[HN Gopher] GPU Debug Scopes
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GPU Debug Scopes
Author : qsantos
Score : 94 points
Date : 2024-09-17 06:59 UTC (3 days ago)
(HTM) web link (wunkolo.github.io)
(TXT) w3m dump (wunkolo.github.io)
| Flex247A wrote:
| What are other cross platform (as in cross-GPU) tools other than
| RenderDoc that can show GPU debug info?
|
| I found Microsoft Pix, but it's not very useful for Vulkan except
| showing some performance counters.
| jms55 wrote:
| Just RenderDoc really. PIX is DirectX only, and everything else
| is vendor specific.
|
| I don't really know why you wouldn't just use your vendor's
| tooling though. The only thing I use RenderDoc for is I find
| debugging with it a bit easier than NSight when I need to find
| a problem, but for anything performance related I use NSight
| (and would use PIX as well if Nvidia didn't gimp it).
|
| Oh also Intel's IGA I've found to be very buggy as well, so I
| avoid that.
| gmueckl wrote:
| What's AMD's equivalent to Renderdoc these days?
| kiririn wrote:
| To my knowledge they don't offer a frame debugger any more
| Cieric wrote:
| AMD has some tools for debugging performance related issues
| called Radeon GPU Profiler/Analyzer and gfxreconstruct
| (mainly just a replay tool, but can help when comparing
| across cards), but for debugging shaders running
| incorrectly on our hardware we use and support both render
| doc and Microsoft PIX.
| skocznymroczny wrote:
| Tools may be vendor specific but they're still portable. I
| use Intel GPA on my AMD card with no issues, I just don't get
| the extra counters and features Intel GPUs might get.
| DigiEggz wrote:
| Cool to see how the Vulkan and OpenGL implementations differ.
| Also did not ever expect to see Paint Roller on HN.
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(page generated 2024-09-20 23:01 UTC)