[HN Gopher] Spine - 2D skeletal animation for games, with physic...
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Spine - 2D skeletal animation for games, with physical secondary
motions
Author : diggan
Score : 41 points
Date : 2024-08-16 17:40 UTC (3 days ago)
(HTM) web link (en.esotericsoftware.com)
(TXT) w3m dump (en.esotericsoftware.com)
| telchior wrote:
| Spine is really lovely. It was great back in 2019 when I used it
| to release a game. They released the 4.0 version a year later
| with a lot of updates and while I have no plans to make another
| 2D side-scrolling type of game... this one piece of software is
| what makes it tempting.
|
| The thing I REALLY appreciate is the lifetime license. Checking
| my emails, I bought the professional version in 2015 for $289.
| Now it's almost a decade later, still getting awesome updates,
| and I can still get the latest version. Totally unlike the
| current trend... I'm looking at you, $20 / month for Speedtree.
| marcinzm wrote:
| I mean, Spline seems to do the same thing if your company makes
| enough money:
|
| >Spine Enterprise is required for businesses with $500,000 USD
| or more annual revenue. The license allows Spine Enterprise to
| be used by the specified number of users for a period of one
| year. All updates are provided during this time. After one
| year, Spine Enterprise must be licensed again to continue using
| Spine Enterprise.
| ugh123 wrote:
| Spine is cool, but I find it ridiculous for more and more tool
| software for games to force Enterprise licenses, rev share, etc
| onto developers.
|
| >Businesses with more than $500,000 USD annual revenue require a
| Spine Enterprise license
| yellowapple wrote:
| If you're making $500k/year in revenue, Spine's license cost is
| probably the least of your worries.
|
| I tend to be averse to proprietary dependencies more from a
| maintainability/longevity aspect than a cost aspect. If
| Esoteric Software goes out of business, who develops future
| versions of Spine? Are they kind enough to open-source it
| before turning the lights off? Does it get sold to some other
| company that runs it into the ground? Does development just
| cease? Are there licensing servers that the tools and SDKs and
| such have to ping to be functional, and if so, what happens
| when those servers shut down?
| a1o wrote:
| To be honest I am surprised there isn't an open source
| alternative for this type of animation in 2D - I only know of
| blender and lottie as somewhat closer to it but nothing that
| is quite like Spine.
| npinsker wrote:
| Blender (via https://github.com/ndee85/coa_tools) and
| Godot's Skeleton2D node are both open-source. I'd assume
| Spine's advanced features far outpace them, but I also
| suspect the need for such features is rare.
| ugh123 wrote:
| It just seems like a "money grab" for them to claim a chunk
| of success for my game/product each year when I probably
| don't need any more support for the tool than when I was <
| $500k/year in revenue.
| taneq wrote:
| The enterprise license here seems pretty reasonable.
| $2.5k/yr+$370/yr per extra seat with no revenue share, and no
| cutoff for your existing products at the end of the year.
| a1o wrote:
| It would be great if it was possible to develop a plugin for an
| engine to load spine in a game and let the decision of the
| license to the game developer (and not the engine developer).
| Right now you either are blessed that the spine devs decided to
| care for your engine or you aren't. It would be nice if a FOSS
| engine dev could develop a Spine plugin and then a game dev that
| was thinking about that engine could either opt to use it or not.
| taormina wrote:
| This is basically what the community is already doing. This is
| the package I've been using in Flame and its license
| (https://pub.dev/packages/flame_spine).
|
| "License
|
| The code and all associated assets of the flame_spine package
| is distributed under the MIT License (see the LICENSE file).
| HOWEVER, as flame_spine includes Spine Runtime libraries, your
| use of flame_spine in your games or other products is also
| subject to the terms and conditions of the Spine Runtime
| License Agreement (see the LICENSE file).
|
| In particular, in order to use flame_spine you are required to
| obtain a valid Spine Editor License."
| a1o wrote:
| In the legalese text it's written in way that the person that
| is making the plugin must also hold a license which is too
| much, not going to pay to do work.
| taormina wrote:
| Spine is fantastic. I'm using it for my latest game, Danger
| World. All of the animations my artists are working on are done
| in Spine and I'm able to use a bridge package that someone wrote
| to integrate what I need into Flame's engine.
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