[HN Gopher] Japan's Real First Console? Bandai's TV Jack 5000
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Japan's Real First Console? Bandai's TV Jack 5000
Author : zdw
Score : 40 points
Date : 2024-08-25 21:47 UTC (4 days ago)
(HTM) web link (nicole.express)
(TXT) w3m dump (nicole.express)
| marginalia_nu wrote:
| It's insane how fast things were moving in the years between 1980
| and 2010 in terms of video games. My favorite example of the
| disgusting rate tech was advancing during this period is that in
| about ten years we went from Doom 1 to Doom 3.
| eloisant wrote:
| I feel like I'm lucky to have lived this period of fast
| progress, not only for video games but internet as well.
|
| By contrast between 2010 and today the progress seems pretty
| slow.
| throwup238 wrote:
| _> By contrast between 2010 and today the progress seems
| pretty slow._
|
| I think you're just getting older and with more experience,
| it takes more to impress, while the technological progress is
| more and more in biotech and other high tech fields that
| consumers aren't exposed to as often.
|
| I mean, we literally just had a global pandemic where the
| vaccine was developed in _weeks_ and brought to market in
| under a year. That 's nearly Star Trek levels of tech where
| they develop some brand new cure within an episode.
| jajko wrote:
| Any sufficiently advanced tech is magic to those who don't
| see under the hood. Common folks thinking chatgpt is AGI
| for example.
|
| mRNA vaccines wasn't some sort of green field, companies
| just plugged new virus into products and methologies they
| worked on for decade(s). What made it fast was all the
| bureucratic red tape removed, instead of 10 years of staged
| trials and processes we got few months iirc and massive
| fingers crossed.
|
| Star trek level would be finding 100% vaccine with 0 side
| effects and instant cure of infected on spot, in few
| minutes, by single doctor/medic in tiny 1-room lab. Not yet
| there. Not diminishing the mammoth continuous effort of all
| involved here just to be clear
| anthk wrote:
| When patents and all the burocratic bullshit gets away
| because, well, virii don't give a shit on lawyers, Science
| skyrockets.
| TeaBrain wrote:
| I agree and I don't think the guy who previously responded to
| you had a very constructive or relevant response, considering
| that you and the person you were responding to were clearly
| referencing consumer technology. From 1980 till 2010, we went
| from smartphones not existing, to smartphones not only
| existing in the form factor that they still exist in today,
| but also being important parts of everyday life, in most ways
| that they still are today. We also went from games without
| 3-D polygons, which hadn't yet made use of GPUs, to modern
| high definition 3-D environments. Controller design
| innovations also went through many iterations over that three
| decade period, but have mostly been stable since 2010.
|
| Other innovative technologies, used by smartphones, consoles
| and other consumer electronics, which are also now
| ubiquitous, like low-cost high-definition LCDs, broadband
| internet, wi-fi, Bluetooth, cellular data, flash storage,
| active-pixel sensors, USB and HDMI, were also developed
| during that period.
| anthk wrote:
| What? USB dates back to the 90's. The same with Flash
| storage.
|
| Most of these things peaked at 2004-5 at most.
| mortenjorck wrote:
| I saw a canny observation the other day:
|
| The first three full-3D Grand Theft Auto games, III, Vice
| City, and San Andreas, all shipped on the Playstation 2.
|
| Grand Theft Auto V, by contrast, has been the latest game in
| the series across three successive _console generations._
| bobthepanda wrote:
| To be fair thats an outlier and says more about Rockstar
| than the state of technology. The only other game I can
| think of with that kind of cross cutting is Skyrim.
| justsomehnguy wrote:
| It says more about the consumers. You could run Doom in
| 1997, but there were more more interesting things to
| play. Latest GTA is still interestong enough to surive
| the console generations.
| Barrin92 wrote:
| It's an entirely different game in scope. According to
| Wikipedia Vice City featured 8000 lines of recorded
| dialogue, III a quarter of that. GTA V apparently features
| 160.000 lines of dialogue, Red Dead Redemption 2 apparently
| half a million(!) with 1200 voice actors.
|
| It isn't even comparable. Modern games have thousands of
| hours of recorded motion capture, people in the hundreds
| and thousands recording professionally acted and written
| dialogue and three music albums worth of a soundtrack. No
| offense to the original Deus Ex and what have you but it
| had like four people
| (https://www.behindthevoiceactors.com/video-games/Deus-Ex/)
| reading the entire script and it sounded sometimes like it
| was recorded in someone's closet.
| msephton wrote:
| Things always seem more compressed in time looking back. At the
| time it felt quite slow. I can tell you that around 1990 when I
| was programming my Atari ST the summers lasted forever! I used
| that machine for about 5 years. Then there was Windows 95,
| another 5 years, etc.
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