[HN Gopher] SurrealEngine: Open-source reimplementation of Unrea...
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       SurrealEngine: Open-source reimplementation of Unreal Engine with
       playable UT99
        
       Author : klaussilveira
       Score  : 274 points
       Date   : 2024-08-23 14:50 UTC (8 hours ago)
        
 (HTM) web link (github.com)
 (TXT) w3m dump (github.com)
        
       | tedivm wrote:
       | This makes me so happy and brings back a lot of memories. I
       | really appreciate all the effort that video game archivists put
       | into keeping these old games playable.
        
         | neuronexmachina wrote:
         | Yeah, when I saw the screenshot of Facing Worlds the song from
         | that level immediately started playing in my head.
        
           | manuelmoreale wrote:
           | If anyone is willing to set up a server I'm down playing some
           | UT99. I should still have a GOG copy. Such an awesome game.
        
             | klaussilveira wrote:
             | You should hang out at the
             | https://www.oldunreal.com/phpBB3/index.php forums
        
             | xhrpost wrote:
             | A potential side project I keep coming back is
             | reimplementing the dedicated server for an old game like
             | this. Even years ago when the games were popular, I often
             | found the DS challenging to run.
        
             | sterlind wrote:
             | I used to play so much Bunny Tracks. It was like digital
             | parkour, using physics glitches for acrobatics through
             | crazy obstacle courses. Such a neat game format, but I
             | never saw anything like it (besides Portal, kinda.)
        
             | amlib wrote:
             | Every year or so I have my fun with Quake 3 and UT99 with
             | bots. They might not be as smart as a human opponent but
             | playing on Nightmare and Godlike difficulty brings back
             | that twitchy adrenaline infused moments I enjoy so much
             | from those games :)
        
           | Lammy wrote:
           | It's so cool to watch it play in the tracker software
           | https://www.youtube.com/watch?v=mCRibm4kOaE
        
         | klaussilveira wrote:
         | You might get a kick out of: https://osgameclones.com/
         | 
         | Hopefully you find something from the past that can bring even
         | more happy memories!
        
       | andrewmcwatters wrote:
       | Wow, this is really cool.
       | 
       | I would love to also see some sort of diverged reimplementation
       | of the Unreal Engine that worked on a fixed tilmestep instead of
       | a variable one, but it seems like maybe this implementation is
       | faithful to the original engine behavior as well.
        
       | robinpdx wrote:
       | Unreal Tournament 99 and Deus Ex are two of my happiest game
       | memories. This is a really ambitious project and it's lovely to
       | see those old games getting some love! Still hoping for a Deus Ex
       | remake...
        
         | kridsdale3 wrote:
         | I would love so much for the eventual state of this project to
         | allow us to modernize the original DX. I don't need a remake,
         | just modern quality of life. I know there's extensive mods.
        
         | anthk wrote:
         | Get GMDX installed on top of the original game.
        
       | mdaniel wrote:
       | https://github.com/dpjudas/SurrealEngine/blob/efb4a196ccc856...
       | 
       | Look, I get it: they named their library "dumb" so they felt they
       | just have to be cutesy with the license file, but please don't.
       | If you hate licenses that much,
       | https://spdx.org/licenses/WTFPL.html is probably for you
       | 
       | (the actual project seems to be BSD-3)
        
         | georgyo wrote:
         | You're complaining about a 3rd party library license that the
         | project cannot change...
        
           | mdaniel wrote:
           | I know posting a top-level comment seems indistinguishable
           | from wagging my finger at the project, but it was just a
           | license rant. I hoped that by including the third-party link
           | it would make it more obvious what was being commented upon
           | but I guess not
        
           | yodon wrote:
           | No one should use packages with licensing of this sort. The
           | way the project changes the license is by changing which
           | library they use.
        
             | lagniappe wrote:
             | People should do what makes them happy
        
               | yodon wrote:
               | Licenses are legal documents. They aren't supposed to
               | make people happy. If they do, you're probably doing it
               | wrong.
        
         | thfuran wrote:
         | Presuming that there are actually jurisdictions in which those
         | typical clauses about disclaiming any implied warranty and so
         | on are important (and I wouldn't want to do otherwise), that
         | minimal license seems like a terrible idea. Not restricting use
         | is all well and good, but you don't want to somehow end up
         | legally on the hook for someone using your code to shoot
         | themselves in the foot, however much it seems like the
         | fundamental problem there would be with the jurisprudence.
        
         | ndiddy wrote:
         | DUMB is essentially BSD, clause 8 says that clauses 4, 5, and 6
         | are null and void.
        
         | thih9 wrote:
         | For people who want more cutesy licenses, find some here:
         | https://github.com/benlk/misc-licenses?tab=readme-ov-file#ot...
        
         | andrewmcwatters wrote:
         | Maybe it's just me, but if you understand the history of audio
         | libraries, it just sounds like a titular homage to LAME.
        
         | justin66 wrote:
         | Use the jslint license. It has all the legal force of the
         | 3-clause BSD license, but it also offends an awful lot of
         | humorless people in a way that is funny to watch.
        
       | mepian wrote:
       | Epic could open-source the original engine, like its former
       | primary competitor id Software did with the old idTech engines.
        
         | Vt71fcAqt7 wrote:
         | There were some plans to do so a while back:
         | 
         | >We definitely can't open source Unreal Engine 2 or 3, because
         | of dependencies on a large number of external closed-source
         | middleware packages with complex licensing requirements.
         | 
         | >Open sourcing Unreal Engine 1 might be possible, but getting
         | the source and dependencies into a releasable state would take
         | a lot of cleanup effort that we just haven't been able to find
         | time for. I hope we can do it someday. [0]
         | 
         | [0] https://forums.unrealengine.com/t/unreal-engine-1/14084/6
        
           | johnnyanmac wrote:
           | Man, I try to think longer term so "a while back" can be 3-4
           | years ago.
           | 
           | then I see that comment made almost 10 years ago. I feel a
           | lot of that goodwill went out the door once Fortnite became a
           | cash cow.
        
             | Vt71fcAqt7 wrote:
             | My guess is that they are very busy and forgot about it.
             | Maybe if someone reminds Tim he will do it eventually.
        
             | ThrowawayTestr wrote:
             | Fortnite killed UT 4 and I hate it for that
        
               | MildlySerious wrote:
               | Yup. UT holds a special place in my heart, and the
               | abandonment of UT4 cut deeper than it should have. It's
               | not like they couldn't have afforded a small team to
               | continue working on UT4. Not getting more Unreal
               | Tournament, and not getting the original continuation of
               | Prey[1] are my biggest frustrations when it comes to
               | gaming.
               | 
               | [1] https://youtu.be/jfHCZAK7p-s
        
               | araes wrote:
               | On a quick screengrab in response to yours and the above
               | comments. It looks like Fortnite also killed Tim
               | Sweeney's personal involvement with his own forums. They
               | never seem to have the time to do anything on the engine.
               | Too much money to be extracted.
               | 
               | Plot: https://imgur.com/a/fortnite-killed-unreal-engine-
               | developmen...
               | 
               | From:
               | https://forums.unrealengine.com/u/Tim_Sweeney/activity
        
           | sumuyuda wrote:
           | Epic has some agreement with the old unreal community where
           | people have access to the source and release patches.
           | 
           | https://github.com/OldUnreal/UnrealTournamentPatches
        
           | Pxtl wrote:
           | Honestly in an era when so many companies are re-releasing
           | and re-mastering and re-making their back-catalog, I'm
           | shocked that Epic seems to have forgotten their roots.
           | 
           | Where's an Epic Arcade bundle of their 2D masterpieces like
           | OMF2097 and Epic Pinball and Solar Winds? Why isn't Jazz
           | Jackrabbit appearing in half a dozen mascot-themed Super
           | Smash Bros ripoff?
           | 
           | Compare vs Capcom's remakes of all their classic Resident
           | Evil games (Unreal 1 and 2 could get this treatment) and
           | rebundles of all their arcade fighters and beat-em-ups. Or
           | Id's annual rebundling of Quake 1-3 for new generations.
           | 
           | And it's not just big companies like Capcom doing that. How
           | many times has little Croteam re-released Serious Sam 1st and
           | 2nd encounters?
           | 
           | Meanwhile can you even buy UT2004 anywhere anymore?
        
           | rasz wrote:
           | This is proprietary closed source mindset. Nobody is asking
           | for bug free cleanly compiling and running codebase.
           | Releasing with dependencies removed is enough, community
           | would patch around it in no time.
        
         | sandelz wrote:
         | That would be absolutely great if it were to happen, especially
         | if they'd choose more liberal license such as BSD.
         | 
         | I'm a sucker for software rendering and unreal engine 1 has
         | even more advanced features in that department compared to the
         | original Quake (1 and 2) engines.
         | 
         | Would love to port that to wasm if this ever happens.
         | 
         | There is https://github.com/RedPandaProjects/UnrealEngine but I
         | don't know what are the legalities and such...
        
         | bluedino wrote:
         | It'd be nice if they released the code to their old DOS game
         | catalog. Probably piles of 16 bit assembly but it'd still be
         | nice (assuming they still have it)
        
           | isaacbrodsky wrote:
           | It took a very long time for the source code for e.g. ZZT to
           | be published, precisely because they apparently lost the
           | code. https://github.com/asiekierka/almost-of-zzt Even then
           | that had some third party comments removed from it.
        
       | SirMaster wrote:
       | Love the name lol
        
       | newsclues wrote:
       | I still can't believe epic hasn't released a modern Unreal
       | Tournament game.
        
         | bloqs wrote:
         | There is one that is on their site since fortnite released but
         | stalled i think
        
         | ThrowawayTestr wrote:
         | They were working on it but then Fortnight made a trillion
         | dollars.
        
           | newsclues wrote:
           | So hire people to finish it?
        
             | nemothekid wrote:
             | No reason to hire people at Fortnite Salaries to complete a
             | game that won't even make a million dollars. Arena shooters
             | are pretty much dead.
        
               | unethical_ban wrote:
               | Yep. They can't get zoomers to spend $30/month on a
               | "free" game's marketing skins if the skill floor is too
               | high.
        
           | chupasaurus wrote:
           | Fortnite made a thrillion dollars because people who were
           | making UT4 were tasked to make a little F2P mode for it
           | called Battle Royale.
        
         | patmorgan23 wrote:
         | There's a beta from like 5 years ago
        
           | newsclues wrote:
           | I know, but maybe if they want the epic store to be popular
           | maybe release new versions of your classic IP on it?
        
             | chupasaurus wrote:
             | All games in the series before UT3 are co-developed by
             | Digital Extremes so they aren't exactly theirs, also that's
             | probably one of the reasons they were removed from
             | everywhere.
        
         | jval43 wrote:
         | Any recommendations for the genre? Most games are just way too
         | slow nowadays.
        
           | brink wrote:
           | Titanfall 2 is really good.
        
           | doublerabbit wrote:
           | There isn't. It's a genre that's pretty much dead.
        
           | atom-morgan wrote:
           | Quake Champions is the best I've found.
        
           | oneshtein wrote:
           | Tactical-Ops: Assault on Terror was very good. However, Urban
           | Terror was good replacement, when it was alive.
        
           | unethical_ban wrote:
           | Quake Live, Quake Champions both have some activity. I don't
           | think either has the numbers for big onslaught maps like the
           | good old days.
        
           | Lammy wrote:
           | Unironically Splatoon 3. It's so fun once you master the
           | motion-controlled aiming and Squid Rolls and all that. Clam
           | Blitz especially is the most fun I've had in any multiplayer
           | game in years and really scratches that old UT2004 Bombing
           | Run / Tribes / TF2 itch: https://old.reddit.com/r/splatoon/co
           | mments/13eslyb/at_the_bu...
        
         | phendrenad2 wrote:
         | To make a game as complex as Unreal Tournament 3 you're looking
         | at millions in dev salaries alone. Meanwhile UT3 is still
         | available to play, if anyone wanted to.
        
           | Lammy wrote:
           | Not being as complex as UT3 would be a good thing. I wanted
           | to love UT3 but it's so graphically busy that it distracts
           | from the game play. Even UT2004 -- as great as it is --
           | misses the *SOVL* of UT99's simple geometry and colored
           | lighting.
        
           | snarfy wrote:
           | Not really. You can't buy it, and it doesn't work online
           | without community support.
        
         | failuser wrote:
         | You need to find a reason why it would be better than the
         | original or UT2004.
        
           | Eisenstein wrote:
           | New game means new players.
        
         | kevingadd wrote:
         | They did, it failed. It was called Unreal Tournament 3.
        
       | matheusmoreira wrote:
       | This is incredible! I wonder how they reverse engineered it.
       | Couldn't have been easy.
       | 
       | So many engines are getting the open source reimplementation
       | treatment. I wish them all the success in the world and hope
       | their numbers continue to grow.
        
       | modeless wrote:
       | I just ported Quake III to the web with multiplayer and mobile
       | support: https://thelongestyard.link/. I was hoping I could use
       | this project to do Unreal Tournament as well, but it seems like
       | it's not that playable yet.
       | 
       | I wish Epic had GPL'd their old releases the way id Software did.
       | I'd especially like to have UT2k4. I played a lot of ONS-Torlan
       | in college.
       | 
       | Instead of UT I may do Serious Sam next. Serious Engine was open
       | sourced and there's already a web port (without multiplayer):
       | https://www.wasm.builders/martinmullins/serious-sam-in-the-b...
        
         | justin66 wrote:
         | UT2k4 deserves to live, but if we're being honest, there
         | weren't a lot of people playing it during the last decade and a
         | half. I wonder if being able to play it in a browser would
         | actually improve that.
        
           | epolanski wrote:
           | Even the latest UT on UE4 had like few hundreds of players at
           | best.
           | 
           | Seems like the genre is just not popular.
        
         | kridsdale3 wrote:
         | Tim Sweeney is not quite as much of a bro of the people as John
         | Carmack is. Sadly, as I like the guy otherwise.
        
           | klaussilveira wrote:
           | His tweet on Linux a few years ago comes to mind:
           | https://twitter.com/TimSweeneyEpic/status/964284402741149698
           | 
           | And Epic's removal of titles from stores:
           | https://www.gamingonlinux.com/2022/12/epic-games-are-
           | killing...
        
           | justin66 wrote:
           | Given the easy terms of availability of cutting edge Unreal
           | code vs. whatever id is doing nowadays, he's doing okay.
        
           | andrewmcwatters wrote:
           | It shows in their architecture for their respective engines,
           | too. Unreal just isn't as nice compared to id Tech.
        
         | klaussilveira wrote:
         | Nice. Did you use inolen/quakejs as a base, or new fork? Are
         | you using WebRTC? Have you heard of HumbleNet? They also had a
         | Q3 forked: https://hacks.mozilla.org/2017/06/introducing-
         | humblenet-a-cr...
         | 
         | For the curious, FTEQW has an emscripten port as well, and
         | FTEQW allows you to play Q1, Q2 and most Q3 maps:
         | https://github.com/fte-team/fteqw/blob/1f9f3635f0aef3b2eed6b...
         | 
         | Also, the LvL LiveView is a great way to check Q3 maps in your
         | browser:
         | https://q3js.lvlworld.com/play/2043/media/633a9623b1b6458735...
         | 
         | What a time to be alive. :)
        
           | modeless wrote:
           | I did a new port of base ioquake3, and actually contributed
           | changes back, so upstream ioquake3 now has decent Emscripten
           | support. The multiplayer is using WebRTC DataChannel, based
           | on HumbleNet but I had to make quite a few changes, as it was
           | abandoned a long time ago.
           | 
           | Code is here: https://github.com/jdarpinian/ioq3
           | https://github.com/jdarpinian/HumbleNet
        
             | klaussilveira wrote:
             | Ah, so you are the prestigious jdarpinian! Thank you for
             | all that hard work, sir!
        
               | Pet_Ant wrote:
               | If they have a different username here, it feels wrong to
               | out them. If they wanted, they could have said it
               | themselves. You could have thanked them without tying the
               | username together in a way that is Google-able.
        
               | Kirth wrote:
               | the parent literally linked their own GitHub page...
        
               | homarp wrote:
               | and it is in their hn profile
        
         | jamesu wrote:
         | I'm half-way porting another turn of the century game engine to
         | emscripten but I'm a little stuck on the networking so it's
         | pretty cool being able to have practical examples to reference.
        
           | modeless wrote:
           | Cool, which one? I've also done Cave Story
           | https://thelongestyard.link/cave-story/ and I'd like to do a
           | bunch of the old shareware classics as well.
           | 
           | Multiplayer on the web is tricky. For non-action games you
           | can get away with WebSockets but for arena shooters or other
           | action games I think UDP is important, and you can only get
           | that with WebRTC and all the baggage that comes with it. I'm
           | using a library called HumbleNet to handle WebRTC, but I had
           | to make a lot of changes for it to be usable.
           | https://github.com/jdarpinian/HumbleNet
        
             | lytedev wrote:
             | Has there been any progress with using browsers' support
             | for QUIC for latency-sensitive game networking?
        
               | modeless wrote:
               | There is WebTransport which is based on HTTP/3 (formerly
               | QUIC), however it is not available in Safari (no surprise
               | there) and also it does not support peer-to-peer
               | connections.
               | 
               | WebRTC is available today in all browsers and supports
               | peer-to-peer unreliable UDP.
        
               | thot_experiment wrote:
               | Is there a reasonable networking library for just
               | throwing data packets somewhere using WebRTC in browser,
               | specifically with a client-server rather than P2P? I've
               | probably started work on such a thing like 4 times now
               | but I've never gotten very far because I always found
               | that whole stack incredibly convoluted and onerous to
               | work with if you're not using it for it's intended
               | usecase, but I really would like to have a go-to library
               | to make little multiplayer webgames that use UDP under
               | the hood.
        
               | modeless wrote:
               | Yeah WebRTC is not a well-factored API. It's basically
               | almost an entire end-to-end implementation of a video
               | calling app Google acquired and bolted on the side of
               | Chrome. If what you're making is not a straight video
               | calling app then it's a very strange API to use. But it
               | does work!
               | 
               | The problem with WebRTC for this kind of application is
               | the need for a whole separate "signaling server" just for
               | connection establishment, plus STUN/TURN, plus your
               | actual application server makes three required servers.
               | It puts a really high minimum on the complexity of any
               | WebRTC app. For a client-server only application you
               | might be able to combine all three servers into the same
               | binary. I haven't seen a library that does that, but
               | maybe it exists, I haven't looked extensively.
               | 
               | The HumbleNet library that I use provides an
               | implementation of the signaling server for connection
               | establishment, and for the client app it hides all the
               | WebRTC complexity behind the BSD sockets API. So all you
               | need to do is host the server.
        
             | jamesu wrote:
             | In my case I'm porting an earlier variant of the Torque
             | Game Engine, so making it work with WebRTC would really
             | come in handy!
        
               | modeless wrote:
               | Nice! I thought about trying to port Tribes 2 but I never
               | played it myself so it wasn't high on my list. My
               | HumbleNet repo would be a good starting point but some
               | changes may be required for it to work. It's not at the
               | point where it can drop in and work on any game, although
               | I think it would be possible to get there.
        
               | klaussilveira wrote:
               | Oh, that is nice! Been a while since I saw anyone working
               | with TGE. I miss the GG forums and the community around
               | it.
        
         | pipes wrote:
         | Impressive! :)
        
         | thot_experiment wrote:
         | Ut2k4 is so fantastic, I still have a scar on my forehead from
         | the first time I played the demo on a CRT sitting on a chair
         | and my friend tackled me into it to "save me from a sniper". I
         | would get up at 4am because I had a bedtime but no wakeup time
         | and play 4 hours of CTF-Face instagib before school. Q3DM17
         | also holds a special place in my heart, I'm getting a tattoo of
         | the "Impressive" emblem in a few weeks!
         | 
         | Not a day goes by that I don't pine for turn of the century FPS
         | gameplay. (and maybe my turn of the century reflexes)
        
           | cdaringe wrote:
           | Haha this is incredible! I had a gap in my gaming years--I
           | only enjoyed UT GOTY (a 2000 release?)--and sounds like the
           | series carried the same kill streak sound bites over.
           | Impressive is prob a safer tatt than HEAD SHOT!
        
           | cbull wrote:
           | If you have a copy of the game there's still playable servers
           | using Openspy ( http://beta.openspy.net/en/server-list/ut2004
           | ).
           | 
           | I play regularly and the couple of servers I play on get full
           | to the point nobody else can join...
        
           | orthecreedence wrote:
           | Instagib was the only way I'd ever play. And the bots in the
           | game were actually (adjustingly) capable so I could play for
           | hours just by myself.
        
         | accrual wrote:
         | I managed to play some ONS-Torlan this past weekend with my
         | friend on a pure LAN (no Internet), it was fantastic and just
         | as much fun as I remember. I enjoy turning on lots of fun
         | modifiers like low gravity, big head mode, berserk, etc.
        
         | rl3 wrote:
         | > _I 'd especially like to have UT2k4._
         | 
         | Honorable mention to UT2k3's menu music:
         | 
         | https://www.youtube.com/watch?v=IberpcWz9mU#t=0m10s
         | 
         | The NFL themes had nothing on it.
        
           | nsbk wrote:
           | Goosebumps
        
       | jsheard wrote:
       | My immediate thought was "this is like that project which hosts
       | UE1 games inside UE5" and it turns out it's the same project,
       | they've just rebranded from DXU24 to Surreal, and they now seem
       | to have their own open-source frontend in addition to the
       | license-encumbered UE5 frontend.
       | 
       | The developer has a bunch of WIP videos on YouTube:
       | https://www.youtube.com/@dxu2424/videos
        
         | anthk wrote:
         | I think you are wrong. SurrealEngine was designed to
         | reimplement the first UE1 as a standalone engine, not requiring
         | UE5 at all.
        
           | jsheard wrote:
           | Seems I jumped to conclusions, both UE1 reimplementation
           | projects are using the name "Surreal" but indeed there
           | doesn't seem to be a direct connection between them. The more
           | the merrier in that case. To set the record straight then:
           | 
           | Surreal98 (formerly DXU24) hosts UE1 games inside UE5. Plans
           | to release as a commercial product?
           | 
           | SurrealEngine (this post) is a standalone UE1
           | reimplementation. This one is open source.
        
             | anthk wrote:
             | Yup. SurrealEnegine should run fine at least on 64/128MB
             | video card suppporting SDL2 and Open GL 2.1 (or GL 1.4 by
             | hacking up the engine renderer like crazy).
             | 
             | There's no point on reimplementing a game needing either a
             | propietary engine (cough, cough, OpenMafia's switch into
             | Unity) and/or a modern one with crazy requeriments defying
             | the original purpose of replaying a game when a low end
             | machine can't run a 20-24 years old game.
        
               | doctorpangloss wrote:
               | By that logic there's no point in reimplementing the game
               | at all. You should replay the game with an appropriate
               | emulator. Or play the modern sequels.
        
               | szundi wrote:
               | Or buy an old pc and go with it haha
        
               | anthk wrote:
               | SDL2 it's multiplatform. With Unity, you are doomed with
               | Risc-V, PowerPC or any non-released platform. Thus, the
               | project it's already kaputt since the beginning.
        
       | anthk wrote:
       | Deus Ex and GMDX on top of this: heaven.
        
       | Lammy wrote:
       | Recommended: Civvie 11's "Epic Unreal Megaspecial"
       | https://www.youtube.com/watch?v=5PtU2stZK0M [01:15:46]
        
       | rossant wrote:
       | I miss UT99 so much. I never came to like modern FPS games as
       | much.
        
         | klaussilveira wrote:
         | UT99 sat in a place between Quake 3 and CS that was quite
         | unique and interesting. It wasn't as fast paced as Q3, but not
         | as slow as CS.
        
       | deisteve wrote:
       | now if somebody can open source reimplement Rune which was made
       | on Unreal Engine during this period
        
       | leecommamichael wrote:
       | Interesting, they've got a little GC in there.
        
         | kevingadd wrote:
         | In this time period, Tim Sweeney was talking in public about
         | garbage collection, Java, etc. and it seems like the Unreal
         | engine scripting and object architecture drew a lot of
         | inspiration from bleeding-edge (at the time) tools and
         | programming languages. The interview I remember reading at the
         | time is no longer on the internet, but this touches on some of
         | the same subjects:
         | https://www.gamedeveloper.com/design/classic-tools-retrospec...
        
       | jauntywundrkind wrote:
       | There've been a couple mentions of Unreal recently, and they keep
       | making me semi wistful over the time I had playing U2:XMP
       | (eXtended Multi-Player).
       | 
       | A nice capture-the-flag game with deplorables & vehicles. Amazing
       | set of 3rd party maps. It'd be amazing to see this brought to a
       | modern engine, especially if the maps could be imported.
        
       | dvngnt_ wrote:
       | Another developer is making surreal 98 that allows UE1 games like
       | deus ex and UT playable under UE5 with vr + mods and other modern
       | features https://www.youtube.com/watch?v=p2M0hrLoA5M
        
       | roland-s wrote:
       | Does anyone have a good sense of how many dev hours it would take
       | to write something like Quake/Unreal from scratch today? Not a
       | port, but a full rewrite with a custom engine
        
       | tryauuum wrote:
       | probably a good time to post this. I've dockerized unreal
       | tournament 2004, it runs ok on linux x86_64:
       | mkdir -p ~/.ut2004/; sudo docker run -it --rm -e DISPLAY=$DISPLAY
       | -e XDG_RUNTIME_DIR=$XDG_RUNTIME_DIR -e HOME=/ --network=host -v
       | /tmp/.X11-unix/X0:/tmp/.X11-unix/X0 -v
       | /run/user/$UID:/run/user/$UID -v ~/.ut2004/:/.ut2004/ --user
       | $UID:$UID --privileged --name ut2004 ikuinen.earth:5000/ut2004
        
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       (page generated 2024-08-23 23:00 UTC)