a problem, then
       | you can do some sort of like beta testing publicly, just how
       | games do play testing, which can be public or not. But other than
       | that, building it in public makes no sense. You might give
       | updates every now and then about what you're building, but that's
       | about it.
        
       | RevEng wrote:
       | Another problem is that, as an indie, you probably aren't an
       | experienced marketing person. I've been the one managing "build
       | in the open" with a founder on a popular Kickstarter project and
       | it was awful. If we posted a lot, people complained we weren't
       | spending our time on building the thing. If we slowed down the
       | communications to focus on the project, people said we weren't
       | being transparent or we had taken off with the money. Half of the
       | comments on our posts were from people angry because we hadn't
       | said anything about a super niche feature that only they wanted,
       | or because it didn't do something that even a 100x more expensive
       | product could do.
       | 
       | Entire communities started up around our product. They
       | communicated publicly with us constantly. Their favorite past
       | times were thinking up wild new features that we absolutely must
       | have and trying to devine what was happening internally by over
       | analyzing everything we said. Many of the community members used
       | the size of their community to try to bully us into doing what
       | they wanted. I personally had several emails telling me I was an
       | idiot and a fraud. We were a victim of our own success.
       | 
       | It's the same fate that every open source developer experiences.
       | As soon as you open yourself up to the world, everybody wants
       | something from you and they want it now. If you already have a
       | mature product with a healthy sales funnel and a clear vision,
       | you can market what you have as you wish. If you're in the middle
       | of creating something and you talk about it with others, they
       | will all want a say in what you create and they will be upset if
       | you don't act on their suggestions.
       | 
       | Now that I'm in a large company but working on a new and exciting
       | project, we have hit the same problem internally - everybody who
       | hears about it wants us to build it to suit them and they are
       | disappointed when we instead try to build something that works
       | for everyone. Any other product we made we never talked about
       | into it was largely built and ready to start selling and we never
       | had that kind of bullying behavior.
       | 
       | Something about being on the early phases of development makes
       | people think you want their suggestions and they get rather upset
       | when you don't build what they have in mind. That's why it's
       | better to keep to yourself while you get the foundations in
       | place, then carefully choose who you discuss it with until it's
       | ready for the world to start buying it.
        
       | hakanderyal wrote:
       | Building in public is not a single, defined activity. Nor people
       | doing it has the same motivation for it.
       | 
       | Some share numbers, some don't. Some share everything, some goes
       | with outlines. Some... you get the idea.
       | 
       | I do it because it's boring to build alone, month after month,
       | year after year. I've joined the community 2 years ago and
       | couldn't be happier.
        
       | janalsncm wrote:
       | I tried it, but it's not very effective. The central problem is
       | the following: The people who are building, aren't interested in
       | your posts on Twitter. They're busy building. For the most part
       | in those groups, I saw people's earnest attempts at getting
       | attention but every moment you spend on self-promotion is a
       | moment you're not adding features.
       | 
       | The people who do end up getting a lot of attention, they're
       | better at marketing, but not necessarily building. This is how
       | you end up with people creating pretty-looking tools and products
       | that aren't particularly innovative but make for nice
       | screenshots.
        
       | XCSme wrote:
       | I do build in public: https://x.com/XCSme
       | 
       | I keep sharing my thoughts and what I'm working on. Those posts
       | barely get any impressions, but I don't want to post stuff just
       | to please the algorithm.
        
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