[HN Gopher] The occult technology of the rollercoaster
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       The occult technology of the rollercoaster
        
       Author : iwishiknewlisp
       Score  : 76 points
       Date   : 2024-08-30 05:15 UTC (4 days ago)
        
 (HTM) web link (simonindelicate.substack.com)
 (TXT) w3m dump (simonindelicate.substack.com)
        
       | sprior wrote:
       | "It produces no goods and facilitates no conversations." - said
       | in an article about them.
        
       | mistrial9 wrote:
       | we ride on our ships, further than most              raiding and
       | pillaging from North to South Coast              We steal only
       | metal, like guns, tanks and toasters              and melt them
       | all down, to make RollarCoasters              --Buckethead
        
         | rdtsc wrote:
         | Nice!
         | 
         | Also, greetings to a fellow Buckethead fan!
        
       | schneems wrote:
       | > It produces no
       | 
       | As someone with kids. We now know that "senses" aren't just
       | things that we have that inform us about the world, there are
       | also "sensory needs."
       | 
       | From proprioception to vestibular and plenty other $5 words. This
       | seems like a new development or at least a new acknowledgement
       | and awareness is still growing.
       | 
       | So I would say that these devices produce sensory experiences.
        
         | empath75 wrote:
         | Sometimes it helps to read past the first paragraph before
         | commenting on something.
        
         | fragmede wrote:
         | The fact that you call them $5 words says more about you than
         | anything else.
        
       | Clamchop wrote:
       | The article's predicate is that rollercoasters have no purpose,
       | but then seems to explain what their purpose is. There are far
       | more things in the world that are "purposeless" than
       | rollercoasters, if amusement is insufficient.
       | 
       | As someone who appreciates rollercoasters and psychoactive
       | substances, I've made comparisons between them. A good ride will
       | make you feel weightless one moment, four times heavier the next.
       | You'll feel adrenalin, awe, fear, and catharsis, all neatly
       | packaged in under five minutes, usually a good deal shorter than
       | that, and with fewer contraindications.
       | 
       | Rollercoasters and psychedelics can be a great pairing, too, but
       | your mileage may vary, of course.
        
         | jamal-kumar wrote:
         | https://erowid.org/experiences/exp.php?ID=8088
        
           | _a_a_a_ wrote:
           | This kind of stupid behaviour does not improve the image of
           | drug use.
        
         | larrydag wrote:
         | According to the premise of the article then go-carts, ATVs,
         | jet skis, or any other machine for recreational activity is
         | also useless. I agree that the useless premise is wrong.
        
           | teractiveodular wrote:
           | The article is not saying rollercoasters are useless: it
           | starts by noting they are _apparently_ useless, and goes on
           | to explain in great detail why they are in fact wonderful and
           | useful.
        
         | digbybk wrote:
         | > Rollercoasters and psychedelics can be a great pairing
         | 
         | Reading this sentence made my arms tingle with anxiety.
        
         | geostupid wrote:
         | Exactly; some of these machines have an explicit purpose
         | according to the author: "We feed children into this machine
         | and it spits out teenagers."
        
       | pjs_ wrote:
       | Great and beautiful article
        
       | tiborsaas wrote:
       | > but they don't really do anything
       | 
       | A rollercoaster is an adrenaline production machine.
        
         | jagged-chisel wrote:
         | I would argue it's more catalyst for the biological machine
         | that produces adrenaline
        
       | rob74 wrote:
       | Yeah, it shows that the writer is a true rollercoaster
       | afficionado. Basically, the technology of rollercoasters is
       | pretty simple: converting potential energy into kinetic energy
       | and back several times before friction has a chance to eat it up
       | (while taking care to not exceed certain acceleration limits that
       | would hurt the passengers or, in case of wooden coasters with
       | "classic" rails, send the cars flying off the track). All the
       | rest is just in our heads...
        
       | AStonesThrow wrote:
       | "Star Tours" at Disneyland doubled down on this uselessness
       | factor. When it opened in 1987 I was fascinated, as a teen, and
       | there were several demonstrations of the technology they were
       | using, and principles they exploited, to make a roller-coaster
       | ride out of a "room" that never traveled anywhere! It was a
       | large-scale flight simulator, in fact; you cram people into the
       | fuselage, shut the doors, and then toss them around with
       | hydraulic actuators while showing them a film, and the combined
       | sensations really convince people that they're in motion, flying
       | through space, and being buffeted by battles and explosions.
       | 
       | The waiting in line part was even made fun by all the branded
       | Star Wars animatronics. There was never a dull moment, even if it
       | was two hours before you actually boarded the "ride".
       | 
       | But it was all completely fake, pseudo-futuristic, and based on a
       | fictional universe of characters who don't exist, yet with all
       | those layers of simulation, people paid good money and invested
       | an entire day at the park to be hoodwinked and thereby
       | entertained, and indeed, inspired to bond with friends, family,
       | and significant others.
        
         | sandworm101 wrote:
         | >> inspired to bond with friends, family, and significant
         | others.
         | 
         | That is what I remember from decades past, but parks seem
         | different now. With all the complex ticketing and line-
         | bypassing schemes, it now seems more about social signaling
         | than enjoying the ride. Those Disney lines were fun but now it
         | seems that standing in a line is only a signal that you aren't
         | subscribed to whatever scheme allows one to bypass the line on
         | a given day. Airlines are the same. Once upon a time everyone
         | just got onto the plane. Now we all line up and compare each
         | other according to which order we are allowed to board. Disney
         | worked to make the line entertaining. Now they want to upsell
         | and I worry that, like airlines, they now want to make the line
         | experience worse in order to better sell the bypass option.
         | 
         | (Starting in the late 90s, Disney actively tried to reduce
         | lines so that people would spend more time shopping/spending,
         | which is why the parks suddenly felt far more crowded.)
        
           | dartos wrote:
           | Just like airline boarding groups, the fast lines are
           | supposed to make you feel 2nd class to encourage you to buy
           | fast passes.
           | 
           | Selling solutions to problems you create is the essence of
           | gamification
        
             | AStonesThrow wrote:
             | It's not like this is a new thing at Disneyland or
             | anywhere. When they opened, they sold your tickets in
             | tiers, and that's when we coined the expression "E-ticket
             | Ride" because they'd deem the most desirable, most exciting
             | attractions as top-tier premium packages, and families on a
             | budget would settle for less.
             | 
             | It was the abolition of these distinctions and the
             | flattening of the price of admission that took a step
             | forward. Since Disneyland's reputation had been
             | established, they were more willing to let the patrons and
             | fans decide which rides were the best and coolest, and
             | inform future iterations of Imagineering.
             | 
             | By the way, to speak to the article itself, I've been
             | reviewing "classic" Disney films and found significant
             | occultism, a lot of "magick" and such ("Sorceror's
             | Apprentice", "Pinocchio"); everyone knows the fairies and
             | supernatural elements; some say that Disney has changed and
             | Disney has lost moral character and is no longer suitable
             | for children, but I suggest that Walt Disney's morality
             | hasn't altered course since its foundation, when "Alice in
             | Wonderland" was a drug-fueled sex romp written by an
             | ephebophile; when Steamboat Willie was an arrogant bigot
             | who violently pounded other animals into submission...
        
       | cdaringe wrote:
       | One could also argue that a coaster is a transducer of sorts. It
       | converts chemical energy into sound (screams of passengers) and
       | is also a substance-free emetic [1].
       | 
       | When i was young my siblings and I were riding a low/mid
       | intensity coaster. My brother and I are smiling and screaming,
       | and we look at momentarily at some point backwards a couple of
       | cars and we see our sister, looking completely unamused, staring
       | indifferently out into the horizon. No smile, no frown. She seems
       | like normal person now. But what does that say about a person!?
       | Maybe it was an 8-10 year old power move.
       | 
       | 1. https://en.m.wikipedia.org/wiki/Vomiting#Emetics
        
       | MyFirstSass wrote:
       | What a ridiculous piece. A rollercoaster is just like literality
       | 100000 other things that are done just for the adrenaline/novelty
       | maxing like video games, sports, scrolling tiktok or jumping into
       | a pool of water over and over.
       | 
       | Play behaviour that carried over from kid to adult life to
       | encourage developing oneself and exploring the environment, all
       | traits that tech today exploit in benign and less benign ways.
        
         | hgomersall wrote:
         | It's a poetical polemic about his love of rollercoasters which
         | is why it's all about rollercoasters. Lighten up.
        
       | kelsey98765431 wrote:
       | this is just basic thermodynamics, converting liquid capital
       | energy into emotional energy which has monetary value to justify
       | the loss of heat produced by the conversion cascade from liquid
       | capital to revenue
        
       | gregw134 wrote:
       | >Rollercoasters are subject to multiple schemas of classification
       | 
       | Rollercoaster is one of my favorite answers to the game 20
       | questions for this reason.
        
       | MarkusWandel wrote:
       | Not sure about this. Isn't a ski lift in the same category? A
       | machine strictly designed to give humans a thrill, not to do any
       | other useful work otherwise. Where do you stop? A water park? A
       | movie theater? Any form of motorized racing?
        
       | insane_dreamer wrote:
       | > have no purpose ... produces no goods and facilitates no
       | conversations
       | 
       | I would venture to say that by that metric, a great deal of human
       | energy and effort is spent on creating things which have no
       | purpose.
        
       | throwaway2562 wrote:
       | Guy writes 10 bazillion sub-lit-crit words on rollercoasters,
       | fails to mention Euler spirals and clothoids, where the beauty
       | is, where maths guides and protects meat. A depressing lack of
       | curiosity by the author.
       | 
       | https://thatsmaths.com/2014/04/10/rollercoaster-loops/
        
       | bragr wrote:
       | >Horror stories, like pop music and alcohol, are designed first
       | and foremost to make sex possible. Horror stories let young men
       | place their arms across the shoulders of young women.
       | 
       | So much here to unpack about the author's world view in just two
       | sentences. I think I'll stop reading here.
        
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       (page generated 2024-09-03 23:01 UTC)