[HN Gopher] GPU Debug Scopes
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       GPU Debug Scopes
        
       Author : qsantos
       Score  : 94 points
       Date   : 2024-09-17 06:59 UTC (3 days ago)
        
 (HTM) web link (wunkolo.github.io)
 (TXT) w3m dump (wunkolo.github.io)
        
       | Flex247A wrote:
       | What are other cross platform (as in cross-GPU) tools other than
       | RenderDoc that can show GPU debug info?
       | 
       | I found Microsoft Pix, but it's not very useful for Vulkan except
       | showing some performance counters.
        
         | jms55 wrote:
         | Just RenderDoc really. PIX is DirectX only, and everything else
         | is vendor specific.
         | 
         | I don't really know why you wouldn't just use your vendor's
         | tooling though. The only thing I use RenderDoc for is I find
         | debugging with it a bit easier than NSight when I need to find
         | a problem, but for anything performance related I use NSight
         | (and would use PIX as well if Nvidia didn't gimp it).
         | 
         | Oh also Intel's IGA I've found to be very buggy as well, so I
         | avoid that.
        
           | gmueckl wrote:
           | What's AMD's equivalent to Renderdoc these days?
        
             | kiririn wrote:
             | To my knowledge they don't offer a frame debugger any more
        
             | Cieric wrote:
             | AMD has some tools for debugging performance related issues
             | called Radeon GPU Profiler/Analyzer and gfxreconstruct
             | (mainly just a replay tool, but can help when comparing
             | across cards), but for debugging shaders running
             | incorrectly on our hardware we use and support both render
             | doc and Microsoft PIX.
        
           | skocznymroczny wrote:
           | Tools may be vendor specific but they're still portable. I
           | use Intel GPA on my AMD card with no issues, I just don't get
           | the extra counters and features Intel GPUs might get.
        
       | DigiEggz wrote:
       | Cool to see how the Vulkan and OpenGL implementations differ.
       | Also did not ever expect to see Paint Roller on HN.
        
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       (page generated 2024-09-20 23:01 UTC)