[HN Gopher] Graphics Tricks from Boomers
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Graphics Tricks from Boomers
Author : atan2
Score : 91 points
Date : 2024-09-08 16:31 UTC (6 hours ago)
(HTM) web link (arnaud-carre.github.io)
(TXT) w3m dump (arnaud-carre.github.io)
| dylan604 wrote:
| I like the boomer throwback of using a poster image that opens a
| new page to view the videos instead of just embedding the video.
| Wonder if this was intentional or lack of polish with the blog
| template
| qingcharles wrote:
| Might be intentional. I see some sites doing it to speed up
| page load because the normal YouTube embed is several MBs of
| JavaScript IIRC.
| simonw wrote:
| One neat fix for that is to use
| https://github.com/paulirish/lite-youtube-embed
| OnlyMortal wrote:
| I miss 68k assembler. Doing Amiga demos or Polytechnic work on a
| ST.
|
| I ended up doing Mac 68k and C after Poly in the early 90s.
| ergonaught wrote:
| Pretty tired of "everything from the 20th century is boomer".
| CyberDildonics wrote:
| Baby boomers were born in the 50s after world war 2, crypto
| used to mean cryptography, serverless uses servers and posting
| on 'social media' used to just be called putting something on
| the internet, but everything is destined to become the most
| nonsense version of itself.
| dylan604 wrote:
| And the plot to Idiocracy becomes more and more probable
| walterbell wrote:
| Transient tech turnstiles can't compete with unmetered timeless
| techniques and vintage products made immortal by repairability.
|
| Name-calling could reduce a renaissance of proven products, or
| further stoke interest in past-futures.
| zzanz wrote:
| I really do miss this old regime of utilizing the entire machine
| in games. There is a fantastic video of one of the original
| Naughty Dog developers talking about the optimizations they did
| for the original Crash Bandicoot
| (https://www.youtube.com/watch?v=izxXGuVL21o), and some of the
| less conventional tricks they did to enable 3D gameplay on the
| PS1. I've always wondered what the true limit of performance
| optimizations is in games. Obviously modern systems have a lot
| more systems to compete and share memory between, but there have
| been obvious cases where performance has had low priority. Also
| under consideration is the constantly morphing landscape of PC
| hardware and software architecture. Given a fixed hardware, like
| the PS5 or Xbox, with the hardware of a high end gaming computer,
| what is the true limit a game could reach.
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(page generated 2024-09-08 23:00 UTC)