[HN Gopher] Graphics Tricks from Boomers
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       Graphics Tricks from Boomers
        
       Author : atan2
       Score  : 91 points
       Date   : 2024-09-08 16:31 UTC (6 hours ago)
        
 (HTM) web link (arnaud-carre.github.io)
 (TXT) w3m dump (arnaud-carre.github.io)
        
       | dylan604 wrote:
       | I like the boomer throwback of using a poster image that opens a
       | new page to view the videos instead of just embedding the video.
       | Wonder if this was intentional or lack of polish with the blog
       | template
        
         | qingcharles wrote:
         | Might be intentional. I see some sites doing it to speed up
         | page load because the normal YouTube embed is several MBs of
         | JavaScript IIRC.
        
           | simonw wrote:
           | One neat fix for that is to use
           | https://github.com/paulirish/lite-youtube-embed
        
       | OnlyMortal wrote:
       | I miss 68k assembler. Doing Amiga demos or Polytechnic work on a
       | ST.
       | 
       | I ended up doing Mac 68k and C after Poly in the early 90s.
        
       | ergonaught wrote:
       | Pretty tired of "everything from the 20th century is boomer".
        
         | CyberDildonics wrote:
         | Baby boomers were born in the 50s after world war 2, crypto
         | used to mean cryptography, serverless uses servers and posting
         | on 'social media' used to just be called putting something on
         | the internet, but everything is destined to become the most
         | nonsense version of itself.
        
           | dylan604 wrote:
           | And the plot to Idiocracy becomes more and more probable
        
         | walterbell wrote:
         | Transient tech turnstiles can't compete with unmetered timeless
         | techniques and vintage products made immortal by repairability.
         | 
         | Name-calling could reduce a renaissance of proven products, or
         | further stoke interest in past-futures.
        
       | zzanz wrote:
       | I really do miss this old regime of utilizing the entire machine
       | in games. There is a fantastic video of one of the original
       | Naughty Dog developers talking about the optimizations they did
       | for the original Crash Bandicoot
       | (https://www.youtube.com/watch?v=izxXGuVL21o), and some of the
       | less conventional tricks they did to enable 3D gameplay on the
       | PS1. I've always wondered what the true limit of performance
       | optimizations is in games. Obviously modern systems have a lot
       | more systems to compete and share memory between, but there have
       | been obvious cases where performance has had low priority. Also
       | under consideration is the constantly morphing landscape of PC
       | hardware and software architecture. Given a fixed hardware, like
       | the PS5 or Xbox, with the hardware of a high end gaming computer,
       | what is the true limit a game could reach.
        
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       (page generated 2024-09-08 23:00 UTC)