[HN Gopher] Entire staff of game publisher Annapurna Interactive...
       ___________________________________________________________________
        
       Entire staff of game publisher Annapurna Interactive has reportedly
       resigned
        
       Author : nickcotter
       Score  : 375 points
       Date   : 2024-09-13 05:34 UTC (17 hours ago)
        
 (HTM) web link (www.theverge.com)
 (TXT) w3m dump (www.theverge.com)
        
       | darby_nine wrote:
       | This is hilarious and rather sad. How did Annapurna fumble such
       | famous talent so bad?
        
         | NotGMan wrote:
         | Probably through "line must always go up" mentality.
         | 
         | Creative business, especially games, should really not be
         | publicly traded or thought of as having major returns on
         | investments.
         | 
         | It might work on start, but sooner or later the "current hit
         | game" will fade out of popularity and then people will get
         | fired and crunch will become the norm etc... in order to
         | satisfy the "line must go up" mentality, but since game dev is
         | a hit driven business that clashes with the "Line must go up"
         | concept at its core since, being a hit driven business, means
         | that it's totaly unpredictable.
        
           | thih9 wrote:
           | Do we have any source or other data indicating that this
           | happened here?
        
             | darby_nine wrote:
             | Is this not the legally obligated line of thinking for
             | american companies? You have some leeway to argue with only
             | providing value to shareholders in some specific manner,
             | but not much.
        
               | shakiXBT wrote:
               | Most companies try to operate at a profit and actually
               | increase those profits over time. That said, reasoning
               | that Annapurna failed only because of that requires some
               | impressive mental gymnastics
        
               | jfengel wrote:
               | "Value" is whatever shareholders want it to be.
               | 
               | In the case of a public company that is assumed to be
               | profit, because the shareholders are a vast and ever
               | changing group. Annapurna isn't public, so it serves
               | whatever the private owners want.
               | 
               | Even in a publicly traded stock, the company charter can
               | specify something other than profit. The shareholders
               | know that when they buy stock.
               | 
               | In other words there is more leeway than we commonly give
               | credit. The notion of a fiduciary duty to be greedy is
               | pushed by psychopathic CEOs but isn't really what the law
               | says.
        
           | Beretta_Vexee wrote:
           | The video game business is very similar to the film or
           | literary publishing business. You need to publish ten novels
           | for one to do well enough financially to pay off the others.
           | Nobody really knows why that one worked. It's possible to do
           | a few sequels, but the formula quickly becomes boring.
           | 
           | No one can guarantee the commercial success of a novel, film
           | or video game.
        
             | ethbr1 wrote:
             | That's why equity investment in creative endeavors is an
             | entire class of business. Possible to risk-balance
             | adjustment, similar to anything else.
        
         | flohofwoe wrote:
         | It sounds like a good decision by the team tbh. Blurring the
         | lines by 'integrating' functioning teams into a bigger entity
         | which does completely unrelated things (TV, film and theater)
         | never goes well. The team will most likely found their
         | independent 'spin-off' company as they had planned already, no
         | talent or knowledge is lost, only risk is financing for new
         | projects.
        
           | darby_nine wrote:
           | It seems like all their other IP is derived from the game
           | IPs, so I'm a little confused how this leaves Annapurna in a
           | better position.
        
             | crooked-v wrote:
             | It doesn't. It's the people who actually did all the work
             | who are benefiting, not the corporate entity. The
             | coordinated mass resignations make it obvious that the
             | former management is ready to immediately start up their
             | own company in the office next door and hire on everyone
             | who just quit Annapurna.
        
               | tako wrote:
               | Dr Dr
        
               | darby_nine wrote:
               | Ah yes you're correct, I misread the above comment.
        
               | schlauerfox wrote:
               | And that's why you don't sign non-competes and they
               | should be illegal to protect those with no leverage.
        
             | wooger wrote:
             | Clearly not accurate, they've produced quite a few famous
             | and acclaimed films based on original ideas, Philip K Dick
             | novels & real life events.
        
               | darby_nine wrote:
               | Ah, my bad.
        
             | flohofwoe wrote:
             | Not the parent company, but the game team that resigned is
             | in a better position. They can continue focus on building
             | games, instead of being 'integrated' with the TV, film and
             | theater people (I bet most of that 'integration' is about
             | 'outsourcing' CGI work to the 3D artists in the game team -
             | e.g. a distraction from making games).
        
               | philistine wrote:
               | You're not quite there. Annapurna does not make games, it
               | publishes them. There's no significant number of 3D
               | artist working there. Even on the movie side, they don't
               | directly make the movies.
        
               | wlesieutre wrote:
               | They do (did?) have an in-house team working on a Blade
               | Runner game, I haven't seen any mention in news coverage
               | if that team is out as well
               | 
               | https://annapurnainteractive.com/en/games/blade-
               | runner-2033-...
        
               | lcnPylGDnU4H9OF wrote:
               | From that page:
               | 
               | > From Annapurna Interactive, ...
               | 
               | Sounds like it's the same group. I doubt they're leaving
               | with the IP but I also doubt that Annapurna Productions
               | is going to make a game with it.
        
           | bobthepanda wrote:
           | in particular, media mergers have a long history of going
           | south pretty quickly because company culture is so
           | fundamental to media production.
           | 
           | AOL+Time Warner is up there in the history of worst mergers.
        
       | a1371 wrote:
       | I don't mean to diminish their work and I don't know much about
       | the matter but the company founder is some billionaire's
       | daughter. I fear ever having a boss like that just because of the
       | fundamental difference in perspective and life experiences. I'm
       | sure I won't be able to communicate with them.
        
         | Aeolun wrote:
         | Hmm, I think you have more in common than you differ. It's hard
         | to escape the human condition using money.
        
           | xkbarkar wrote:
           | A bit myopic to disqualify someone from the credibility pool
           | because they had a headstart in life imho.
        
         | jgowdy wrote:
         | "but the company founder is some billionaire's daughter. I fear
         | ever having a boss like that just because of the fundamental
         | difference in perspective and life experiences. I'm sure I
         | won't be able to communicate with them."
         | 
         | Imagine invalidating a person as a potential colleague and
         | declaring your incompatibility with that person remotely based
         | on a quarter inch deep evaluation of their background. I think
         | this kind of take is in really bad taste.
        
           | Chris2048 wrote:
           | It's "boss", not "colleague"; and they're your boss based
           | purely on having a lot of money from their parent, hardly a
           | "quarter inch deep" evaluation.
        
         | edm0nd wrote:
         | For the curious, the daughter of multibillionaire Larry
         | Ellison, the cofounder of Oracle.
        
       | sonofhans wrote:
       | > "The report, which IGN can confirm based on conversations with
       | our own sources, states that Annapurna Interactive president
       | Nathan Gary had recently been in negotiations with Annapurna
       | founder and billionaire Megan Ellison to spin the gaming segment
       | off as its own company. However, Ellison eventually pulled out of
       | negotiations, at which point Gary resigned. Almost 30 other
       | individuals, including division co-heads Deborah Mars and Nathan
       | Vella, as well as the entire remaining staff of Annapurna
       | Interactive, joined him."
       | 
       | From IGN -- https://www.ign.com/articles/annapurnas-entire-
       | gaming-team-h...
       | 
       | I don't blame them. I'd rather negotiate my arm out of a shark's
       | mouth than the cost of a hot dog with Larry Ellison, or his
       | daughter. You don't get that awful rich by ever believing you're
       | awful rich enough.
        
         | hinkley wrote:
         | Another lawnmower is born.
        
           | robjwells wrote:
           | For those who don't get the lawnmower reference, take 5
           | minutes and have a hearty laugh:
           | https://youtube.com/watch?t=1980&v=-zRN7XLCRhc
           | 
           | (Start at the 33 minute mark if it doesn't jump you there.)
        
             | pcl wrote:
             | PSA: it's a link to Bryan Cantrill ranting about the Sun /
             | Oracle acquisition. I couldn't make it through 5 minutes of
             | his ranting to get to an accurate summary of the joke
             | though.
        
               | stavros wrote:
               | > You need to think of Larry Ellison the way you think of
               | a lawnmower. You don't anthropomorphize your lawnmower,
               | the lawnmower just mows the lawn, you stick your hand in
               | there and it'll chop it off, the end. You don't think
               | 'oh, the lawnmower hates me' -- lawnmower doesn't give a
               | shit about you, lawnmower can't hate you. Don't
               | anthropomorphize the lawnmower. Don't fall into that trap
               | about Oracle.
        
               | robjwells wrote:
               | > "Oh they wanted to kill OpenSolaris!" No, the lawnmower
               | doesn't care about OpenSolaris, the lawnmower doesn't
               | think about OpenSolaris, the lawnmower _can't_ care about
               | OpenSolaris. The lawnmower can't have empathy.
        
               | whstl wrote:
               | The lawnmower joke is here:
               | https://youtu.be/-zRN7XLCRhc?feature=shared&t=2303 at the
               | 38:23 mark.
        
             | toyg wrote:
             | That rant is famous, but I always wonder at the naivety of
             | Cantrill and friends. Ellison was already known for being a
             | shameless shark since the '80s, 20 years before the SUN
             | acquisition. Believing he would leave your little blade of
             | grass untouched was always going to be fanciful -
             | particularly when they were a loss-making part of the
             | company with no-future already.
        
               | Macha wrote:
               | I think there's plenty of people who the internet or
               | gossip circles hate where that hate is unjustified. At
               | the same time, a lot of the worst people are initially
               | quite personally charming and keep that face even as they
               | screw you over. And I think when people come into contact
               | that they've only heard about in gossip in person,
               | there's quite often an attempt to be like "well that's
               | the caricature of Larry Ellison, maybe he's not actually
               | that bad". Face to face contact can weight quite heavily
               | compared to "people on the internet".
               | 
               | Combine the two of them and you get a recipe for people
               | to give Larry Ellison the benefit of the doubt, taking a
               | "well we're adults, let's handle this more maturely than
               | immediately doubting our counter party" stance, even as
               | people who by their own accounts had heard otherwise.
               | Ultimately in this case, Cantrill's experience proved
               | "the internet" right, but I think even that might not
               | prevent someone else repeating the same situation in the
               | future.
        
               | dijit wrote:
               | This is extremely well articulated, and is exactly true
               | in my experience.
               | 
               | People take gossip as "gossip"- an unrealiable
               | approximation and gross-oversimplification of an
               | individual. Thus give people with poor reputations the
               | benefit of the doubt, believing themselves to be open
               | minded. (which is true).
               | 
               | When they are shown just how 1-dimensional some people
               | _can actually be_ , and that the gossip depicts people
               | precisely, it can be jarring. Especially as, like you
               | mention, many people are very personable, charismatic,
               | charming etc;
        
               | ChrisMarshallNY wrote:
               | Idi Amin could be quite charming. Same for another
               | dictator, who will not be mentioned, at the risk of
               | Godwining the conversation.
               | 
               | He could talk to a family, leave them smitten and
               | hopeful, then whisper _" Kill them"_ to the guard, on his
               | way out.
        
               | nick3443 wrote:
               | Just think about the exceptionally gifted "10x" engineers
               | we all meet from time to time. There are people equally
               | gifted in charisma and manipulation, they can predict
               | what people are feeling and steer them where they want
               | them with high success rates. This is what I think of
               | whenever I see a politician on video or meet one in
               | person.
        
               | Aeolun wrote:
               | It's why I now doubt the motives of all people that seem
               | too personable :/
        
               | JohnBooty wrote:
               | From murders to politicians to CEOs, nearly every
               | impactful predator has a lot of positive qualities as
               | well.
               | 
               | You don't rise to the top of the food chain without
               | having some really sociopathic/narcisisstic traits.
               | 
               | But, you also don't rise to the top of the food chain
               | solely by being terrible all of the time. And IMO/IME lot
               | of those "good traits in bad people" honestly are
               | genuine, not just facades.
               | 
               | This is not to excuse the bad people of the world. It's
               | just... honestly, as a middle-aged person myself... it
               | has been the hardest thing for me to wrap my head around
               | as an adult. The rest of the stuff, I was prepared for,
               | on some level.
        
               | markus_zhang wrote:
               | "Motives are rarely unselfish". That's good enough.
        
               | hinkley wrote:
               | I joke that Larry is from that evil Star Trek universe
               | and somewhere in the multiverse a clean-shaven, teddy
               | bear of a man is trapped in a universe full of assholes
               | because he was tricked into swapping with this Larry.
        
               | ryandrake wrote:
               | It's a funny joke, but I think it downplays how much of
               | our world is led, run, and inhabited by assholes. It's
               | more likely that _we_ are living in the Asshole Universe
               | and there is a parallel universe out there where being
               | the asshole is an outlier.
        
               | jerf wrote:
               | Given the situation that IP was in at the time, I'm not
               | sure it was a "believe" so much as a "hope". There wasn't
               | much of an alternative.
        
               | hinkley wrote:
               | It would have made so much more sense to sell to IBM
               | though, and I don't even like IBM. I respected their R&D
               | at the time, but their global services division is a
               | blight on society.
               | 
               | I can't recall, did the feds block that option?
        
               | ben7799 wrote:
               | Yah.. it was well known but when it happens to you it's
               | hard to really not try to be open minded. That is why his
               | rant is so famous.
               | 
               | I was rolled up into Oracle through a series of
               | acquisitions a few years before Sun.. it all went down
               | the same way. You know what's going to happen but it's
               | still a shock when a manager you knew before you joined
               | Oracle and wouldn't have behaved the Oracle way instructs
               | you to lie to a customer cause "that's how it's done here
               | and we're going to have to go along with it."
               | 
               | You also don't realize how shocking it's going to be to
               | see the office re-decorated until they come in and rip
               | everything down and put up pictures of Larry's boats and
               | airplanes and other toys.
               | 
               | When we were acquired Larry Ellison got on a big
               | conference call we were all allowed to join and we could
               | raise a virtual hand and ask questions. To his credit he
               | answered everything 100% truthfully and transparently,
               | and the questions were answered exactly the way the
               | Internet expects he would answer.
        
               | markus_zhang wrote:
               | Well at least he has been honest. Honesty is a luxury
               | merchandise you can purchase with a few billion dollars
               | for sure.
        
               | hinkley wrote:
               | To be a billionaire you need colluders.
        
               | hinkley wrote:
               | I thought Sun was just a little misguided and naive and
               | then they sold to Ellison and I realized they were a
               | bunch of fucking morons. WHY? WHY DID YOU DO THIS??
               | 
               | Cantrill and friends just worked there, but the board
               | presumably knew what they were doing.
               | 
               | There was a Wired article that told me everything I
               | needed to know about Larry, the way your blind date being
               | mean to the waiter tells you not to make a second date.
               | It was about the best smart homes. It came out during the
               | DotCom boom, before Sun folded. Larry had one of the
               | smartest homes in America. It had a remote control. One
               | Saturday evening, the article reports, he got furious
               | with the system because it wasn't working, so he threw
               | the remote and smashed it.
               | 
               | Then he called the company and demanded a new one.
               | Someone had to drive, 45 minutes if memory serves, to his
               | house to deliver a new remote, on their Saturday night,
               | because some petulant man-child had a temper tantrum and
               | couldn't wait until Monday.
               | 
               | Fuck that guy.
               | 
               | How much of a pain in the ass you have to be in the
               | interview process for a writer to drop that anecdote into
               | the article? You know we are only getting part of that
               | story.
        
               | amiga386 wrote:
               | > I thought Sun was just a little misguided and naive and
               | then they sold to Ellison and I realized they were a
               | bunch of fucking morons. WHY? WHY DID YOU DO THIS??
               | 
               | Whatever you think of Oracle and the One Rich Asshole
               | Called Larry Ellison, IBM as a company are likely worse.
               | Sun had a "west coast wheeler-dealer" vibe, as did
               | Oracle. IBM had an "east coast button-down shirt" vibe.
               | IBM had first dibs and Sun said "no, I may be desperate
               | but I'm not _that_ desperate "
               | 
               | If Sun _had_ to be sold (which it did because it was
               | consistently losing money hand over fist) and there was a
               | choice of IBM, HP and Oracle to sell it to, and only
               | those three, which would you pick?
               | 
               | If you've never experienced the IBM culture, this is a
               | great essay about Don Estridge (father of the IBM PC)
               | which will give you a good flavour of the company:
               | https://every.to/the-crazy-ones/the-misfit-who-built-the-
               | ibm...
        
             | lordfrito wrote:
             | "Don't anthropomorphize Larry Ellison"
             | 
             | Funniest thing I've heard in a while!
        
             | bmacho wrote:
             | Or don't waste 5 minutes on this for that.
             | 
             | Direct links pointing closer, and the transcript are
             | available in this thread. (At the bottom, for some
             | reasons.)
        
               | throwanem wrote:
               | Hardly a waste, unless you hate to be entertained.
        
               | spacemadness wrote:
               | Counterpoint: That was an excellent use of my 5 minutes.
        
             | sidewndr46 wrote:
             | Larry Ellison is the only person I can think of that I
             | instantly know what video is being linked when someone
             | shares a link.
        
             | hinkley wrote:
             | You grow up an Ellison, I figure you either end up just
             | like daddy, a social justice warrior with means, or like
             | Mary Trump, a psychologist. Just so you can unpack your
             | fucked up family and help others.
        
               | selimthegrim wrote:
               | Or like Abigail Disney
        
               | hinkley wrote:
               | She seems to be leaning toward the sjw trope.
               | 
               | And then there's Sarah Winchester, who instead of
               | becoming the psychologist, became a case study in
               | psychology.
        
             | 6c696e7578 wrote:
             | I should have read this thread, it would have saved me the
             | couple of minutes to get the exact same link you just did!
             | 
             | I named my lawnmower Larry.
        
         | stefan_ wrote:
         | Imagine having to negotiate with Larry Ellisons nepo daughter,
         | how can you even keep a straight face. "It says here you are a
         | film producer?"
        
           | ZeroGravitas wrote:
           | I only found out recently that animated film company Laika
           | was created after Nike founder Phil Knight bought his son a
           | new career after he failed at being a rapper.
           | 
           | He bought into Will Vinton studios and then forced Oscar
           | winning animation pioneer Will Vinton out of his own company.
           | 
           | There's a whole documentary, sad and interesting.
        
             | mhuffman wrote:
             | If I recall, it turns out that his "failed rapper" son had
             | some sort of natural talent for this and has got nothing
             | but accolades even from other animators ever since.
             | Although I do get your point.
        
               | J_Shelby_J wrote:
               | Yes, they did produce this great movie
               | https://en.m.wikipedia.org/wiki/Kubo_and_the_Two_Strings
        
               | busterarm wrote:
               | f me that movie was so great, only to be overshadowed by
               | Coco a year later.
        
               | brandall10 wrote:
               | He also directed Bumblebee, perhaps the only great film
               | in the Transformers universe.
        
           | rowanG077 wrote:
           | I don't follow? Why is that funny? Why wouldn't she be able
           | to be a film producer?
        
             | thoroughburro wrote:
             | On average, those who enter a field using money are less
             | accomplished than those who enter a field using experience.
             | Obviously.
        
               | ethbr1 wrote:
               | I think it has to do more with being honest about ones
               | core competencies.
               | 
               | There are tons of people who enter a field because
               | they're rich, hire great people, connect those great
               | people with money, and do very well.
               | 
               | There are also rich people who believe wealth qualifies
               | them as subject matter experts, which tends to go less
               | well...
        
               | ChrisMarshallNY wrote:
               | Isaacman seems to have his shit together.
        
               | dboreham wrote:
               | Also a nice guy. Perhaps not unrelated.
        
               | ChrisMarshallNY wrote:
               | Branson is supposed to be a really decent chap.
               | 
               | I suspect a lot of it has to do with who you surround
               | yourself with, and how much agency you give them.
               | 
               | One word that rich people almost _never_ hear, is "no."
               | Even really nice ones don 't hear it often.
               | 
               | That means that almost any rectally-sourced, harebrained
               | idea they squeeze out, is treated as genius, by their
               | entourage.
               | 
               | I know a number of fairly wealthy people, and some of
               | them won't have anything to do with me, because I say the
               | "N" word. Others, actually ask me what I think.
               | 
               | People rapidly learn that asking me for my input means
               | getting an answer that is honest, but not one they might
               | want to hear (and that answer might be "I don't know.").
               | 
               | They don't always give it much weight, but at least they
               | ask.
               | 
               | Those folks are not always the ones you might consider
               | "nice," though.
               | 
               | Just anectdata, though, and the community we share has
               | some traits that reward Honesty and seeking counsel from
               | others.
        
               | amiga386 wrote:
               | > Branson is supposed to be a really decent chap.
               | 
               | Do yourself a favour and read the Tom Bower biographies
               | of him, e.g. _Branson: Behind The Mask_
               | 
               | In fact, you can a get a good understanding of him
               | indirectly through the testimony in _Tubular Bells: the
               | Mike Oldfield story_
               | https://www.youtube.com/watch?t=877&v=UQLDGpcgNTM e.g.
               | John Giddings says of Branson "He was a chancer. He was
               | prepared to gamble and go for it. He was percieved as a
               | visionary, putting it all together, but really he was
               | importing records illegally and flogging them, right? He
               | was a second-hand car salesman."
        
               | ChrisMarshallNY wrote:
               | That doesn't necessarily mean he was a not-nice person.
               | 
               | He's actually fairly well-known for treating his
               | employees well. One of the reasons his TV show wasn't so
               | popular, was because he wasn't into pitting the
               | contestants against each other, and firing the losers.
        
               | ryandrake wrote:
               | Fun Fact: Richard Branson had such an antagonistic
               | relationship with Mike Oldfield, that Oldfield included a
               | segment in one of his albums where he plays a guitar with
               | staccato notes that spelled out "Fuck Off R.B." in morse
               | code[1], recording under Branson's own label.
               | 
               | 1: https://www.mikeoldfield.org/amarok
        
               | pylua wrote:
               | Is this really true? Arguable lance stroll is better than
               | Logan in f1.
        
               | _Wintermute wrote:
               | Arguably Logan was in F1 to draw American audiences and
               | sponsors, also his uncle is a billionaire.
        
               | rowanG077 wrote:
               | The comment did not make clear she bought the position.
               | It almost seemed more like it was implying anyone who is
               | family of some rich guy can't accomplish anything
               | themselves.
        
           | dash2 wrote:
           | It says this is the company that produced, among other films,
           | She? Did Megan Ellison have anything to do with it?
        
             | ChrisMarshallNY wrote:
             | "Producer" == $WALLET
        
             | rpdillon wrote:
             | Her
        
           | WorldMaker wrote:
           | It's just as weird that it happens twice in Hollywood today.
           | Another of Larry Ellison's nepo baby heirs runs Skydance,
           | which has had a bit more success in "blockbuster" terms (and
           | has recently been flirting with buying CBS Viacom aka
           | Paramount).
        
           | ryandrake wrote:
           | Wow, I didn't make the last name connection until reading
           | this thread. The Wikipedia page[1] for Annapurna Pictures
           | doesn't even mention that the founder is the child of a
           | billionaire. It just kind of implies the founder dabbled in
           | film school for two semesters, went off to travel the world,
           | and then -poof- a media production company is conjured into
           | existence. Pretty rosy depiction of nepotism.
           | 
           | 1: https://en.wikipedia.org/wiki/Annapurna_Pictures
        
             | stefan_ wrote:
             | Until she got bored, anyway. You know, I also feel I have
             | "grown secluded" from my day job.
             | 
             | > After a series of underperforming productions, in 2019
             | Ellison had grown secluded from Hollywood, leaving
             | Annapurna to be mostly ran by Nathan Gary, who led
             | Annapurna Interactive before being promoted to president.
             | She left to Lanai, a Hawaiian island owned by her father,
             | and remained there as the COVID-19 pandemic forced people
             | to remain isolated.
        
             | rurban wrote:
             | Not really nepotism. Megan is one of Hollywoods best
             | producers. Far better than her father in his job.
        
         | markus_zhang wrote:
         | This is what people with talents should do if they don't agree
         | with the super riches who don't do anything substantial but
         | inherit a shit ton of money.
        
       | loupol wrote:
       | Article is missing some context imo :
       | 
       | * Annapurna Pictures (the parent company of Interactive) had some
       | financial issues previously at least (see [0] from 2019) while
       | Annapurna Interactive was doing well for itself.
       | 
       | * Annapurna Pictures wanted to integrate the gaming division in-
       | house (possibly to prop up the rest of the company)
       | 
       | * Staff and exec at Annapurna Interactive wanted to be spin off
       | (see [1])
       | 
       | * Negotiations fell through, so most exec and staff at
       | Interactive left
       | 
       | [0] https://variety.com/2019/film/news/annapurna-resolves-
       | more-t...
       | 
       | [1]
       | https://www.bloomberg.com/news/articles/2024-09-12/annapurna...
        
         | threeseed wrote:
         | There is another way to look at this.
         | 
         | Annapurna Pictures in Dec 2022 produced Nimona for Netflix
         | which debuted at #9 globally and was as high as #3 i.e. it was
         | a massive hit.
         | 
         | So they now have the Stray IP which could be extremely
         | lucrative and are looking at how CD Project Red handled their
         | successful Cyberpunk integration on Netflix as a model. Which
         | is where you cross-promote a game add-on or sequel with the
         | movie.
         | 
         | Which means for the gaming side they really wouldn't have any
         | control over their direction as it would be entirely driven by
         | the movie side. Not exactly compelling for them hence why they
         | want to leave.
         | 
         | With the success of Fallout, The Last of Us, Cyberpunk
         | Edgerunners etc there's definitely big money to be made from
         | video game IP.
        
           | delusional wrote:
           | This seems like the same way to look at it. The only
           | disagreement between these two comments is if the potential
           | integration is motivated by a lack of success, or the outlook
           | of even greater success. Those are is, at least economically,
           | identical motivations.
        
           | jajko wrote:
           | It also goes back, when CP2077 TV show premiered, sales and
           | number of players skyrocketed again, same for Fallout.
        
           | InDubioProRubio wrote:
           | IP, content, blobs - container words - a sure-fire indicator
           | in any conversation that , that the parties involved
           | areunable to accurately value, evaluate, organize and
           | produce, the valuables that should reside inside the
           | container. So here the daily reminder, that logistics is a
           | commodity now, but producing something of value, is not.
        
             | sameoldtune wrote:
             | "Content" is an advertising term for whatever fills the
             | space between all the ads
        
               | Liquix wrote:
               | in 2024 there are so many one-click-install adblockers
               | for your browser, phone's DNS, router... anyone still
               | seeing a sizable amount of ads these days has to be the
               | most complacent, easily manipulated, lucrative
               | demographic imaginable
        
               | groby_b wrote:
               | Or maybe some people have moral qualms with simply taking
               | without giving back.
        
               | alexjplant wrote:
               | I've always had an intense visceral distaste for
               | referring to podcasts, videos, and long-form writing as
               | "content," especially when creators use the term. No
               | matter how well-meaning or neutral its usage might be, I
               | always involuntarily picture an old-timey cartoon farmer
               | dumping slop into a giant trough when I hear phrases like
               | "bringing you better content" or "being an influencer
               | producing the type of content you want to see." I think
               | you've just helped me solve the puzzle -- hopefully, this
               | will help me shed my negative association with the term.
               | Many actually respectable internet personalities I follow
               | use it, and I don't like being "that guy."
        
               | bartread wrote:
               | I share your distaste for "content". To me the word
               | speaks of a lack of interest, understanding, or even
               | respect, for what creators are making.
               | 
               | To some extent it does serve a useful purpose in that it
               | makes it clear that it is in fact the ads that are the
               | main event on these platforms, and that the "content" is
               | merely a palatable delivery mechanism for adverts...
               | which is a pretty depressing realisation.
        
               | bartread wrote:
               | In the context of certain YouTube communities - a couple
               | of examples I'm aware of are synthtube or watchtube -
               | "content" is also an advertising term for advertising,
               | since this is really what many of the demo or "review"
               | videos are.
               | 
               | People hawking products on Instagram, TikTok, or wherever
               | fall into the same category. The reality is that the
               | whole influencer industry is pretty much just hawking
               | products and services to people.
        
             | jayd16 wrote:
             | IP has pretty clear connotation in games. I don't really
             | think it shows what you say. Characters and worlds are IP
             | and that IP can be used across media types. Gameplay is not
             | IP. A game project can swap or take in IP.
        
               | amiga386 wrote:
               | In context of the discussion here - people who are
               | talking about "content" or "IP" mark themselves out as
               | not having a nuanced understanding of what intangible
               | assets they hold.
               | 
               | I think what you mean to say is:
               | 
               | - writing and depictions of characters are _copyrighted_
               | 
               | - writing and depictions of worlds are _copyrighted_
               | 
               | - some of the names involved can also be _registered
               | trademarks_
               | 
               | They are intangible rights that someone can own. The
               | insidious term "intellectual property" is used to reframe
               | the understanding of rights granted by copyright, patent
               | and trademark law by comparing them to real property,
               | _which they are not_.
               | 
               | When was the last time someone was allowed to live in
               | your house, legally, because they're making a parody of
               | it? When was the last time someone was allowed to take
               | your house apart to find out how to make something
               | compatible with your house's design? Owning a copyright
               | is not like owning property and does not give you carte-
               | blanche control over your intangible asset like real
               | property law more-or-less does.
               | 
               | Some examples:
               | 
               | - I can write a book or game about a boy wizard who goes
               | to a magical school, as long as I didn't base it on Harry
               | Potter. JK Rowling can't stop me.
               | 
               | - I can write about a pirate who acts like an aging
               | rockstar, provided I didn't copy Johnny Depp's depiction
               | of Captain Jack Sparrow. Disney can't stop me.
               | 
               | - I can write about a martial force voyaging through
               | space by analogy to a similar force on the Earth's seas,
               | so I can call them _space marines_. Games Workshop(r) can
               | 't stop me, provided I don't implicitly or explicitly
               | claim they are Games Workshop(r) Space Marines(r)
        
             | threeseed wrote:
             | I can assure you that the accountants and executives at
             | these studios can absolutely value, evaluate, organise and
             | produce the valuables that should reside inside the
             | "container".
             | 
             | It's what the entire movie and TV industries have been
             | about ever since the idea of sequels e.g. Aliens,
             | Terminator and worlds e.g. Marvel took off.
        
           | Maken wrote:
           | That seems to be the goal of their partnership with Remedy
           | Games, whose games are already pretty much interactive
           | movies.
        
           | chupasaurus wrote:
           | > how CD Project Red handled their successful Cyberpunk
           | integration on Netflix as a model
           | 
           | A reminder that Cyberpunk IP holder is Mike Pondsmith, not CD
           | Project.
        
             | MichaelZuo wrote:
             | How can anyone hold IP over an abstract vibe?
        
               | alwyn wrote:
               | Cyberpunk != cyberpunk, unfortunately.
               | 
               | Cyberpunk 2077 is set in the Cyberpunk RPG universe that
               | was created by Mike Pondsmith in 1988.
               | 
               | It was named after the vibe without changing the name...
               | 
               | Also a helpful article: https://www.polygon.com/reviews/2
               | 019/8/7/20756548/cyberpunk-...
        
               | gs17 wrote:
               | The vibe already overloaded the name of a different
               | story:
               | https://en.wikipedia.org/wiki/Cyberpunk_(short_story)
        
               | ivmoreau wrote:
               | In this context is referring as Cyberpunk the role
               | playing game, rather than just the genre. Cyberpunk 2077
               | has a setting based on the role playing board game
               | (that's where some characters come from, like
               | Silverhand), and that setting is the original IP.
        
               | JohnBooty wrote:
               | It's like how Microsoft owns Windows, but not windows.
        
               | mikrl wrote:
               | If you got a few of those motorized windows and hooked up
               | a laptop running MS' operating system to control them
               | all, but only during certain times of day, there would be
               | a window where your windows would be Windows windows.
        
               | helpfulclippy wrote:
               | You could set up a sweepstakes to install them with some
               | complicated terms. Then you could explain to the local
               | Vietnamese baker how the rules work -- in other words,
               | when does Nguyen Doughs win doze Windows windows?
        
               | rhelz wrote:
               | // How can anyone hold IP over an abstract vibe? //
               | 
               | Same way somebody can hold a patent to a cartoon drawing
               | of a mouse. It's not any individual picture of Mickey
               | Mouse which is (solely) copywrited; even if you draw
               | Mickey Mouse from a different angle, or upside down, or
               | turn it into a plush toy, or a popsicle.....or if you
               | drew Mickey's twin brother, or even his younger brother
               | who bore a family resemblance....
               | 
               | ...what do all those things have in common? If its not a
               | "vibe"--a certain essence of Mickey-Mouseness.
        
               | amiga386 wrote:
               | You can't hold a patent to a cartoon drawing of a mouse
               | (that you're implying is the _character_ Mickey Mouse)
               | 
               | You can hold a design patent for the look of a tangible
               | object - e.g. the rounded corners of an iPhone. You can
               | also hold a design patent for particularly novel
               | typefaces (fonts), the layout of a screen (e.g. like
               | Norton Commander's twin directory listings on the left
               | and right) and for computer icons, but that only covers
               | them when they're displayed on screen.
               | 
               | So you could get a patent for the stylised depiction of a
               | mouse _as an icon_ , but only in that context.
               | 
               | If you wanted to flex ownership of a fictional character
               | design, you get that by _copyright_ , not _patent_. And
               | the copyright law on _derivative works_ is what protects
               | that fiction character design from being copied or
               | evolved by others. But it can 't stop them _parodying_
               | your design in order to ridicule it (specifically), so
               | you don 't have absolute control over it.
               | 
               | This is why I don't like the use of the term "IP" or
               | "intellecual property", as it completely muddies the
               | waters as to what your _actual_ rights are, and what
               | limitations of  "ownership" there are.
        
               | rhelz wrote:
               | // You can't hold a patent to a cartoon drawing of a
               | mouse // No, cartoons are protected by copyright, not by
               | patents. And if I'm not mistaken, the original comment
               | which wondered if a general vibe could be intellectual
               | property was talking about something which would be
               | protected by copyright as well.
               | 
               | But the same principle holds for patents. E.g. patenting
               | an algorithm. It doesn't matter what language the
               | algorithm is implemented in, whether you are running it
               | on a binary computer or on some kind of a Chinese room
               | set up, etc etc.
               | 
               | Think about how different two turing machines can be
               | which implement the same algorithm. They don't even have
               | to use the same symbols or states. They could print their
               | outputs in English, French or any other natural language.
               | The only thing that all Turing machines which implement
               | the same algorithm have in common is a "vibe". Same kind
               | of general vibe which the original commenter was talking
               | about.
        
               | amiga386 wrote:
               | You definitely can't patent or copyright "a general
               | vibe". You can copyright a specific expression; "Harry
               | Potter" is copyrightable but not "boy wizards".
               | 
               | You can patent the _novel_ parts of an _invention_ (and
               | in the US, business processes), but most things are not
               | novel, and fictional things are not patentable.
        
               | pkaye wrote:
               | Patents only last 20 years in most countries. Design
               | patents for 15 years in US (I think 25 years in EU.)
               | Mickey Mouse has be around for a lot longer than that.
        
               | ENGNR wrote:
               | Damn corpos will try to control anything to make a buck
        
             | thrillgore wrote:
             | I don't think that's true anymore, I believe Mike sold the
             | IP to CD Project and has a stake in the company now, but I
             | need to find a source to confirm this.
        
           | stuckinhell wrote:
           | Nimona was not a massive hit.
        
         | Maken wrote:
         | They were _too_ successful for their own good?
        
       | gorbachev wrote:
       | dupe: https://news.ycombinator.com/item?id=41526074
        
         | hashtag-til wrote:
         | Any idea why the previous is flagged?
        
           | pvg wrote:
           | Most company personnel changes are not particularly
           | interesting (in the sense of there's not much 'intellectually
           | curious' conversation to be had about them) and are also
           | extensively covered and discussed elsewhere.
        
             | mandmandam wrote:
             | This story is clearly interesting to the community, or the
             | original wouldn't have gotten 40 points in an hour at night
             | time. There was absolutely nothing toxic going on in the
             | comments either.
             | 
             | Calling it a "personnel change" is also reading as brazenly
             | disingenuous.
        
               | pvg wrote:
               | _the original wouldn 't have gotten 40 points_
               | 
               | Everything is interesting to someone and HN doesn't
               | really work strictly by points, you can find explanations
               | of this in lots of the moderator commentary and in the
               | site faq under 'how are stories ranked'.
               | 
               |  _Calling it a "personnel change" is also reading as
               | brazenly disingenuous._
               | 
               | That is certainly one exciting reading.
        
               | mandmandam wrote:
               | > HN doesn't really work strictly by points
               | 
               | People were interested nonetheless. 216 points on this
               | post with 89 comments is pretty conclusive, strict point
               | system or no.
               | 
               | > That is certainly one exciting reading.
               | 
               | Accurate too.
        
               | pvg wrote:
               | _216 points on this post with 89 comments is pretty
               | conclusive_
               | 
               | Lots of things with piles of points and comments are poor
               | HN submissions. Happens all the time and is not in any
               | way conclusive. That's basically the explanation, for
               | there to be some kind of conclusion you'd have to make an
               | argument that isn't about points and comments of a thing
               | that's on the fp. Everything on the fp gets points and
               | comments.
        
               | mandmandam wrote:
               | I didn't want to "quote the old magic" to you, but this
               | story is squarely within the HN guidelines. It's
               | interesting, stimulating, important, tech related, true,
               | timely etc.
               | 
               | The argument that a games company losing their entire
               | staff to resignations isn't 'suitable' because "most
               | company personnel changes are not particularly
               | interesting" is false equivalence.
               | 
               | This thread is full of comments describing what people
               | are finding interesting about this. Dismissing that with
               | 'every fp story has comments' is a really odd and (dare I
               | say) out-of-character move.
        
               | hashtag-til wrote:
               | I think this is incredibly relevant for HN readers, maybe
               | seen as "subversive" by _bosses_.
        
               | pvg wrote:
               | Yes, for every single thing posted on HN, someone thinks
               | it's "incredibly relevant". It could well be! But that in
               | itself doesn't tell you anything.
               | 
               |  _maybe seen as "subversive" by _bosses_._
               | 
               | I don't see it on the agenda in any recent or upcoming
               | boss meeting.
        
       | PoignardAzur wrote:
       | I hope whatever entity these people reform has the same magic.
       | 
       | Every single game they published had something unique. Outer
       | Wilds, Telling Lies, Twelve Minutes, Edit Finch, Neon White, etc.
       | 
       | They didn't develop these games, but they have an eye for talent.
        
         | personjerry wrote:
         | In their nascent years I played two of their early games, both
         | mobile games - Florence and Gorogoa. Both beautiful. I still
         | play Florence once in a while and it really evokes emotions.
         | Gorogoa is a great puzzle game that the HN crowd would love.
         | Highly recommend both if you haven't tried them!
        
           | j_maffe wrote:
           | Both games are incredible but Gorogoa is a masterpiece. It
           | attempted to communicate something about humanity that
           | couldn't have been expressed in any other form.
        
         | ashwin-b wrote:
         | I agree. They are like the A24 for games. They don't make the
         | product themselves but invest and promote some really good
         | games. Outer Wilds being one of my favourites of all time.
        
           | SV_BubbleTime wrote:
           | Outer Wilds is top three all-time for me. And hands-down, the
           | most underrated game and at least one generation.
           | 
           | it's a good point that the publisher does have an eye for
           | talent.
        
             | satvikpendem wrote:
             | Did you play the DLC as well?
        
               | Wojtkie wrote:
               | I didn't enjoy the DLC as much as the base game, but I
               | did appreciate what they did with it. I missed flying to
               | different planets rather than being confined to one of
               | them. The story was really good
        
             | Qwertious wrote:
             | PSA: Outer Wilds is not Outer Worlds, which is a completely
             | unrelated game from Obsidian.
        
               | jszymborski wrote:
               | Thanks, I made that mistake.
        
               | SV_BubbleTime wrote:
               | I'm aware. Outer Worlds got all the attention but it was
               | a 1/2 expectation Fallout clone.
               | 
               | Outer Wilds was a masterpiece.
        
         | eleveriven wrote:
         | I feel the same way! Annapurna Interactive consistently
         | published games with something special
        
         | misnome wrote:
         | Absolutely. "Annapurna Interactive" essentially made anything
         | an instant buy for me. Very disappointed to see what sort of
         | undead monster the label will become.
        
         | simonw wrote:
         | I adored Donut County, it had everything I could possible want
         | from a game about trash pandas and LA county donut culture.
        
           | mintplant wrote:
           | Donut County is my favorite game to sit someone down and
           | watch them play through in a single sitting.
        
             | amiga386 wrote:
             | Everyone has their favourites, but have you not seen
             | _Katamari Damacy_ ?
        
               | simonw wrote:
               | Doesn't have the king of the raccoons living in a trash
               | can version of Griffith observatory.
        
         | duxup wrote:
         | What kind of lift is there in just becoming a publisher from
         | scratch?
         | 
         | I'm trying to imagine what their role is ... if you can just
         | "be a publisher" or if you need a lot of cash up front or what.
        
           | facorreia wrote:
           | I don't know the answer, but I imagine that the execs and
           | staff that left as a block have some plan lined up.
        
         | oneepic wrote:
         | I would add a couple games that moved me (Hindsight, A Memoir
         | Blue). but I also have to mention not all of their titles are
         | smash hits IMO -- I disliked Florence, Last Stop, If Found, and
         | Open Roads.
         | 
         | That said, I agree that their good games have made me a fan,
         | and I hope the original staff keeps going in some form.
        
         | facorreia wrote:
         | I agree. Seeing the Annapurna logo in a game has become a
         | signal to me that I will really enjoy that game and that it has
         | a unique, fresh perspective to offer.
        
         | jeffwask wrote:
         | They were a top indie publisher who you could rely on releasing
         | interesting and quality game. Sad loss for gaming.
        
         | AzzyHN wrote:
         | They were one of the few publishing companies that people liked
         | as a _publishing_ company.
        
       | eleveriven wrote:
       | I am a big fan of Stray! The atmosphere was both haunting and
       | beautiful, and the emotional connection you feel as you guide the
       | cat through puzzles, etc. Hearing about the uncertainty at
       | Annapurna Interactive feels personal a little
        
         | Torkel wrote:
         | I have feelings about Stray... What an awesome game it could
         | have been!
         | 
         | I played it with one of my daughers. Lovely father/daughter
         | playing session. Guiding the cat through the maze/puzzles. Cat
         | can't fall, it's just calm and nice.
         | 
         | And then, out of nowhere - blinking screaming wildly stressful
         | and awful rats come chase us.
         | 
         | My daughter dropped the controller, I played it through. But
         | after that the game lost its charm. The second time the rats
         | came, she left. We never played it again.
         | 
         | I checked if there was some "please don't ever give me rats"
         | setting, but nope. I checked with a friend and they said the
         | rats appear throughout the game.
         | 
         | So I'm really sorry, but stray is a 1/10 game for me. Remove
         | the rats and its 9/10.
         | 
         | What is the purpose of the rats? It's an arcade moment in a
         | game that was nice, calm, cute and relaxing. Totally breaks the
         | contract that I felt was established with us as players.
        
           | nicolaslem wrote:
           | It seems you just wanted a different game than what Stray is.
        
           | teamonkey wrote:
           | My kids had a similar experience. They had more luck with
           | Little Kitty Big City, which has a more cartoony vibe but
           | fewer sticking points.
        
             | rlonstein wrote:
             | > Little Kitty Big City
             | 
             | +1. This game was adorable and relaxing from beginning to
             | end.
        
             | mrgoldenbrown wrote:
             | How old are your kids? Stray is rated 12+ for violence.
        
           | Sammi wrote:
           | > Totally breaks the contract that I felt was established
           | with us as players.
           | 
           | Lots of people like surprise and excitement. The game is
           | rated: Age 12+ Violence
        
           | msh wrote:
           | They are not rats and they are quite essential to the story
           | so they would not be easy to remove.
        
           | yungporko wrote:
           | stray has a pretty dark and foreboding atmosphere, the rats
           | fit right in imo. seconding the other commenter who
           | recommended little kitty big city though, i didn't expect to
           | enjoy it as much as i did.
        
           | mafro wrote:
           | Played through with my 7yo daughter. She loved the game, but
           | would freak out when chased by the "rats". It was a good
           | opportunity to show her how to try to keep playing when
           | you're stressed! She found it exciting after a couple of
           | goes. You didn't mention how old your daughter is, but that
           | is surely the key factor.
           | 
           | I'm still hopeful for a "Stray 2" - or whatever they can do
           | now the devs lost the IP. My daughter cried when at the
           | game's ending (no spoiler)
        
       | aavshr wrote:
       | Sad to see, Outer Wilds is probably the best game I've ever
       | played. But I'm sure the staff will continue doing great work in
       | whatever they decide to do next.
        
         | Maken wrote:
         | This is the publisher, not the developer, of Outer Wilds
         | imploding. The people who actually made the game are still
         | working at the studio.
        
       | nubinetwork wrote:
       | Every time I hear thr name Annapurna, I think about the ARM SoC
       | maker...
        
         | umanwizard wrote:
         | Every time I hear it I think of the restaurant on Capitol Hill
         | in Seattle.
        
           | thoroughburro wrote:
           | Annapurna is a god of food and nourishment in Hinduism; a
           | manifestation of Parvati.
        
             | umanwizard wrote:
             | It is also the name of a mountain in the Himalayas which I
             | believe is the most familiar meaning to Americans.
        
             | lotsofpulp wrote:
             | I bet the way people in the US say it is nothing like the
             | (traditional) way it is said in India.
             | 
             | I think it's supposed to be "un-na-poorna" with a nasally
             | rn sound.
        
               | umanwizard wrote:
               | AFAIK an r sound is always nasalized when followed by an
               | n sound in American English.
        
           | openthc wrote:
           | Bong shop in Berkeley, CA
        
         | FrojoS wrote:
         | https://en.wikipedia.org/wiki/Annapurna Just in case anyone is
         | unaware, it's a mountain in Nepal. The 10th highest in the
         | world.
        
           | mangamadaiyan wrote:
           | The first eight-thousander that was summitted, as well as the
           | name of the book that Maurice Herzog wrote. Which book is
           | well worth reading.
        
           | thoroughburro wrote:
           | > The mountain is named after Annapurna, the Hindu goddess of
           | food and nourishment, who is said to reside there.
        
       | Derelicts wrote:
       | Aren't these the same guys who published Stray?
        
         | poikroequ wrote:
         | It's literally the _first_ game mentioned in the article...
        
       | debo_ wrote:
       | I was looking forward to Blade Runner 2033. It's nice to have
       | moody adventure games in this era. I imagine that this will delay
       | it at the very least, but likely worse.
        
       | actinium226 wrote:
       | Makes you wonder, did the last person to leave turn off the
       | lights?
        
       | lcnPylGDnU4H9OF wrote:
       | Good for them!
       | 
       | There's a lot to be said about certain large publishers but this
       | publisher's list of games includes some very good titles. Just
       | knowing they worked with the developers to release certain titles
       | makes me very interested to see who they'll work with next. They
       | seem like a group who will become a household name with a little
       | luck in their marketing.
       | 
       | I understand why Annapurna would not want to spin off such a
       | successful division but it sounds like the only leverage they had
       | was existing IP, which the employees probably understand as a
       | sunk cost. I'm glad they were all able to realize they could just
       | do what they do under a different name; I get the feeling the
       | developers they've worked with will remember them and they know
       | it.
        
       | sss111 wrote:
       | aw man these people made Sayonara: Wild Hearts, which is hands
       | down the best iPhone game I have ever played.
        
       | javier_e06 wrote:
       | I hope the staff land on their feet...
       | 
       | and move on.
       | 
       | They produced the best games out there and that, remains patent.
       | 
       | What happens next is corporate wrangling less to do with
       | creativity and more to do with profits.
        
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       (page generated 2024-09-13 23:01 UTC)