[HN Gopher] Sanitarium
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Sanitarium
Author : doppp
Score : 41 points
Date : 2024-08-23 16:22 UTC (6 hours ago)
(HTM) web link (www.filfre.net)
(TXT) w3m dump (www.filfre.net)
| integricho wrote:
| I played through Sanitarium for the first time just last year,
| even though I saw the game for the first time more than two
| decades ago. It is a superb adventure, with an intriguing
| storyline that is unfolding in a satisfying pace. The
| environments are really creative and each one entirely different
| from the others, creating a very captivating atmosphere. Not many
| of today's titles are able to capture my attention as Sanitarium
| did. Kudos to the creators for this mastetpiece!
| tzot wrote:
| My wife is definitely not a gamer. Although she plays some
| console games now and then, even recent (and recent-ish) Zeldas
| --passing the controller to one of our kids for the boss fights--
| she rarely turns on a console to play a game on her own. But
| there have been two occasions, before we were married and before
| having a gaming console in the household, when I woke up in the
| morning and found her still playing a game at the computer. One
| was Virtual Pool 3D, and the other was Sanitarium.
| leshokunin wrote:
| This is generally considered one of the most well written games
| of all time. The developers wwre writers, who wanted to have a go
| at multimedia. This would be their only game.
|
| We regularly talk about it on /r/adventuregames!
|
| I also highly recommend I Have No Mouth and I Must Scream.
| Similarly psychological horror, excellent writing. Brilliantly
| voiced by its author.
|
| Both among a small handful of games that have made me cry.
| Etheryte wrote:
| Disco Elysium matches a similar description, writers using a
| game as their medium of choice. I feel like it fell just a bit
| short of greatness on the main story line, but it was a
| mesmerizing play nonetheless with lots of interesting world
| building. I recommend you try it out.
| runevault wrote:
| I've never played Sanitarium, but Disco Elysium is the
| closest thing I've ever seen to a Literary novel turned into
| a game, and the fact they did it well is wild.
|
| I'll be curious to see if anyone else explores the thought
| cabinet or the skills as mind stuff again because it seems
| ripe for further experimentation. There's still a chance the
| former ZA/UM devs do, but having to start over makes that
| harder.
| akozak wrote:
| I had somehow completely forgotten about this game, but I
| remember being absolutely absorbed. It was in a separate class of
| storytelling at the time. Come to think of it, you can probably
| draw a line from it to Disco Elysium.
| majewsky wrote:
| I played this with a friend at 9 years old. If there weren't
| articles like this, I would just assume the memory to be an
| actual fever dream.
| jFriedensreich wrote:
| I loved the game, though it did not feel like much of a
| challenge, it was just pure atmosphere and perfection regarding
| horror settings and storyline, felt more like a movie with me
| choosing the pace and being allowed to look at details and the
| artwork however i want. My biggest wish that will probably be
| unfulfilled unless AI advances much more would be to have an
| adventure set in diablo 1 tristram the same way sanitarium works.
| nottorp wrote:
| One of the few great adventure titles that didn't come from an
| entity specializing in them.
|
| [Clickety click] Oh, it's on GoG and I already have it there.
| Good.
| debo_ wrote:
| I played the demo once as a kid for an hour. I still have visions
| of an inmate bashing their head against the wall, and the sound
| it made.
|
| I'll have to add this to my backlog.
| mrcode007 wrote:
| I share a similar experience and have recently completed the
| game on the iPhone.
|
| Next up, harvester.
| ideasphere wrote:
| I have the exact same memory! Demo from a cover disc and all
| COAGULOPATH wrote:
| Sanitarium is one of those Bad Mojo-esque games that's worth
| playing for how unique it is.
|
| The isometric viewpoint never really worked for me, and undercuts
| the immediacy of the horror. Things aren't happening to _you_ ,
| but to a little human figure the size of a game piece. Maybe this
| is a hot take but horror games generally need to be first person.
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