[HN Gopher] Fable at 20: a uniquely British video game with a co...
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Fable at 20: a uniquely British video game with a complex legacy
Author : n1b0m
Score : 200 points
Date : 2024-09-18 10:17 UTC (4 days ago)
(HTM) web link (www.theguardian.com)
(TXT) w3m dump (www.theguardian.com)
| Aeolun wrote:
| Huh, what this whole article actually led me to find is that the
| winner of Curiosity never actually got any price. The price they
| were supposed to get was never even developed. I guess that's
| some way to get out of your contractual agreements. Wonder how
| that would have gone for them if the winner wasn't a clueless 18
| year old.
| amatecha wrote:
| (for context:
| https://en.wikipedia.org/wiki/Curiosity%3A_What's_Inside_the...
| )
| rahkiin wrote:
| Ugh the wiki says '1% of all revenue of Godus' and then Peter
| remarks it 'never made a profit'. Bait and switch there
| stavros wrote:
| Well, maybe it didn't make a profit, but it still had
| revenues...
| Meganet wrote:
| Yeah i lost all faith when he did this shit. But he made it
| even lower with his NFT game
| greazy wrote:
| Peter Molyneux is the king of bullshit. He's back again with
| another God game.
|
| https://arstechnica.com/gaming/2024/08/peter-molyneux-is-bac...
|
| He's a dreamer who won't shut up. Nearly everything that comes
| out of his mouth is bullshit hype.
| slater wrote:
| So would you say you're a fan of Peter?
| keyringlight wrote:
| I think Peter put into the right environment and restraints
| could still be a great thing. I really dislike the cancelling
| that's in a lot of gaming discussions for any personality
| that doesn't tell people what they want to hear, or fucks up
| so they can be cast as a villain (OTOH, I think many gamers
| just like drama, they love a redemption story too).
|
| To my mind games should encourage the interesting,
| fantastical and weird "What if you could..." elements, and
| that's what Molyneux/Bullfrog/Lionhead have introduced
| repeatedly over the years. Developers like him should be
| prolific and encouraged as I'd really hate to see the breadth
| of gaming reduced and more focus on safe derivatives of a few
| genres. I'd love to hear him shoot the breeze on games and
| what others have produced, but he could only ever do it under
| a false name as his own carries too much baggage.
| daghamm wrote:
| No thank you.
|
| I still remember the disappointment I felt 30 mins into
| Fable. Same story with bunch of other of his games.
| Kiro wrote:
| Can't relate. I've enjoyed every single one of his games.
| wongarsu wrote:
| I couldn't agree more. Just like Chris Roberts, Peter
| Molyneux is someone you absolutely want as an influential
| part of the design team, but never in charge of the
| project.
| greazy wrote:
| I agree 100%. My comment was extremely harsh but to my
| defence he has even apologies for his over zealous
| comments.
|
| https://www.pcgamesn.com/masters-of-albion/peter-molyneux-
| ne...
|
| My comment was not about his games though. It was a a
| strong suggestion to ignroe all his bullshit and wait for
| the game.
|
| Fable is great if you ignore all his antics. All his games
| are ground breaking in one way or another. Just don't
| listen to his bs.
| oldstrangers wrote:
| Looks kinda fun. Basically Dungeon Keeper / Populous with
| better graphics.
| trustno2 wrote:
| At least this time there is no kickstarter/presale/NFT
| ddtaylor wrote:
| Only because last time there was.
| MisterBiggs wrote:
| I'm a huge fan of the games he has been a part of so I was
| familiar enough with his antics to know that Curiosity would
| end up being nothing, but he really outdid himself here, Peak
| Peter Molyneux behavior.
| jamesgeck0 wrote:
| One of my favorite things in game journalism is still Rock
| Paper Shotgun kicking off an interview with Peter Molyneux by
| asking him if he's a pathological liar.
|
| https://www.rockpapershotgun.com/peter-molyneux-interview-go...
| underlipton wrote:
| IIRC, II was considered superior, where a lot of the ideas were
| supposed to have matured and gelled to create a compelling
| experience. I didn't own a 360, so I never got to see for myself,
| but I did get to watch a few hours of gameplay while hanging out
| with my boyfriend at the time.
|
| A notable moment: he'd unlocked a Demon Door and was
| enthusiastically laying out how the game's real estate system
| worked, and his plans for the idyllic winter lodge he'd just
| found, when he walked his character inside and... well, I won't
| spoil the surprise. Suffice it to say, someone on the design team
| had a _very_ good handle on what they were doing. It 's always
| stuck out to me as an excellent example of how deeply game
| designers understand their systems, how those systems influence
| gamer behavior and expectations, and how to play on those
| expectations for emotional impact.
| hibikir wrote:
| In that era of gaming, just waiting a few years meant sequels
| were better just due to extra computing power, so yes, Fable II
| was better in most ways (although I'd argue the main story was
| worse). It was still trying to define many gameplay mechanics
| that are just standard fare for western made action RPGs. One
| can play Fable and Morrowind, then look at Skyrim, and see how
| it owes about as much to Fable as to Morrowind.
|
| It's harder now, because so much of the genre seems to have
| frozen. The graphics are many times more realistic, and
| animation blending has come a long way. But ultimately making
| changes is now so much more expensive, that significant novelty
| is difficult to find in games that also push what could be
| done, the way it was back when the first two Fable games could
| try to push ahead in all direction at once
| Loughla wrote:
| I'm disappointed in rpg's now. Once oblivion came out, they
| all seemed to stagnate and just be clones of that model.
|
| The problem is the market for a deep, deep rpg with skills
| based on time spent using them is probably pretty small.
| Because it's people like me who don't actually have the time
| needed to play them due to life nonsense.
|
| I desperately want the mechanics of Morrowind, but with
| modern graphics. The original is almost unplayable because of
| how crappy the graphics are.
| blackeyeblitzar wrote:
| Oblivion and Skyrim were good games but I miss the amount
| of grit and world building of the old Black Isle Studios
| games.
| t-3 wrote:
| > I desperately want the mechanics of Morrowind, but with
| modern graphics. The original is almost unplayable because
| of how crappy the graphics are.
|
| OpenMW exists: https://openmw.org/
| Loughla wrote:
| Awesome. Thank you.
| have_faith wrote:
| Check out the Skywind project. It's a shame it's not a new
| game but will hopefully fill that void for a bit (when it
| gets released...)
| Loughla wrote:
| I've watched skywind with anticipation for quite a while
| now.
| thom wrote:
| I think Baldur's Gate is as much to blame for this - that was
| really the origin of these high-touch, narrative-driven,
| asset-heavy games, especially with voice acting. It
| completely demolished the keyword based interactions of the
| Ultima and Wizardry games, almost completely removed
| wilderness exploration as an option in RPGs, and turned them
| into very curated experiences. As much fun as Morrowind was,
| it was still a disappointment to me coming after the vast
| sandboxes of Arena and Daggerfall.
| mrob wrote:
| It's more Baldur's Gate 2 that's to blame. The original
| still has plenty of wilderness exploration, and while the
| main quest is linear, there's no real urgency to following
| it. You need to pay attention to figure out what to do
| next, and it's possible to go the wrong way and wander into
| encounters much too difficult for your character. The NPCs
| are lightly characterized archetypes with minimal dialogue
| and no romances. I think the original Baldur's Gate still
| retains the spirit of the older style of RPG.
| jakubmazanec wrote:
| But BG2 is actually a bigger game IMO - yes, in BG1 there
| are a lot of areas where you can just wander and explore,
| enjoy the game atmosphere; there are only enemies,
| sometimes a simple quest, or a cave, etc. - but in BG2
| while there are fewer areas, there usually have a lot of
| content, so you spend more game time in them.
| gwern wrote:
| (You should probably spoil the surprise, because few of the
| readers of your comment are going to track down & buy a
| 16-year-old RPG, and spend the necessary 10 or 40 hours to
| reach that point and learn what the surprise is and how it
| illustrates anything of interest about the Fable games.)
| narism wrote:
| This goes into what happens:
| https://fable.fandom.com/wiki/Winter_Lodge
| Terr_ wrote:
| Found a video, it's a minor jump-scare when the player
| enters the front door.
|
| https://m.youtube.com/watch?v=IdL49GA3-Dk
| underlipton wrote:
| I feel like that's a bit reductive. The jump-scare is
| only effective because of the expectations set by
| previous experience. As the wiki article mentions, it at
| first seems like a winter version of
| https://fable.fandom.com/wiki/Serenity_Farm. Once the
| illusion is broken and you begin to leave the area,
| you're forced to pass by and see how all of the cozy
| elements that built your initial impression were
| transformed. And then, of course, nothing is explained;
| you're just left to ponder what happened. Describing it,
| or even seeing it divorced from some amount of
| contextualizing gameplay, doesn't quite convey the quale
| of the moment. It sobered us up in a way that I can best
| compare to the feeling of walking out of the atomic bomb
| museum in Nagasaki.
|
| I appreciate when games are confident enough to play
| these sorts of tricks with players. I'm also reminded of
| the Pitioss Ruins in Final Fantasy XV, a secret dungeon
| that also messes with player expectations and emotions by
| using your understanding of the game's mechanics against
| you, while also using the environment as a monumental
| storytelling device (in this case, your journey through
| the ruins serving as a metaphor for the game world's
| lore).
| bigstrat2003 wrote:
| I liked Fable 2 well enough, but I think that the first game
| was far superior. The story is pretty interesting in the first
| game (if basic), whereas in 2 I felt it was kind of a mess.
| mmastrac wrote:
| I vaguely recall playing Fable on the Xbox and being satisfied,
| though not blown away by it. It was certainly one of the most
| fleshed-out house-buying/marriage-allowing games I recall playing
| (not the first, though) and probably paved the way for more
| complete systems.
|
| I love Peter Molyneux and he's built amazing things, but he is
| certainly a hype factory.
| Loughla wrote:
| I absolutely loved that game on Xbox. It's the only reason I
| own an original Xbox.
|
| It came out when I was just branching out into the world
| without my family around, and seeing a game where my choices
| _changed my appearance_ was kind blowing to me.
|
| I still love this game, though the replayability was definitely
| overhyped. It's pretty much the same every time.
| amatecha wrote:
| Yeah, I got the Xbox for Halo 2, but Fable was an absolute
| top highlight as well. Those two games and Morrowind made up
| the vast vast majority of my hours on that console. Great
| times :)
| QuiDortDine wrote:
| As an early teen I didn't understand enough to be impressed,
| but I was certainly fascinated for a good few weeks.
| AmericanChopper wrote:
| I remember the house buying as being very basic. You could buy
| a house, fill it with items, sell the house, steal all the
| items from it, and buy it back for less, as many times as you
| like. I also remember being rather frustrated I couldn't pull
| the sword out of the stone by becoming max good, to I gave up
| and became max evil, much to the disappointment of my
| character's wife.
| BigParm wrote:
| That was based on strength, nothing to do with good/evil lol.
| AmericanChopper wrote:
| Yeah I just googled it when I posted that comment. How
| disappointingly stupid.
| BeFlatXIII wrote:
| I maxed out the fireball spell, then targeted it at the stone
| walls of a building to let the splash damage murder the
| residents without alerting the guards or accumulating evil
| points. Great way to open new properties on the rental
| market.
| debo_ wrote:
| Related: One of the main designers of Fable recently released a
| free, highly imaginative Ultima-4-inspired game called Moonring.
| Check it out!
|
| https://store.steampowered.com/app/2373630/Moonring/
| amatecha wrote:
| nice, I saw this game somewhere recently but didn't realize it
| was free. "Verified" on Deck , too! thanks for recommending,
| will give it a shot!
| thom wrote:
| And if you like this sort of tasteful take on retro RPGs, you
| might enjoy SKALD:
|
| https://store.steampowered.com/app/1069160/SKALD_Against_the...
| MikeTheGreat wrote:
| You had me a "Ultima-4 inspired game" :)
|
| It's free, it plays like Ultima 4 but modern (nice colors,
| animations, more than 26 possible actions :) ). I think I'm in
| love.
|
| Thank you for posting this!
| darknavi wrote:
| Molyneux is obviously infamous for over promises and under
| delivering, but Fable (Fable, Fable The Lost Chapters, etc.) had
| such a special place in my heart.
|
| An amazing game with raunchy wit, moving story, and great fantasy
| world building. The music still rattles through my brain and I
| still occasionally say, "Do you chase chickens, Chicken Chaser?".
|
| I really enjoyed the games, but especially Fable and Fable TLC
| (which was an extended chapter at the end which changes the
| ending and takes you to a talked about continent that the base
| game did not).
| sakjur wrote:
| Lionhead made amazing games, and it's annoying that Molyneux
| had to hype them until they were certain disappointments.
|
| I liked Fable, and while Black and White committed the sin of
| being two RTS games without multiplayer it remained really
| interesting and just a fun experience. But the game that really
| had me was The Movies. Its story mode was fun, but the movie
| maker within the game was really something different for a
| young teenager's imagination. That is a game I'd really want to
| see rebuilt with modern tooling and hardware.
| tetris11 wrote:
| I loved The Movies, putting together weird campy films that I
| was proud of and received poor reviews from the in-game
| critics, heh.
|
| I can still hear the excellent soundtrack in my head.
| Drakim wrote:
| Black & White 1 does have multiplayer, only the sequel lacked
| it.
| NikkiA wrote:
| You had to beat level 1 and start level 2, and most people
| didn't because the anti-piracy was utterly brutal and would
| kick in at the transition from level 1 to 2, locking out
| even people who had legal copies.
|
| (It would count any CD burning software being installed as
| meaning it was pirated, it also couldn't work properly on
| Windows 2000, and almost always detected as pirated on ANY
| NT kernel, most of the cracks didn't work either, since
| again you had to actually beat level 1 to find out if it
| thought you were a pirate, and a lot of crack teams didn't
| test that far)
| orthoxerox wrote:
| "Your health is low. Do you have any potions? Or food?"
| youngtaff wrote:
| The Guardian story misses out Louise Murray's role in rescuing
| Fable
|
| https://www.eurogamer.net/lionhead-the-inside-story
| dancemethis wrote:
| ... It always felt more French to me.
| chuckadams wrote:
| I still remember chowing down on crunchy chicks to qualify for
| the evil quest lines >:)
| wheybags wrote:
| It's the bones that make them crunchy
| goles wrote:
| Chicken chaser, do you chase chickens?
| joe91 wrote:
| Sudeki was better. Long live SOL :)
| xarope wrote:
| I assume by python-esque they meant monty python-esque (comedy-
| esque, versus python the programming language-esque), so remember
| to context switch, especially if you went to read the article
| from HN!
| bcraven wrote:
| Indeed, paragraph 4:
|
| >It was a bit like if Monty Python were to reimagine the world
| of Robin Hood.
| dudinax wrote:
| Which they kinda did in time bandits
| icepat wrote:
| Yes, the title there really confused me for a moment.
| blackeyeblitzar wrote:
| Fable was a game that was hyped up far beyond what it delivered
| or even what was possible at the time. It was entertaining but
| sort of just an above average game. Not an amazing game, not a
| legendary game. For some reason there was a lot of games
| journalism at the time that propped up the image of people like
| Peter Molyneux, maybe because of Black and White. In the end
| gamers didn't get what they expected.
| giancarlostoro wrote:
| One of my favorite franchises, and although I would love to see a
| new Fable game come out, I fear I'd wind up with a Saints game.
| Completely disconnected from the original game. Ridiculous.
|
| Just looked up Saints Row reboot again, it flopped so hard that
| they shutdown the studio behind it, making the game literal
| abandon-ware. Yikes.
| ianbutler wrote:
| There is a new Fable coming out in 2025.
|
| https://www.xbox.com/en-US/games/fable
| dazzawazza wrote:
| Which is exactly why this fluff article has appeared in the
| Guardian.
| Meganet wrote:
| I bought an xbox only for fable 3. But that one disillusioned
| me complelty :|
|
| I really hope they take the feeling of Fable (that what made me
| like it in the first place) and roll with it.
|
| And if they make it great, It was Peter Molyneux fault...
| dash2 wrote:
| Boo to associating Britain with heroic failure. We do this too
| much to ourselves! Actually, British game development industry is
| a notable success and has turned Leamington Spa from a byword for
| chintziness to an exciting place to work.
| dualogy wrote:
| True enough, way beyond my old-school favs of Goldeneye 007,
| Perfect Dark, and GTA:
| https://en.wikipedia.org/wiki/Category:Video_game_companies_...
| madaxe_again wrote:
| I mean, GTA is one of the biggest game franchises on the
| planet, which is hard to see as anything other than a success.
| Gouranga!
| ksec wrote:
| >Boo to associating Britain with heroic failure
|
| Not sure which part of it is a failure. Even the articles said
| > it was successful enough that Lionhead was bought by
| Microsoft in 2006, and its two sequels also sold well.
| tetris11 wrote:
| Bullfrog, Rockstar North, Climax, 4J, Rocksteady
| delta_p_delta_x wrote:
| Some more to add--
|
| - Revolution Software ( _Broken Sword_ series)
|
| - Fireproof Games ( _The Room_ series)
|
| - Jagex ( _RuneScape_ )
|
| - Core Design ( _Tomb Raider_ )
|
| - Dovetail Games ( _Rail_ and Train Simulator*)
| stavros wrote:
| The Elite: Dangerous studio?
| wishfish wrote:
| Hello Games - No Man's Sky
|
| And one that probably few here have heard of: Lapioware -
| Diesel Railcar Simulator
|
| Mentioning that one because it's a one man show. Made by a
| man who felt nostalgic for the diesel railcars & landscapes
| of 1960s Britain. So he ended up making one of the most
| realistic train sims.
| sethammons wrote:
| I enjoyed Fable so much that, yes, I will buy what ever game
| platform they release the 4th installment on just for that game
| moomin wrote:
| Since we've brought up the question as to whether Molyneux is
| overly enthusiastic or just dishonest, I invite you to rewatch
| this 2009 demo and make up your own mind:
| https://m.youtube.com/watch?v=CPIbGnBQcJY&pp=ygUMUHJvamVjdCB...
| nkrisc wrote:
| Wow, I can't believe I missed this at the time. I knew he had a
| tendency to exaggerate but this makes me think he's either
| delusional or a pathological liar.
| bagels wrote:
| Yes, this clinched it. He lied about features in all of the
| previous games (some of which were good, and I enjoyed), but
| the whole demo looks fake.
| Jiocus wrote:
| In the Swedish game magazine Super Play (now defunct) they
| covered Fable development and the release, but IIRC they advised
| the reader to take Molyneux's claims with a grain of salt. The
| final review still made it to 9, or 10 out of 10 I think, but I'd
| have to check the issue to confirm.
|
| I want to thank my father for giving in and purchasing Fable for
| me when it hit the shelves. Fable II was my favourite, a
| fantastic game.
| pmarreck wrote:
| My favorite aspect of Fable and one that few other games have
| touched for some reason is the fact that many quests asked you to
| choose between a moral solution and a moneymaking solution, which
| meant basically that only wealthy people could afford to be good.
| At the same time it let you invest in businesses and collect
| profits while you played the rest of the game, so that you could
| make some passive income basically. Rarely have I seen such a
| positive-capitalist-forward take on a game world, but the real
| lesson was the "need to be wealthy enough to be good" aspect
| Frummy wrote:
| And also if I recall correctly you could raise the rent past
| all reasonable limits and collect evil points and degrade the
| health of the cities. But that was probably Fable 3 and/or 2.
| In 3, you also got to play as king in the court, after usurping
| the evil brother, and had to make evil decisions if you were
| poor enough, to prepare for that darkness thing in the desert.
| Contrasting with the authoritarian rule of the brother who was
| sort of just preparing for the bigger threat no one knew about.
|
| That's a pretty funny progression, from quests and arbitrage
| between traders in Fable 1, to a bigger focus on being a
| landlord than earlier in fable 2, then just straight up being a
| king in fable 3. Industralism progressing in the background of
| the three as well to full on childworker factories in fable 3
| with Reaver if i recall correctly being the tycoon.
| hombre_fatal wrote:
| I'm amazed when I see positive coverage of / nostalgia for Fable
| 1 for Xbox.
|
| I was 15 at the time at the peak of Xbox vs Playstation vs
| Gamecube message board arguments on forums like NeoGAF.
|
| And Molyneux's bullshit wasn't making it easy for us online Xbox
| crusaders. He made crazy claims like how it was an open world
| game with an advanced social system where you build relationships
| with people and can plant a seed and watch the tree grow if you
| were to wait next to it for many ingame hours. The lead up and
| hype made it part of gaming forum discourse for years!
|
| Finally, Fable comes out and it's this short, easy, linear,
| arcadey, simplistic game. The super complicated reputation system
| was just a basic "you got +10 good/bad points" alignment system.
| "People remember your actions" just meant `if player.didThingX
| then cheer()`.
|
| After all that, it was a weekend rental at best. I think I beat
| it in 8 hours. It was so disappointing.
|
| After having not thought of Fable in 20 years, it's kinda funny
| to see it covered without the "gravity" of the waves it made in
| the Great Online Message Board Console Faction Wars. Not that the
| context was worth preserving nor that nobody should be allowed to
| enjoy it. It's funny because it was such a big deal to many of us
| forum crusaders.
|
| But I guess that's part of getting old.
| tracerbulletx wrote:
| Eh, the fact it didn't live up to the promises was certaintly a
| massive part of the narrative, but I have a different memory. I
| remember most people finding it to be a masterpiece
| immediately. It got a 9.3 from IGN back when that still meant
| something after all. A lot of people don't care about length if
| what you get is as densely charming, well written, and well art
| designed as Fable.
| lloydatkinson wrote:
| I am excited and optimistic for the new game, but very aware of
| what an absolute train wreck the modern game industry (read: the
| execs and shareholders) is. I really, really, really want the new
| one to be good.
| VoodooJuJu wrote:
| I'm so glad I didn't hang around in video game forums & news
| sites and got to experience Fable in its pristine form.
|
| It's a beautiful game with a great environmental quality to it,
| much like classic World of Warcraft and Skyrim. Simply roaming
| around, taking in the visuals, the music, and the ambience was an
| enjoyable experience in itself, without even doing the quests or
| progressing the story.
|
| Whenever I read about it now, it's just a bunch of people
| complaining about how overhyped it was and how their own
| expectations prevented them from enjoying the game. Sad!
| oldstrangers wrote:
| I have such fond memories of Dungeon Keeper, Dungeon Keeper 2,
| Fable, Black & White, Populous.
|
| I think the biggest take away from Molyneux's work is regardless
| of how seriously he talked the games up, the games themselves
| never once took themselves too seriously. There was a level of
| playful whimsy that just didn't exist back then (and probably
| still doesn't today). You could tell he wanted to say more and do
| more, but was always limited by the technology available at the
| time. It felt like he was searching for something in the games he
| developed, and I was always happy to go searching with him.
| stonethrowaway wrote:
| I've never understood the people who took him at face value but
| I've also never understood people who didn't like the guy.
|
| He made some of the most interesting and original and fun games
| out there. What, he can't puff up his chest once in awhile? If
| anything I want more games from him.
| bagels wrote:
| I don't like people that lie to me.
| sheepdestroyer wrote:
| When it's vicious and cunning, sure. But the guy's
| pathological, and still extremely endearing despite that.
|
| I had a high school friend who was lying all the time. His
| father had access to unheard of cpu prototypes and whatever
| else. We nicknamed him "C. The Mythomaniac" and called out
| his bullshit everyday.
|
| He was a really great friend.
| ryanmcbride wrote:
| was your friend selling videogames to millions of people
| on the back of these lies?
| sheepdestroyer wrote:
| 1) Most of these games are really great
|
| 2) As with us and our friend, many gamers knew Molyneux
| for exactly who he is, and thus moderated their
| expectations accordingly.
| tommica wrote:
| #2 is a weak argument, a lot more gamers didn't know him
| and moderated their expectations based on the marketing
| sheepdestroyer wrote:
| Of course, I am not exactly excusing him. But as customer
| you should also not trust advertisement blindly,
| especially when it is pie in the sky too good to be true.
| Most reviews of the time would not miss the opportunity
| to joke about Molyneux's serial overpromising. It was a
| running gag before long.
| squeaky-clean wrote:
| I don't think people started really disliking him until
| Curiosity and Godus. And IMO neither of those are good
| games.
|
| He also promised the winner of Curiosity 1% of all
| revenue from Godus, then retconned the deal to be 1% of
| profit after the game failed to become profitable.
| mastercheph wrote:
| Video games are lies, zeroes and ones masquerading as
| worlds and people; imbued with meaning by the power of
| dreams and dreamers
| ryanmcbride wrote:
| this is intentionally missing the point
| chris_pie wrote:
| That's like saying sound is a lie, because it's just a
| vibration propagating a wave.
| TeaBrain wrote:
| Video games are simply artistic creations meant to
| entertain, as are other forms of entertainment media.
| Were you formerly under the impression that video games
| were a portal to another reality?
| caseysoftware wrote:
| Populous! That's a name I haven't heard for a long time. It was
| so much fun building out the land, smiting people, and then
| saving the day after earthquakes, etc. Good times.
|
| I have yet to see a modern version that was half as
| interesting.
| spywaregorilla wrote:
| I remember playing one of these a decade or so after it came out.
| Found out there were hookers and a prompt on whether or not to
| have safe sex. Despite my attempts, I was unable to receive any
| penalties for ignoring the prompt.
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