[HN Gopher] Epilepsy Protection for VRChat
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Epilepsy Protection for VRChat
Author : Kye
Score : 38 points
Date : 2024-08-30 13:23 UTC (2 days ago)
(HTM) web link (github.com)
(TXT) w3m dump (github.com)
| danpalmer wrote:
| Humanity has barely figured out how to run safe text-only online
| spaces. Spaces with images and video are far harder. Spaces with
| full 3D interactivity of user generated content is so far from
| being safe, and that's not even counting that things like VRChat
| and Roblox are scriptable.
|
| Each escalation of content type brings a significant increase in
| the complexity of moderation, and things like this show that it's
| not just moderation to protect people from being offended, it's
| moderation to keep people physically safe. We need to take this a
| lot more seriously than we currently do as an industry.
| Hikikomori wrote:
| Then there's stuff like this: https://buttplug.io
| Kye wrote:
| A famously ethical project
| https://news.ycombinator.com/item?id=41021029
| SebastianKra wrote:
| I've heard a lot of similar concerns from people who don't have
| much experience with VR. The general assumption is, that the
| display format is so immersive, that depictions of offensive
| content will somehow leave a greater impression than normal.
|
| In my experience, this doesn't happen. I find the content
| equally disturbing (or not), regardless of whether it's on a
| phone, desktop or headset.
| simoncunningham wrote:
| Anyone know of any algorithms to detect and quantify temporal
| light changes (as trigger for photosensitive epilepsy) with
| minimal latency?
| jszymborski wrote:
| I was thinking about this... this is not my area of expertise
| but need it be more complicated than sampling a population of
| random pixels, convert from rgb to a colour space with
| lightness measures (like HSL) and calculating the difference at
| every frame?
| mystified5016 wrote:
| It's more than just a frame to frame brightness difference.
| AIUI epilleptic triggers are more dependent on frequency of
| change over some period of time. As well as the absolute
| brightness difference.
|
| You'd have to measure changes over a longer time and possibly
| predict into the future.
|
| Maybe you could get away with detecting single frame
| brightness changes over a threshold and sort of smear the
| change over a period of time. Similar to that awful temporal
| shader that so many games use now.
| kyrra wrote:
| For those that don't know, epilepsy just means you are diagnosed
| with something that cause seizures. Photosensitive epilepsy
| (which is what this project seems to attempt to help with)
| accounts for ~3% of all diagnoses of epilepsy.
|
| https://www.epilepsy.com/what-is-epilepsy/seizure-triggers/p...
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