[HN Gopher] Ask for Advice, Not Permission (2015)
       ___________________________________________________________________
        
       Ask for Advice, Not Permission (2015)
        
       Author : BerislavLopac
       Score  : 235 points
       Date   : 2024-08-16 15:38 UTC (2 days ago)
        
 (HTM) web link (boz.com)
 (TXT) w3m dump (boz.com)
        
       | andsoitis wrote:
       | ...and when someone asks for your permission (probably because
       | you're in the person's management chain), one response could be:
       | "you don't need my permission, if you think it is a good idea
       | after getting input, go for it. If it turns out to be a bad idea,
       | share your learnings so we don't repeat the same mistake."
        
         | rnmmrnm wrote:
         | "So I deployed that hasty fix on friday..."
        
         | chipdart wrote:
         | > ...and when someone asks for your permission (probably
         | because you're in the person's management chain), one response
         | could be: "you don't need my permission, if you think it is a
         | good idea after getting input, go for it. If it turns out to be
         | a bad idea, share your learnings so we don't repeat the same
         | mistake."
         | 
         | That's all fine and dandy, but once you decide to weasel out of
         | giving your input once asked then you lose your right to feign
         | ignorance and surprise about hypothetical "mistakes" because
         | you too failed to spot them, let alone address them. You had
         | your chance to avoid a mistake when the mistake could be
         | avoided. That was why your input was requested. If the mistake
         | was still made it was because either you were not able or were
         | not willing to spot them, so you have no right to point fingers
         | at anyone but yourself.
         | 
         | If there's anything ruining teams, it's the sociopaths that try
         | to get ahead by setting up their team members for failure and
         | backstabbing them while feigning ignorance.
        
           | diatone wrote:
           | Be careful not to burn bridges so quickly.
           | 
           | This isn't particularly helpful advice in domains where
           | unknown unknowns really do appear. Not everything can be
           | surfaced at design time. Having said that, design time is the
           | perfect time to align on rules of engagement for surfacing
           | and managing unknown unknowns.
           | 
           | It's also possible that it occurs in genuine
           | miscommunications. It happened to me two weeks ago when my
           | team lead had a different interpretation to a doc I wrote
           | than what I intended. Shit happens. There are mechanisms a
           | team can put in place to mitigate these eg: forcing user
           | stories to be clearly enumerated and matched to parts of the
           | design; third party review; definitions and glossaries;
           | office hours for document review. But it does happen.
           | 
           | If this hypothetical scenario comes up with genuinely
           | avoidable issues, is not due to miscommunication, then this
           | seems like a culture problem. If a person's approval was
           | explicitly requested, given, and rescinded for political or
           | personal reasons, yes that's when management needs to step in
           | and navigate the team out of those fucked up dynamics.
        
             | chipdart wrote:
             | > Be careful not to burn bridges so quickly.
             | 
             | I don't think your comment makes sense. You're talking
             | about a scenario where, when you ask someone to review your
             | design, their feedback is literally "all good, looks fine
             | to me",but when you present your design to management or
             | you roll out your design them that same person suddenly
             | changes their tune and has all kinds of epiphanies on
             | design mistakes that they wouldn't have made if it's up for
             | them.
             | 
             | Are you really doing the bridge-burning if you call them
             | out for throwing you under the bus?
        
               | diatone wrote:
               | I've certainly had off days reviewing someone's work and
               | only realised certain feedback later. If I happened to
               | surface that in a meeting with others, and got labeled a
               | sociopath for it, I'd be concerned for sure.
               | 
               | I can't speak to your personal situation or experience,
               | but it's important to caution against labelling people
               | sociopaths because there are many variations of this
               | scenario where that's simply not the case. It can and
               | will damage relationships.
        
               | chipdart wrote:
               | > I've certainly had off days reviewing someone's work
               | and only realised certain feedback later.
               | 
               | It's one thing to get back to the review and say "hey I
               | just noticed something I didn't noticed earlier, and I
               | feel it's important to address."
               | 
               | It's another thing entirely to afterwards accuse the
               | designer of oversight and proceed to claim that the
               | oversight is so glaringly obvious and that you would
               | never have missed it if you were tasked with the design.
               | As if you didn't missed it yourself when you were
               | prompted to give your feedback.
        
               | FooBarBizBazz wrote:
               | It depends a little what the larger culture is at the
               | company and what the stakes are.
               | 
               | If this is a collegial environment where people are
               | unlikely to get fired, then a "late epiphany" is unlikely
               | to be strategic behavior. It might be unselfaware ego,
               | sure, but it probably isn't a person setting out to screw
               | you.
               | 
               | If this is an environment with internal competition and
               | stack-ranking -- if this is Amazon, where "leaders are
               | right", and you lose the ability to be seen as a "leader"
               | if you ever acknowledge a mistake -- then absolutely you
               | might see this as a nasty strategic behavior.
               | 
               | Compared to many other industries, Silicon Valley has
               | more-competitive people, higher stakes, and shorter
               | tenures. You are more likely to see this there, I think.
               | And people who have only ever seen that environment will
               | probably be more on the lookout for it. Hence the
               | attention it gets in this thread on HN.
        
               | firesteelrain wrote:
               | I actually don't have a problem with this because just
               | because it looked good conceptually, doesn't me it is
               | going to look good before going live. There is a stark
               | difference. It's not that the people are being malicious
               | or lazy. Everyone sees and thinks differently. This could
               | be avoiding a disaster.
        
               | chipdart wrote:
               | > I actually don't have a problem with this because just
               | because it looked good conceptually, doesn't me it is
               | going to look good before going live.
               | 
               | That's perfectly fine. That's also not the case, though.
               | The case in question is that when asked to review a
               | design your assessment is that it's perfect, but only
               | when the project comes to fruition you suddenly somehow
               | have a series of epiphanies on how there's all sorts of
               | problems with the design and how if you were tasked or
               | even asked to design something you would never ever made
               | those mistakes. That's a little different than stumbling
               | upon emergent requirements. That's backstabbing plain and
               | simple.
        
               | firesteelrain wrote:
               | "That's backstabbing"
               | 
               | I think if this happens often then I would acknowledge
               | there is a major disconnect amongst team members that
               | this requires elevating to management. If it's a one off,
               | then it's a lesson to be learned.
               | 
               | But if it's happening often I would want to know if it's
               | me or them. What can I do to make this process smoother?
        
               | idunnoman1222 wrote:
               | Lmao it's not you
        
               | sigseg1v wrote:
               | I've been accused of being difficult and requiring
               | changes at the last minute but really how it played out
               | was: - someone asked me to design review on something
               | that was not an area within my responsibilities (turns
               | out their business unit actually has nobody to do code
               | review, so for everything they have to try to steal
               | someone else's bandwidth) - I review their design and it
               | has a lot of issues. I point them out and we do a few
               | rounds of this. I mention to their manager at their point
               | that I think this might be outside the scope of their
               | skillset. They ensure me that "they are a hard worker and
               | always produce great results". Ok then. - They go off the
               | radar and then months later they drop an urgent 6500 line
               | PR on me saying they need to get it into this release
               | window. They said it's fully ready to go and tested and
               | they are hoping to merge by tomorrow. - I go to review it
               | and every 50 lines has totally basic flaws in it like
               | copy-pasted code, using GPL library in a closed-source
               | corporate product that distributes a binary to customers,
               | making sweeping changes to code that will affect other
               | products, breaking existing public APIs with no plan to
               | warn customers; the works. - I spend a bunch of time
               | explaining all the stuff that they need to rewrite or fix
               | and all the basic mistakes they made. Then after all
               | that, the dev gets sour with me and thinks I'm out to
               | backstab them. If anything, I should be the one that's
               | sour because they dumped this heaping pile of poor code
               | at my feet and are trying to act like it's perfect and
               | that I'm holding them up.
        
         | diatone wrote:
         | Yep delegation works. It works especially well when it's
         | matched to the scope the person is capable of exercising
         | competently at, and when the boundaries and context of
         | delegation is crystal clear. I've seen mismatches on both sides
         | fail - too little context, employee drifts off into niche
         | useless work (eg: green light to rabbit hole on impactless pet
         | project) or lacks the tools available to succeed (eg: missing
         | stakeholder or path to achieve traction). Too few boundaries,
         | employee goes for grand ambitious changes and gets upset when
         | their expectations don't match reality (because they weren't
         | realistically set by the manager).
        
         | informal007 wrote:
         | Isn't it be essential to provide permission to him/her if
         | he/she is in your your management chain?
         | 
         | Is there a so ideal work environment, employee can do what they
         | want when they think they have a good idea without the
         | permission of superior? It will be so great if there is.
        
           | wccrawford wrote:
           | If they answer is "you don't need my permission", that _is_
           | permission. Then, and in any circumstance like it in the
           | future.
           | 
           | When it fails, the underling can say "boss said I don't need
           | to ask permission for that", and it appropriately falls upon
           | the boss instead.
           | 
           | I would never say that except in extremely simple
           | circumstances. Anyone asking permission is unsure, and you
           | should help them be sure.
        
           | latexr wrote:
           | > Is there a so ideal work environment, employee can do what
           | they want when they think they have a good idea without the
           | permission of superior? It will be so great if there is.
           | 
           | Yes, I can attest those exist. In my experience it helps if
           | you built a proven track record, and smaller teams probably
           | work best. You should still inform them of what you're
           | working on, ideally after having thought through potential
           | problems, especially if it's something big. Basically, give
           | them an easy option to say "no" but not a reason to.
           | 
           | Learn to anticipate how they like things done and be sure to
           | do it in a way they'd have no complaints. If their usual
           | method wouldn't be feasible in a given situation, mention
           | that and your suggestion before they even have to ask.
           | 
           | Essentially, if you get to a point where you deliver
           | consistently in a way that they think "this is exactly how I
           | would've done it _or better_ ", they have a pretty good
           | incentive to continue to let you be and do your thing.
           | 
           | It helps if there's mutual respect between you and you share
           | similar values on what constitutes good work and where to
           | spend effort in.
        
       | ChrisMarshallNY wrote:
       | That's actually fairly good advice. I have always disliked the
       | arrogance of _"Ask forgiveness, not permission,"_ and was
       | expecting something along those lines, but the OP was really
       | talking about the psychology of the communication, and they have
       | a good point.
       | 
       | But it really is up to the management culture, and the mindset of
       | the manager, themselves.
       | 
       | One of my basic management postures, used to be easy permission.
       | I wanted my staff to take chances, and my permission deliberately
       | took the risk onto my own shoulders, giving them cover.
       | 
       | But my staff was composed of sober, highly-experienced engineers.
       | I don't think it would work for a team of youngsters.
        
         | ath3nd wrote:
         | > But my staff was composed of sober, highly-experienced
         | engineers. I don't think it would work for a team of
         | youngsters.
         | 
         | That's the key difference. The ideas of highly-experienced,
         | sober engineers will be high-quality, and most of all, sober.
         | 
         | The ideas of a team of youngsters are almost guaranteed to
         | be...less sober.
        
         | nntwozz wrote:
         | Are you referring to this quote by Admiral Grace Hopper?
         | 
         | "It's easier to ask forgiveness than it is to get permission."
         | 
         | I never thought of it as arrogant, but I guess it depends on
         | context.
        
       | chipdart wrote:
       | From the article:
       | 
       | > (...) but if it goes wrong you might end up involving them in
       | the failure: "Hey, I asked that team and they said it was fine."
       | 
       | I've seen this play out in teams. The part that's omitted is how
       | some unscrupulous team members set up their team members for
       | failure.
       | 
       | I've personally witnessed a case where a team member went out of
       | his way to propose a rewrite of an important feature and reached
       | out to a couple of senior members to do a system design review
       | and provide feedback. They initially told him the design was good
       | as is and required no feedback and change, but once the project
       | was about to be deployed they suddenly became very opinionated
       | and critical of each and every tiny detail, including on the need
       | to rewrite the component.
       | 
       | There are plenty of good reasons why some FANGs enshrine the need
       | to be thorough and extremely critical of projects at the design
       | stage but everyone is obligated to commit to the project once it
       | starts to be implemented. Teams need to commit to projects after
       | they are prompted to give their opinion during the design
       | process, and once their opinions are heard there should be no
       | room for weaseling out and go the backstabbing route to throw
       | everyone around under the bus. There is a time and place to
       | provide feedback, and if you're prompted to deliver your feedback
       | then you should not pretend the project does not reflect your
       | input.
        
         | neonsunset wrote:
         | This. I wish I could go back 5 years and teach my younger self
         | this. Eventually burned out alright.
        
           | FooBarBizBazz wrote:
           | > Eventually burned out alright.
           | 
           | I don't know if this is a typo or not but it's great.
           | 
           | (B and T are pretty far apart in QWERTY, so...)
        
         | evgwugegwhwgeg wrote:
         | I have seen these behaviors only when I work with toxic
         | engineers.
        
           | chipdart wrote:
           | > I have seen these behaviors only when I work with toxic
           | engineers.
           | 
           | I think it is pretty clear that the need to have all team
           | members commit to projects after the design review is to
           | prevent backstabbers to stab other team members in the back
           | with sudden epiphanies and claims they would never make such
           | a mistake.
           | 
           | You only need seat belts and airbags if you crash your card
           | too.
        
             | Scarblac wrote:
             | What if I really disagree with the design and the way we're
             | going about the project and think it will fail. But I have
             | been overruled, and have requested to be moved to another
             | project?
             | 
             | Which is happening atm in a project I'm in right now.
             | They're not letting me move, I'm trying to just do the work
             | but there's just no way I can be at my most productive in
             | situations like this.
        
               | chipdart wrote:
               | > What if I really disagree with the design and the way
               | we're going about the project and think it will fail.
               | 
               | You just need to grow a spine and express your concerns.
               | 
               | Alternatively, if growing a spine is not an option, you
               | forego any entitlement to point fingers the moment you
               | avoid your responsibility of voicing concerns in a timely
               | manner.
               | 
               | The spineless, sociopath route of not voicing any
               | concerns and proceeding to throw everyone around you
               | under the bus by feigning you knew better is something
               | that's the worst of all options.
        
               | watwut wrote:
               | No. In a teams and companies where it is safe to
               | disagree, people disagree openly. If they are not, it is
               | because management or you are punishing dissent. If that
               | is the case, the solution is to stop punishing that
               | dissent.
               | 
               | Second, you can not use theoretical option of formal
               | review as a way to avoid responsibility. Just because you
               | sent your 150 long pages pdf to people to read and they
               | actually read it in allocated 2 hours they could afford
               | for it and did not seen issues does not mean you dont
               | have responsibility.
               | 
               | This is case of you wanting reward if it goes well, but
               | also wanting to hide behind review if it goes bad.
        
             | watwut wrote:
             | I can commit to your design, but if I think it is bad
             | design damm sure I should be allowed to call it bad design.
             | Both before and after the fact. If you create a system
             | where my prior disagreement will be punished, I may choose
             | not to say it prior, but that does not mean I can not speak
             | about it later.
             | 
             | If I find out the design is bad in the middle of
             | implementing it or after I see how to nice sounding words
             | were implemented in practice, again, I should have right to
             | say so.
             | 
             | All of these rules are just attempts to make yourself look
             | better by preventing criticism.
        
           | esafak wrote:
           | The rules exist to deal with these people.
        
         | wiradikusuma wrote:
         | > critical of projects at the design stage but everyone is
         | obligated to commit to the project once it starts to be
         | implemented
         | 
         | Do you mind sharing a concrete example?
        
           | chipdart wrote:
           | > Do you mind sharing a concrete example?
           | 
           | If you're interested on the topic, you can start by reading
           | up on "disagree and commit".
           | 
           | To weed out sociopaths, Amazon even went to the extent of
           | coining their leadership principle "have backbone - disagree
           | and commit". The emphasis on having backbone underlines how
           | they explicitly target people throwing others under the bus.
        
             | mewpmewp2 wrote:
             | How is related to sociopaths though?
             | 
             | To me it's just something that for example someone only got
             | motivated during the commitment line. Maybe they were lazy,
             | had other priorities or just didn't come to realize a key
             | piece of information due to the complexity of the project.
             | What does this have to do with sociopathy?
             | 
             | Also doesn't that value instead mean that you can disagree
             | before hand, but even if you keep disagreeing you still
             | have to commit once everyone decides on it. So you might
             | have been critical before hand and also still disagreed,
             | but in order to at least go some direction you have to
             | still commit.
             | 
             | From Wikipedia:
             | 
             | > Disagree and commit is a management principle that
             | individuals are allowed to disagree while a decision is
             | being made, but that once a decision has been made,
             | everybody must commit to implementing the decision.
             | Disagree and commit is a method of avoiding the consensus
             | trap, in which the lack of consensus leads to inaction.
             | 
             | It's about avoiding a case where things can't move on
             | because people are disagreeing.
        
               | chipdart wrote:
               | > How is related to sociopaths though?
               | 
               | Are you really asking what sociopaths have to do with
               | setting up their team member for failure by intentionally
               | steering them into a wrong path so that they could throw
               | them under the bus?
               | 
               | > Also doesn't that value instead mean that you can
               | disagree before hand, but even if you keep disagreeing
               | you still have to commit once everyone decides on it.
               | 
               | That's the whole point. If you are asked to provide your
               | input, whatever it might be, once the decision is made to
               | push the initiative onward then not only are you expected
               | to support the project but you also lose the right to
               | pretend you had no say or responsibility in it's outcome.
               | You cannot suddenly throw everyone under the bus by
               | pretending you had no say or responsibility on the
               | outcome.
        
               | mewpmewp2 wrote:
               | I mean the value itself, but also I have never seen
               | someone intentionally steering someone to a wrong path.
               | And then this value to make sense as a way to counter
               | that.
               | 
               | If there's a sociopath on your team who does things like
               | that, then maybe remove them from the team rather than
               | try to counter it with some odd methodology like that?
               | 
               | I'd imagine sociopath can find other means if they truly
               | wanted to throw someone under the bus for whatever
               | reason.
        
         | irjustin wrote:
         | > They initially told him the design was good as is and
         | required no feedback and change, but once the project was about
         | to be deployed they suddenly became very opinionated and
         | critical of each and every tiny detail, including on the need
         | to rewrite the component
         | 
         | I think this situation would've happened regardless of advice
         | vs permission. So it's not really talking directly towards the
         | article, but yeah, bad actors are terrible to deal with
         | especially when they hold power on like a PR review.
        
           | chipdart wrote:
           | > I think this situation would've happened regardless of
           | advice vs permission.
           | 
           | I don't think so. If you have a process in place where
           | everyone can and should be heard during the design process
           | and once the design is approved it is owned by everyone and
           | everyone is obligated to fully commit to it, you prevent the
           | sociopaths within your ranks from weaseling out and throw
           | anyone under the bus. You eliminate the motivation to steer
           | people in your team down a bad path to afterwards portray
           | yourself as the only sane, competent guy in the ranks,
           | because you have to explicitly sign off on the project. Once
           | you sign off on the project, any extraordinary miraculous
           | epiphany that happens after the fact is something that you
           | must be held liable for, because it becomes obvious that you
           | were never acting on behalf of the team's best interests.
           | Therefore this sociopath move is no longer something that
           | benefits you, and so the perverse incentives to screw over
           | your team members is no longer there.
        
           | ath3nd wrote:
           | > bad actors are terrible to deal with especially when they
           | hold power on like a PR review.
           | 
           | It's much nicer to deal with overly enthusiastic junior
           | developers that want to rewrite one out of the company's 30
           | typescript microservices in rust (because they read somewhere
           | it's cool).
        
             | IshKebab wrote:
             | Not sure if you're being sarcastic or not but yes it is
             | much nicer to deal with enthusiastic juniors than naysaying
             | seniors.
        
               | SpicyLemonZest wrote:
               | I used to think that, until my first experience with a 24
               | hour outage because nobody wanted to tell an enthusiastic
               | junior to move slower. It's possible and far from
               | uncommon to be so overly critical that nothing can get
               | done. But what I see substantially more often is juniors
               | who don't understand the downside risks of what they're
               | doing.
        
               | buildbot wrote:
               | Why was it possible for the junior dev to bring down prod
               | for 24 hours? That seems like your/the organizations
               | failure, not the poor new person. Of course junior devs
               | don't know the downsides and risks of what they are
               | doing. That's one of the things you learn on the way to
               | become senior.
        
               | SpicyLemonZest wrote:
               | Absolutely it was my failure. The junior dev discovered
               | when the project due date was close that a small
               | adjustment was needed to the design. I recognized that
               | this small change was in fact a large change with
               | significant risks, and I should have insisted that we go
               | back to the drawing board and accept we'll miss the
               | deadline.
               | 
               | But I didn't want to be the guy who "once the project was
               | about to be deployed they suddenly became very
               | opinionated and critical of each and every tiny detail".
               | (Even now I remember how annoying that guy felt when I
               | was a junior dev!) So I let it go forwards with too
               | little scrutiny of what might go wrong. Now I hope I've
               | learned my lesson, and insist on doing things safely even
               | if it might make me seem annoying or obstructive in the
               | moment.
        
               | mewpmewp2 wrote:
               | Yeah, I hate to be this person that has to constantly say
               | no and no. Sometimes it's like I will say "yes" just so
               | that everyone would see that I'm not saying "no" for
               | nothing after the consequences.
        
               | juliushuijnk wrote:
               | I'm not saying it's just your fault, but that's not
               | professional and will hurt the quality of your team. It's
               | more fun for all to have less stress in your team. If you
               | are the one responsible for having to say 'no' to things,
               | than you should say no. A 'no' in work context, is
               | nothing personal, it should not be regarded as such.
               | 
               | If that doesn't suit your character, as it can be, than
               | you can discuss with your team how to come up with a
               | better process. Perhaps someone else has no problem with
               | that, or you rotate the responsibility, etc.
        
               | mewpmewp2 wrote:
               | I mean, if I don't say it, then there's no one else to
               | say it. It's saying no to other engineers and to product
               | and leadership as well. Also it's not just about saying
               | "no", but then spending energy and time on why something
               | should not be done. If it stopped after me saying "no" it
               | would be easy enough.
               | 
               | I've picked a strategy at times where I will say that
               | something is a bad idea for the reasons X, Y and Z, and
               | then when they still want to go on with it, I'll let
               | them, so it would be possible to win some trust with them
               | so I don't have to spend so much energy again on
               | explaining why something should not be done. I will
               | refrain from "I told you so", hoping that it allows to
               | build some confidence to move on quicker next time.
               | 
               | But then at some point people rotate and I have to start
               | building that trust all over again.
               | 
               | I guess with other engineers I just hate it when someone
               | is really enthusiastic about something and I think the
               | idea is truly impractical and will do more harm than
               | good. I have to kind of find a way to direct them to do
               | something else without hurting the enthusiasm.
        
               | juliushuijnk wrote:
               | I'd reframe what your task is. Your task is not
               | explaining what should (not) be done, but helping both of
               | you get a clear picture of what the situation (goal,
               | challenge, problems, risk, etc) is.
               | 
               | If you made things clearer for both of you, you can feel
               | good about what you did. You helped the other person make
               | better choices. Now this still can be something different
               | than your choice. But if it's their responsibility, then
               | that's fine.
               | 
               | In situations where I don't agree with my boss or
               | colleague I focus on two parts:
               | 
               | First; do we fully understand each other? Are we aiming
               | for the same thing, and do we agree that X, Y, Z are
               | risks? Are there other aspects you perhaps didn't know
               | that are important for the other to weigh, etc.
               | 
               | Second; what is the earliest we can test who's right on
               | the important part where we differ. You can suggest a
               | short brainstorm for a proof of concept, etc.
        
               | mewpmewp2 wrote:
               | I think all of it just doesn't fit very neatly to this
               | type of framework. It's a combination of very many
               | things, different teams, systems, legacy systems, lack of
               | data, bureaucracy, politics, so it is overall just very
               | messy. In many cases it feels impossible to make others
               | understand what the true risks are if they are not
               | intimately familiar with everything that's going on. It's
               | the kind of thing like, not sure, if you've seen Krazam
               | videos, but the one with Galactus (microservices). You
               | kind of have to explain why some simple thing can't be
               | done or some seemingly simple thing is just way too risky
               | or time consuming.
               | 
               | I would actually rather not work on something like this,
               | but it pays more than anything else I could currently
               | get.
        
               | zo1 wrote:
               | I'm "that guy" that questions everything, leaving no
               | stone un-turned and no assumption unquestioned. I came to
               | this point after being told that saying "no, here's why"
               | all the time made me "difficult to work with".
               | 
               | New lesson learned: They don't like you questioning
               | everything and being super thorough either. And no matter
               | how politely[1] you say it, they think you're difficult
               | to work with too. The decision to rewrite, or do
               | something a certain way was made by someone that is "in
               | the decision room", and they'll play along with you for a
               | while, but you best eventually acquiesce to the way they
               | want it done.
               | 
               | Being a bit more meta about it: I'd say the real problem
               | is that the tech field has ridiculous levels of "flat
               | hierarchy". In this case it means that simultaneous
               | everyone and no one has a say in any one particular
               | decision. And even if there is a title for whatever
               | responsibility or area you are to have final say in,
               | there is always the room for suggestion and criticism,
               | which means you have to "consider it". Thus opening the
               | flood gates of all this non-sense.
               | 
               | [1]. I don't even know the word to use here. Politely
               | doesn't do it justice to how much I have to bend over
               | backwards to be considerate, calm, and appreciative of
               | everyone.
        
               | IshKebab wrote:
               | > they think you're difficult to work with too.
               | 
               | Sounds like they're right. That attitude _is_ difficult
               | to work with.
               | 
               | > no assumption unquestioned
               | 
               | That's just unhelpful and a hindrance. Assumptions are
               | good! They are huge time savers. Occasionally they are
               | wrong and that can lead to bad things but questioning
               | _every_ assumption is just pointless and going to piss
               | everyone off.
               | 
               | People have told you you're difficult to work with, and
               | you can't really argue with that anymore than you can
               | argue with someone saying they don't like you. You can't
               | say "yes you do!".
               | 
               | > there is always the room for suggestion and criticism,
               | which means you have to "consider it".
               | 
               | Erm yeah! Why would you not want to consider people's
               | suggestions?
               | 
               | Maybe instead of complaining about people finding you
               | difficult to work with you could try and change your
               | attitude so that they don't?
        
               | juliushuijnk wrote:
               | A bit harsh.
        
               | juliushuijnk wrote:
               | > they think you're difficult to work with too.
               | 
               | Can be a cultural thing. Here in the Netherlands, it's
               | expected that you give honest feedback. In other cultures
               | Dutch people are known to be blunt or impolite because of
               | this trait.
               | 
               | In general you can ask beforehand; "Would you like some
               | feedback on your proposal? I have some thoughts about it
               | I'd like to share".
               | 
               | > Thus opening the flood gates of all this non-sense.
               | 
               | Am I misunderstanding you? It seems here you call
               | suggestions and criticism non-sense. Where earlier you
               | say that when you give suggestions and criticism, you
               | hate it when it's viewed as non-sense.
               | 
               | I'd say that if there is so much negativity regarding
               | feedback, you need a process to structure it. This at the
               | very least stops it from 'hanging in the air' all the
               | time.
        
               | IshKebab wrote:
               | > Now I hope I've learned my lesson, and insist on doing
               | things safely even if it might make me seem annoying or
               | obstructive in the moment.
               | 
               | I'm not sure you have learned the right lesson - you
               | already admitted that _you_ let the change go forward, so
               | it isn 't a case of junior vs senior. You both made a
               | mistake.
               | 
               | The correct lesson to draw from something like that is
               | that you didn't have enough systems in place to prevent a
               | mistake.
        
               | ath3nd wrote:
               | I am totally sarcastic.
               | 
               | In my experience, it's much worse to deal with
               | enthusiastic juniors.
               | 
               | Another especially bad take coming from the same company
               | is 'move fast and break things', which is one of the most
               | destructive pieces of advice in our industry.
               | 
               | We got Boeing software defects costing lives, SolarWind
               | pwnages, the npm crashes, we got the Cloudstrike fiasco,
               | Tesla self driving bugs, and who knows how many failures
               | of software engineering. And we, the software engineers
               | wanna be moving faster and breaking things? What happened
               | to writing correct and reliable programs?
               | 
               | We want to somehow pretend we live in a world where
               | junior devs' ideas are some hot takes that nobody has
               | ever thought of before and encourage them to do things
               | first and ask their team later? You guys do you, then.
        
               | bee_rider wrote:
               | The advice isn't destructive, people applying it in the
               | wrong context is. Engineering companies, software or
               | otherwise, probably should know enough not to take advice
               | from a web dev/social media company.
               | 
               | I'm not sure about moving fast in a safe environment. In
               | general it might be good for the individual devs to have
               | initiative. A safety critical code requires a safe
               | process, which should not rely too much on the prudence
               | of an individual developer. Have really good devs is not
               | a plan, right?
        
               | IshKebab wrote:
               | > We want to somehow pretend we live in a world where
               | junior devs' ideas are some hot takes that nobody has
               | ever thought of before and encourage them to do things
               | first and ask their team later?
               | 
               | Nobody suggested that. And nobody suggested using junior
               | devs' code in critical components.
               | 
               | But I would much rather work with people who want to
               | learn and aren't afraid to change things than old farts
               | who prevent any improvement with the excuse that there's
               | a non-zero chance that it will temporarily break
               | something. It's so tedious.
        
               | ath3nd wrote:
               | > But I would much rather work with people who want to
               | learn and aren't afraid to change things than old farts
               | who prevent any improvement with the excuse that there's
               | a non-zero chance that it will temporarily break
               | something
               | 
               | The whole idea that juniors are somehow the people who
               | know what improvements need to be made, and the seniors
               | are the gatekeepers stopping them, is hilarious.
               | 
               | Juniors:
               | 
               | - don't know the domain
               | 
               | - juniors don't know why the existing ecosystem is how it
               | is
               | 
               | - juniors probably can't even ascertain as good as a
               | senior whether there is really a problem that actually
               | needs solving
               | 
               | - hell, juniors don't even know half the capabilities of
               | the language/framework/infrastructure you are using
               | 
               | Imagine that you are a teacher in school, and you find
               | that somebody wrote a book "Whatever your teacher says,
               | don't listen, just do what you feel like" and is actively
               | pushing it to your students. That's what this BS "Ask
               | advice, not permission" advice does to junior developers.
               | 
               | > It's so tedious.
               | 
               | It's tedious to have 3 junior engineers in a
               | typescript/react shop, each from a different team, one
               | wanting to rewrite everything in rust, one wanting to
               | switch to deno, and one wanting to rewrite everything in
               | vue, while there is no actual problem to solve.
               | 
               | This is a real situation that happened to somebody I
               | know. And he, the senior, was the old fart, gatekeeping
               | the great and always-learning juniors from all that
               | potential rust greatness.
               | 
               | What if I come to your team and want to rewrite
               | everything you have in Lua, and then complain when you
               | "gatekeep" me?
               | 
               | There is seniority in software engineering, and in
               | companies in general, so somebody can stop stupid ideas
               | from proliferating and occupying the whole company's
               | time. Sure, there is a problem of bureaucratic middle
               | management that doesn't allow good ideas to come to
               | fruition, but to not acknowledge that a huge percentage
               | of ideas coming from juniors belong to the waste bin,
               | that's just pure hypocrisy.
        
               | IshKebab wrote:
               | Ok you must work with much worse juniors than me (or have
               | an enormous ego) because generally I find that they are
               | more or less competent but inexperienced.
               | 
               | > What if I come to your team and want to rewrite
               | everything you have in Lua, and then complain when you
               | "gatekeep" me?
               | 
               | I would say "what's the benefit of that?" and if you can
               | convince me then I would let you try rewriting part of it
               | as an experiment. No gatekeeping.
               | 
               | But no junior devs I've worked with have suggested
               | anything like that anyway.
        
               | watwut wrote:
               | Basically, you want juniors to work on critical
               | components, but do not want the responsibility for the
               | very predictable result of things not working. So, you
               | want someone else to make the decision of assigning that
               | junior and you want seniors then to parachute in to save
               | the day ... while calling them old farts as they are
               | telling you this was predictable and they said so.
        
         | specialist wrote:
         | Emphatic agreement.
         | 
         | Towards that ends, I played the enforcer over the products I
         | managed. I focused on the structures and processes, trusting
         | the resulting outcomes. More referee than BDFL.
         | 
         |  _Everyone_ was invited to participate in design  & decisions.
         | Joint application design, project kickoffs, approval voting for
         | triage, go/no-go events, post mortems, etc.
         | 
         | And once a decision was made, I enforced it. If a decision
         | needed to be revisited, fine, but it'd be revisited as a team.
         | No unilateral decisions. No hiding in the elephant grass and
         | sniping works in progress. No "I told you so". Nobody pulling
         | rank to get what they want.
         | 
         | Once each project/product found its release cadence (eg every 6
         | months), this team decision making process worked great.
         | Because everyone knew they'd have another bite at the apple in
         | just a few months, it lowered the stakes for each decision. So
         | everyone could emotionally "disagree and commit", confident
         | their personal priorities would be addressed in short order.
        
         | shombaboor wrote:
         | definitely seen this. folks review, say nothing, then wait to
         | critique in front of the bosses in a larger session. critique
         | is only good if seen by someone important not in silence.
        
         | perrygeo wrote:
         | > critical of projects at the design stage but everyone is
         | obligated to commit to the project once it starts to be
         | implemented
         | 
         | Design phase? Commitments that can't be changed on a sprint-by-
         | sprint basis? That's not very Agile. /s
         | 
         | The worst offenders are those that can't be bothered to
         | participate in the design process but somehow feel justified in
         | raising concerns many months later, at the 11th hour. I've had
         | to say "sorry, decisions are made by those that show up" more
         | than once in my career. You can't get anything done if every
         | decision is up for re-litigation whenever a senior dev gets a
         | bug up their ass.
         | 
         | And part of the problem is Agile-Scrum since there is no design
         | phase in which these decision are made explicit. Decisions are
         | scattered everywhere _if_ they 're documented at all. And
         | they're often decided in the sprint planning phase where
         | everything is rushed to meet the arbitrary sprint deadline and
         | where you have the least amount of empirical data to make high-
         | quality decisions. So it's no wonder that teams struggle with
         | commitment - under Agile, they barely known what they've
         | committed to.
        
         | hansvm wrote:
         | Hypothetically, could the implementation just not faithfully
         | represent the design, or could enough time have elapsed for
         | some critical detail in the target project to have changed?
        
         | jayd16 wrote:
         | As described, I can't say who's at fault. What is outrageous
         | about having few complaints about a high level design, but many
         | more concrete complaints when there is a concrete
         | implementation?
         | 
         | If someone can derail the project they should have been giving
         | feed back iteratively, otherwise we fall into a water fall
         | trap.
         | 
         | I don't really like the "senior design review" because of this
         | lack of continued involvement.
        
           | michaelcampbell wrote:
           | > What is outrageous about having few complaints about a high
           | level design, but many more concrete complaints when there is
           | a concrete implementation?
           | 
           | This is pure https://en.wikipedia.org/wiki/Law_of_triviality
        
             | jayd16 wrote:
             | Sometimes its bike shedding, sure. Sometimes the actual
             | implementation has flaws that weren't revealed in the early
             | design. There's a reason we don't use waterfall and calling
             | it an "early design review" doesn't make that better.
        
         | chrsig wrote:
         | > I've personally witnessed a case where a team member went out
         | of his way to propose a rewrite of an important feature and
         | reached out to a couple of senior members to do a system design
         | review and provide feedback. They initially told him the design
         | was good as is and required no feedback and change, but once
         | the project was about to be deployed they suddenly became very
         | opinionated and critical of each and every tiny detail,
         | including on the need to rewrite the component.
         | 
         | I think I've probably been on both sides of this coin. It takes
         | some experience to recognize, and I don't think it's entirely
         | on the individuals.
         | 
         | I think it comes about when the people being asked "if it's
         | fine" probably have a completely separate set of day to day
         | concerns than the people doing the asking. They probably have
         | not enough context on why, or the impacts. And they probably
         | don't have the time or support to ask for more time to give a
         | real answer.
         | 
         | It's on management for not asking for more analysis or aligning
         | needs or overextending the staff.
         | 
         | The term 'ownership' has also done a disservice. 'Stewardship'
         | would be better.
        
         | dataflow wrote:
         | > There is a time and place to provide feedback, and if you're
         | prompted to deliver your feedback then you should not pretend
         | the project does not reflect your input.
         | 
         | Even assuming people can see every potential issue at the
         | design stage (because design mistakes never slip through and
         | everyone has perfect foresight, right?), what also sucks is
         | when you're not in the set of people asked for input in the
         | design stage to begin with (maybe you weren't high level
         | enough, or maybe you weren't on the project or team at that
         | point, or whatever) and then you end up having to implement
         | something where the design seems wrong or nonsensical to you.
        
         | bloggie wrote:
         | >They initially told him the design was good as is and required
         | no feedback and change, but once the project was about to be
         | deployed they suddenly became very opinionated and critical of
         | each and every tiny detail, including on the need to rewrite
         | the component.
         | 
         | I think this is fine? It sucks, but sometimes priorities
         | change, and due to the additional attention paid to that
         | feature, it may have turned out to be not as important as
         | originally thought. Staying critical throughout the development
         | process is important, to ensure the implementation is as good
         | as the design. And, keeping a broad view can help alleviate
         | tunnel-vision syndrome, although it can suck for everyone
         | involved.
        
           | kccqzy wrote:
           | That's not fine. That's an easy way to demotivate anyone.
           | It's also a way to waste resources and make everyone busy
           | while delivering nothing of value.
        
           | FireBeyond wrote:
           | > it may have turned out to be not as important as originally
           | thought.
           | 
           | all those things could have happened, but I doubt they were
           | just 'discovered' at launch, and are so critical and
           | diametrically opposed that there was no ability to
           | communicate that at some point beforehand.
        
         | FireBeyond wrote:
         | > They initially told him the design was good as is and
         | required no feedback and change, but once the project was about
         | to be deployed they suddenly became very opinionated and
         | critical of each and every tiny detail, including on the need
         | to rewrite the component.
         | 
         | Had that happen, too, as a PM. All stakeholders greenlight
         | things, no more feedback to be had, let's build this out as a
         | POC.
         | 
         | Then...
         | 
         | "Why did we spend X months building this?" (yes, POC and
         | 'months' because other responsibilities).
        
         | stkdump wrote:
         | That sounds like the very definition of a waterfall development
         | process.
        
         | sesm wrote:
         | > They initially told him the design was good as is and
         | required no feedback and change, but once the project was about
         | to be deployed they suddenly became very opinionated
         | 
         | Because the design usually is presented in a way that looks the
         | most plausible, default-looking and approvable, hiding the real
         | problems and decision points. And when the project is close to
         | being deployed, the problems become visible.
         | 
         | Very rarely I see design being presented like 'here is the
         | problem we need solve, here are the constraints, here are the
         | unknowns, by this logic we come to this solution'. One of the
         | reasons this rarely happens, is that in big organisations there
         | is often a hidden agenda like 'I want as many people and
         | departments as possible to start depending on me so I can get
         | my promotion'.
        
           | dartos wrote:
           | Yeah, exactly.
           | 
           | The real problem I see is that nobody other than the 1 dev
           | was involved in writing an entire feature until the code was
           | done
        
           | pfannkuchen wrote:
           | It's the senior+ SWE's responsibility to ask those questions
           | at the design stage. If the design was approved without those
           | details, that is a failure by technical leadership.
        
       | elashri wrote:
       | I always ask my academic supervisor for an advice if I want his
       | permission for something. I present my plan that involve what I
       | want to do and then ask if they think this plan is good and if
       | there is alternative. Usually it is yes go for it. And sometimes
       | it is stupid enough that I get better suggestion anyway.
       | 
       | My last direct request of getting root access on our cluster did
       | not go well. And this was for a good reason.
        
       | diatone wrote:
       | Great book recommendation that covers this topic and many more
       | like it: Turn the Ship Around, by David Marquet. Highly
       | influential for me when I started managing (and remains highly
       | influential!)
       | 
       | https://davidmarquet.com/turn-the-ship-around-book/
        
         | laserlight wrote:
         | This book was the first thing that came to my mind while
         | reading the article. "I intend to" is a phrase that I find very
         | apt.
        
       | informal007 wrote:
       | Usually, when I have a good idea, I will ask advise from my
       | manager several times unitll she can't not provide more advise to
       | me and give me with permission that I can start do that, I won't
       | start that without permission. I'm too junior to take all
       | responsibility of whole project or bear the risk of failure
        
         | Ylpertnodi wrote:
         | Get with your manager - ask them where your autonomy ends. Then
         | you can get on with your job, without asking them for 'often
         | advice'. Those that work for me...i gave them the same 'power'
         | I have. We talk when there's a problem they can't fix.
        
       | satisfice wrote:
       | My advice would have been not to write this blog post. If the
       | author had asked for my permission I would have said "please,
       | no."
       | 
       | I don't see anything wrong with checking with people to see if
       | they have an objection. It is in NO way disrespectful, and
       | strikes me as bizarre to suggest otherwise.
       | 
       | Posts like this seem to be written from a philosophy of anxiety
       | about ever saying or doing the wrong thing, and then proceed to
       | problematize ordinary behavior, which only creates MORE
       | opportunity to say the wrong thing. How about this: don't worry
       | about it! Ask advice, ask permission, whatever. It'll be okay.
        
         | ChrisMarshallNY wrote:
         | Well, when I read the title, I would have thought the same, but
         | I found the article to have a fairly good motivation behind it.
         | 
         | It's fairly vague, though, as all these things are.
         | 
         | My own experience, with almost _everything_ in life, is  "It
         | depends."
         | 
         | There's really no such thing as "One Pithy Aphorism to Rule
         | Them All." In my experience, every philosophy works best as a
         | _heuristic_ , to be adapted to the context, and almost every
         | context is different.
         | 
         | That said, we can't be too flexible, or we won't get anything
         | done. I feel that each context needs to have "hard" parameters
         | established and enforced.
         | 
         | It's just that, in my experience, we need to respect each
         | individual context, and many folks are spectacularly bad at
         | that.
         | 
         | This chap is/was the CTO of Meta, though, so he has some fairly
         | solid background in one particular context.
        
           | satisfice wrote:
           | I agree that the article is thoughtful.
        
         | NotACracker wrote:
         | I totally agree with you.
         | 
         | Real people in the real world (not imaginary people in a
         | fictional blog story) don't overthink every word someone is
         | saying.
         | 
         | Asking for "advices" or asking for "permissions" or just -
         | plain asking - is all the same. People don't see the
         | difference, no one is imagining a scenario based on how the
         | question has been asked, people are probably not even going to
         | remember...
        
         | jancsika wrote:
         | > Ask advice, ask permission, whatever. It'll be okay.
         | 
         | Let's take that at face value for the moment.
         | 
         | The person making the request cannot know ahead of time that
         | the person they are asking treats advice/permission
         | interchangeably. Their interlocutor could instead be what the
         | author calls a gatekeeper, in which case permission-seeking
         | will trigger the gate but advice-seeking will not.
         | 
         | On the flip side, someone fielding a question cannot know ahead
         | of time that their interlocutor essentially randomly chooses
         | between advice/permission-seeking, _and_ that their
         | interlocutor would treat the response the same either way. The
         | person asking the question could be a narcissist looking for a
         | place to lay blame if things go wrong.
         | 
         | Where such a choice is possible, standardizing on advice-giving
         | therefore minimizes gatekeeping and ass-covering. Permission-
         | seeking invites one or the other, with no apparent gain.
         | 
         | The results are even more in favor of advice-seeking when you
         | take into account the number of people who have an easy time
         | claiming what you've written-- _be direct, we 're all adults
         | here_-- but end up being gate-keepers/ass-coverers in practice.
         | That discrepancy between words and deeds characterizes the vast
         | majority of narcissists I've ever met.
         | 
         | There are a lot of narcissists out there, so I don't see any
         | reason not to take the author's advice. At worst the standard
         | has no effect at all, and realistically it will probably do
         | what the author says it will.
        
       | iambateman wrote:
       | One thing I've noticed is that people hate giving critical
       | feedback to adults. Often people asking for advice just want
       | affirmation.
       | 
       | If asking for advice to truly help with a decision, it's often
       | useful to clarify that you want their full opinion, not just the
       | PR-approved version of their thoughts.
       | 
       | The average person hates giving critical feedback to another
       | adult.
        
         | drdrek wrote:
         | Very culture based. In my country giving people unsolicited
         | advice is basically a national sport.
        
           | Panini_Jones wrote:
           | Which country?
        
         | antisthenes wrote:
         | > The average person hates giving critical feedback to another
         | adult.
         | 
         | The average person isn't qualified or skilled enough to give
         | good critical feedback that is actionable to another
         | professional, unless it's a direct mentor role.
         | 
         | E.g. I don't care about my manager's feedback, because he's not
         | technical, and vice versa.
         | 
         | This kind of feedback just isn't relevant in most cases, so
         | people just give their "PR-approved" thoughts, because everyone
         | understands it.
        
           | syndicatedjelly wrote:
           | > I don't care about my manager's feedback, because he's not
           | technical, and vice versa.
           | 
           | This is kind of a crappy attitude to have
        
             | antisthenes wrote:
             | No, it's just reality. He knows his job and I know mine.
             | 
             | If the team accomplishes all goals on time and the client
             | is happy, why does there even need to be feedback?
             | 
             | Don't make mandatory feedback some kind of misguided
             | target.
        
               | lijok wrote:
               | You seem to have developed an unhealthy negative
               | association with feedback
        
       | la64710 wrote:
       | Very opinionated but some times some things are owned for
       | accountability and it's good professional practice to ask for
       | permission in those cases.
        
       | tmsh wrote:
       | There is an important exception to this which is where
       | Facebook/Meta sometimes gets into trouble: if what you are
       | planning to do will negatively impact (temporarily or for
       | whatever reason) another person, you definitely need to ask for
       | permission. Only if you are not forcing a person to do something
       | are you alright asking for advice. Coercion with good intentions
       | is the root of all evil.
        
       | h4ny wrote:
       | > The problem with permission is that you are implicitly asking
       | someone else to take some responsibility for your decision. You
       | aren't inviting them to participate in its success -- permission
       | is hardly seen as a value adding behavior -- but if it goes wrong
       | you might end up involving them in the failure: "Hey, I asked
       | that team and they said it was fine."
       | 
       | I can see where that's coming from but that statement conflates
       | many problems into one and sounds like the author has the
       | opposite problem of just wanting mostly credit and not
       | accountability?
       | 
       | - Many people who ask for permissions are genuinely asking for
       | permissions to be given the chance to _try_ something that they
       | believe may be the correct solution. You'd only be in the
       | position to say now if you have the authority to do so: if you
       | say yes, then you'd better be comfortable with being accountable
       | for saying yes because... they trust your opinion enough to ask
       | you in the first place? If you say no, chances are they will
       | respect your opinion and suddenly it's no longer about permission
       | because chances are, in a professional setting, they just won't
       | do it because they trust your experience.
       | 
       | - If you work with people who only blame you for failures and
       | don't acknowledge you for success, then it's a different problem?
       | Anecdotal: the last job I had people rarely say "I asked
       | [someone] and they said it was fine" -- even if it's said exactly
       | like that it's rarely about blaming someone else but more about
       | adding context so that we can all come together to find a better
       | solution (a lot of things get lost in translation especially when
       | people with less experienced but well-meaning are involved). I do
       | feel sorry for anyone who works in an environment where everyone
       | is just trying to offload responsibilities onto someone else.
       | 
       | - If you're in a position to give permissions, then shouldn't you
       | do that _and_ take some responsibilities for it even when the
       | person asking don't expect you to do so? I don't think it's right
       | for people asking for permissions use that as a means to offload
       | responsibilities, but I also don't think it's right for people
       | who are in the position to authorise someone asking for
       | permission to do something to not hold themselves accountable?
       | 
       | - Following from the above, if someone is asking you for advice,
       | then chances are you are not one to give them permission to do
       | something but they respect your opinions, or they want to draw
       | that boundary extra clear (again, just because someone is asking
       | for permission doesn't mean they want to hold you accountable):
       | shouldn't any reasonable person giving advice still hold
       | themselves accountable for the advice they give?
       | 
       | - There is nothing stopping people who ask for advice from you
       | offloading just as much responsibilities onto you than if they
       | were to ask for permission. People who want to offload
       | responsibilities will always find a way to do that -- and it
       | doesn't matter whether they asked for permission or advice.
       | 
       | - If it's not something that someone can just go ahead and do,
       | even if they ask you for advice instead of permission, they still
       | have to ask for permission elsewhere?
       | 
       | It's great if you are in a position of power where people come to
       | you for both advice and permissions. If you're someone's manager
       | then you'd better be prepared to give permissions and hold
       | yourself accountable; otherwise, you'd still better be prepared
       | to hold yourself accountable to the advice you give.
        
       | zug_zug wrote:
       | When I see big blanket statements of advice, I usually try to
       | "unit test" them to see if they have any value. So I think of
       | wildly different scenarios, and imagine whether this advice is
       | useful, neutral/depends, or negative.
       | 
       | This is one that I can see not going well in a number of those
       | scenarios.
        
       | kazinator wrote:
       | "Should I make this stapler mine and take it home?"
       | 
       | "I wouldn't do that if I were you."
        
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