[HN Gopher] Programming terrain from scratch using C++ and OpenG...
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Programming terrain from scratch using C++ and OpenGL by Shamus
Young (2006)
Author : pathless
Score : 52 points
Date : 2024-08-25 15:32 UTC (7 hours ago)
(HTM) web link (www.shamusyoung.com)
(TXT) w3m dump (www.shamusyoung.com)
| ricree wrote:
| I also enjoyed his similar series on generating a procedural
| city: https://www.shamusyoung.com/twentysidedtale/?p=2940
| m_eiman wrote:
| I ported his code to a macOS screen saver back in the day, but
| I see I haven't updated it since macOS 10.6... I guess the
| chance of it working on a Apple Silicon Mac isn't anywhere near
| 100% :P
|
| https://emage-software.com/
| pathless wrote:
| That was an amazing read as well. I really wish the internet
| had more game-programming-for-beginners or whatever you might
| call them style microblogs.
|
| Shamus will be missed! RIP.
| rkachowski wrote:
| Oh wow, that came out when I was in university. I often think
| about that series of articles and the little tricks and
| techniques he used to simulate the feeling of a city at night -
| almost entirely via artifice and very little intentional
| design. I always found these dirty little tricks in graphics
| super interesting.
| ozarker wrote:
| Man that's a blast from the past
| Simon_ORourke wrote:
| I remember being blown away by something similar on the venerable
| Commodore Amiga in the early 90s. Can't remember the name of the
| app, but you'd adjust a few parameters and line by line a terrain
| may would appear.
| unwind wrote:
| Perhaps it was https://en.m.wikipedia.org/wiki/VistaPro ?
| tombh wrote:
| I just finished watching a live-coding session (from 2 years ago)
| by Inigo Quilez (ex Pixar), where he constructs an entire ray-
| marched landscape using only maths (mostly SDFs) in pure GPU
| shader code.
|
| The stream: https://www.youtube.com/watch?v=BFld4EBO2RE
|
| The demo: https://www.shadertoy.com/view/4ttSWf
| herodoturtle wrote:
| This reminds me of NeHe's OpenGL tuts. That, and a little earlier
| Denthor's mode13h tut, changed my life. Good times.
| zootboy wrote:
| Yet another "Hey, this reminds me of a similar thing"
| contribution: Sean Barrett (of the STB header-only libraries
| fame) has a series of coding livestreams going over his OpenGL
| voxel rendering library and sort of turning it into a game:
|
| https://www.youtube.com/watch?v=kD93nsghj9A&list=PLMkT-w6m06...
| jheriko wrote:
| its interesting... but i do wonder how we went from planet scale
| and infinite terrains in the earlier 2000s and late 90s down to
| "lets just do one little square". granted this looks a lot
| prettier...
| drekipus wrote:
| [delayed]
| fredthedeadhead wrote:
| I really miss reading new blog posts and series from Shamus :(
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