[HN Gopher] Sony shutting down Concord, refunds after 2 week lau...
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       Sony shutting down Concord, refunds after 2 week launch. 8 year
       dev, 25k sales
        
       Author : IronWolve
       Score  : 50 points
       Date   : 2024-09-03 19:18 UTC (3 hours ago)
        
 (HTM) web link (arstechnica.com)
 (TXT) w3m dump (arstechnica.com)
        
       | IronWolve wrote:
       | Another shooter? Also "The War Within" wow expansion launched at
       | the same time.
        
         | Nuzzerino wrote:
         | That didn't go so well by wow standards. Paying extra to "avoid
         | the late access" and the xp nerf after early access didn't go
         | over well with the players.
        
       | gigaflop wrote:
       | People can only spend so much time on a Live Service style game.
       | They aim to be "The game you log into daily", but usually only
       | kids have the kind of free time to grind these out week after
       | week, let alone keep up with multiple.
       | 
       | Then, each have their own $10ish Battlepass, and you need to
       | grind to get to the end of it. Aside from a new map or character,
       | these are the bulk of 'new stuff' that gets added.
       | 
       | Gaming as a Service doesn't scale well on most people who can
       | afford to whale out, once they've already found their slot
       | machine.
        
         | DiscourseFan wrote:
         | Yeah I remember doing nothing but playing video games,
         | especially these shooter games, as a kid, but now I only play
         | games rarely and they tend to be of the "avant garde" variety--
         | meaning, they're often free or very low priced indie games from
         | small developers (think of LISA, Undertale, Nikke Yumi, that
         | sort of thing).
        
           | tracker1 wrote:
           | I have a little nerve damage, so it's hard for me to even
           | play these kinds of games anymore. Combined with the fact
           | that I like these kinds of games as it's usually been
           | reasonable to drop in, play for a while, have fun and not
           | dedicate a portion of my life to leveling up or mastery.
           | 
           | For me, the peak in terms of time investment are around Q3A
           | and Unreal Tournament. So it's been a long while since I
           | played regularly. What's funny is I want to play, it just
           | gets frustrating when your hands/fingers just don't respond
           | right.
        
             | pipes wrote:
             | Q3 and UT are probably two of the best games ever made.
             | They came at a really special time in games. Goldeneye goes
             | in that list too.
        
               | tracker1 wrote:
               | Absolutely... I also played the original Team Fortress
               | mod for Quake as well. Just a fun time to play in
               | general. I think it was around Doom 3 that it was less
               | fun to me. I mean, the more realistic looking
               | environments (for the time) were really nice. And not to
               | call out D3 in particular, just seemed that by then a lot
               | of the fun in FPS games had waned a lot imo.
               | 
               | It will be cool if GPUs can maybe double/triple current
               | performance on the high end and that reaches mid-tier.
               | The opportunity for really immersive environments. That
               | said, we need more compelling gameplay and too many
               | studios seem trapped in the exercise of trying to extract
               | maximum value over a compelling story. I think some of
               | the politics in games holds them back as well. Of course,
               | I'm no longer the audience for reasons in my prior post.
        
           | pipes wrote:
           | I bought a steam deck, I play old sega racers (Daytona, sega
           | rally, outrun 2, scud race) mostly due to only having a few
           | mins of free time a day. Also dedicating large amounts time
           | to games feels really wasteful given how little time I have.
           | (I'm in my forties with two kids)
        
         | mvanbaak wrote:
         | And here I am, a 45 year old husband, developer and everything
         | and have over 3k hors in Destiny ;)
        
           | gigaflop wrote:
           | If I tally up my total hours across games, it's just a
           | difference of taste :)
           | 
           | I stick to things that I can easily pick up or put down.
        
           | giraffe_lady wrote:
           | Yeah but is that the only game you play? If so this is a
           | typical amount of time to dedicate to a hobby or whatever,
           | but an atypical time use pattern for gaming.
           | 
           | If it's only one of many games you play idk. Depends on how
           | your wife and kids feel about it I guess, none of my
           | business.
        
         | willcipriano wrote:
         | I'm waiting for content in like 3 live service games at a time.
         | I rotate between them when they get new stuff.
         | 
         | I find some time nights and weekends.
        
           | gigaflop wrote:
           | If I'm gonna grind some multiplayer thing, I just prefer for
           | it to be MtG these days. I can spend my week casually
           | thinking of a decklist, and see how it performs with live
           | players on the weekend. Still leaves decent time for Elden
           | Ring or something.
           | 
           | I've dropped maybe $500 on Valorant, but it takes too much
           | mental energy for me to enjoy casually playing it anymore. I
           | also don't want to rely on getting a full squad in order to
           | have a good time.
        
         | makeitdouble wrote:
         | > only kids have the kind of free time to grind these out week
         | after week
         | 
         | Adult will still have time to watch netflix, youtube or tiktok,
         | read books, engagement bait on twitter etc.
         | 
         | What these games are competing against is not "free time" but
         | any block of 15min that would go to another activity.
         | 
         | Given the number of people binge watching Netflix, it's a
         | decent marketing segment.
        
           | 0cf8612b2e1e wrote:
           | Most games require a dedicated hardware device or beefier PC
           | hardware. It is also easier to veg out on the alternatives
           | than games which require more active engagement on the part
           | of the player.
           | 
           | All can greatly filter your audience vs doom scrolling.
        
           | qwertycrackers wrote:
           | Sure but the comparable idea with Netflix is like one show.
           | You watch that show and then it's done. It took you maybe 8
           | hours. This kind of game expects a player to log in week
           | after week, dedicating hundreds and hundreds of hours over
           | the course of years.
           | 
           | But players who want to do that are already invested in other
           | games. They're not going to split out time to play this new
           | one unless it's amazing. This thing was $40 and not well
           | regarded. No one is really surprised at this result.
        
       | cheschire wrote:
       | Well it launched up against Deadlock, another shooter by a
       | company people actually know, and which dominated streams for a
       | bit. If nobody plays your game live on launch, then you don't
       | make sales.
       | 
       | More info from LMG: https://youtu.be/7GzzatlUNtE
        
         | FanaHOVA wrote:
         | Concord is more of an Overwatch competitor, not much to do with
         | Deadlock which is more FPS LoL. Overwatch is basically dead
         | already, for reasons that Concord didn't seem to have tackled,
         | so not sure what their plan was there...
        
       | Dig1t wrote:
       | There are tons of indie shooters that sold way better than this
       | game, saying this didn't sell well because of a saturated market
       | is just being dishonest. Read the actual reviews for the game and
       | the reason it did poorly is glaringly obvious. The answer is not
       | politically correct but it is true nonetheless.
        
         | thatguy0900 wrote:
         | Everyone I've seen actually review the game say the gameplay is
         | just alright and the characters look pretty bad. Even if the
         | characters looked like they were made by the overwatch team
         | "alright" gameplay isn't going to sell for 40$ when literally
         | all of your competition is free though.
        
         | darth_avocado wrote:
         | Actually blaming it on the "politics" is also being dishonest.
         | The game had 700 concurrent players on launch and then kept
         | dropping all the way down to 60. Unless all but 700 of the
         | gamers are caught up in taking ideological stances, there is no
         | other explanation except that it was a mediocre game with
         | unmemorable gameplay and characters that launched 8 years too
         | late in a saturated genre with nothing new to offer.
        
           | add-sub-mul-div wrote:
           | Look at their submission history, this is clearly someone
           | who's been successfully trained to see everything in life
           | through that lens.
        
       | Suppafly wrote:
       | It's insane that they are giving up so soon. They released it
       | with basically no advertising. Even if you ignore the real issues
       | with the game, people not liking the character design, the live
       | service aspect, etc. It's pretty obvious something like this is
       | going to fail if they don't put any effort into hyping people to
       | play it.
       | 
       | I'm way more into gaming than a lot of people and the first I
       | heard of it was headlines about the launch being so unsuccessful.
        
         | blibble wrote:
         | they didn't have anything to advertise
         | 
         | the primary lure of overwatch always was the characters
         | 
         | they were bright, colourful and attractive, almost magnetic in
         | terms of drawing you in
         | 
         | and they had something for everyone, and once you were in the
         | gameplay kept you there
         | 
         | meanwhile the characters in this game just look off
        
           | Suppafly wrote:
           | Sure, but there are other ways to market a game than
           | character design, they didn't even attempt to market the game
           | as far as I can tell.
        
           | doublerabbit wrote:
           | OW1 felt to me what Quake3 was when I was 13.
           | 
           | You had a giant mech, could shoot like crazy and just cause
           | total chaos. Different maps, and fun game modes.
           | 
           | Until toxicity hit and the Blizzard blizzard.
           | 
           | Maps were big and with a good team, it was a blast. Nothing
           | else filled my void of Q3, now an dead genre.
           | 
           | Deadlock is okay, but I'm not a MOBA person.
        
         | recursivecaveat wrote:
         | I suspect they're not completely giving up, and will try to run
         | it back with some minor tweaks as a free-to-play title in a few
         | months. It's a time-honored failed-launch tradition and
         | probably worth a shot once you let the bad publicity clear. I
         | can't imagine it working well here though, you can't really fix
         | bland bones with a some cheap touch ups, and free is not really
         | a unique selling point in this genre.
        
       | blackeyeblitzar wrote:
       | This game has been mired in some kind of controversy around over
       | focus on social justice, aggressive responses from developers in
       | response to critical reviews, and some other 'woke' criticisms. I
       | find it strange that this is not mentioned in articles about this
       | game being shut down. The social justice politics is very much a
       | part of why this game did not attract gamers. I say that as
       | someone who isn't especially keyed into these political battles
       | normally.
        
         | grawp wrote:
         | It is not so strange. Game journalism is mostly completely out
         | of touch with majority of gamers and often part of 'woke' echo
         | chambers with their fallback usually being blaming things on
         | review bombing and other problems.
         | 
         | Fortunatelly we have free market.
        
       | bob1029 wrote:
       | I just got my auto refund for this from Steam.
       | 
       | Looking forward to trying Deadlock. I hope _something_ pans out
       | in this area.
        
       | Terretta wrote:
       | Hey, YALS!
       | 
       | I liked that acronym: _yet another live service_ ...
        
         | pixl97 wrote:
         | Isn't it YALSF...
         | 
         | yet another live service failure
         | 
         | Failed, Another Live ServicE... FALSE
        
       | dialup_sounds wrote:
       | Inevitable. They launched at $40 when most of their competition
       | is free-to-play.
        
         | Sakos wrote:
         | It didn't even seem like that bad a game. The gameplay looked
         | solid and the people who played it largely liked it despite the
         | generic characters. I was hoping to try it sometime with the
         | assumption that they'd eventually give up on buy to play and
         | make it free to play. I was right about the giving up part, I
         | guess ...
        
       | tiffanyh wrote:
       | Is this accounting games at play?
       | 
       | Does "releasing it", allow them to write-off the 8-year
       | investment as a loss (but if unreleased, they can't recognize the
       | gain/loss)?
       | 
       | Just wondering if that's what's going on.
        
         | iams wrote:
         | no, they can write off the loss regardless of whether it's been
         | released
        
       | Havoc wrote:
       | Heard about this from various social media angles.
       | 
       | Surprised the math makes sense. Obviously this is a financial
       | rounding error. Yet they're ok with me as random receiving around
       | 3x negative messaging this week?
       | 
       | Maybe the secret is association? Till this post concord and sony
       | was not linked in my mind
        
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       (page generated 2024-09-03 23:01 UTC)