[HN Gopher] Intel lost the Sony Playstation business to AMD
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       Intel lost the Sony Playstation business to AMD
        
       Author : arcanus
       Score  : 87 points
       Date   : 2024-09-16 20:43 UTC (2 hours ago)
        
 (HTM) web link (www.reuters.com)
 (TXT) w3m dump (www.reuters.com)
        
       | jandrese wrote:
       | It's a little vague what the "6 chips" would have been. CPU
       | obviously. Probably some southbridge equivalent, but then what? A
       | NIC? Was Intel going to supply the graphics chip too? That would
       | have been a real turnaround for their GPU division.
        
         | bhouston wrote:
         | There wasn't 6 chips. I believe it refers to "PlayStation 6",
         | the version that comes after "PlayStation 5".
         | 
         | I think the main thing Intel was competing for was CPU + GPU
         | given they have the new Xe graphics architecture which is
         | decent. But I guess they could have just gone after the CPU
         | with NVIDIA likely then supplying the GPU as they did in the
         | first Xbox.
        
           | jandrese wrote:
           | Oh derp. You are right. I totally misread that.
        
           | deelowe wrote:
           | I bet Intels hubris is too strong to allow them to do that
           | these days.
        
       | bangaladore wrote:
       | Maybe I'm misinformed, but I could never see Intel getting this
       | contract.
       | 
       | AMD has extensive experience with high-performing APUs, something
       | Intel, at least in my memory, does not have. The chips on modern
       | high-end consoles are supposed to compete with GPUs, not with
       | integrated graphics. Does Intel even have any offerings that
       | would indicate they could accomplish this? Intel has ARC, which
       | presumably could be put in a custom "APU"; however, their track
       | record with that is not stellar.
        
         | pknomad wrote:
         | Ditto. AMD also reliably delivered on CPUs for the past 2
         | iterations of both Xbox and PS. AMD feels like the only choice
         | for consoles at this point.
        
           | coder543 wrote:
           | Well, Nvidia has powered a much more popular console... the
           | Nintendo Switch, and Nvidia looks set to power the Switch 2
           | when it launches next year. So, AMD is clearly not the _only_
           | choice.
        
             | pinewurst wrote:
             | That's not an apples-to-apples comparison. Switch is lower
             | price, lower performance by design and used, even
             | originally, a mature NVIDIA SoC, not really a custom.
        
             | mdasen wrote:
             | The problem with choosing Nvidia is that they can't make an
             | x86 processor with an integrated GPU. If you're looking to
             | maintain backward compatibility with the Playstation 5,
             | you're probably going to want to stick with an x86 chip.
             | AMD has the rights to make x86 chips and it has the
             | graphics chips to integrate.
             | 
             | Nvidia has graphics chips, but it doesn't have the CPUs.
             | Yes, Nvidia can make ARM CPUs, but they haven't been
             | putting out amazing custom cores.
             | 
             | AMD can simply repackage some Zen X cores with RDNA X GPU
             | and with a little work have something Sony can use. Nvidia
             | would need to either grab off-the-shelf ARM Cortex cores
             | (like most of their ARM CPUs use) or Sony would need to bet
             | that Nvidia could and would give them leading-edge
             | performance on custom designed cores. But would Nvidia come
             | in at a price that Sony would pay? Probably not. AMD's
             | costs are probably a lot lower since they're going to be
             | doing all that CPU work anyway for the rest of their
             | business.
             | 
             | For Nintendo, the calculus is a bit different. Nintendo is
             | fine with off-the-shelf cores that are less powerful than
             | smartphones and they're already on ARM so there's no
             | backward incompatibility there. But for Sony whose business
             | is different, it'd be a huge gamble.
        
               | coder543 wrote:
               | I think changing from AMD GPUs to Nvidia GPUs by itself
               | has a good chance of breaking backwards compatibility
               | with how low level and custom Sony's GPU API apparently
               | is, so the CPU core architecture would just be a
               | secondary concern.
               | 
               | I was not saying Sony _should_ switch to Nvidia, just
               | pointing out that it is objectively incorrect to say that
               | AMD is the only option for consoles when the most popular
               | console today does not rely on AMD.
               | 
               | I also fully believe Intel _could_ scale up an integrated
               | Battlemage to meet Sony 's needs, but is it worth the
               | break in compatibility? Is it worth the added risk when
               | Intel's 13th and 14th gen CPUs have had such publicly
               | documented stability issues? I believe the answer to both
               | questions is "probably not."
        
               | alexjplant wrote:
               | > Nvidia has graphics chips, but it doesn't have the
               | CPUs. Yes, Nvidia can make ARM CPUs, but they haven't
               | been putting out amazing custom cores.
               | 
               | Ignorant question - do they have to? The last time I was
               | up on gaming hardware it seemed as though most workloads
               | were GPU-bound and that having a higher-end GPU was more
               | important than having a blazing fast CPU. GPUs have also
               | grown much more flexible rendering pipelines as game
               | engines have gotten much more sophisticated and,
               | presumably, parallelized. Would it not make sense for
               | Nvidia to crank out a cost-optimized design comprising
               | their last-gen GPU architecture with 12 ARM cores on an
               | affordable node size?
               | 
               | The reason I ask is because I've been reading a lot about
               | 90s console architectures recently. My understanding is
               | that back then the CPU and specialized co-processors had
               | to do a lot of heavy lifting on geometry calculations
               | before telling the display hardware what to draw. In
               | contrast I think most contemporary GPU designs take care
               | of all of the vertex calculations themselves and
               | therefore free the CPU up a lot in this regard. If you
               | have an entity-based game engine and are able to split
               | that object graph into well-defined clusters you can
               | probably parallelize the simulation and scale
               | horizontally decently well.
        
         | janice1999 wrote:
         | Intel has Battlemage [1]. Presumably that would be the basis of
         | the console APU. Their iGPU performance is actually getting
         | good now. [2]
         | 
         | [1] https://www.pcgamer.com/hardware/graphics-cards/embargo-
         | no-p...
         | 
         | [2] https://www.tomshardware.com/pc-components/cpus/lunar-
         | lake-i...
        
           | phonon wrote:
           | Probably Celestial, considering a PS6 is still a few years
           | out, and Celestial is due next year on 18A with Panther Lake.
           | 
           | https://www.extremetech.com/computing/intel-to-offer-
           | panther...
        
           | bangaladore wrote:
           | The "Intel Core Ultra 7 258V" is at least 2-3x slower than
           | the GPU within the PlayStation 5. It is not even close, and
           | that's last gen. Again, the APUs within modern consoles
           | compete with desktop grade GPUs. In the case of the PS5 its
           | roughly comparable to an RTX 2070 or Rx 6700 (better analog).
        
           | Scramblejams wrote:
           | > Their iGPU performance is actually getting good now.
           | 
           | I've only been waiting for Intel to ship a compelling iGPU
           | since, I dunno, their "Extreme Graphics" in 2001? What on
           | earth have their iGPU teams been doing over there for the
           | last 20+ years?
           | 
           | I guess the OEMs were blinkered enough not to demand it, and
           | Intel management was blinkered enough not to see the upside
           | on their own.
        
             | deelowe wrote:
             | Intel didn't take gaming seriously until very recently.
             | They stayed focused on productivity focused applications
             | well past the time when netbooks became viable for most use
             | cases.
        
           | adastra22 wrote:
           | Intel's absolute best integrated GPU being roughly comparable
           | to a lower end model from the competition is not "getting
           | good."
        
       | epolanski wrote:
       | Not sure the title has the right framing.
       | 
       | It's hard to compete with AMD which is the only tech company to
       | offer both x86 and a solid GPU technology that comes with it.
       | 
       | On top of that you have backwards compatibility woes and the
       | uncertainty around Intel being able to deliver on its foundry.
       | 
       | All in all, this win would've been a great deal for Intel's
       | foundry in PR, but money wise those were never going to be huge
       | sums.
        
         | ChocolateGod wrote:
         | > both x86 and a solid GPU technology that comes with it
         | 
         | If only Project Denver had kept its original goal
        
           | wmf wrote:
           | Transmeta and Denver never had great performance. If you want
           | an x86 CPU it's so much safer to go with AMD.
        
       | eigenform wrote:
       | I wonder if Sony having to adapt their DRM/platform security
       | strategy into Intel-world would've introduced a lot of friction.
       | 
       | This kind of thing is probably part of the motivation behind
       | Intel splitting out a "Partner Security Engine."
        
       | andrewstuart wrote:
       | Everything is about GPUs these days.
       | 
       | Be it little GPUs inside the CPU package or be it consumer GPUs
       | or big GPUs in data centers.
       | 
       | Unless Intel can start to get its GPU act together, it won't be
       | leading the industry again in a hurry.
        
         | MBCook wrote:
         | They're getting better. But as the article mentions backwards
         | compatibility is a huge lock in factor. It's way easier for AMD
         | to achieve it than it would be for Intel (or anyone else)
         | following the PS5.
        
       | criticalfault wrote:
       | If we are talking foundry, Intel could still manufacture amd
       | chips in their own fab instead of tsmc. Given that 18A is good...
       | 
       | This would be strange, but it would show Intel will do what it
       | takes.
        
         | bgnn wrote:
         | They have to do that to stay in fab business. Their design
         | business is gonna be sold out I think, like HP/Agilent.
        
       | whalesalad wrote:
       | Intel hasn't made a console CPU/GPU since... the original Xbox?
       | 
       | AMD has done: Gamecube, Wii, Xbox 360 (gpu, not cpu), Xbox one,
       | PS4, PS5 ...
        
         | snitty wrote:
         | Just to clarify, GameCube and Wii CPU was an IBM PowerPC chip.
         | GPU was ATI in both, later acquired by AMD.
        
           | christkv wrote:
           | I think GameCube GPU was ArtX bought by ATI then ATI bought
           | by AMD.
        
             | aappleby wrote:
             | I was there, this is correct.
        
         | mey wrote:
         | The Steamdeck is an AMD APU (potentially originally developed
         | for Magic Leap), and several follow on portable PC handhelds
         | using AMD Z1 apus.
         | https://www.amd.com/en/products/processors/handhelds/ryzen-z...
        
       | mastazi wrote:
       | According to the writer everything in tech is AI. It bothers me
       | and makes it difficult to take the article seriously.
       | 
       | > Similar to how big tech companies like Google and Amazon rely
       | on outside vendors to help design and manufacture custom AI chips
       | 
       | > Having missed the first wave of the AI boom dominated by Nvidia
       | and AMD, Intel reported a disastrous second quarter in August.
        
         | deelowe wrote:
         | I mean, it's very likely next gen consoles will feature AI
         | hardware. The PS5 pro is already touting it.
        
         | MBCook wrote:
         | > It bothers me and makes it difficult to take the article
         | seriously.
         | 
         | But if you're in the chip game AI is _the_ big thing of the
         | last 10 years. It's driven a huge chunk of new sales and demand
         | for upgraded choices than they likely would have seen
         | otherwise.
         | 
         | Having missed out on AI in many ways (nVidia was perfectly
         | positioned, AMD better than Intel) they need stuff to keep
         | growing.
         | 
         | Their current business is looking shakier than any time in
         | recent history. ARM is getting pretty realistic on the desktop.
         | Apple proved it and now Samsung and Qualcomm have parts for
         | Windows users that perform well enough (compared to the failure
         | of early ARM on Windows).
         | 
         | They're behind on selling silicon for AI to business and it's
         | not clear consumers care enough to upgrade their PCs. And when
         | consumers upgrade they have not only great options from AMD,
         | doing better than ever, but the ARM threat.
         | 
         | They're being squeezed on all sides. The PS6 wouldn't make them
         | dominant but it would have been a very steady and reliable
         | revenue stream for years and a chance at parlaying that into
         | additional business. "See what we did for Sony? We can do that
         | for you."
         | 
         | The article seemed rather well done to me. I think you're being
         | too dismissive in this case.
        
       | voytec wrote:
       | s/Playstation/PlayStation 6/ - next generation
        
       | lapinovski wrote:
       | playstation 6 already?
        
         | wmf wrote:
         | It will probably be released around 2027-2028.
        
           | MBCook wrote:
           | And with the PS5 Pro announced we know the PS5 is basically
           | dead inside Sony's engineering organization.
           | 
           | Other than a die shrink or chip reduction or something
           | there's not much else to do. The designs are basically done.
           | 
           | So all hardware work would currently be focused on the PS6.
           | At least for the home console line.
        
       | Danieru wrote:
       | No one appears to have mentioned the important meta game going
       | on: Intel bidding as a credible alternative supplier.
       | 
       | For Intel, by bidding they get to undercut AMD's profits.
       | 
       | For Sony, they get a credible alternative which they can pretend
       | would be a viable choice. Thus forcing a slightly better deal
       | from AMD.
       | 
       | We saw similar articles related to the Switch 2. That time it was
       | AMD acting as spoiler to Nvidia. Nvidia reportedly got the
       | contract. That time too we got news articles lamenting this loss
       | for AMD.
       | 
       | As a gamedev I have a different perspective: Sony and Nintendo
       | would be fools to give up backwards compatibility just for
       | savings on chips.
       | 
       | Switching vendors does not just invalidate old games
       | compatibility, it also requires retooling for their internal
       | libraries. Console games, outside small or open source engines,
       | use proprietary graphics api. Those apis are tied to the
       | hardware. With this coming generation from Nintendo, and the
       | "current gen" from Sony and Xbox they've been able to mostly
       | reuse much of their software investment. I'd case more but this
       | is obviously nda, other devs should be able to confirm.
       | 
       | Thus I don't think AMD for switch2 or Intel for ps6 was ever a
       | credible path. Their bids existed to keep the existing vendor
       | from getting overly greedy and ruining the parade for everyone.
       | This is important, famously the original Xbox got hamstrung in
       | the market by Nvidia's greed and refusal to lower prices as costs
       | went down.
        
       | johnklos wrote:
       | And they rightly deserve to lose the business to AMD.
       | 
       | Intel to Apple: "We're too big to deliver what you want for cell
       | phones." Apple: "Ok. We'll use ARM."
       | 
       | Intel to Sony: "We're too big to commit to pricing, compatibility
       | and volume." Sony:" Ok. We'll keep using AMD."
       | 
       | It's interesting that Intel keeps trying to ship "features", some
       | of arguable utility but others that are decently helpful, like
       | AVX-512, that now AMD delivers and Intel does not. I'm sure Sony
       | didn't want a processor that can't properly and performantly run
       | older and current titles.
        
         | tester756 wrote:
         | >Intel to Apple: "We're too big to deliver what you want for
         | cell phones." Apple: "Ok. We'll use ARM."
         | 
         | Reality:
         | 
         | "We ended up not winning it or passing on it, depending on how
         | you want to view it. And the world would have been a lot
         | different if we'd done it. The thing you have to remember is
         | that this was before the iPhone was introduced and no one knew
         | what the iPhone would do... At the end of the day, there was a
         | chip that they were interested in that they wanted to pay a
         | certain price for and not a nickel more and that price was
         | below our forecasted cost. I couldn't see it. It wasn't one of
         | these things you can make up on volume. And in hindsight, the
         | forecasted cost was wrong and the volume was 100x what anyone
         | thought."
        
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