[HN Gopher] Ditch the sim rig and use your car instead (2019)
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       Ditch the sim rig and use your car instead (2019)
        
       Author : alavry
       Score  : 96 points
       Date   : 2024-08-17 02:09 UTC (20 hours ago)
        
 (HTM) web link (outlandnish.com)
 (TXT) w3m dump (outlandnish.com)
        
       | danielbarla wrote:
       | This looks like a fun project, but that's about where I'd draw
       | the line. A few issues right off the bat:
       | 
       | - In all such comparisons, people conveniently leave out build
       | and research time/costs. I suspect that at least a few hundred
       | hours went into this project, which would significantly increase
       | the cost, if we account for hourly rates. Whenever I've run the
       | numbers on similar custom hardware projects, I've come to the
       | conclusion that if I'd simply worked the hours as overtime, I
       | would be getting a much better product even if I bought high-end
       | equipment, and quite a bit cheaper. So, these are strictly for
       | people who enjoy the journey, and as such I find such comparisons
       | insanely misleading.
       | 
       | - What exactly are the wheels doing, when you're turning the
       | steering wheel? Is the car stationary in the garage, or is it
       | lifted? I probably wouldn't want to spend dozens of hours turning
       | my car's wheels in a stationary position, it puts strain on
       | things.
       | 
       | - While on face value it seems like this should be about as real
       | as you can get with sim equipment, I'd argue that it's actually
       | fairly low- to mid-tier. Neither the steering nor the brake pedal
       | will have any adaptive feedback, which is fairly easily
       | obtainable with direct drive wheels and in some high-end pedals.
       | 
       | So all in all, quite a cool project, but not particularly useful
       | or reasonable, IMHO.
        
         | 000ooo000 wrote:
         | >I probably wouldn't want to spend dozens of hours turning my
         | car's wheels in a stationary position, it puts strain on
         | things.
         | 
         | He blew his engine, at a raceway. Something tells me that
         | gently steering back and forth on his garage's polished
         | concrete floor isn't something he is concerned about.
        
         | AnthonBerg wrote:
         | Learning and building are very rewarding which tips the cost-
         | benefit balance here into profit - for me personally!
         | 
         | Re. driving feedback from the controls, near the end of the
         | post:
         | 
         | > Next Steps:
         | 
         | > Force feedback support using the electric power steering and
         | the ABS module.
        
         | eertami wrote:
         | > Neither the steering nor the brake pedal will have any
         | adaptive feedback
         | 
         | I think this is probably the biggest disadvantage compared to
         | using an actual sim wheel. In the linked video demo it looks
         | like the driver is struggling to apply the right amount of
         | steering and correcting after the corners. At times the game
         | footage looks more like someone playing with a gamepad than a
         | wheel.
        
       | tcmb wrote:
       | There's been a recent article [1] about a very similar students'
       | project at Darmstadt University. Interesting to see that the post
       | referenced here precedes this by about five years.
       | 
       | [1] https://www.heise.de/en/news/Car-hacking-real-cars-turned-
       | in...
        
       | a2tech wrote:
       | I've been told that a local wealthy fellow turned his preferred
       | racing car into a sim rig when he got too old/rich to risk racing
       | it for real. It's in his garage and is up off the ground. The car
       | has been completely redone to make it a realistic sim machine--
       | screens in the windshields, vibration motors, pedal sensors, the
       | works. The person that told me that didn't know how much they'd
       | spent but it was in the six figures.
        
       | jrmg wrote:
       | I don't like that the Xbox adaptive controller is necessary for
       | this. Microsoft gets praise for how it enables alternate
       | controllers - and it's great for DIY - but that is only necessary
       | because they use a cryptographic protocol to disallow allow
       | unlicensed controllers in the first place. There's no reason home
       | brew or third party USB game pads should not work on the Xbox in
       | the first place. Sony is the same. Nintendo at least, while they
       | don't 'support' third party pads, don't use cryptography to
       | disallow them.
        
         | magicalhippo wrote:
         | I don't own a console, but I always imagined the motivation was
         | partially to level the playing field for competitive
         | multiplayer games.
         | 
         | I recall playing COD4 online (on PC) and someone had hooked up
         | a controller with rapid-fire and was pwning the noobs, quite
         | literally.
        
           | seabass-labrax wrote:
           | I strongly suspect that the reason is more to do with
           | producing artificial scarcity of hardware so that they can
           | continue their loss-leader pricing strategy. Typical Xbox
           | controllers go for PS50 new; that's a quarter of the price of
           | the Xbox itself, yet all one gets is a piece of moulded
           | plastic with a few buttons on it!
           | 
           | PS. COD4 is apparently set in 2011 - do players not have
           | automatic weapons anyway?
        
             | magicalhippo wrote:
             | > that's a quarter of the price of the Xbox itself, yet all
             | one gets is a piece of moulded plastic with a few buttons
             | on it
             | 
             | While I agree that they probably are having a decent profit
             | on accessories like controllers, electro-mechanical parts
             | are surprisingly expensive in my experience. A good
             | potentiometer or joystick can cost way more than the rest
             | of the circuit that uses them.
             | 
             | > COD4 is apparently set in 2011 - do players not have
             | automatic weapons anyway?
             | 
             | Sure, but with games being games, to make single-shot
             | weapons interesting game designers usually make single-shot
             | weapons more accurate and do more damage as a trade-off for
             | their lack of automated fire. Of course with a rapid-fire
             | controller you can get best of both worlds in that regard.
        
               | klyrs wrote:
               | I think it's a design mistake to allow single-shot
               | weapons to fire as quickly as your input device allows.
        
               | falcolas wrote:
               | That is actually how Cassidy works in Overwatch - the
               | tradeoff is the exceptionally small hit radius of the
               | projectiles. But there are other games where your ability
               | to hit buttons quickly matters. Fighting games, for
               | example. The recent kerfuffle around Razer's snaptap
               | keyboard (and the software version with "Null binds")
               | have well demonstrated that technological advantages in
               | the controllers bring advantages into the games as well.
        
               | magicalhippo wrote:
               | On the flip side, I've played games which ignored the
               | "fire" input for N milliseconds after triggering. Works
               | well to prevent the issues mentioned, but was highly
               | annoying as I would frequently click just a millisecond
               | or so too early, and miss the shot.
        
       | batch12 wrote:
       | That's one way to get a workout. Without the engine, there's no
       | power steering, right?
        
         | spaceywilly wrote:
         | BRZ has electric power steering assist. If he puts the wheels
         | on alignment pads he should be able to move the wheel easily.
         | I'd still be worried about wear and tear on the components (you
         | really don't want your tie rods to give out at speed) but it's
         | a fun weekend project.
        
       | outlandnish wrote:
       | Blog post author here - Didn't expect a hack I did 5 years ago to
       | show up here!
       | 
       | This project was a weekend project that I took on. I used to
       | professionally reverse engineer cars for building self-driving
       | research vehicles for companies.
       | 
       | Here's a demo of it using a VR headset that I made shortly after
       | the blog post: https://youtu.be/jfWcgWdSK28
       | 
       | To answer the other questions, I made it work directly with PCs
       | as a USB accessory. It doesn't require the Xbox gamepad in that
       | variant.
       | 
       | I never bothered building out the FFB for the steering wheel -
       | but it would be a nice addition. That said, slightly jacking the
       | nose of the car up gave enough resistance on the wheels but it
       | was still easy enough to turn.
       | 
       | It's still been a great tool for me to get seat time. Recently, I
       | just taught at Spa-Francorchamps in Belgium and the Nurburgring
       | in Germany. I used this sim rig setup to get properly acquainted
       | with the tracks before teaching in person.
       | 
       | Last, along with a production company in NY, we used the same
       | technology in a big rig truck to make it into a super realistic
       | truck simulator for Pilot Logistics. I think there's media on it
       | floating around the internet somewhere.
       | 
       | Cheers and happy to answer any questions!
        
       | starkparker wrote:
       | Reminded me of the Ridge Racer Full Scale recovery/restoration
       | story: https://arcadeblogger.com/2022/11/20/the-last-ridge-racer/
       | 
       | In which a very limited edition version of Ridge Racer in arcades
       | used a full-size Mazda MX-5 (technically the Eunos Roadster)
       | shell and panoramic projection.
        
       | djmips wrote:
       | What about the simulated acceleration on the body by tipping the
       | sim rig? That's going to be a tall ask in a real car sitting
       | still.
        
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       (page generated 2024-08-17 23:01 UTC)