[HN Gopher] Julius: Open-source reimplementation of Caesar III
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Julius: Open-source reimplementation of Caesar III
Author : klaussilveira
Score : 75 points
Date : 2024-08-24 14:40 UTC (8 hours ago)
(HTM) web link (github.com)
(TXT) w3m dump (github.com)
| atisu wrote:
| Recommend to check this also (a fork of Julius):
| https://github.com/Keriew/augustus
| tomcam wrote:
| > While Julius does not implement any gameplay changes, a fork
| of Julius named Augustus
|
| But of course
| upmostly wrote:
| The soundtrack from Caesar 3 has stayed with me for years!
| Amazing!
| dragontamer wrote:
| Caesar III is an intriguing medium between simulating every
| citizen (like Tropico) vs large scale statistics (Like SimCity).
|
| It does mean that Caesar is very sharp. A slight imperfection inf
| your design will cause the market-lady to be slightly off timing,
| leading to cascading failures as houses at the end of her run
| runs out of furniture or the 2nd food source of something
|
| Or a a priest takes a wrong turn and collapses the entire economy
| of a neighborhood.
|
| Cleopatra (the sequel of Caesar III) added roadblocks to make
| this more consistent. But the overall sharpness is there and part
| of the gameplay.
|
| It's not a bad thing for sharp situations to occur in games btw.
| It does add to the stress of management, but you need some stress
| to make a management game.
| filmor wrote:
| Augustus, referenced in another top level comment, adds
| roadblocks to Caesar III (among other gameplay changes).
| sleepybrett wrote:
| Plebs are needed.
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(page generated 2024-08-24 23:00 UTC)