[HN Gopher] Wizardry Co-Creator Andrew Greenberg Has Passed Away
       ___________________________________________________________________
        
       Wizardry Co-Creator Andrew Greenberg Has Passed Away
        
       Author : homarp
       Score  : 145 points
       Date   : 2024-09-03 04:11 UTC (18 hours ago)
        
 (HTM) web link (www.timeextension.com)
 (TXT) w3m dump (www.timeextension.com)
        
       | dredmorbius wrote:
       | There's a brief biography of Werdna, as Andrew was known, on
       | Wikipedia:
       | 
       | <https://en.wikipedia.org/wiki/Andrew_C._Greenberg>
       | 
       | He was also among the hackers featured in Steven Levy's _Hackers_
       | , and was a regular attendee of the Hackers Convention which has
       | occurred annually since the book's publication in 1986. This year
       | marks the 39th occurrence:
       | 
       | <https://www.hackersconference.org/>
       | 
       | <https://en.wikipedia.org/wiki/Hackers:_Heroes_of_the_Compute...>
       | 
       | His jump from programming to law (which he saw as a form of
       | hacking) was also notable. During the 1990s he'd often be found
       | correcting misapprehensions, and occasionally affirming
       | understandings, of intellectual property law particularly as
       | concerned Free Software licencing and patents.
       | 
       | Edit: He was also a key developer, advocate, and enthusiast of
       | the Squeak Smalltalk OOD language:
       | 
       | <https://web.archive.org/web/20000818185735/http://www.gate.n...>
       | 
       | <https://en.wikipedia.org/wiki/Squeak>
       | 
       | <https://en.wikipedia.org/wiki/Smalltalk>
       | 
       | RIP, Werdna.
        
       | wiz21c wrote:
       | Wizardry was developped in Pascal (which at that time was not
       | common at all IIRC)...
        
         | sowbug wrote:
         | Wizardry was prototyped in Applesoft BASIC using low-res
         | graphics mode. In 1982 or 1983 I briefly had a copy on a 140KB
         | floppy disk, but I foolishly erased it because I needed the
         | space.
         | 
         | I've found a couple other people who remember seeing the demo,
         | but I don't know anyone who has it.
        
       | dialup_sounds wrote:
       | Three levels of nostalgia to choose from:
       | 
       | https://store.steampowered.com/app/2518960/Wizardry_Proving_...
       | 
       | https://www.wizardryarchives.com/downloadsw4.html
       | 
       | https://archive.org/details/wizardry-proving-grounds-of-the-...
       | 
       | RIP, Werdna
        
         | jghn wrote:
         | Speaking of nostalgia, I'm always on the lookout for a playable
         | version of the Mac port. I've found a few of them over the
         | years but never managed to get them to work.
         | 
         | I don't even want to know how many hours I spent playing this
         | in the mid-80s, and always liked the Mac port better than the
         | PC one my friends had.
         | 
         | The kicker is I _do_ have the original box  & floppy, so it's
         | "legal". I am skeptical that the disk still works and it's been
         | almost 20 years since I had a floppy drive at all much less
         | attached to a computer that could read this disk.
        
           | shagie wrote:
           | The Mac port was _really_ well done. I had played it on the
           | Apple ][+ and Mac version (and now the Steam updated
           | version). The thing with the Mac port is that it wasn 't
           | _just_ a port but a reimplementation that was designed for
           | the Mac UI of the day.
           | 
           | https://www.macintoshrepository.org/5149-wizardry-proving-
           | gr...
        
             | jghn wrote:
             | Hmm, I think this is one of the ones I've tried. Perhaps it
             | was operator error, I'll have to give it another try. That
             | version was soooo much better than other implementations I
             | saw.
             | 
             | If I had a windows machine instead the remake on Steam
             | looks like it'd also be great to try but alas.
        
               | shagie wrote:
               | I'd have to check... it might be playable on Steam Deck
               | and/or streamable to a Mac.
               | 
               | While I've got an acceptable windows gaming machine so
               | the Mac gets less play now, I did have a period of time
               | where I had the Steam Deck and streamed the odd game to
               | my Mac where I played it.
        
           | aidenn0 wrote:
           | If you do try to revive the floppies, be aware that most USB
           | floppy drives can't read 400k and 800k Mac disks, so check a
           | mac specific forum before buying one.
        
             | jghn wrote:
             | oh for sure it wouldn't have ever occurred to me that it
             | could possibly work
        
         | smrtinsert wrote:
         | The Wizardry box was absolutely epic. I can feel its texture
         | through that jpg.
        
       | r721 wrote:
       | PC Gamer story: https://www.pcgamer.com/games/rpg/andrew-
       | greenberg-co-creato...
        
       | radiowave wrote:
       | I remember him from the Squeak Smalltalk mailing list, probably
       | early 2000s. He wrote a set of bindings for the pcre regular
       | expression library, which I used quite a bit, but which was never
       | picked up for inclusion in Squeak (because pcre "isn't portable
       | enough").
       | 
       | And, with his intellectual property hat on, he was a regular
       | source of advice to the Squeak community (none of it in an
       | official capacity, he would hasten to add) as they worked through
       | the process of relicensing from the original Squeak License to
       | MIT.
        
         | dredmorbius wrote:
         | I'd totally forgotten about his Squeak work. Yes, he was
         | absolutely and infectiously enthusiastic about that.
        
         | unkeptbarista wrote:
         | I had the pleasure of meeting (virtually) Andrew through his
         | work with the Squeak community. I also ran into Robert Woodhead
         | (also virtually) through the game StarWeb[1] which he played
         | and contributed to[2].
         | 
         | [1] http://www.rickloomispbm.com/starweb.html [2]
         | https://www.madoverlord.com/wiki/doku.php/madoverlord:projec...
        
       | zer0tonin wrote:
       | Very sad, Wizardry is probably the most influent RPG ever made,
       | alongside Ultima.
        
         | flyinghamster wrote:
         | It also had an antecedent; Wizardry was very much like a
         | single-player version of Avatar, an early multiplayer dungeon
         | game that ran on the University of Illinois PLATO system. The
         | cube-like "rooms," displays, and game mechanics were very
         | similar. I don't recall the controls being the same, though,
         | and Avatar was written in PLATO's native TUTOR language, while
         | Wizardry was UCSD Pascal.
        
           | danschuller wrote:
           | > There was a game on the PLATO network (circa '79 or '80)
           | called "Oubliette" that nearly caused me to flunk out of law
           | school. [...] Wizardry was in many ways our attempt to see if
           | we could write a single-player game as cool as the PLATO
           | dungeon games and cram it into a tiny machine like the Apple
           | II.
           | 
           | https://games.slashdot.org/comments.pl?sid=23752&cid=2567054
           | 
           | Oubliette (https://howtomakeanrpg.com/r/l/g/oubliette.html)
           | was a precursor to Avatar, so it goes a little further back
           | than even that!
        
             | djur wrote:
             | The CRPG Addict blog has done a great job reviewing the
             | PLATO games from a seasoned player's perspective, and he
             | touches on some of the inspiration for Wizardry.
             | 
             | Oubliette: https://crpgaddict.blogspot.com/2013/10/game-12-
             | oubliette-19...
             | 
             | Avatar: https://crpgaddict.blogspot.com/2013/11/game-124-av
             | atar-1979...
        
         | kleiba wrote:
         | Final Fantasy?
        
           | prepend wrote:
           | Final Fantasy is awesome but it's 2-3 generations after
           | wizardry and ultima.
        
           | __MatrixMan__ wrote:
           | D&D
        
           | louhike wrote:
           | Dragon Quest (which came before Final Fantasy and inspired
           | it) took inspiration from Wizardry. Most RPG from the 80s
           | were inspired by Wizardry. It had huge influences.
        
             | entropicdrifter wrote:
             | JRPGs especially! Wizardry as a series remained popular in
             | Japan well after its popularity faded in the west. You can
             | see games taking the general first-person dungeon crawling
             | style straight from Wizardry in some late-90s JRPGs like
             | the King's Field series. I think the Wizardry series itself
             | is still going in Japan, as well.
        
           | peterevans wrote:
           | The original magic system from Final Fantasy 1 (you can only
           | cast N spells per magic level, maximum of 9) is a copy of the
           | system from Wizardry. The only difference you have to type
           | the spell name to cast it in Wizardry, and you get a menu in
           | Final Fantasy.
        
             | djur wrote:
             | The FF1 spell list is more directly derived from D&D,
             | though. It even has the Power Words. The sense I've gotten
             | from reading about the development of FF is that the dev
             | team had varied experience with existing RPGs, so the game
             | ended up as a mixture of derivative and original ideas.
             | (The face-to-face side view in combat was apparently
             | inspired by football!)
        
         | JieJie wrote:
         | Loved Wizardry.
         | 
         | Before Wizardry, there was Akalabeth.
         | 
         | https://wikipedia.org/wiki/Akalabeth:_World_of_Doom
        
       | glimshe wrote:
       | My Wizardry anthology CD is one of my most valued gaming
       | possessions. RIP.
        
       | agluszak wrote:
       | I'm too young to have played the older games, but Wizardry 8 is
       | one of my favorite games ever, comparable to Morrowind in the
       | fascinating lore, music and general fun. I wish there was an open
       | source reimplementation like OpenMW[1]. Perhaps, one day, I'll
       | start writing one myself...
       | 
       | 1 - https://openmw.org/
        
         | shagie wrote:
         | There's a faithful (mechanics) remake of the original on Steam
         | - Wizardry: Proving Grounds of the Mad Overlord . The original
         | view is in the corner -
         | https://shared.akamai.steamstatic.com/store_item_assets/stea...
         | 
         | The price tag is a bit high, but the nostalgia was worth it
         | (for me).
        
           | rout39574 wrote:
           | Ooo... Did it include the I-9 easter egg?
        
             | shagie wrote:
             | There is no item number that way... so no.
             | 
             | https://steamcommunity.com/app/2518960/discussions/0/718723
             | 7...
        
         | djur wrote:
         | Wiz8 runs pretty well still. The GOG version even still has the
         | computer builder ad on exiting. I think they got their money's
         | worth, because I got curious enough to go to the website in the
         | ad and they're still in business! Who knows, they might still
         | get the occasional sale from that 20+ year old ad buy.
        
       | jmyeet wrote:
       | Wizardry taught me something very important about game design
       | (from a player's perspective).
       | 
       | Wizardry 6-7 were great from a perspective of becoming
       | overpowered if you wanted to. What you did was get to level 6-8
       | and then change classes. I forget the exact mechanics of this.
       | But when you changed class you started weak so had to do 1
       | character at a time from your party of 5. I doubt it was designe
       | dthis way.
       | 
       | Anyway, it was fun. It made you feel like you were beating the
       | game. It made content trivial but I've come to learn that a ton
       | of players like that. It's like seeing a weakness in the system,
       | an unintended consequence and exploiting it.
       | 
       | Wizardry 8 basically removed this and honestly I got bored of it
       | really quickly as a result.
       | 
       | Another way to look at this is that normalizing this made
       | everything feel the same. It robbed me, as a player, of agency.
       | It made my choices basically meaningless. It turned a more open
       | world into a conveyor belt.
       | 
       | I've seen this pattern play out in many games. Like I returned to
       | GTA:SA to have fun shooting down helicopters taking advantages of
       | bugs in police pathing depending on how you stood on a roof or
       | creating massive pile ups and explosion chains on the freeway.
       | GTA5 basically took the "fun" and comerical nature out of this
       | aspect of the game and I basically never touched it again after
       | the campaign.
       | 
       | More generally, you could probably classify this under the banner
       | of _emergent game play_ (not that  "god mode" is particularly
       | innovative). But emergent gameplay is both a sign of a well-
       | designed game and what gives it longevity.
       | 
       | Additionally, I miss the days where there were more turn-based
       | games. They were just more chill. The only turn-based strategy
       | game left is Civilization. Games like Elden Ring are great but
       | just not my cup of tea. I miss the days of Bard's Tale, Master of
       | Magic, Heroes of Might and Magic (2 and 3), the old D&D RPG games
       | and so on.
       | 
       | Anyway, RIP.
        
         | justinclift wrote:
         | > Like I returned to GTA:SA to have fun shooting down
         | helicopters taking advantages of bugs in ...
         | 
         | Did you ever play the early Saints Row series? ie 1-3
         | 
         | Those were pretty fun. The later ones turned to crap though. :(
        
         | distances wrote:
         | Baldur's Gate 3 has turn-based combat, like D&D should have.
         | The game sure has been praised everywhere already, but as I
         | play almost exclusively turn-based games, I can confirm that it
         | checked all my boxes. Absolutely superb game.
         | 
         | I never played the Wizardry series myself, but I can see that
         | Might & Magic 7: For Blood and Honor with its turn based combat
         | is the title that defined for me what an RPG should feel like.
        
       | bhouston wrote:
       | Sir Tech was pretty formative in my professional development.
       | Back then game development wasn't quite as
       | professionalized/industrialized as it is now.
       | 
       | My first job in the industry, back in high school in the mid
       | 1990s, was as a part-time developer at Sir Tech Canada, working
       | on Wizardry. They had a 20-ish person studio in Ottawa working on
       | Jagged Alliance and Wizardry about 15 minute drive from where I
       | was.
       | 
       | How I got in: In high school I saw an ad posted in the local
       | newspaper. Even though I was 17 I applied and got the job as a 3D
       | graphics developer. I had used my work in the demo scene as my
       | resume. I then dropped half of my courses so I could work half
       | days at Sir Tech on Wizardry while finishing high school.
       | 
       | We were using Windows NT 4 machines with Voodoo 3DFX graphics
       | cards as our development machines. The beta of 3DS Max for
       | Windows as the content creation package, although there was an
       | SGI machine with Softimage on it as well. I personally was using
       | Visual Studio with Direct3D 3 doing various experiments on how to
       | render the 3D realistically while being fast.
       | 
       | It wasn't the most successful internship personally, I was pretty
       | green, a bit disconnected from the main development drive and
       | didn't really know how to work in that environment, but it was
       | still fun. The demos I created worked, but my larger system
       | architecture was lacking. Besides meeting the original Sir Tech
       | guys at a Christmas party in the US, I did see Brenda Romero
       | (then Brathwaite) on a regular basis in the office as she was
       | working on the script.
       | 
       | It is a shame we didn't take more pictures back in the 1990s. I
       | don't have any pictures of my time there or with anyone.
        
         | DowagerDave wrote:
         | >> It is a shame we didn't take more pictures back in the
         | 1990s. I don't have any pictures of my time there or with
         | anyone.
         | 
         | I really appreciate your description and the picture it paints;
         | it's a lot more work than taking a photograph. We take so many
         | pics and videos these days that it can make the event or
         | subject feel less valuable.
        
         | djur wrote:
         | That's a cool story. I kind of get the impression that Sir Tech
         | in particular was always a little ramshackle, especially by
         | that time. Wiz 8 was in production forever. Turned out cool,
         | but a bit out of step with the time it was released.
        
           | santoshalper wrote:
           | Yeah, in spite of releasing some very important and
           | reasonably popular games, I think Sir-Tech always kept the
           | soul (and structure) of a small business.
        
         | MisterTea wrote:
         | > We were using Windows NT 4 machines with Voodoo 3DFX graphics
         | cards as our development machines.
         | 
         | I didn't realize the Voodoo was running on NT 4 but for
         | CAD/3DS/etc I can see that being a thing. I remember trying to
         | run Quake 2 on NT 4 (Dual P233 Tyan Tomcat IV w/128MB) but
         | there was something that stopped me from doing so, think it was
         | direct sound so no audio? Wasn't until Win 2k could I run games
         | on an SMP machine.
        
           | bhouston wrote:
           | > I didn't realize the Voodoo was running on NT 4 but for
           | CAD/3DS/etc I can see that being a thing.
           | 
           | I may be incorrect about the Voodoo cards being in the NT 4
           | machines, if that was a driver impossibility. I think 3DS Max
           | required Windows NT at the time? I know there was a bunch of
           | Voodoo cards in the office as well, but maybe those machines
           | ran Windows 95.
        
             | MisterTea wrote:
             | Could be. I do remember there being OpenGL drivers for some
             | cards running under NT for CAD stuff. I think the ATI 3D
             | pro turbo I had had such drivers but I cant remember if I
             | tried running Quake or whatever.
        
               | bhouston wrote:
               | On Wikipedia it says that 3DS Max version 1 was only
               | supported on Windows NT 3.5 and 4, later coming to
               | Windows 95 with version 2: https://en.wikipedia.org/wiki/
               | Autodesk_3ds_Max#Version_histo... So that makes sense
               | with my recollection.
        
       | homarp wrote:
       | on wizardry, https://www.filfre.net/2012/03/making-wizardry/
       | 
       | and https://www.filfre.net/2014/06/of-wizards-and-bards/
        
       | mikeInAlaska wrote:
       | My friends and I played Wizardry on an Apple II with a green
       | screen for so long that it would blast out the green receptors in
       | our eyes for a while afterwards, and everything would be pink
       | hued.
        
       | StanislavPetrov wrote:
       | Can't begin to calculate how many hours I played Wizardy as a
       | kid. I had snuck out of class and was playing Wizardy on the
       | school's computer in the library when I saw the Challenger
       | explode on lift off. RIP.
        
       | dekhn wrote:
       | Wziardry was one of the very first games I played on an Apple II,
       | and I loved it immediately. Along with Ultima III, it spurred my
       | obsession with computer graphics. One thing I remember about
       | Wizardry is that it was fairly tough- I died constantly. Never
       | really managed to get to a reasonable level, and then I found out
       | about the bishop gold trick
       | (https://strategywiki.org/wiki/Wizardry:_Proving_Grounds_of_t...)
       | 
       | Once I had the resources I tried to "win" the game and still
       | frequently got stuck because many of the levels had dark areas
       | with teleporters which made mapping really hard.
        
       ___________________________________________________________________
       (page generated 2024-09-03 23:01 UTC)