[HN Gopher] The Eleven Laws of Showrunning [pdf]
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The Eleven Laws of Showrunning [pdf]
Author : goose-
Score : 52 points
Date : 2024-09-21 09:41 UTC (1 days ago)
(HTM) web link (okbjgm.weebly.com)
(TXT) w3m dump (okbjgm.weebly.com)
| 082349872349872 wrote:
| wrt "founder mode" see especially the 8th (negative) and 2nd
| (positive).
| tithe wrote:
| Since the link above is for the "nice version", here's the link
| to the more colorful, not-so-nice version:
| https://okbjgm.weebly.com/uploads/3/1/5/0/31506003/11_laws_o...
| Noumenon72 wrote:
| Do you think it's better? It's twice as long and kind of seems
| like someone told ChatGPT to rewrite it with attitude but no
| new content (I know it's from 2016 and the nice version came
| second).
| tithe wrote:
| I prefer his "brass tacks" writing style, but it's also
| interesting to compare the versions (Grillo-Marxuach is a
| screenwriter, after all).
| justin66 wrote:
| > "brass tacks" writing style
|
| You're misusing that idiom - clearly the shorter "nice"
| version is the one that gets down to brass tacks (focuses
| on the essentials). It makes the same points in half the
| length.
| patrickhogan1 wrote:
| Its interesting that he doesn't link to the original version in
| his Essays section https://okbjgm.weebly.com/essays.html
|
| For anyone thinking the not so nice version is how he really
| thinks, it seems instead its more of a first draft and the nice
| version is the one that he now agrees with.
| yodon wrote:
| It's interesting to read this in the context of founder-mode
| EduardLev wrote:
| > Kind of like Steve Jobs not telling his staff more about the
| iPod than "It's white and needs a dial"
|
| Isn't Apple infamous for siloing information amongst its
| departments such that almost nobody grasps the full extent of
| what is being built?
| booleandilemma wrote:
| The last 5 phones have all been so similar that I think
| everyone must get the idea by now.
| simonw wrote:
| I love this document. I've been sending it to people who've just
| taken on their first people management job for a few years now -
| there's a surprising amount about managing a team of 100+
| creative people creating a TV show that can also apply to
| management challenges in the world of software.
|
| I particularly like the way it talks about spreading your vision.
| As a showrunner it's not possible to be there for every single
| decision that needs to be made (on costumes, set design, etc etc
| etc) - so instead you need to get some trusted lieutenants fully
| briefed on your vision so they can make good decisions like that
| without you.
| lnrd wrote:
| It's interesting to see how in some industries there is a LOT of
| trust in a single person having and executing a clear vision.
| Creating a completely new idea with complete autonomy, authority
| and responsibility. Maybe the thing that comes closest is a
| startup founder, but in established companies there is nothing
| that comes close even though it's a huge drive for innovation in
| other industries.
|
| Imagine if software development had the same kind of human
| direction/vision. Real vision entrusted to a single person with
| authority to execute it. Not vision that has to be brought to
| life through influence from playing the company politics and
| building it to fit some specific KPIs. Some founders might have
| it, also some videogame producers/directors. For the rest, most
| software seems to be designed by committee.
| webnrrd2k wrote:
| Everything would look like Kai's Power Tools
| jay_kyburz wrote:
| This is largely how the video game industry works in my
| experience. (which is mostly software development)
| Animats wrote:
| This has been written up on HN before. Someone will probably find
| the reference.
| elephant81 wrote:
| Link seems dead?
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