[HN Gopher] Max Headroom and the World of Pseudo-CGI (2013)
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       Max Headroom and the World of Pseudo-CGI (2013)
        
       Author : Michelangelo11
       Score  : 125 points
       Date   : 2024-09-11 09:11 UTC (13 hours ago)
        
 (HTM) web link (www.cartoonbrew.com)
 (TXT) w3m dump (www.cartoonbrew.com)
        
       | MarkusWandel wrote:
       | Or this: https://www.youtube.com/watch?v=agS6ZXBrcng
       | 
       | (SD unfortunately but then it is old - impressive amount of model
       | building to achieve something that would be a CGI nobrainer
       | today)
        
         | lelandfe wrote:
         | Miniatures are still in use in Hollywood! The weathering in
         | your video reminded me of the storytelling from Weta in this
         | Blade Runner BTS (which they call "big-atures"):
         | https://www.youtube.com/watch?v=sLxxbfsj8IM
        
         | metadat wrote:
         | Whoa, this is so neat! Stunning level of detail, a shame it's
         | not even full SD and so fuzzy. :)
         | 
         | What really put me over the top was the reveal for how the
         | Stargate Effect works.
        
         | dylan604 wrote:
         | I remember this as a kid, but kid memories forget about how
         | janky the motion was. I'm assuming that was the best attempt at
         | it too.
        
       | MarkusWandel wrote:
       | I think this was posted here in the past year but why not... how
       | the Windows 10 wallpaper is, in fact, not a computer graphic.
       | https://youtu.be/ewmXizBqjl0?si=ME-US9M5PgQcF4dH
        
         | metadat wrote:
         | _Windows 10 wallpaper was physically built and photographed
         | (2015)_
         | 
         | https://news.ycombinator.com/item?id=40439515 - May 2024 (268
         | comments)
        
           | mixmastamyk wrote:
           | Sounds like the flyby of the HBO logo, to introduce features.
           | Another example of when they knew they wanted a CGI look, but
           | was still cheaper to build it physically. Edit: see below!
        
       | duxup wrote:
       | To me the Psudeo-CGI or straight up non CGI effects have more
       | character. Is it intentional or just "found" I don't know, but I
       | always feel like there's more of a unique look to them.
       | 
       | Straight CG still looks more often than not, too clean (even if
       | trying to look dirty), too polished, too uniform, no character,
       | and just feels like CGI for CGIs sake. Something feels lost and
       | while I expected it to get better over time, I don't feel like it
       | has gotten better.
        
         | swatcoder wrote:
         | CGI effects are inevitably samey because any generation of them
         | all get built on the same few tools from the same few vendors,
         | largely by artists and animators trained to approach those
         | tools in the same way, often chasing the mark established in
         | the last big breakthrough hit and whatever new technological
         | innovations it was built on.
         | 
         | Meanwhile, practical and hybrid effects have a much wider
         | palette of material and techniques leverage hundreds of years
         | of diversity and maturity in craft technique, and leave plenty
         | of room for lead artists to apply their own personal creative
         | signature.
         | 
         | We can assume CGI will eventually merge into that latter pool,
         | but that won't happen until technological innovation plateaus
         | and artists turn focus to clever innovations in technique and
         | style instead.
        
           | Freak_NL wrote:
           | It all comes down to lots of greebles and people who see a
           | CD-rack and think 'that would actually make a really cool
           | skyscraper for this dystopian cityscape I'm making'1.
           | 
           | 1: I think that happened with Bladerunner (1982).
        
           | sleepybrett wrote:
           | I mean you see a combination of cgi and practical
           | (puppet/rubber applicae and masks) in some of the newer
           | disney+ star wars stuff (and some stuff that is both, grogu
           | is primarily a puppet but they do some cgi work on top to
           | 'sweeten' him). I think generally a toss-up as to what looks
           | worse from a reality comparison perspective, however I think
           | the practical work in starwars taps into a lot of the
           | nostalgia and legacy from the first three movies and ends up
           | being more 'accepted' by that audience.
           | 
           | Other blockbusters have followed suit on this re-adoption of
           | practical effects as well, the new Dungeons and Dragons movie
           | used quite a bit of practical effects in their creature work
           | as well.
        
           | CyberDildonics wrote:
           | This could not be further from the truth. Reality is almost
           | the exact opposite from what you are saying. Practical
           | effects are severely limited and if you look at movies in the
           | 80s and 90s you can see the exact same model + foam + air
           | brush + balsa wood breaking + cocoa for dirt + mist canon in
           | one shot after the next.
           | 
           | Meanwhile in modern times you are watching movies where
           | virtually every shot is somewhere between subtly modified to
           | mostly CG and you don't notice. Then people see one awkward
           | shot out of 400 and declare that "practical effects are
           | better".
           | 
           | Watch batman returns to see a high budget comic book movie
           | before modern film making and compare that to the summer
           | block busters from today.
        
         | the_af wrote:
         | One of the first commenters addressed this [1] with a pretty
         | fair point of view:
         | 
         | > _" There's an apples-to-oranges comparison going on because
         | while the majority of hand-drawn/made/oldschool animation and
         | effects which were very ordinary and uncreative have slipped
         | from memory (and are unavailable to view) and we only see the
         | cream/best of a hundred years of those artforms, CG is unfairly
         | and naively compared to it."_
         | 
         | That is, most old effects before CGI were crap. We remember
         | fondly those that stood the test of time (like Max Headroom or
         | Blade Runner) _precisely_ because they were good. We forget
         | about the majority that weren 't very good.
         | 
         | ---
         | 
         | [1] 11 year ago! Wow that article is old, especially given how
         | rapidly tech progresses
        
           | Animats wrote:
           | Yes. Go find some early Hanna-Barbera, such as _Huckleberry
           | Hound._ It 's like watching a slide show. This was low-budget
           | TV animation, the early years.
        
         | CyberDildonics wrote:
         | _CG still looks more often than not, too clean (even if trying
         | to look dirty), too polished, too uniform, no character, and
         | just feels like CGI for CGIs sake._
         | 
         | The truth is that this is what you notice. Most of the effects
         | fly by and you have no idea. When you see slivers that don't
         | work as well you think of that as 'all cg' and the 'cg look'.
         | 
         | "NO CGI" is really just INVISIBLE CGI
         | 
         | https://www.youtube.com/watch?v=7ttG90raCNo
         | https://www.youtube.com/watch?v=GdMAEtLrPSc
         | https://www.youtube.com/watch?v=uGPHy3yWE08
         | https://www.youtube.com/watch?v=n8oQ1jV859w
        
       | codeulike wrote:
       | This article is missing any clips of Max Headroom so here is one,
       | an interview with Max on the Wogan chat show in 1985
       | 
       | https://www.youtube.com/watch?v=0f_hWGCsY1g
       | 
       | The effects were great for the time, and done in real time,
       | allowing Max to ad-lib
        
         | tempaway4575144 wrote:
         | And the Max Headroom style was notably copied for the Back To
         | The Future 2 "80s Cafe" scene, with Max Headroom style version
         | of Reagan, Michael Jackson and Ayatollah Khomeini.
         | 
         | https://www.youtube.com/watch?v=vAEU-Lf60LA
        
           | airstrike wrote:
           | Exhibit #infinity for why this movie and the first
           | installment are so god damn great
        
           | schlauerfox wrote:
           | and the angular robot makeup reminds me of Stan Winston's
           | work in HeartBeeps (1981).
        
           | jazzyjackson wrote:
           | Also receives an homage by Eminem in the video for Rap God
           | 
           | https://youtu.be/XbGs_qK2PQA
        
           | burningChrome wrote:
           | Who could forget the Signal Hijacking in 1987?
           | 
           |  _On the night of November 22, 1987, the television signals
           | of two stations in Chicago, Illinois, were hijacked, briefly
           | sending a pirate broadcast of an unidentified person wearing
           | a Max Headroom mask and costume to thousands of home
           | viewers._
           | 
           | https://en.wikipedia.org/wiki/Max_Headroom_signal_hijacking
        
           | friendlyHornet wrote:
           | And his manner of speaking is an inspiration for the iconic
           | voice of SHODAN from System Shock, though SHODAN removes all
           | the comedy and dials up the terror to 11
           | 
           | Example: https://youtu.be/5iZMD_eCpEo?feature=shared
        
         | flannell wrote:
         | I kind of got vibes of this AI video using streaming king
         | Asmongold. https://www.youtube.com/watch?v=hjoYy5IVtfo
        
       | Eric_WVGG wrote:
       | > Of course, if Max had been made using actual CGI he would have
       | ended up as a creaky old relic, rather like the "Money for
       | Nothing" video which came out the year after his debut. Instead,
       | Jankel, Morton and Frewer came up with a genuinely iconic
       | creation that has aged surprisingly well.
       | 
       | Ouch! Just last night, I couldn't sleep and wound up watching a
       | deep dive on youtube regarding the video, one of the original
       | animators even commented on the thread
       | (https://www.youtube.com/watch?v=AHJj25PBIhg)... calling "Money
       | for Nothing" creaky and old is like criticizing 8 bit pixel art
       | for being blocky. Yeesh.
        
         | brodouevencode wrote:
         | Underrated video. Underrated song.
        
           | rapind wrote:
           | Knopfler is a magician on the guitar.
        
           | havblue wrote:
           | Money for Nothing is underrated now? I thought MTV even uses
           | it when they splash their logo. Everyone knows it's great,
           | video as well. I think it's neither underrated nor overrated.
           | It's just rated.
        
             | jazzyjackson wrote:
             | Agree. I associate this song with wandering the halls of
             | home depot, it is Poe's law in a song, indistinguishable
             | from that which it satirizes
             | 
             | (I can't find what podcast it was that tells the story of
             | the band absolutely not wanting to do this video, they
             | hated MTV, "I want my MTV" at the head of the song is sung
             | mockingly, but it's so iconic that MTV co-opted it as their
             | brand - an amazing example of "what you resist persists")
        
           | aidenn0 wrote:
           | Underrated video? It got a dozen Video Music Award
           | nominations and won two, including "Video of the Year."
        
           | clwg wrote:
           | Piling on a bit, but it was also the first video they played
           | when they launched MTV Europe.
           | 
           | https://direstraitsblog.com/blog/30-years-ago-money-
           | nothing-...
        
         | bitwize wrote:
         | Old CG has a vibe all its own. Look at the Mind's Eye stuff for
         | good examples: https://www.youtube.com/watch?v=35rjDpBHBxw
        
         | blipvert wrote:
         | There are actually some scenes with a proper CGI Max (at least
         | in the British/Channel 4 feature) where Bryce is working on an
         | early demo, which show how this would have looked!
        
         | dfxm12 wrote:
         | I think the music video actually holds up today, especially
         | compared to some CG even in the 2000s (i.e. The Rock in the
         | Mummy Returns). The 3D world is clean, bright and colorful.
         | Yeah, it's blocky, but that can be seen as a style choice.
         | These characters, microwave ovens, etc. could easily fit into
         | the world of Katamari Damashii [0], for example.
         | 
         | I think Max Headroom was going for a different mood, and that
         | style wouldn't have fit, but the style is perfectly fine in a
         | vacuum.
         | 
         | 0 - https://www.youtube.com/watch?v=JHsFcSNFUMc
        
         | jimbokun wrote:
         | > calling "Money for Nothing" creaky and old is like
         | criticizing 8 bit pixel art for being blocky. Yeesh.
         | 
         | Just tell the kids it's a tribute to Minecraft.
        
       | lostemptations5 wrote:
       | Let's not forget that behind all this was actor -- including the
       | improv and adlibs -- Matt Frewer.
        
         | lostemptations5 wrote:
         | Apparently 1.9 meters tall which is a bit ironic considering
         | how small the screens generally were back in those days. :)
        
       | tabtab wrote:
       | Similarly, those of us who cannot afford high-end AI have to use
       | Photoshop to fake the AI look for our memes, like gluing extra
       | toes on people.
        
       | qingcharles wrote:
       | And most of those old panels on spaceships etc were just gel
       | printed, often with hand-applied Letraset etc
       | 
       | https://propstoreauction.com/lot-details/index/catalog/347/l...
        
       | Triphibian wrote:
       | If I want one thing out of AI (besides not destroying humanity)
       | it would be an old CRT in the corner of my house with an AI Max
       | Headroom I could talk to.
        
         | lenerdenator wrote:
         | the usual version, or the Chicago version?
        
           | Triphibian wrote:
           | Maybe a bit creepy to keep in the house.
        
         | jimbokun wrote:
         | I was thinking, could you trust train a modern LLM with content
         | meant to emulate Max's personality (not sure if there's enough
         | content just from the shows), plus synchronized blocky
         | animation to generate Max Headroom?
        
           | Triphibian wrote:
           | honestly I don't need Max to summarize wikipedia pages for
           | me: Non-sequitur jokes with the occasional riff on something
           | I said would feel real enough.
        
           | lordfrito wrote:
           | They did it with Seinfeld "Nothing, Forever" [0]
           | 
           | It should be easier with Max... what a great idea someone has
           | to do this.
           | 
           | [0] https://www.youtube.com/watch?v=gqfmTofQLL0
        
         | sumtechguy wrote:
         | wait... this might be possible to do...
        
       | hitpointdrew wrote:
       | Great video on why Max Headroom is wildly missunderstood.
       | 
       | https://www.youtube.com/watch?v=GsDrXc94NGU
        
       | nabla9 wrote:
       | Max Headroom TV series, 2 seasons 14 episodes total is a really
       | great cypherpunk series. If you watch it today, its cypherpunk
       | and 80's nostalgic retro scifi.
        
         | schlauerfox wrote:
         | Cyberpunk is the gritty near future Blade Runner inspired style
         | of max headroom (which takes place "5 minutes in the future")
         | and the works of William Gibson. Cypherpunks are the gen x
         | people behind things like PGP and Bitcoin. To quote wikipedia:
         | "A cypherpunk is any individual advocating widespread use of
         | strong cryptography and privacy-enhancing technologies as a
         | route to social and political change."
        
           | nabla9 wrote:
           | I made a typo.
           | 
           | Should have written cypherpunk (a subgenre of science fiction
           | in a dystopian futuristic setting said to focus on a
           | combination of "low-life and high tech")
        
         | mulderc wrote:
         | I really enjoyed the show, but I'd suggest checking out the
         | original TV movie Max Headroom: 20 Minutes into the Future
         | first. It provides great context for the series and stands on
         | its own as a unique piece of cyberpunk history. Last time I
         | checked, it was available on YouTube
        
           | joezydeco wrote:
           | Totally agree. _20 Minutes_ introduced the  "Operator, get me
           | out of here!" trope that showed up later in The Matrix...
           | 
           | https://www.youtube.com/watch?v=aZY-yQYVf38&t=825s
        
             | bitwize wrote:
             | My parents named their car GPS "Mrs. Wiggins" after a Carol
             | Burnett character.
             | 
             | My wife set her GPS to use a British accent. Following in
             | that tradition, we've named her GPS "Theora".
        
         | zh3 wrote:
         | Favourite bit, as best I remember it.
         | 
         | Edison Carter asks why the cops have busted into some girls
         | apartment and dragged her off:-
         | 
         | Edison: "What's her crime?" (she was in front of a TV)
         | 
         | Cop: (turns over a cushion) "Look! An off-switch. She'll get
         | years for that."
        
         | nabla9 wrote:
         | s/cypherpunk/cyberpunk/g
        
       | voytec wrote:
       | Sci-fi Interfaces is a good source of similar content
       | 
       | https://scifiinterfaces.com/
        
       | RichardCA wrote:
       | Thanks, I was unaware of Annabel Jankel, sister of Chaz Jankel.
       | 
       | https://youtu.be/uf0JKWSLd3I
        
       | Animats wrote:
       | Today's pseudo-CGI effects are the distortions Youtubers apply to
       | stock shots. The dust-and-scratches insertion filter, the camera-
       | jitter insertion filter, the sprocket area visible filter, the
       | sepia tone filter, fake analog TV noise, fake zoom and pan...
       | Usually narrated by a neckbeard with an oversized microphone.
        
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