[HN Gopher] Julius: Open-source reimplementation of Caesar III
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       Julius: Open-source reimplementation of Caesar III
        
       Author : klaussilveira
       Score  : 75 points
       Date   : 2024-08-24 14:40 UTC (8 hours ago)
        
 (HTM) web link (github.com)
 (TXT) w3m dump (github.com)
        
       | atisu wrote:
       | Recommend to check this also (a fork of Julius):
       | https://github.com/Keriew/augustus
        
         | tomcam wrote:
         | > While Julius does not implement any gameplay changes, a fork
         | of Julius named Augustus
         | 
         | But of course
        
       | upmostly wrote:
       | The soundtrack from Caesar 3 has stayed with me for years!
       | Amazing!
        
       | dragontamer wrote:
       | Caesar III is an intriguing medium between simulating every
       | citizen (like Tropico) vs large scale statistics (Like SimCity).
       | 
       | It does mean that Caesar is very sharp. A slight imperfection inf
       | your design will cause the market-lady to be slightly off timing,
       | leading to cascading failures as houses at the end of her run
       | runs out of furniture or the 2nd food source of something
       | 
       | Or a a priest takes a wrong turn and collapses the entire economy
       | of a neighborhood.
       | 
       | Cleopatra (the sequel of Caesar III) added roadblocks to make
       | this more consistent. But the overall sharpness is there and part
       | of the gameplay.
       | 
       | It's not a bad thing for sharp situations to occur in games btw.
       | It does add to the stress of management, but you need some stress
       | to make a management game.
        
         | filmor wrote:
         | Augustus, referenced in another top level comment, adds
         | roadblocks to Caesar III (among other gameplay changes).
        
       | sleepybrett wrote:
       | Plebs are needed.
        
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       (page generated 2024-08-24 23:00 UTC)