[HN Gopher] Takeaways from the Vision Pro after 6 months
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       Takeaways from the Vision Pro after 6 months
        
       Author : retskrad
       Score  : 47 points
       Date   : 2024-08-12 17:20 UTC (5 hours ago)
        
 (HTM) web link (www.matthewball.co)
 (TXT) w3m dump (www.matthewball.co)
        
       | doctorpangloss wrote:
       | A device with 2-3 hours of battery life cannot provide the 4-8
       | hours of unsupervised entertainment that parents are most willing
       | to pay dearly for.
        
         | LeoPanthera wrote:
         | What a bizarre take. The Vision Pro is not designed for, or
         | marketed to, children.
        
           | doctorpangloss wrote:
           | Is the iPad?
        
         | crooked-v wrote:
         | 4-8 hours is a pretty excessive goal for battery life. A Switch
         | Lite will only do just under 4 hours in the best case with a
         | newish game (e.g. playing Smash and not just NES emulators),
         | and plenty of parents are happy with that.
         | 
         | Of course, that's leaving aside that the AVP is (for good or
         | ill) obviously targeted at working adults and not kids or even
         | college students.
        
         | leptons wrote:
         | I don't think giving a child an even more isolating way to
         | escape reality is going to end up well for the child.
        
       | holoduke wrote:
       | I think the moment when vr/ar becomes really popular amongst
       | regular people is when the size of the device is the same as a
       | pair of sunglasses. Maybe just slightly more bulky. But till that
       | time its not becoming a successful story. People feel akward
       | wearing the thing. Its uncomfortable and a bit of a gimmick
       | without a real purpose. When the thing could replace my raybands.
       | It looks awesome and contains software that enhances the real
       | world I see with information, it might become something.
        
         | 0max wrote:
         | There's an anime from 2007 called "Denno Coil" that focuses on
         | AR compute with devices that look like normal glasses and
         | integrated with everyday life. This is the piece of culture I'd
         | compare against, and use as a barometer to compare where this
         | type of interface can reach a critical mass.
        
           | duggan wrote:
           | That's interesting, Dennou Coil is actually the first thing I
           | thought of (and rewatched) when the Apple Vision Pro was
           | announced. I thought that if it lived up to the hype and I
           | wanted to build something for it, then it would be good to
           | have some sci-fi use cases fresh in my mind.
           | 
           | It seems like there are several high technological barriers
           | to surmount though. I don't expect to see that kind of AR for
           | decades.
        
         | spogbiper wrote:
         | https://www.ray-ban.com/usa/ray-ban-meta-smart-glasses
         | 
         | These are a start.. taking the opposite approach of the Apple
         | device and limiting functionality to what will actually fit in
         | a reasonable form factor right now.
        
           | wlesieutre wrote:
           | Though to avoid any confusion for other readers, these aren't
           | "AR" at all. They're a voice assistant and camera that
           | happens to be attached to the same body part that AR goggles
           | would be.
           | 
           | No visual display included, because that would require a
           | clunkier form factor still.
        
         | leptons wrote:
         | I know a Google exec that was put on the Google Glass project
         | early on, when the scope was for it to be a full AR/VR device
         | (not like the very scaled-back thing Google Glass rolled-out
         | as). Even he knew many years ago that it would be impossible
         | within the foreseeable future with the state of available tech
         | or even near future available tech to fit that experience into
         | the size of a pair of sunglasses. That person is now involved
         | with Google's quantum computing efforts which seems like a more
         | solvable problem than fitting a full AR/VR experience into a
         | something close to a standard size pair of sunglasses.
         | 
         | I've got a Quest headset and the thing causes a lot of pressure
         | on my sinuses, making it unwearable for more than about 15
         | minutes at a time. There are no AR/VR headsets that I'd be
         | willing to strap on to my face for more than about 10 or 15
         | minutes.
        
           | crooked-v wrote:
           | For the Quest, take a look at BOBOVR headstraps
           | (https://www.bobovr.com). They replace the "clamp to your
           | face" style that companies keep idiotically insisting on with
           | a much more comfortable welding mask/hard hat style
           | arrangement where the weight sits around the crown of your
           | head.
        
         | jordanpg wrote:
         | This is the bottom line and it has been obvious since the first
         | time I ever put a VR headset on my head 10 years ago.
         | 
         | Today's products, even AVP, are way, WAY too big and
         | inconvenient in 50 different little ways to be seriously used
         | for anything.
        
       | snapcaster wrote:
       | My take has been that there is literally no good software for it,
       | and it's a real shame because the hardware (and low level
       | eye/AR/etc.) fucking rules. Just do whatever you have to to let
       | me run mac os x apps on this thing and I'll use it everyday
       | 
       | edit: also, i'm an apple fanboy and still very disappointed in
       | how poorly apple handled the launch. They spend billions on R&D
       | and wont even throw a few million at some game developers to port
       | to the platform? what the fuck?
        
         | guitarlimeo wrote:
         | > They spend billions on R&D and wont even throw a few million
         | at some game developers to port to the platform? what the fuck?
         | 
         | Porting good games might cost more than a few millions,
         | considering that Metal is a proprietary graphics stack that
         | doesn't have good support (or at all) in AAA engines.
        
           | snapcaster wrote:
           | sure, but this was a problem they really needed to solve and
           | as far as I can tell they didn't even attempt it
        
         | wvenable wrote:
         | The lack of controllers make the Vision Pro poor for games; it
         | can't handle even bog standard VR games like Beat Saber.
        
           | reaperducer wrote:
           | _The lack of controllers make the Vision Pro poor for games;
           | it can 't handle even bog standard VR games like Beat Saber._
           | 
           | I'm pretty sure I remember Apple demonstrating hooking it up
           | to an Xbox controller. I think the only thing more bog
           | standard than that is an Atari 2600 joystick.
        
             | wvenable wrote:
             | That won't help you with Beat Saber!
        
         | axoltl wrote:
         | I'm with you. I use my Vision Pro several hours every single
         | day but 95% of the time I have my macbook mirrored into it. At
         | the very least I was hopeful VisionOS 2 would let me pull apps
         | into my space without the desktop, but that was not to be.
        
       | gjsman-1000 wrote:
       | It's the story of VR all over again:
       | 
       | - Awesome technology.
       | 
       | - Strong "wow" moment.
       | 
       | - Doesn't do anything particularly better than the devices you
       | already have.
       | 
       | It's technology in search of a problem. There are legitimate
       | problems it solves, but they are always elusively niche.
        
         | m3kw9 wrote:
         | AR isn't a technology in search of a problem. It's solving a
         | problem, one of them is allowing you to bring 5 screens without
         | hauling 5 screens.
        
           | gjsman-1000 wrote:
           | Not really. Even on Apple Vision Pro, the text quality is
           | lower than native pixels and less comfortable to read.
           | 
           | In addition, it turns out that five screens isn't as useful
           | when there's only one you, who can do only one thing at a
           | time. It saves a few clicks for most, not much more; and
           | certainly not enough convenience to wear a brick on your
           | head.
           | 
           | If people found multiple screens so useful that it's worth
           | lugging an extra bag around, external 13" monitors should be
           | bestsellers.
        
             | user_7832 wrote:
             | > If people found multiple screens so useful that it's
             | worth lugging an extra bag around, external 13" monitors
             | should be bestsellers.
             | 
             | While I mostly agree... I partially disagree.
             | 
             | IMO, the problem isn't so much about screens not proving to
             | be helpful - but about _good_ screens. Here in The
             | Netherlands it 's very common to find
             | assistants/secretaries having multiple monitors. Heck,
             | (some of?) the staff at the court in The Hague have
             | _curved_ ultrawide monitors. Evidently people recognize the
             | benefits of screen real estate.
             | 
             | The big problem, IMO, is that "standard" portable screens -
             | 99% of which are 16:9 - are simply not tall enough. My
             | 13.5" FW13 screen (3:2 ratio) is about as tall as a 15"
             | 16:9 screen, but is much smaller than a 15" laptop. Windows
             | particularly is excellent/terrible at having a ton of
             | horizontal bars, making usable vertical height terribly
             | little. Why would someone bring another monitor to see more
             | bars?
        
               | gjsman-1000 wrote:
               | I don't know what to tell you, but an Apple Vision Pro
               | isn't going to help you.
               | 
               | Right now, the individual pixels are about the size of a
               | human blood cell(!), and yet, the panels for each eye are
               | not quite 4K.
               | 
               | Not quite 4K, for your entire FOV. As iFixit notes, for a
               | virtual desktop inside that FOV, forget about it looking
               | anything like a good 4K monitor. The Vision Pro can have
               | 3,386 PPI and it's still no monitor substitute.
               | 
               | https://www.ifixit.com/News/90409/vision-pro-teardown-
               | part-2...
        
               | user_7832 wrote:
               | Just to clarify, I wasn't commenting so much on the AVP
               | than on small monitors often being shitty in general.
               | It's probably also a mini rant- my ideal monitor would
               | probably be 1:1 lol.
        
               | crooked-v wrote:
               | > curved ultrawide monitors
               | 
               | I have a 32:9 curved ultrawide monitor that I bought for
               | games but has ended up invaluable for work (software
               | dev). It's nigh perfect to divide into 3-4 full-size
               | panes and gives enough space to have 6+ documents open
               | and easily readable simultaneously, in a way I think
               | would take three separate monitors to awkwardly emulate
               | otherwise (and even then you'd lose the benefit of being
               | able to go from 3 to 4 main groupings and back as
               | needed).
               | 
               | The downside is, of course, the thing weighs over 30
               | pounds and is completely ungainly. Good luck setting it
               | up or moving it without two people.
        
             | leptons wrote:
             | >In addition, it turns out that five screens isn't as
             | useful when there's only one you,
             | 
             | This is nonsense. I have essentially 6 screens on my desk,
             | it it absolutely is very useful. Just because you can't
             | imagine it being useful doesn't mean other people can't or
             | don't take advantage of the extra screen real estate.
             | 
             | That said, I'd never use a VR/AR headset strapped to my
             | face 8 hours a day to replace my 6 high-resolution screens.
             | And I don't need to move my screens from place to place. If
             | I'm not at home, that mean's I'm doing something else that
             | isn't working, _and that 's a good thing_.
        
               | gjsman-1000 wrote:
               | I'm not saying it isn't useful, but refer to my original
               | post:
               | 
               | > It's technology in search of a problem. There are
               | legitimate problems it solves, but they are always
               | elusively niche.
               | 
               | 6 screens is "elusively niche." It will never be a mass-
               | market attraction that convinces people to strap on a
               | headset.
        
           | bdcravens wrote:
           | Is it really bringing 5 screens? Most of the apps I've seen
           | tend to be gimicky apps that I wouldn't commit to a single
           | screen. Some of which I wouldn't even have maximized to
           | access via Cmd+Tab. Even if they're all useful, most users
           | typically never use beyond 2-3 screens, and you typically
           | don't look at more than 2 via AR anyways. Instead of virtual
           | desktops, you put apps in spaces where you have to redirect
           | your attention.
        
         | crooked-v wrote:
         | I would say that mine is just plain better for solo movie
         | watching than any display I've ever had. If the hardware was
         | less cumbersome, I'd give serious thought to never buying a
         | bigger TV again and maybe actively downsizing the one I have.
         | 
         | On a similar note, it's almost but not quite good enough to
         | replace the displays of my working/gaming desk setup, and a
         | version 2 or 3 with a slightly denser display - if it was
         | actually comfortable enough to wear sitting up for more than an
         | hour or two - would be a serious contender to replace several
         | high-end monitors plus my audio setup.
         | 
         | To sum it all up, I think the 'killer app' here is the one
         | that's so simple it seems kind of self-referential - having a
         | display on your face instead of in the world. The UX and the
         | display quality are already 75-100% of the way to filling that
         | role. The basic problem is that the hardware is just too heavy
         | and uncomfortable, so the value prop vanishes because you can't
         | actually use it comfortably for 8-16 hours a day.
        
           | gumby wrote:
           | > To sum it all up, I think the 'killer app' here is the one
           | that's so simple it seems kind of self-referential - having a
           | display on your face instead of in the world.
           | 
           | The problem is that, at the end of the day, that's just a
           | feature, not a benefit.
           | 
           | It reminds my of the ongoing push for speech interfaces.
           | Supposedly they are "more natural" but in reality, even when
           | you have a screen, the keyboard is still significantly better
           | (even if it's virtual like on a phone)
        
             | reidjs wrote:
             | speech interfaces have gotten amazing in certain contexts,
             | especially now that speech to text is decent. Think times
             | when you can't call the person but need to send them a
             | quick message, eg noisy festival or loud bar while you are
             | moving and aren't able to stop to type.
             | 
             | I know that some people even use voice assistants to do
             | things like set timers, reminders, or initiate calls
        
               | gumby wrote:
               | Yeah, "some people" -- my partner for one. But efficacy
               | is low, even with all her practice. And there aren't many
               | such people -- look at what's happening to Amazon's alexa
               | unit.
               | 
               | I do mainly use voice to control my watch, which means in
               | practice it's pretty much a read-only device (which is
               | just fine for me).
               | 
               | > Think times when you can't call the person but need to
               | send them a quick message, eg noisy festival or loud bar.
               | 
               | Aren't these precisely cases where speech _doesn 't_
               | work? Too noisy to hear you; too noisy for you to hear
               | the message.
        
           | thefz wrote:
           | With how much that headset costs I will be buying a home
           | theater that will rip the paint off the walls every time a
           | bass hits, to make my solo movie experience "plain better".
        
             | thoughtpalette wrote:
             | Not entirely feasible in dense housing/cities, unless you
             | want to be _that_ neighbor.
        
         | nickthegreek wrote:
         | My #1 use for my Quest 3 is fitness. It provides me a
         | legitimately new and engaging experience.
        
           | solardev wrote:
           | Can you explain? (I'm curious, as someone who's trying to
           | lose weight.)
           | 
           | Is it the same rhythm & movement games like first-gen VR
           | (slicing fruits, hitting beats, etc.) or is there something
           | new and better these days?
        
             | nickthegreek wrote:
             | I prefer shadow boxing experiences. The pacing on this
             | fitness first apps is way better than a generic rhythm
             | game. One big player is Les Mills BodyCombat. This is a 1
             | time fee, generic music experience. It checks all the boxes
             | and will work fine.
             | 
             | The other big player is Supernatural. This is a monthly sub
             | but has an extensive and growing catalog of boxing workouts
             | with top notch music and impressive environments. If you
             | are going to be serious and put in the time in a vr workout
             | app, the sub price is a good deal.
        
               | evanjrowley wrote:
               | +1 for Supernatural. It's a valuable exercise app for VR.
        
               | solardev wrote:
               | Awesome, thank you for the suggestions! I train
               | kickboxing IRL, so this might be a good way to supplement
               | that at home. Appreciate it :)
        
       | bitpush wrote:
       | Disappointed with the article. I was expecting a bit more depth
       | since the title claimed "after 6 months". Especially because the
       | article claims -
       | 
       | The Apple Vision Pro debuted six months ago. I was hesitant to
       | provide any detailed thoughts on the device and its implications
       | until I (and others) had a few months to use it. Here are my
       | eight takeaways on the Apple Vision Pro after six months.
       | 
       | Takeaway #1: Apple Did Not (and Does Not) Want to Manage
       | Expectations for the Vision Pro
       | 
       | -- Talks about keynote and marketing quotes from the day of the
       | launch
       | 
       | -- Revolutionary company believes their product is revolutionary.
       | 
       | Takeaway #2: The Vision Pro Probably Cost Tens of Billions to
       | Develop
       | 
       | -- Company spent truckload of money making a new product
       | 
       | Takeaway #3: The Vision Pro Is Not Really From The Future
       | 
       | -- Talks about what Zuckerberg thinks. This isnt really a
       | "takeaway", nor a "personal experience"
       | 
       | Takeaway #4: EyeSight is An Expensive Feature --and Not Worth It
       | 
       | -- First true experience, and interesting to read
       | 
       | Takeaway #5: The Vision Pro is, Today, Mostly a VR device (Even
       | Though Apple Claims Otherwise)
       | 
       | -- Good. VR headset is being used as a VR headset.
       | 
       | Takeaway #6: The Benefits of Using a Vision Pro Fall
       | Significantly Short of its Drawbacks
       | 
       | -- The product isnt as revolutionary as we thought folks.
       | 
       | Takeaway #7: Developer Adoption Remains a Problem
       | 
       | -- Not really a personal experience, but an observation.
       | 
       | Takeaway #8: Apple has Promptly Reshaped Terminology, Customer
       | Perceptions, and Competitor Plans
       | 
       | -- Has it though?
       | 
       | So many words to say Vision Pro is a disappointing mess. Of the 8
       | takeaways, only 2 takeaways were made based on experience. Others
       | were either fluff, or repeating news articles or mere
       | observations.
        
       | m3kw9 wrote:
       | Just by envisioning what AR can do, you can tell that AR is the
       | future. It just needs miniaturizations and cost reductions
        
         | TylerE wrote:
         | Anything will seem like the future if you ignore all the
         | obvious insurmountable downsides.
        
           | jasonsb wrote:
           | Yeah, but I would like Crypto and Vision Pro to be the future
           | because I'm heavily invested in these two. (says every
           | HN/Reddit/Twitter user)
        
       | jasonlhy wrote:
       | I have a apple Visio pro, I personally think it is a very good
       | device, control by finger is impressive, except it is way too
       | expensive
        
         | monkeydust wrote:
         | Not it's biggest problem and before you think it's lack of
         | killer app I would say it's form factor. Get that right and
         | people wearing it more often and naturally the applications
         | will come. Yea Meta onto this now with Rayban tie-up
        
           | axoltl wrote:
           | Curious what the problem what the form factor is? I wear it
           | several hours a day every day and have had no complaints.
           | 
           | (I will say I use the double-loop strap instead of the
           | adjustable head-band you see in the ads all the time. The top
           | loop seems to take enough weight off of your cheeks where
           | it's comfortable enough for all-day wear)
        
           | twiceaday wrote:
           | The difference between a million dollars and a billion
           | dollars is about a billion dollars. The difference between
           | Meta 'smart' sunglasses and an AR headset is an AR headset.
           | How are they 'onto' anything by selling sunglasses with a
           | sneaky phone camera strapped to them? People wear them like
           | sunglasses, because they are?
        
       | honkycat wrote:
       | Consumers are way more wary of shovelware and getting stuck on
       | the hook with an abandoned product these days.
       | 
       | It's a cool device, but does Apple have the balls to stick with
       | it, and built it into the platform they believe it can be?
       | 
       | My magic 8-ball says: Doubtful
        
         | zitterbewegung wrote:
         | Apple is making a 3D movie for the device and coming out with
         | more immersive experiences . Also, they are upgrading the OS
         | with more features .
         | 
         | Which Apple device has Apple abandoned recently?
        
         | reaperducer wrote:
         | _My magic 8-ball says: Doubtful_
         | 
         | Considering how long Apple supports its other products, I'd
         | take a chance on Vision Pro before a Google product. My nine-
         | year-old iPhone 6S got a software update a couple of weeks ago.
         | 
         | Still, before I'd drop that kind of money on a device, I'd like
         | to see an Apple Graveyard website, like the Google Graveyard
         | site, to reassure myself.
        
           | knodi123 wrote:
           | I'm less worried about them supporting it with
           | drivers/security, and more with them supporting it with new
           | software. It will take compelling experiences for adoption to
           | take off, and if they don't keep adding experiences....
        
       | theogravity wrote:
       | I'd like to try one, but I require prism in my lenses (my eyes
       | have a slight cross to them when viewing anything perceived as
       | distant) which is something they currently do not support when
       | ordering lenses.
       | 
       | I'm able to get them for my Quest 2, however.
        
       | LarsDu88 wrote:
       | I got a Quest Pro for free from Meta, and only realized that it
       | was great for watching TV after Vision Pro came out, lol
        
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