[HN Gopher] Ask HN: Should I quit my project and move on?
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       Ask HN: Should I quit my project and move on?
        
       I've been working on a project called Expose Menu for the past few
       weeks. It's basically a website that returns reviews that reference
       a specific menu item regarding a specific restaurant. I'm really
       close to being done but I'm being plagued by the thought that
       nobody will use it. Honestly, I don't even know if I would--I'd
       have to see what the final product looks like. But building it out
       would require spending some money and a significant chunk of my
       time. And I really don't want to build something no one wants - I'd
       die of embarrassment and I'd just be sad about wasting my time.
       This is my first time doing something like this, I'd really
       appreciate any advice!
        
       Author : rsktaker
       Score  : 14 points
       Date   : 2024-08-26 15:48 UTC (7 hours ago)
        
       | nullindividual wrote:
       | > It's basically a website that returns reviews that reference a
       | specific menu item regarding a specific restaurant.
       | 
       | The more fundamental problem with reviews is:
       | 
       | A) People have shit taste in food (grandpa who can't taste salt
       | anymore and the family in BFE where every Sunday dinner is at
       | IHop shouldn't be reviewing food)
       | 
       | B) Food is inconsistent
       | 
       | Health Department reviews of restaurants however, is a great
       | indicator of quality and care.
        
         | paretoer wrote:
         | An even more fundamental problem is in trying to judge
         | something completely subjective like how good food tastes.
         | 
         | I assume you believe you have good taste in food and I very
         | well might find what you think is good to be terrible. It is
         | not impossible the majority finds what you think is good to be
         | terrible too.
         | 
         | My experience is that the only way to know if I like a dish is
         | to eat it and reviews are completely useless.
        
       | allanren wrote:
       | Launch it first and get feedback. Just think it as a preparation
       | for your next project.
        
       | SavageBeast wrote:
       | Provided it's not going to cost you a fortune in time or money,
       | provided its not going to "wreck your reputation" etc, I'd say go
       | for it as you're "close to being done" (hahaha - famous last
       | words).
       | 
       | You will get some valuable experience and learn a lot about the
       | process of going to market and about yourself personally too.
       | 
       | Go on the journey, or in your case finish the journey. The next
       | time you get a good idea, it will no longer be your first time
       | and you will have lessons from the is experience to draw from.
       | You will make mistakes and by the end of this you will look back
       | and know what you would and wouldn't do again. If you derive no
       | other value, that by itself is a worthy prize.
       | 
       | Go get your hands dirty and get your first time behind you I say.
       | Nobody builds Facebook on their First Rodeo and you won't either.
       | Consider it an exercise to prepare you for the future.
        
       | brudgers wrote:
       | _I'm being plagued by the thought that nobody will use it._
       | 
       | If you don't finish it, nobody will use it. If you do finish it
       | and nobody does, so what?
       | 
       |  _building it out would require spending some money and a
       | significant chunk of my time_
       | 
       | Working is the hard part of working on ideas.
       | 
       |  _I really don't want to build something no one wants_
       | 
       | Wanting to build something is the reason to build things.
       | 
       |  _I'd die of embarrassment_
       | 
       | No you won't.
       | 
       |  _I'd just be sad about wasting my time_
       | 
       | Inefficiency is the luxurious reward of creative work. Good luck.
        
       | bartonfink wrote:
       | What the hell do I care what "people" on the internet think about
       | menu items? I say cut your losses and move on. There are real
       | problems out there.
        
       | qup wrote:
       | People want this, but you probably won't reach most of them
       | because discovery is a hard problem.
       | 
       | That's okay, build it anyway.
       | 
       | Put your ego down and finish it. Set goals about completion of
       | the project, not receiving accolades and making sweet user
       | acquisition graphs.
       | 
       | Ship it.
        
       | andirk wrote:
       | Always see what's out there first. And don't get cold feed
       | because someone else made something similar, or identical, such
       | as Oink [0] made by Milk [1]. This example shows that all these
       | can be true: app is useful, app has some users, app fails,
       | somehow make $15 mil off of it. \\_(tsu)_/-
       | 
       | Build and use stuff for fun. No room for ego with software
       | hobbying. I use Foursquare/Swarm and now none of my friends do
       | but I have a blast with it.
       | 
       | Post your Github repo to get feedback!
       | 
       | [0] https://techcrunch.com/2012/03/14/kevin-roses-oink-shuts-
       | dow...
       | 
       | [1] https://www.businessinsider.com/kevin-rose-joins-
       | google-2012...
        
         | solumos wrote:
         | WineNDine[0][1] was the highest-profile iteration ca. 2016 --
         | around that time the broader trope of "A Social Network for Pet
         | Owners"[2] was making the rounds as various versions of
         | "Instagram for [niche] Influencers"
         | 
         | [0]
         | https://web.archive.org/web/20170609232551/https://www.winen...
         | 
         | [1] https://techcrunch.com/2016/10/05/wine-n-dine-is-a-meal-
         | revi...
         | 
         | [2]
         | https://paulgraham.com/startupideas.html#:~:text=For%20examp...
        
       | LASR wrote:
       | > I'd die of embarrassment and I'd just be sad about wasting my
       | time.
       | 
       | Welcome to entrepreneurship!
       | 
       | Doing something hard knowing very well that it's most likely is
       | going to be a waste of time is just part of the game.
       | 
       | Every once in a while, you may strike gold and make it big. But a
       | lot of the times, you strike silver and it's just promising
       | enough to keep you going.
       | 
       | Striking silver is the exact "waste of time" failure mode you
       | want to avoid. I speak from experience when I say that I blew ~3
       | years of my career chasing after a product idea that hovered just
       | at breakeven. In hindsight, I should have given up in the first 3
       | months and moved on to something else.
       | 
       | But you won't know until you release something to users. Don't
       | give up before you start, obviously.
        
       | itake wrote:
       | I've worked at Yelp and Grab (food delivery) as an engineer on
       | ads and moderation, respectively, but never directly on the
       | reviews team.
       | 
       | My sense is users want this, but no one will pay for it. Yelp
       | does this already. Grab doesn't, but if we did, we'd do it in
       | house and not pay a 3rd party. The human capital within these
       | companies would be excited and capable to build such a project
       | internally, so this would be challenging to sell b2b to review
       | marketplaces.
       | 
       | Maybe, there is use for e-commerce websites that don't have an
       | army of engineers that can diy?
        
       | klntsky wrote:
       | You need to integrate it and sell as b2b. Users certainly wont
       | pay for this, but maybe tripadvisor or food delivery will? It's
       | easy to ask
        
       | architectfwd wrote:
       | Your username is risk taker!
       | 
       | Take the risk!
       | 
       | Actually, seriously, how did you come up with the idea, and did
       | you test it with anyone?
        
       | achempion wrote:
       | The decision you face is not about continuing or quitting. It's
       | about being true to yourself. True creation comes not from a
       | desire for success or recognition but from a place of
       | authenticity. The fear is rooted in the need for external
       | approval. The only real waste of time is living a life that is
       | not your own.
        
       | tyleo wrote:
       | Having tried to start a company and fell flat on my face, it was
       | one of the best learning experiences in my life. I'm back at big
       | corps now and I feel like my scars are a wealth of knowledge.
       | I'll probably try again some day, blessed with the experience of
       | failure.
       | 
       | I'd go for it. You are better off embarrassed and learning than
       | safe and stagnating.
        
       | twelve40 wrote:
       | The only way it can succeed if you are determined to make it
       | succeed no matter what, work day and night, throw away most of it
       | and pivot into any direction after many failures but determined
       | to make it work. If that doesn't sound appealing, then it's
       | probably not worth it. Dabbling in something rarely produces
       | great hits.
        
       | briankelly wrote:
       | I just think that it's way too fine grain to be realistic and
       | wouldn't use it personally. I'd save your energy for something
       | you're more sure of.
        
       | tracker1 wrote:
       | Depends on the time, money, and effort you think it will take.
       | This is why Vercel, Turso and so many SaaS/PaaS exist to enable
       | you to build and scale... Nobody likes to get locked in, that
       | said getting something working is better than nothing.
       | 
       | In terms of embarrassment, there's no inherent shame in creating
       | something that fails. Most ideas don't work out, that's fine,
       | it's what you learn and what you push forward that matters.
        
         | vednig wrote:
         | it's some best advice right here, failing is the part of
         | journey of life. It is this experience that makes you who you
         | are today or in future. Think of it in terms of baby steps into
         | development, you fall and get back up again.
        
       | NotAnOtter wrote:
       | It probably won't be successful, such is the nature of these
       | things. If you're trying to pocket some money off this thing,
       | really your only path forward is to get a utility patent and then
       | stir up enough noise that Yelp or Uber or someone buys it off
       | you. It's a long, long road ahead with a fat pay off at the end
       | but 99% you lose your time and money. 1% of the time you walk
       | away with a few million if you created a big enough dirt storm.
       | 
       | Not trying to discourage you, but you should know what you're
       | getting into.
        
       | solumos wrote:
       | Honestly, I think you should quit. If you're not excited about
       | it, then you're not going to like working on it anyway -- even
       | assuming that it takes off. And you could be spending the time
       | and money on something that you're more excited about instead.
       | 
       | Some reasons I could be wrong: if you're actually excited about
       | it, but the potential embarrassment is clouding your judgment.
       | Honestly, nobody cares if you have a failed project. Or even a
       | failed startup. I've watched people blow seed rounds on things
       | they were passionate about but couldn't get traction with, and
       | they don't have any regrets. And more importantly -- nobody else
       | really cares. Try to think about why you started building it in
       | the first place. Do you still care about the problem you're
       | solving?
       | 
       | One more thing -- I've been pitched this same idea multiple times
       | over the past 10 years (some seed-funded, some bootstrapped). Not
       | saying that it's a bad idea, but it's not clear what's unique
       | about your iteration that would give it better odds of success
       | than previous attempts. In my opinion, it suffers from the "not
       | 10x better" problem. If I want an awesome burrito, it's not that
       | hard to find an awesome burrito place without going through item-
       | level reviews. And if I want the best item on a menu, I can
       | usually ask the waiter or go through some of the reviews (Google
       | sometimes highlights certain menu items).
        
       | throwthrowuknow wrote:
       | Just ship the MVP and get feedback. Just one feature, ugly but
       | usable and don't spend any more than you absolutely have to like
       | free tier level of hosting and storage, worry about scale when
       | you hit those limits and make sure to let people pay you, have a
       | demo period if you want but you must charge money if you want to
       | know if it's any good or not.
        
       | d--b wrote:
       | Depends on how you will feel if you don't ship it.
       | 
       | Will it remain a thorn in your side, like that idea that actually
       | could have worked, and that you'll finish it later? or will you
       | just be able to move on without second thoughts?
       | 
       | If the former, then ship it now, it'll fail, and you'll get
       | experience in understanding how hard it actually is to reach
       | people.
       | 
       | If the latter, drop it now and move on.
       | 
       | Honestly, no one is going to use this.
       | 
       | - you're in a restaurant, you look at the menu and think "ah I
       | wonder what the internet is thinking about the ragout", I don't
       | buy it for a second, but let's imagine it happens
       | 
       | - then you take your phone out
       | 
       | - then you authenticate
       | 
       | - then you look for that app that you barely use, what's the name
       | again?
       | 
       | - then the app locates the restaurant through GPS, nice.
       | 
       | - then you need a way to tell your phone which dish you're
       | looking at, will you type it? too long. Will you dictate it? in a
       | restaurant? Will you shoot it with your camera, in a dim-light
       | environment?
       | 
       | - then the app connects to other services to compile reviews,
       | this is slow af.
       | 
       | - then you see an ad, cause monetization
       | 
       | - then 80% of the time, the app responds that no review talks
       | about the dish you're looking at.
       | 
       | - and by the time you're there your date is gone. A shame, cause
       | that ragout was pretty good.
        
         | terribleperson wrote:
         | So FWIW, I literally do this except by browsing yelp/maps
         | reviews, and it sucks. Maps won't even let you go from a photo
         | of a menu item to the review that included the photo.
        
         | yumraj wrote:
         | Rest of your advice is good. But, regarding
         | 
         | > Honestly, no one is going to use this. - you're in a
         | restaurant, you look at the menu...
         | 
         | IMHO, you're making a lot of assumptions, the primary being
         | that it'll be used while in the restaurant. Why not at home,
         | whether you're planning to go to a restaurant and trying to
         | decide if it's worth or just ordering a take out. How about
         | planning a party? And so on.
         | 
         | There are several definite use cases, of course that doesn't
         | mean it'll be successful, it's just that it's not clear but
         | that no one will use it. Only post launch data will tell you.
        
       | paxys wrote:
       | Good reasons to work on a personal project - It helps you
       | build/hone skills. The work is exciting for you, and something
       | you enjoy doing. It gives you a creative outlet. The final result
       | is something you can be proud of.
       | 
       | Bad reasons to work on a personal project - You expect it will
       | get tons of users and gain broad adoption, and will consider it
       | embarrassing and a waste of time if it doesn't.
        
       | bitbasher wrote:
       | Maybe this perspective will help-- even if you release an amazing
       | product, it's still most likely the case no one will use it.
       | Getting users (and more difficult, payers) is incredibly hard.
       | 
       | With that in mind, what do you have to lose or feel embarrassed
       | about? You'll most likely fail either way, but you will never
       | know unless you try. By shipping, you'll have accomplished more
       | than 95% of the developers out there.
        
       | perihelion_zero wrote:
       | Make the information easily accessible to customers. But actually
       | sell the categorized review data to the restaurants themselves.
       | They will appreciate the feedback/info and can afford to pay
       | something for it on a recurring basis.
        
       | Suppafly wrote:
       | >It's basically a website that returns reviews that reference a
       | specific menu item regarding a specific restaurant.
       | 
       | The seems like an interesting concept at least. I think you
       | probably need a better name and some idea how to market it. I
       | think you should use the same data so instead of 'what are people
       | saying about x item at y store' or be more like 'which store has
       | the highest rated y', same concept but easier to market.
        
       | ilrwbwrkhv wrote:
       | Quit and move on. Nobody will be using your website to get
       | reviews of a particular item.
       | 
       | Now if it was a mobile app with which you could scan a menu and
       | based on the location it would immediately know which restaurant
       | and through AR show you reviews of the food overlaid on the menu
       | image coming through the camera along with "notes", now that is
       | something people might use.
       | 
       | Edit: for consumer apps, if you cannot get to the aha moment
       | within 2 - 3 seconds, shut it down.
        
       | jokethrowaway wrote:
       | There is no shame in building something that doesn't sell. You'll
       | likely build tons of apps which don't work before making money.
       | 
       | It's a nice idea, simple to execute an MVP on tech side - but you
       | need a truckload of money to reach customers and sell it.
       | 
       | Unless you get significant adoption you are unlikely to be
       | profitable.
       | 
       | Do you like marketing and sales? Are you good at it? This will be
       | the bulk of the work that makes or break the product.
       | 
       | If you are not ready to do that, you need to decide if you want
       | to build it for the pleasure of building or for getting into the
       | rhythm of shipping - both are valuable goals.
       | 
       | TL;DR: you won't make money with this.
        
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       (page generated 2024-08-26 23:01 UTC)