[HN Gopher] A MiniGolf game for Palm OS
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A MiniGolf game for Palm OS
Author : capitain
Score : 129 points
Date : 2024-09-11 20:10 UTC (2 hours ago)
(HTM) web link (ctrl-c.club)
(TXT) w3m dump (ctrl-c.club)
| xnx wrote:
| You need to promote this to projectionists so they can play it on
| their IMAX systems.
| ASalazarMX wrote:
| Wondering if I could run this on real hardware, I realized I have
| no idea what happened to my Palm LifeDrive when I changed to
| Blackberries. I miss that little chunky PDA. It was amazing for
| its time.
|
| https://en.wikipedia.org/wiki/LifeDrive
| sodaplayer wrote:
| I just came across my old Palm Tungsten E2 last week while
| doing some cleaning. If I can also find its charger, I'll
| report back on running it.
| cebu_blue wrote:
| I love this and love the art design especially. Great job! The
| only thing I would change persoanlly is that i think it feels
| more natural to go in thge opposite direction with the mouse when
| you're aiming. Many mini golf games on Miniclip used to do it
| that way. Also if you're a fan of FOSS games i recommend
| Neverball and Neverput which is a 3d golf similator with nice
| graphics
| aliher1911 wrote:
| Original Palm was using stylus so you don't obscure where you
| are aiming compared to finger touch phones and having more
| space in the direction of shot could be the factors.
| zzanz wrote:
| Interesting project. I would say the issues had, memory leaks.
| debugging, etc are a lot more common in game dev than you might
| expect. Much of these problems have been abstracted away by game
| engines such as Unreal/Unity/Godot, but if you were to go into
| game dev with C, OpenGL, and a memory restriction (especially
| when hardware enforced), you might run into the same teething
| issues.
|
| The level editor is a nice touch, I would be curious on the
| implementation as something in the same vein existed for the Tony
| Hawk series of games and was responsible for "Tony Hawks Pro
| StrCpy" https://icode4.coffee/?p=954 . Though jailbreaking and
| arbitrary code execution is probably a lot easier achieved via
| PalmOS than a minigolf side project.
| gwbas1c wrote:
| The game is really fun when played in the browser-based emulator.
| I nearly got sucked into practice mode.
|
| IMO: I'd love a port (or otherwise inspired by) version for
| Android / iOS / in-browser. It's really fun.
| supportengineer wrote:
| Great job! Just from the video I could tell this is fun. This is
| what games are supposed to be.
| teruakohatu wrote:
| I have been using CloudPilot [1] to play a bunch of retro Palm
| games on iOS. It works reasonably well. Hopefully a native
| emulator will be released now allows emulators.
|
| [1] https://cloudpilot-emu.github.io/app-preview/#/tab/sessions
| kstrauser wrote:
| This is beautiful! And now I'm nostalgic for my IIIxe. Through
| the rose colored glasses of poor remembrance, that might've been
| peek productivity in a handheld. It had enough functionality to
| remember all the things I cared to have on my person at all
| times, but was utterly lacking in notifications about
| distractions. It took me a while to quiet my iPhone so that it's
| not always pestering the hell out of me, but Palm was opt-in. If
| you didn't tell it to tell you about something, it kept its mouth
| shut.
|
| I wouldn't actually go back if I could, but part of me misses
| that.
| freedomben wrote:
| I feel the same. I loved my IIIxe. I'm guessing we'd be
| horrified at the UX now if we could go back, but at the time it
| was a huge boost in productivity. The handwriting language was
| really great. I actually wrote papers on that thing! It was
| great, I could work on papers while on the bus or travelling,
| without having to lug around a laptop. Remarkable devices.
| i80and wrote:
| So I actually bought a Palm Classic device to test the
| hypothesis that my memories are nostelgia.
|
| They're not! It's actually a great UX!
| kstrauser wrote:
| I played with an emulator (https://cloudpilot-emu.github.io/)
| recently and it's honestly not that bad at all. The
| resolution is bad by today's standards but the basics are all
| there. It even has a system-wide search that looks for the
| input string in all your apps and lets you tap right into
| those records. That's pretty handy!
|
| I like my phone too much to go back, but if I _had_ to, I
| could make do.
| nanna wrote:
| Is there an app store for palm is, or somewhere you can browse
| different apps at least?
| dmitrygr wrote:
| PalmDB
| eichin wrote:
| https://archive.org/details/softwarelibrary_palm is a good
| place to start (and you can just run them in-browser via
| cloudpilot.)
| andrewshadura wrote:
| It would be really cool if someone wrote something like WINE to
| allow running PalmOS applications on Android.
| dmitrygr wrote:
| It would have similar problems to WINE, without nearly as many
| developers who understand the bug compatibility required. One
| project (pumpkinos) tried but there are many apps that don't
| work in it. Emulation is easier. And accurate. Source: I
| believe at this point I am the highest authority left on PalmOS
| AshamedCaptain wrote:
| https://styletap.com/
| xrd wrote:
| The post suggests getting a real device. Where the heck do you
| get a real device these days? Is there some retro hardware out
| there? An open source project where you send out a PCB order to
| Shenzhen?
| flymasterv wrote:
| eBay has new-in-box Zires for $10.
| eichin wrote:
| ebay; the hardware has lasted surprisingly well. (That said,
| chrome on a recent samsung phone runs CloudPilot _very_
| responsively, start here
| https://archive.org/details/softwarelibrary_palm and you can
| just click on things and run them...)
| blackeyeblitzar wrote:
| I am not very familiar with Palm OS, but I do like the idea of a
| smart device that isn't a full on smartphone. Something like the
| old Palm devices or the Pocket PCs from 25 years ago. Is there
| such a thing today? What gets closest?
| two_cents wrote:
| BOOX Palma maybe? https://shop.boox.com/products/palma
| JKCalhoun wrote:
| Miniature golf was a game I began twice for the Macintosh back in
| the 1990's but never ended up completing/shipping.
|
| I've just recently been trying to recover my nearly 35 year old
| sources and create disk images for use on an emulator. The first
| B&W attempt at MiniGolf is here:
| https://github.com/EngineersNeedArt/SoftDorothy-UnfinishedTa...
|
| The second attempt (when I was a better programmer) was in color
| ... will make it on Volume 2. (I'm currently trying to put that
| disk image together.)
| aresant wrote:
| Glider was THE franchise of the 68k mac era, I am more than a
| little starstruck, glad to see that you are back at it!
| JKCalhoun wrote:
| It's kind of for nostalgia that I am putting together all the
| sources, artwork, projects, (tools) on a disk image suitable
| for emulators. To me it has been fun trying to go through old
| hard drives and find the "almost rans" like MiniGolf (and
| later LiliPutz).
|
| The shareware and commercial games (Glider, etc.) are on disk
| images in other repos. (You should be able to find them
| easily if you care to.)
| post_break wrote:
| I miss bike or die. For a while it was on iOS but didn't get
| updates. I had hours in that game.
| harikb wrote:
| I have the Original PalmPilot, hardware upgraded to 3.0, as part
| of a beta program. I also have a few Palm 3's. Is there a
| compiled PDB available?
| tomcam wrote:
| Let me hijack this with a hate story about my wife and minigolf
| games.
|
| Back in 1996 she thought maybe she needed a hobby. She was a
| housewife and we didn't have any children yet. She said maybe she
| could do a game. At the time I was working in Microsoft C++ and
| the Microsoft Foundation Classes framework, building Windows
| apps. She had never programmed a language more challenging than
| Turbo Pascal.
|
| When she asked how long it would take to even get started, I
| estimated about 18 months to learn C++ properly, another six
| months to learn Microsoft foundation classes. The six months
| after that to learn the windows API if she worked really hard at
| it. At the time I thought maybe there was a place in the Windows
| game market for a mini golf game.
|
| She took less than a week to create a working, bug-free
| prototype, but then lost interest.
|
| I hate people like that! Everything takes forever for me to
| learn.
|
| Luckily she blessed me with a passel of pretty much bug-free and
| absolutely hilarious children, so I'm giving her a pass.
| smabie wrote:
| If you're laser focused on a end product then learning can
| happen remarkably quickly.
| ok_dad wrote:
| > bug-free children
|
| I know you didn't mean anything by it, and it was a pretty
| funny joke, but children with bugs are pretty cool as well :)
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