[HN Gopher] Apple's requirements are about to hit creators and f...
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       Apple's requirements are about to hit creators and fans on Patreon
        
       Author : miiiiiike
       Score  : 651 points
       Date   : 2024-08-12 14:34 UTC (8 hours ago)
        
 (HTM) web link (news.patreon.com)
 (TXT) w3m dump (news.patreon.com)
        
       | philipov wrote:
       | Is this going to affect people who don't use patreon through the
       | apple app store?
        
         | jasonlotito wrote:
         | From my understanding: no.
         | 
         | > If you have not switched to subscription billing by this
         | November, your fans will not be able to purchase new
         | memberships in the iOS app.
         | 
         | Basically, you just won't be able to make purchases via the iOS
         | app. Which is just really not great for creators.
         | 
         | The per-creation billing is where this really stinks. I much
         | prefer to have this all managed in Patreon rather than Apple.
         | I'll be able to manage just fine, but this is going to cause
         | confusion. Honestly, this is why the web is so important. At
         | least you can still use the website to get around paying for
         | this.
        
           | jprete wrote:
           | It sounds like they're outright killing per-creation
           | patronage, so...yes? This seems to affect all their users?
        
       | throwaway98797 wrote:
       | where's the line between buying something on amazon, ordering a
       | ride on uber, and patreon?
       | 
       | why do some purchases get exempt and not others?
        
         | htrp wrote:
         | Subscriptions I expect....
        
         | Hamuko wrote:
         | Whatever you get as a Patreon patron isn't typically a physical
         | product, unlike something you buy on Amazon (generally
         | speaking) or a physical car ride. It's closer to a Netflix or a
         | newspaper subscription, and Apple wants 30% of those too.
        
         | akmarinov wrote:
         | That's the reason why Kindle doesn't sell ebooks on iOS
        
           | mintplant wrote:
           | Apple is threatening to remove the Patreon app if they do the
           | same.
        
         | lovethevoid wrote:
         | Whether Apple believes it can strongarm the related companies.
        
         | goosedragons wrote:
         | Arbitrary Apple rules. Apple decided that "physical" goods &
         | services in app purchases don't get taxed (e.g., clothes, uber
         | rides). Digital goods do because they feel like they can get
         | away with it which is why you can't buy eBooks from Kobo or
         | Amazon on iOS, can't buy or rent movies from Google on iOS.
         | People will tell you this is for "safety" and to keep you from
         | getting scammed but there's nothing stopping malicious actors
         | from creating apps that promise to ship physical goods and just
         | don't. At least with digital goods you should get whatever you
         | pay for immediately after purchase.
        
           | crazygringo wrote:
           | But Apple doesn't take a share of Venmo or PayPal or Zelle
           | either.
           | 
           | And Patreon sure feels a lot more like those -- you're
           | sending money to a creator.
           | 
           | Sometimes you get extra content, but sometimes you don't.
        
         | wpm wrote:
         | The line is wherever Phil Schiller fucking says it is.
        
         | delecti wrote:
         | The line is "can you use the purchase solely in the app
         | distributed through Apple's infrastructure". I think their fee
         | is outrageous, but that does seem like a defensible line.
        
           | rondini wrote:
           | Except they're stepping far over that line! You can use a
           | Patreon subscription on all platforms, same as a Spotify or
           | Netflix or Kobo... and yet they want a cut even when they
           | have no part in the payment processing. Totally indefensible
           | imo.
        
             | kelnos wrote:
             | No, I think you misunderstand. It's not "can you use it
             | elsewhere?", it's "if the user chose to, could they use the
             | purchase solely inside the context of the Apple ecosystem?"
             | 
             | That is, if someone wants to, they can use Patreon's iOS
             | app, not interact with Patreon in any other way, and get
             | all of the benefits available to patrons.
        
         | jjcm wrote:
         | I do wonder if a workaround here is buying a physical postcard
         | from a patreon creator that comes with a free monthly
         | subscription. A 50c mailed card would be cheaper for any
         | subscription above $2.
        
       | Hamuko wrote:
       | Is there a reason why Patreon doesn't just pull out of the App
       | Store? Whenever I got Patreon rewards, I'd just get them in an
       | email notification and the link there took me to the website.
       | Worked great without having to download an app.
        
         | xenospn wrote:
         | The 30% fee is steep, but conversion rates using in-app
         | purchase are astronomical compared to regular webpages with a
         | credit card form. Everyone hates it (developers, I mean), but
         | it works very well.
        
           | rafavento wrote:
           | This isn't going to hit developers.
        
             | lovethevoid wrote:
             | The developers part relates to having to deal with Apple
             | and Google's review process, hence the dislike.
        
             | xenospn wrote:
             | If they pass the 30% on, sure. Not so easy for smaller
             | apps. Patreon might pull it off.
        
           | yunwal wrote:
           | In case anyone wants to know why this is: it's because 1) I
           | don't have to enter credit card information 2) Apple allows
           | me to cancel subscriptions in a central location as soon as I
           | sign up
           | 
           | If your service forces me to auto-renew my subscription, I'm
           | probably not gonna buy it.
        
         | pavel_lishin wrote:
         | Patreon has been pushing an app-based approach for awhile now;
         | every email I get from them has callouts to open the
         | notification in their app.
         | 
         | I don't know why they badly want this - presumably for more
         | user tracking, or because studies show that people engage more,
         | or whatever - but pulling out of the app store would be at odds
         | with this desire to push everyone into their app.
        
           | daemin wrote:
           | My assumption would be that if you have a company's app
           | installed it allows them to spam you with marketing
           | notifications for different things. Much harder to do when
           | you can only use emails, because too many emails can get you
           | put into spam.
        
             | ensignavenger wrote:
             | Companies that send me too many notifications for crap get
             | their notification privledges revoked... Can't Apple users
             | do that too?
        
               | lenerdenator wrote:
               | It's not just the notifications; it's the other data that
               | can be more easily collected through the app than through
               | a browser.
               | 
               | Browsers can have things like adblockers that keep you
               | from collecting a very valuable commodity: data.
        
         | Zak wrote:
         | Sources seem to be pretty consistent in saying that on average,
         | native app users are significantly more profitable for
         | companies than web users. While I'm sure that's partially
         | because the most dedicated users of a given service are the
         | most likely to install the native app, an app does afford more
         | opportunity to collect data about the user and to attempt to
         | grab the user's attention.
         | 
         | As a user, I strongly prefer websites for this sort of thing.
         | I'll pay attention when it suits _me_ , not when the service
         | wants me to. It does explain why Patreon wants to have an app
         | though.
        
       | _aavaa_ wrote:
       | Absurd. What next, they want a 30% cut from me when I set up
       | automatic payments for my credit card through the banks iOS app?
        
         | polotics wrote:
         | No! They want 30% of your net worth each time you connect to
         | your bank over the internet using an Apple device.
        
           | _aavaa_ wrote:
           | 30% of a negative number, I'll take _that_ deal in a
           | heartbeat.
        
           | grecy wrote:
           | Interesting that is exactly what investment specialists do...
        
         | add-sub-mul-div wrote:
         | Yeah I can't understand why people think that inviting new
         | middlemen into their transactions is acceptable. It's time to
         | stop prostrating ourselves to these companies.
        
           | macintux wrote:
           | It's complicated.
           | 
           | Apple has given me a simple way to manage many of my
           | subscriptions, a single pane of glass, which I appreciate.
           | I'm fine paying a little extra for that.
           | 
           | It would be more valuable to me if Apple didn't charge too
           | much, which turns away service providers.
        
           | JumpCrisscross wrote:
           | > _can 't understand why people think that inviting new
           | middlemen into their transactions is acceptable_
           | 
           | Same reason people use credit cards or Gmail or hell Patreon.
           | It reduces the number of counterparties you have to deal with
           | and trust.
        
             | add-sub-mul-div wrote:
             | That attitude made sense when Google was trustworthy, I
             | guess.
        
               | FredPret wrote:
               | It's not a Google-specific attitude - it's the value
               | proposition of all middlemen everywhere.
               | 
               | Facilitation of transactions and assuming the risk.
               | 
               | It's worth it to many. I gladly pay Apple the extra 30%
               | or whatever because it adds up to <$10 per month for me
               | and I don't have to jump through hoops to cancel subs.
        
           | datavirtue wrote:
           | Because the people who truly value freedom are outliers, seen
           | as weirdos.
        
         | Despegar wrote:
         | It's fine for App Store developers to complain about their
         | costs of doing business like any other business. I'm not sure
         | what the point of bringing up nonsensical hypotheticals like
         | bank payments is.
        
           | talldayo wrote:
           | Until 3 days ago, demanding a cut from sales generated over
           | outbound hyperlinks was considered a nonsense hypothetical
           | too.
        
           | _aavaa_ wrote:
           | Except this is a clear racket and not a regular cost of doing
           | business. Imagine Microsoft tomorrow deciding to require 30%
           | of even a fraction of things happing on windows. Imagine
           | Apple trying to do this on the Mac. It's laughably anti-
           | competitive and the only reason they're not doing it on the
           | Mac is because it would expose the absurdity of the situation
           | on iOS.
        
             | wpm wrote:
             | That, and Apple probably requires a shit load of third
             | party utilities that do "naughty" things like read the file
             | system or be "not sandboxed" in order to actually get any
             | work done. They need the Mac to write APIs to charge people
             | 30% on the App Store for the iPhone.
        
         | tiborsaas wrote:
         | Think bigger, Apple Intelligence will now detect that you are
         | ordering a new TV over the phone and they will want their cut.
        
           | Hnrobert42 wrote:
           | Apple doesn't charge 30% for physical good sold through apps
           | on ios.
        
             | g15jv2dp wrote:
             | Yet.
        
               | chihuahua wrote:
               | You use your bank's app? Guess what, Apple gets 30% of
               | your account balance. Look at your 401k balance? Believe
               | it or not, Apple owns 30% of that.
        
             | josephcsible wrote:
             | The point is that since they keep broadening what they do
             | want 30% of, we expect the next thing they'll do is
             | removing the exception for physical goods.
        
               | milesskorpen wrote:
               | It's always been 30% for virtual goods; definition hasn't
               | broadened.
        
             | InsomniacL wrote:
             | That's an interesting idea.
             | 
             | What if, instead of 'subscribing' for $10, you purchase a
             | grain of sand for $10.
             | 
             | The grain of sand is available for collection from
             | somewhere, doesn't matter where because nobody would bother
             | to collect it. Your physical purchase comes with free
             | access to digital content.
        
               | MikeRichardson wrote:
               | This wouldn't work, unless you actually have some
               | legitimate way to obtain the grain of sand.
               | 
               | So Patreon would have to actually staff a location
               | somewhere that distributes the sand.
        
               | Aloisius wrote:
               | So sell air which is only available for self-service
               | pickup.
        
               | drewg123 wrote:
               | Its funny, because this is the exact opposite of how some
               | cannabis dispensaries operate in Washington DC. It is
               | illegal to sell cannabis there, but not to posses or to
               | gift it. So you buy a $50 QR code that lets you access
               | "digital art", and they give you a free 1/8 of cannabis
               | with your purchase as a "gift".
        
           | xyst wrote:
           | At Apple, that will take at least 5-10 years before they get
           | to that state. Siri is barely usable beyond simple "create
           | reminder" or "set timer" queries/commands.
           | 
           | Hope by then, we see government intervention and break up big
           | tech
        
         | kmeisthax wrote:
         | Close. They already get a % whenever you use Apple Pay. In
         | fact, it's part of why the EU demanded Apple provide NFC APIs
         | to allow third-party replacements of the built-in Wallet app.
        
           | lotsofpulp wrote:
           | https://paymentdepot.com/blog/apple-pay-fees-for-merchants/
           | 
           | >Q: What fees does Apple charge merchants for using Apple
           | Pay?
           | 
           | >Apple does not charge merchants any fees for accepting Apple
           | Pay payments. However, merchants may still be subject to fees
           | from their payment processor or bank. Remember, credit cards
           | and debit cards are behind each Apple customer purchase.
           | 
           | >Apple Pay fees are generally lower than traditional credit
           | card processing. Credit card issuers charge small businesses
           | substantially more. As such, many SMBs ask employees to
           | encourage Apple Pay transactions.
           | 
           | >Merchants, on the other hand, aren't charged at all to use
           | Apple Pay on physical and eCommerce transactions.
           | 
           | Looks like Apple Pay is cheaper for everyone except banks:
           | 
           | >Major banks such as Bank of America, JP Morgan Chase, and
           | Capital One are unhappy with their cut from Apple. So much so
           | that they've formally requested that Visa, "change the way
           | that it processes certain Apple Pay transactions." In other
           | words, pay Apple less in transaction fees.
           | 
           | This website has a better breakdown of costs under the "What
           | are the fees" section, but no firm figures, and the only
           | estimate is from 10 years ago:
           | 
           | https://www.applemust.com/how-apple-pay-makes-money-
           | merchant...
        
             | kmeisthax wrote:
             | Ok, so that sounds like Apple muscled banks out of their
             | swipe fees.
        
         | fiatpandas wrote:
         | 30% cut of digital sales top line revenue of every physical
         | business you enter with your iPhone turned on.
        
       | jprete wrote:
       | I remember reading that per-creation billing is a very important
       | feature for Patreon creators, because it removes the moral
       | obligation to produce content just to justify a subscription.
       | 
       | If Patreon really doesn't want to kill the feature itself, but is
       | just responding to Apple's enforcement, then it seems like a
       | really clear illustration of monopoly power - pushing unrelated
       | markets to change their own structure and products just to fit
       | Apple's preferred billing flow.
        
         | balozi wrote:
         | Patreon also stands to gain from this change. Come think of it,
         | the new arrangement is a win for everyone involved - except the
         | actual patrons ofcourse.
        
           | voiceblue wrote:
           | Is there any evidence that Apple has actually made this
           | "threat"? I'm not seeing anything other than what Patreon has
           | claimed (and it seems that they are only recently going to
           | begin to allow iOS purchases, which might mean they are
           | bringing this upon themselves).
           | 
           | I am suspicious, because the specific change to per-creation
           | billing is overwhelmingly positive for Patreon (and, as you
           | pointed out, not for its users), from a business economics
           | perspective (assuming they don't lose too many users over
           | this). It also seems odd for Apple to press that point
           | specifically.
        
             | Kwpolska wrote:
             | Apple has been on a crusade against all payments not going
             | through them for many years. I absolutely believe this is
             | Apple's fault, although I would have expected this to have
             | happened much sooner.
        
             | egypturnash wrote:
             | I am a creator on the per-creation model and I got a very
             | unambiguously worded email from Patreon this morning
             | basically saying "if we want to be on the iOS store, Apple
             | requires that we remove all billing methods that are not
             | compatible with their payment method, and yours is not; in
             | November 2025, you _will_ be switched to the one billing
             | method that Apple allows us to still have. If you would
             | like to start earlier go to this link and hit this button
             | to start the process. " They used more words but they were
             | very clear that this is a thing Apple is imposing on them
             | as the price for being on the iOS App Store.
        
           | xmprt wrote:
           | Not really. There are a lot of creators I watch who only make
           | content once a year. Sometimes they'll have 2 videos a year
           | if they're lucky. With the per creation model, I have no
           | problems supporting them but if it's billed monthly then the
           | price becomes a lot steeper. Alternatively they could reduce
           | the cost to support them but then the fees becomes much
           | higher for both the creator and patreon (29c + 5% IIRC).
        
             | ncr100 wrote:
             | Agreed - the market will respond to these higher costs in a
             | predictable manner. A smaller market.
        
           | tdb7893 wrote:
           | Taking away the options is not a win for the creators
        
           | Jeff_Brown wrote:
           | How can they gain after losing 30% to Apple?
        
             | borski wrote:
             | Relative to not having predictable monthly recurring
             | revenue.
        
             | bluGill wrote:
             | Patreon doesn't lose anything to Apple - they give creators
             | on Patreon a choice - charge Apple users more to cover the
             | 30%, or eat the loss. I don't know what Patreon's take is,
             | they are going to take the same either way. However they
             | know their customers and users will lose from this and it
             | is good for them to look out for their customers (it
             | doesn't costs them much)
        
               | cyrnel wrote:
               | Customers leave when prices rise above their willingness
               | to pay. Some customers will realize on their own that
               | they can bypass Apple's fee by subscribing through the
               | browser, but most won't (since Apple forbids even
               | mentioning this trick).
        
               | theturtle32 wrote:
               | This, imo is a solid argument for "fine then, we're just
               | gonna pull our app and use mobile web exclusively."
        
               | bluGill wrote:
               | Only if the users follow. If users decide they won't use
               | the mobile web then patreon and the creators they
               | represent lose. Nobody knows for sure, but there is a
               | general belief that users will not follow (or at least
               | enough won't follow).
        
               | jachee wrote:
               | If patreon pulls their app, and the former app users
               | still want access to the content they patronized, they'll
               | go to wherever it is.
        
               | makeitdouble wrote:
               | Perhaps, although that requires experimenting the new fee
               | model first.
               | 
               | It's too big of a decision to take without actual
               | numbers, and having gone through it for a few months also
               | helps on the communication side: on the surface Patreon
               | at least gave it a try, and there's even a chance users
               | are pissed off enough by the new model to campaign for
               | that change and defend the move to their fans.
        
               | merlindru wrote:
               | But patreon earns off of those purchases, right? And
               | since a 30% price increase deincentivizes purchases for
               | customers, they'll have less purchases.
               | 
               | Or, of course, eating the 30% fee yourself deincentivizes
               | you to use the platform (or upload content as regularly)
               | if you opt for that one
               | 
               | I'd say it's a loss for everyone involved except for
               | Apple. Since Apple now gets a cut from all transactions
               | its hard for me to see this as anything else except
               | hostile and arrogant
        
               | bloppe wrote:
               | Patreon's take will not be the same. Apple's fee is
               | charged first. So for all the creators that don't raise
               | prices, Patreon is also getting 30% less, because they
               | charge flat fees. And every creator that does raise
               | prices will probably end up with fewer patrons, or
               | patrons donating less, and will probably have a similar
               | effect.
               | 
               | It also just kinda harshes everyone's vibe when they
               | eventually realize they're being gypped and paying a lot
               | more than others for the same thing, and that can cause
               | people to just unsubscribe.
        
           | mitthrowaway2 wrote:
           | Fewer patrons is a likely consequence, which would not be a
           | win.
        
         | darknavi wrote:
         | Maybe I am missing something but Apple supports consumable
         | purchases. Think any game with purchasable virtual currency.
         | 
         | Can't Patreon support a ton of different-priced SKUs and let
         | creators use those SKUs for one-off purchases?
        
           | Volundr wrote:
           | I think what your missing is that these aren't one-off user
           | initiated purchases. I back a couple of patterns that are a
           | per-video model, so if the content creator produces 2 videos
           | I'm charged 2x $amount that month. If they produce nothing
           | I'm charged nothing. Apple doesn't provide a way of doing
           | this. In the scenario you described I'd have to monthly count
           | up how many videos said content creator produced and manually
           | submit an order through the app... And users aren't going to
           | do that. Hell, I'm not going to do that.
        
             | darknavi wrote:
             | Ah yeah. I definitely was not aware that's how it worked. I
             | was thinking user-initiated purchases, not purchase-on-
             | demand.
        
           | mattstir wrote:
           | That's distinct from the existing per-creation billing in a
           | few ways, with the most obvious being that the existing
           | method is automated while consumable purchases require user
           | input. Trying to create a SKU for every possible per-creation
           | price is also just incredibly janky and hacky in a
           | fundamental way that would never scale and would probably
           | make accounting next to impossible.
        
         | meagher wrote:
         | Where did you read that? I worked at Patreon from 2018-2021 and
         | per creation was a much smaller group than recurring during
         | that time at least. (Think per creation was even disabled as an
         | option for new sign-ups for a while.)
        
           | burkaman wrote:
           | I'm surprised to hear this, I thought it was the main selling
           | point of Patreon. I have per-creation subscriptions to a few
           | people on Patreon who produce very high-quality stuff very
           | infrequently, and I will probably cancel if they are forced
           | to switch to monthly billing. Their stuff is great, but not
           | so great that I'm willing to sign up for a monthly fee that I
           | forget about and then realize 3 years later that they've
           | stopped making stuff.
        
         | trollied wrote:
         | The thing most aren't thinking about is that per-creation
         | billing is an absolute nightmare, and I don't blame Apple for
         | not supporting it. Can't even begin to imagine the support
         | nightmare/chargebacks etc.
         | 
         | It's not all about the 30% cut.
         | 
         | If it was easy and trouble free, they would support it.
         | 
         | Imagine what a great time apps would have if Apple let them
         | charge you an amount whenever they wanted, without user
         | authorisation?
        
           | makeitdouble wrote:
           | > charge you an amount whenever they wanted, without user
           | authorisation?
           | 
           | It's a simple matter of user communication: you make it clear
           | from the start that the billing will be unpredictable, and
           | potentially provide a ceiling for monthly bills to let the
           | user stop if it goes out of hand.
           | 
           | I follow per creation billing creators and it's fine. Amazon
           | also offers an option to auto buy new volumes of a series.
           | 
           | The customer not knowing in advance how much they'll be
           | billed isn't common, but it's not complex in itself.
        
         | egypturnash wrote:
         | Patreon has been trying to kill it for like half the time I've
         | been using Patreon. They haven't offered it as an option for
         | new campaigns for years, and their last redesign completely
         | removed what little data was available in the web UI - you
         | wanna know how much money you can expect? Download a CSV and do
         | it yourself, we can't be bothered to give you even the simplest
         | data of "your next three posts will be worth $x, $y, and $z"
         | any more.
         | 
         | I am pretty sure there were people at Patreon who said "Oh god
         | _finally_ we have an excuse to kick everyone off this damn
         | thing ". The writing's on the wall for this model, no Patreon
         | clone ever offers it, and I sure do not want to cobble together
         | my own version out of Wordpress plugins, or get involved in
         | making a Patreon-like that _does_ offer it and recapitulating
         | the whole growth cycle of  "oh god nazis are using my platform,
         | what do I do about it" to "oh god now I have to make enough
         | money to pay all these moderators" to "oh god we're big enough
         | for the payment processors to notice how much porn we have and
         | tell us to stop", and finally to "oh sweet fuck we're big
         | enough for Apple to inform us that we must pay _their_ tithe or
         | leave iOS, are we big enough to hook up with Epic Games 's
         | suits".
         | 
         | Although if anyone on HN looks at that last paragraph of Growth
         | Problems and says "sign me _right_ the fuck up, convincing a
         | bunch of VC money that they want to support the arts by running
         | a Patreon-like at a loss for a decade and taking a couple
         | tenths of a percent off of the top of the money flowing from
         | fans to creators through my pipe sounds like a _great_ way to
         | spend a few years of my life ", hey, I'll gladly give you input
         | on your MVC, maybe even draw some art for your site or
         | something.
        
       | whywhywhywhy wrote:
       | The world where Apple is just completely fine with Apple users
       | paying $13 instead of $10 for a subscription if they do it
       | through an app is an interesting one.
       | 
       | Obviously this makes a lot of money for them but when you think
       | about it they must think very little of their customers treating
       | them with disrespect like this. This is how 'Tim Cook's Apple'
       | should be remembered.
        
         | Rinzler89 wrote:
         | Apple users (I'm not one of them) seem fine with that
         | arrangement.
        
           | GaggiX wrote:
           | Apple is making sure that it is not easy for Apple users to
           | find out about this fee.
        
             | EricE wrote:
             | Hardly! The fee has been a hot topic of discussion since
             | day one.
        
               | akudha wrote:
               | Hot topic of discussion where? Amongst developers, right?
               | How many non-developer Apple users are aware of Apple's
               | shenanigans? I doubt not many.
               | 
               | Even if the end users are aware and accept it, that
               | doesn't make Apple right.
               | 
               | We as a society accept a lot of things - from the
               | security theatre at airports (last week, I saw photos of
               | passengers taken, for domestic flights) to Amazon workers
               | peeing in bottles. As long as we get our crap the same
               | day, we're good with some unfortunate souls peeing in
               | bottles. If it bothered us, we'd stop shopping at Amazon,
               | for example.
               | 
               | All this to say, we've been trained very well to tolerate
               | and even accept a lot of bad behavior if it helps with
               | our laziness. Doesn't mean it is right though
        
               | EricE wrote:
               | https://www.reuters.com/technology/apple-plans-new-fees-
               | rest...
               | 
               | https://www.forbes.com/sites/siladityaray/2024/01/17/appl
               | es-...
               | 
               | https://www.insightpartners.com/ideas/do-you-have-to-pay-
               | the...
               | 
               | Yes, there is far more discussion in tech/nerd spaces,
               | but it's also being talked about in non-tech areas too.
        
               | jdgoesmarching wrote:
               | Nobody is discussing this outside of tech and nerd spaces
        
               | nozzlegear wrote:
               | It could be that nobody _cares_ outside tech and nerd
               | spaces.
        
           | HDThoreaun wrote:
           | Apple users mostly don't know about the fee and almost all of
           | them didn't know about it when they joined the apple
           | ecosystem.
        
           | FireBeyond wrote:
           | In a survey of my non-technical friends, only a very small
           | minority seemed to know that Apple took any cut whatsoever.
        
             | Rinzler89 wrote:
             | How would they know and why would they care?
        
               | FireBeyond wrote:
               | Good question. But reading this thread and every one of
               | these has multiple people saying "Apple users know and
               | choose to have this experience, we've opted in."
        
         | talldayo wrote:
         | We have to go further than that. Naming and shaming Tim Cook
         | hasn't changed anything from Butterfly keyboards to
         | cringeworthy "mother earth" interviews to exploitative Chinese
         | manufacturing schemes. Apple doesn't speak your language, you
         | can only communicate to them by showing them a world where they
         | hurt.
         | 
         | So outlaw this. Follow the EU's lead and fix this decade-old
         | problem that has damaged the progress of personal computing
         | irreparably. Apple's legacy should be the least of their
         | concerns when they're forced to pay the piper for what they've
         | done. If their recompense was proportional to the money they've
         | stolen from creators and developers then I doubt Apple would
         | even be solvent.
        
           | nsxwolf wrote:
           | Butterfly keyboards are gone.
        
             | talldayo wrote:
             | All it took was four years, an impending major redesign and
             | a few class-action lawsuits over switch failures. Apple was
             | definitely super responsive about that one. Or maybe it was
             | their courage speaking.
        
               | dangus wrote:
               | While that's all very true, I find it notable to point
               | out that the company stopped making butterfly keyboards 5
               | years ago. The folks out there that are still bitter
               | about this really need to find something else to occupy
               | their mindspace.
               | 
               | In related news, I just got my keyboard settlement check!
        
               | talldayo wrote:
               | I'm not bringing it up apropos of nothing; it's evidence
               | that Apple doesn't listen to blatant (and epistemically
               | correct) outcry from their customers when they make a
               | mistake. When the Butterfly keyboard released people were
               | literally shocked; I remember getting messages from
               | people asking if their Macbook keyboard shipped broken
               | after the honeymoon phase wore off. There were SGA
               | members on Twitter bemoaning how they hated their job on
               | the new laptop; programmers everywhere plugging in USB-C
               | keyboards to make their Starbucks workstation tolerable.
               | It was inconceivable that you'd pay a price premium for
               | thinness when all it got you was a miserable keyboard and
               | thermal issues.
               | 
               | For crying out loud; you just got your settlement for a
               | hardware flaw Apple doesn't admit exists 8 years after
               | they shipped the flawed product. _Mankind_ cannot sustain
               | this pattern of business refusing to back-down from
               | demonstrably harmful practices that their customers can
               | identify and isolate. The Butterfly keyboard is a
               | microcosm of how Apple ships deliberately flawed products
               | in an attempt to market a solution they are exclusively
               | qualified to sell. And despite all this, people still
               | rush to Apple 's aid like it's wrong to call them out for
               | being so greedily obstinate. The reality distortion field
               | is still in full effect.
        
               | Almondsetat wrote:
               | Yes, how much time do you think a redesign takes?
        
               | wmf wrote:
               | How much time do you think it takes to _go back to the
               | working 2015 design_?
        
               | CodeWriter23 wrote:
               | Probably about a year.
        
         | sebazzz wrote:
         | Usually schemes like this have terms like "you're not allowed
         | to offer a cheaper price outside the ecosystem".
        
           | neongreen wrote:
           | My understanding from reading the Apple v Epic court
           | documents is that Apple is unique in that it doesn't force
           | cheaper prices outside the ecosystem. I might be wrong
           | though.
        
             | dopamean wrote:
             | This has got to be helpful in arguing in court that there's
             | nothing wrong with the apple tax.
        
             | alwa wrote:
             | I vaguely recall them imposing an anti-steering kind of
             | provision, though, didn't they? Where you can do what you
             | want on your own channels, but you can't tip off the iOS
             | user to that fact at the point of sale in the app?
             | 
             | I vaguely remember the courts being unimpressed with that
             | requirement, and Apple maliciously complying with the
             | judgment by allowing something hilariously minimal and
             | uninformative, like "one tiny in-app link to your main
             | website but you can't say the word 'cheaper,'" something
             | along those lines.
             | 
             | (Edited to add: yes, sounds like that came post-Epic, and
             | involved an even more Dantean set of caveats than I'd
             | remembered. Among other things, not only can there be no
             | more than one link, but that one link can only ever appear
             | in one place in the app, it can't "discourage" in-app
             | payment, and its one appearance can't be during the payment
             | flow:
             | 
             | https://appleinsider.com/articles/24/01/16/apples-app-
             | store-... )
        
           | lovethevoid wrote:
           | In Apples case they changed that several years ago so you can
           | definitely charge your Apple users more.
           | 
           | However you will get the app rejected if you show any sign of
           | showing users that you can buy it cheaper elsewhere than the
           | Apple system. You can potentially get away with it by keeping
           | things vague, but even then you might get rejected for
           | "discouraging the in-app purchase system". This doesnt apply
           | to the EU in which these specific rules were changed very
           | recently.
        
             | maccard wrote:
             | I don't think that's unreasonable - the user found your app
             | through apple. Imagine if I sold tools, and I hung out in
             | Home Depot next to our tools display telling people "hey,
             | if you buy them directly from me, you can save 30%"
             | 
             | I can't see that lasting very long.
        
               | pests wrote:
               | So if I see an app on TV, go to the app store and
               | download it, somehow I found it through Apple?
               | 
               | No, I very obviously saw it on TV and got it from Apple
               | because that's the only way to install native apps on
               | iOS.
        
               | antonyt wrote:
               | It's arguably unreasonable in a physical space but this
               | is virtual space we're talking about.
               | 
               | In more open ecosystems like the web browser, you can
               | literally install extensions that tell you where you can
               | buy something for cheaper. I'm sure Amazon, Walmart, and
               | friends would love for that to be impossible.
               | 
               | The virtual space only "belongs" to Apple because they've
               | deliberately walled it off.
        
               | jasonjayr wrote:
               | In Patreon's case, I don't think the user found the
               | content "through Apple". The customer found the creator,
               | and the creator said "Pay me through Patreon". The user,
               | only having an iOS based device is now trapped by Apple's
               | restrictions on the transaction, which brings dubious
               | benifits to the table.
        
               | jagged-chisel wrote:
               | Am I not allowed to visit the Patreon website from my iOS
               | device?
        
               | jasonjayr wrote:
               | As long as Apple provides a standards-compliant web
               | browser, of course you are.
        
               | repelsteeltje wrote:
               | That horse has left the barn. But if there was a
               | conceivable way and leverage to get a cut on paid content
               | on _the open internet_ , I'm sure apple would find a way
               | to coerce money from _those_ visits too.
               | 
               | One analogy: By offering only Fairplay DRM on iPhone,
               | they get a cut that might otherwise have gone to Google
               | (widevine), Microsoft (playready) or some other third
               | party.
        
               | Aloisius wrote:
               | Since creators point people to their patreon page, surely
               | that gives Patreon the ability to show a lower price in
               | the browser even for iOS users.
        
               | HumblyTossed wrote:
               | > ... the user found your app through apple.
               | 
               | Not necessarily. They may have heard about it on the
               | internet and then looked in the app store for it.
        
               | danShumway wrote:
               | When was the last time you bought any large item from a
               | physical store that didn't come with advertisements in
               | the packaging for direct services?
               | 
               | If you buy a Disney DVD from Walmart, there will be
               | advertisements inside the DVD case for direct services
               | (heck, last time I checked there were ads on the
               | _outside_ of the case). If you buy a Roomba from Walmart,
               | there will be advertisements for direct parts and addons
               | from the manufacturer. If you buy a hecking _Apple Ipad_
               | from Walmart, Apple will include advertisements for its
               | direct services once you start using the product.
               | 
               | People bring up this comparison all the time and it's
               | very simply not true. You can advertise direct services
               | inside physical products you sell at stores. What Apple
               | is saying is not that you can't advertise prices in the
               | _store page_ , Apple is saying that you can't advertise
               | alternative platforms _in the app itself._
               | 
               | There is no physical equivalent to this for storefronts
               | like Walmart. Home Depot does not have a restriction on
               | whether a physical product you buy from them can have an
               | advertisement for direct manufacturer services inside the
               | box or software that comes with it.
               | 
               | If we want to be consistent about this, Apple really
               | should be paying Walmart a fee for any app-store
               | purchases made on devices that were bought from Walmart.
               | After all, the user got the device from Walmart, right?
               | Shouldn't they get their cut of app store purchases?
               | That's how Apple sees the world.
        
               | bluGill wrote:
               | Looks close - those services are typically not the same
               | as what you can get at Walmart. You can get parts, but
               | often the device itself isn't sold (instead they list
               | places you can buy). Or if you can buy direct it is
               | cheaper from Walmart. Walmart is a large enough customer
               | that they won't let you sell it for less (either you
               | don't undercut Walmart, or you will sell zero at
               | Walmart).
        
               | mistercheph wrote:
               | Walmart does, in fact, sell devices, and Apple uses their
               | devices to advertise third party services to Walmart
               | customers which compete (e.g. Amazon app)
        
               | danShumway wrote:
               | > those services are typically not the same as what you
               | can get at Walmart.
               | 
               | Several things:
               | 
               | A) Apple doesn't sell a creator subscription service
               | that's the same as what you can get from Patreon.
               | 
               | B) You can advertise inside of a box for services that
               | Walmart does provide (yes, that includes devices).
               | 
               | C) Is your implication that if Walmart _did_ open up a
               | music streaming service that suddenly it would be
               | improper for iOS to advertise Apple Music on devices
               | purchased from Walmart? Because that 's a wild thing to
               | suggest.
               | 
               | D) Just re-stating B more directly: _Apple_ advertises
               | direct hardware purchases from the physical Apple store -
               | a direct competitor to Walmart 's tech hardware sales -
               | for hardware that Walmart actively sells. And Apple
               | advertises that hardware on devices and within packaging
               | for devices that are bought from Walmart.
               | 
               | Apple's website homepage for the iPad has in big block
               | letters halfway down the page: "Why Apple is the best
               | place to buy iPad." Under Apple's rules, they would not
               | be able to link to this page within an iOS app.
               | 
               | There is no equivalent to this in hardware land.
               | 
               | > Or if you can buy direct it is cheaper from Walmart.
               | 
               | I'm not going to drive over to Walmart to check this, but
               | I severely doubt that Walmart is consistently offering
               | all of its Apple hardware at a cheaper price than an
               | Apple store.
               | 
               | > Walmart is a large enough customer that they won't let
               | you sell it for less (either you don't undercut Walmart,
               | or you will sell zero at Walmart).
               | 
               | Which is still egregious and anti-competitive! But
               | amazingly, somehow _less_ egregious than what Apple is
               | doing. Ask yourself, how anti-competitive and abusive
               | does a company have to be in order to be worse than
               | _Walmart_? That 's almost an accomplishment.
        
               | bluGill wrote:
               | Walmart carefully avoids anti-competitiveness in these
               | deals. The OEM cannot sell for less than Walmart, but the
               | target down the street might.
        
               | mrgoldenbrown wrote:
               | I have been using patreon for 5 years, and I "found" it
               | via the artists I like who use it as a platform. If I buy
               | my first iPhone tomorrow and download the patreon app,
               | that's not because apple helped me discover anything.
        
               | repelsteeltje wrote:
               | It might even be vice versa: in theory, as an Android
               | user you might have learned about this thing called
               | "iPhone" in an Patreon banner promoting the fact that
               | Patreon can be downloaded through the Appstore.
        
         | kmeisthax wrote:
         | The App Store model was specifically implemented and approved
         | by Steve Jobs. There's old internal e-mails from him
         | complaining about Amazon's reader app making it too easy to buy
         | books without paying the (increasingly literal) Apple Tax.
         | 
         | In fact, the reason why antitrust lawsuits seem to never stick
         | to Apple is because all the mens rea was stored in the mind of
         | a guy who tried to cure his pancreatic cancer with fruit
         | juice[0]. Everything Cook does as a businessman is just the
         | "maximally extended" version of what Jobs either already did on
         | a smaller scale, or had been planning on doing before dying.
         | 
         | The failings of any organization are more often than not the
         | fault of the people who were in charge during the good times.
         | 
         | [0] Fructose speeds the growth of pancreatic cancer.
        
           | dangus wrote:
           | I'm going to guess that the antitrust lawsuits don't stick
           | because iOS has a 27% global marketshare, and because Apple
           | has a very well-paid legal department.
           | 
           | The difference between iOS and a game console in terms of
           | antitrust law is "not a whole lot."
           | 
           | The EU has been able to get further with restricting Apple's
           | policies because their laws and courts work a lot differently
           | than the US courts. The EU is all about preserving an equal
           | single market economy in every aspect of their economy. The
           | US will let corproations do whatever they want until they are
           | 1990s Microsoft-level dominant.
        
             | NekkoDroid wrote:
             | > The US will let corproations do whatever they want until
             | they are 1990s Microsoft-level dominant.
             | 
             | *The US will let corporations do whatever they want while
             | they are giving "gifts" and "gratuities" to the relevant
             | judges.
        
               | bilbo0s wrote:
               | _while they are giving "gifts" and "gratuities" to the
               | relevant judges_
               | 
               | There is a lot of corruption in the US. So yes, at times,
               | they will allow that too. But in this case, the commenter
               | was correct.
               | 
               | We can't be going into courts of law making poop up.
               | Going into a court of law and saying that a company with
               | 27% market share in phones and 13% market share in PCs is
               | a "monopoly" is almost on the level of being insulting to
               | the justices. Judges and attorneys are not being corrupt
               | bribe-takers when they laugh us out of court for making
               | that argument. They are just following the law. There's
               | not corruption involved.
               | 
               | People seem loathe to accept the fact that it's time to
               | go the other route, where you just change the laws. Apple
               | is not now, and realistically, probably never will be, a
               | monopoly. Antitrust and monopoly laws do not address what
               | Apple is, and it's time to either make laws that do
               | address what Apple is, or just be honest and say we
               | don't, as a legal system, have any issue with what Apple
               | is.
               | 
               | But this political theater where you make an issue of
               | what Apple is, and then try to address it in court
               | knowing that it won't work is getting really old. We need
               | some leaders who will actually write some new laws and
               | put them up for a vote.
        
               | NekkoDroid wrote:
               | > Going into a court of law and saying that a company
               | with 27% market share in phones and 13% market share in
               | PCs is a "monopoly"
               | 
               | Usually courts don't care about their global market share
               | but their local market share, which IIRC in the US for
               | mobile was somewhere in the 60%. Whether that is enought
               | to make a monopoly claim is debatable, but I assume it is
               | enough to argue abuse of dominant market position.
               | 
               | Regarding your laws paragraph, I do agree that "free
               | market" doesn't really work at the level that the US
               | currently is. There are a lot of problems I have with how
               | the market in the US is regulated (or rather lack
               | thereof), but I don't live there but in the EU, which I
               | honestly am glad of.
        
               | bix6 wrote:
               | How is that insulting to the judge? If you have 27% you
               | could be the single biggest player in a given market and
               | exercise monopoly-like control. Especially considering
               | all the colluding occurring.
        
               | bilbo0s wrote:
               | * If you have 27% you could be the single biggest player
               | in a given market*
               | 
               | Not if your competitor, android, controls 70% of the
               | market.
               | 
               | That's what I meant about being insulting. In court, when
               | we're making these kinds of claims, we shouldn't talk
               | about what could be, we must talk about what is.
        
               | mcguire wrote:
               | 70% worldwide. 30-40% in the US.
               | 
               | And "Android" is a bunch of companies, not one.
        
               | arvindh-manian wrote:
               | The Brown Shoe Company merger in the 1960s was shot down,
               | even though it would only control around 7% of the
               | nation's shoe supply.
               | 
               | It's important to not just consider the quantitative
               | impact of the monopolist (percent of market share) but
               | also the qualitative components (is it vertically
               | integrated? is it hurting consumers?).
               | 
               | I'm not sure whether or not Apple is a monopolist, but I
               | certainly think there are some arguments.
        
               | goosedragons wrote:
               | Yup, and at the time of the Paramount Decree the movie
               | studios had 17% of theaters and 45% of film revenue. And
               | that was across 5 independent studios.
               | 
               | Apple has over 50% of smartphone marketshare in the U.S.
               | and over 60% of mobile app revenue.
        
               | wpm wrote:
               | US Antitrust law generally is about pricing, collusion
               | (over pricing or market access), and competition more so
               | than just monopoly power. It is straight up not illegal
               | to be a monopoly, only to abuse the position.
               | 
               | I'm surprised there haven't been more attempts at a
               | "tying" argument against Apple's App Store and their
               | platforms, but I'm also not a lawyer. It has what looks
               | like a pretty clear, long history of being considered an
               | anti-competitive practice by the courts. You can buy a
               | Brother printer and not have to buy paper or toner from
               | them, why should I have to buy my apps from Apple? And to
               | be clear, that is precisely how Apple thinks of the
               | relationship between the user and the app. Apple owns
               | that relationship. They mediate. They manage. They
               | facilitate. No one else. Users don't buy apps. Users pay
               | Apple. Apple pays the app developers.
        
               | nodamage wrote:
               | > I'm surprised there haven't been more attempts at a
               | "tying" argument against Apple's App Store and their
               | platforms, but I'm also not a lawyer. It has what looks
               | like a pretty clear, long history of being considered an
               | anti-competitive practice by the courts.
               | 
               | Epic tried to make this argument in court and failed,
               | mostly because tying is generally not illegal if the
               | consumer is aware of the tie when purchasing and has the
               | option to purchase an alternative product without such a
               | tie.
               | 
               | In other words it would be absolutely legal for Brother
               | to sell a printer that only uses Brother-branded paper
               | and toner, because if you don't like those restrictions
               | you can simply go and purchase a non-Brother printer
               | instead.
        
               | HeatrayEnjoyer wrote:
               | Literally majority control has never been a requirement
               | to be a monopoly.
        
               | intended wrote:
               | gifts to judges aren't applicable to tech yet, at least
               | not as far as I know.
        
               | tivert wrote:
               | > *The US will let corporations do whatever they want
               | while they are giving "gifts" and "gratuities" to the
               | relevant judges.
               | 
               | Cite please? IIRC, the present day antitrust precedents
               | were set in the 70s: https://en.wikipedia.org/wiki/United
               | _States_antitrust_law#Ri....
        
             | heavyset_go wrote:
             | Global marketshare is irrelevant, Apple has over 60% of the
             | mobile OS market in the US and are responsible for 70% of
             | all mobile app sales in the US.
        
             | kmeisthax wrote:
             | Google's legal department is also very well-paid, but
             | they've lost both the Epic lawsuit and the DOJ lawsuit. In
             | some markets (e.g. search) they have dramatically more
             | market share, but 27% of phones is still high enough to
             | have some market power.
             | 
             | Antitrust doesn't care about the market share, it cares
             | about actions taken to restrain competition. Government-
             | granted monopolies (e.g. copyright law) have partial
             | antitrust carve-outs: I can't sue Disney for owning the
             | copyright over their own films[0] even though that's
             | _extremely_ anti-competitive. Apple was savvy and couched
             | their defense around their ownership of iOS: i.e.  "you
             | can't tell us how we sell our OS". Google could not avail
             | themselves of that argument in the Epic case because they
             | had explicitly open-sourced Android.
             | 
             | But that's not the biggest problem. The Google lawsuit is
             | unique in that not only did a lot of Google's own internal
             | e-mails basically spell out exactly what crimes they were
             | committing, but they also got caught spoliating evidence[1]
             | by aggressively pushing relevant persons in the company to
             | turn off chat history and recording functionality that was
             | legally required to be enabled. In contrast, most of the
             | decision making at Apple was "whatever Jobs thought was
             | best" and people just did what he said. You can't subpoena
             | a corpse. And while there were internal tech emails
             | discovered in the Apple case, none of them were as damning
             | as the Google ones, at least by the standards of a legal
             | system that considers monopolies to be OK as long as you
             | can pretend to be a starving artist.
             | 
             | As for games consoles, the argument[2] is that consoles are
             | special-purpose devices while iPhones are computers. I
             | personally disagree with this, consoles have "apps" now
             | just like phones and they have the exact same positioning
             | that allows them to gain supra-competitive profits like
             | Apple does.
             | 
             | [0] More peripheral claims, such as having a monopoly over
             | theatrical distribution, can and have give rise to an
             | antitrust lawsuit. You have to prove that the market power
             | they are using is above and beyond the market power the
             | government intended them to use.
             | 
             | [1] "spoliate" as in, illegally destroy evidence relevant
             | to ongoing litigation.
             | 
             | [2] Provided by Epic, oddly enough. I know they argued it
             | to try and narrow down Apple's market definition, but I
             | also suspect that was to avoid console manufacturers
             | asserting some kind of universal default[3] / reverse class
             | solidarity move and pulling Fortnite off PSN/Xbox/eShop
             | until Epic drops the Apple lawsuit.
             | 
             | [3] Universal default is a clause added to loans that says
             | that defaulting on any other loan defaults on this loan,
             | too.
        
               | Iulioh wrote:
               | >27% of phones is still high enough to have some market
               | power.
               | 
               | 27% Worldwide
               | 
               | And that's a single company vs 70% of all the Android
               | device makers.
               | 
               | In the US thats 60% for apple, it is basically a monopoly
               | when your closest competitor is at 24%.
               | 
               | And, to add, 87% of teens in the US has an iphone.
               | 
               | 80 fucking 7 %
               | 
               | To add again: the 70/30 worldwide market share is
               | perfectly rappresented in europe (67% and 32%).
        
               | mullingitover wrote:
               | > Antitrust doesn't care about the market share, it cares
               | about actions taken to restrain competition.
               | 
               | Yes, but "only when it harms both allocative efficiency
               | and raises the prices of goods above competitive levels
               | or diminishes their quality."[1]
               | 
               | [1] https://law.stanford.edu/press/congress-hears-
               | challenges-to-...
        
               | kmeisthax wrote:
               | Killing per-creation billing and demanding a 30% cut that
               | will be passed onto the consumer sounds like a pretty
               | obvious example to me.
        
               | mullingitover wrote:
               | I'm not going to fall all over myself defending Apple,
               | but it's not as cut and dry as being a price gouge. Apple
               | spent mountains of money on R&D to create wildly popular
               | consumer devices, build and maintain the systems, build
               | and maintain infrastructure, security systems, app
               | distribution systems, and operate payment systems.
               | 
               | There's no reason Patreon _must_ use Apple 's store. They
               | could run their whole iOS experience out of the web site.
               | iPhone users could use Patreon to their hearts' content,
               | and Apple wouldn't collect a dime. So it's almost as if
               | the services Apple is offering _do_ have value, and
               | people are just arguing about the bill.
        
               | nodamage wrote:
               | > Antitrust doesn't care about the market share, it cares
               | about actions taken to restrain competition.
               | 
               | Not sure how this myth keeps getting perpetuated. The
               | antitrust laws that are relevant to the lawsuits against
               | Apple (specifically Epic's and the DOJ's) absolutely care
               | about market share for the purposes of proving
               | monopolization or attempted monopolization under the
               | Sherman Act.
               | 
               | (Yes, technically it is true that _some_ antitrust
               | violations can occur with low levels of market share,
               | such as price fixing, but those are not really relevant
               | to the lawsuits against Apple.)
        
           | ReptileMan wrote:
           | >In fact, the reason why antitrust lawsuits seem to never
           | stick to Apple is because all the mens rea was stored in the
           | mind of a guy who tried to cure his pancreatic cancer with
           | fruit juice[0]
           | 
           | You don't need antitrust. Just consumer rights.
        
             | kmeisthax wrote:
             | The bigger we let companies get, the bigger the government
             | has to get in order to enforce the law. At some point
             | (which we've already passed) both governments and
             | corporations are so big and all-controlling that they act
             | as one, and there is no "keeping them honest". Consumer
             | rights go out the window because nobody is willing to
             | enforce them when being a good government employee
             | precludes becoming a corporate employee later on.
             | 
             | Antitrust is a necessary precondition for consumer rights.
        
               | bondarchuk wrote:
               | > _The bigger we let companies get, the bigger the
               | government has to get in order to enforce the law._
               | 
               | I don't see that at all. A very small government that is
               | willing to jail execs for infractions would go very far.
               | It's just that the will is not there.
        
           | karaterobot wrote:
           | Not that I think Steve Jobs was a super nice guy, but he
           | clearly cared about Apple's brand, including the part of
           | about users and developers not thinking of them rapacious and
           | hostile, which is sort of how I (and many others) view their
           | pricing model today. I like to think he'd have seen how bad
           | this choice has played out for Apple's brand and changed his
           | position by now, if he were still around.
        
             | Longhanks wrote:
             | You mean the guy that literally had to be fired from his
             | very own company because he refused to change course, the
             | guy that most probably died earlier than necessary because
             | he did not change his stance on pharmaceutical medicine?
             | 
             | I believe he would very much love the current Apple Tax
             | system and would eagerly fight the EU in court for this,
             | both out of spite and out of arrogance for "his" Apple.
        
               | gjsman-1000 wrote:
               | > You mean the guy that literally had to be fired from
               | his very own company because he refused to change course
               | 
               | Kind of a ridiculous complaint because we all know what
               | happened to the company afterwards. He was more right
               | than they were.
               | 
               | > guy that most probably died earlier than necessary
               | because he did not change his stance on pharmaceutical
               | medicine
               | 
               | Hilariously irrelevant.
               | 
               | > both out of spite and out of arrogance for "his" Apple
               | 
               | I don't see it. He cared about developers - the 30% rate,
               | when he introduced it, was better than any other rate in
               | the industry and was seen as a screaming deal. Before he
               | died, it would have been unfair for Amazon to be getting
               | around the rate while small developers had to pay it.
               | _Nobody_ , in 2011, was calling the rate exorbitant. At
               | the time, your competition (publishing on PC) basically
               | required calling a publisher and agreeing to a 50%-60%
               | fee. Same for Verizon and "dumb" phones - every carrier
               | had their own app store and they all charged 50% or more.
        
               | Longhanks wrote:
               | Both him getting fired and possibly dying earlier are
               | directly related to the fact that the man does not easily
               | change his mind. For his company, this turned out to be
               | the better way, yes. For his body, it may have been
               | better to go some other way. Either way, the point is
               | that Steve Jobs does not easily change the course that he
               | himself set.
        
           | 0cf8612b2e1e wrote:
           | ...him complaining about Amazon's reader app making it too
           | easy to buy books without paying the (increasingly literal)
           | Apple Tax.
           | 
           | Heh. Attempting to buy a book from the Kindle app was how I
           | first became aware of these policies. Was fruitlessly
           | searching for a buy button, but could not find anything. Did
           | a web search to figure out why I was an idiot who could not
           | spend my money. Only to discover that I was purposely getting
           | a worse user experience because some mega corporations all
           | wanted a taste of my transaction.
        
             | mcguire wrote:
             | At least the Android app tells you that you cannot buy
             | ebooks in it. :-)
        
         | xnorswap wrote:
         | Wouldn't Apple users have to pay $14.29 for there to be $10
         | left after a 30% cut?
        
           | NekkoDroid wrote:
           | Yes: https://twitter.com/KenneyNL/status/1822996361551184290
        
         | wmf wrote:
         | From Apple's perspective they say they are helping their
         | customers with things like making subscriptions easy to cancel
         | and Apple thinks that's genuinely worth 30%. The fact that
         | Apple doesn't want their customers to know they are paying more
         | is an interesting wrinkle though.
        
           | nicolas_t wrote:
           | That's funny, I actually hate Apple's subscriptions because
           | they are a pain to cancel. My wife has an iphone, she travels
           | regularly to different countries for work. Because apps on
           | apple store regularly have country restrictions (apps are not
           | available in different countries), she has multiple apple
           | accounts to deal with that.
           | 
           | Now this is also a problem with Android (and it's the fault
           | of the app developers), but Android make switching to a
           | different account easy. Apple, doesn't. So, when you have 3-4
           | apple accounts and want to cancel subscriptions, it's a pita
           | since you need to logout and login to whichever account has
           | the subscription.
           | 
           | Now, you might think that's not a typical use case, but I can
           | assure you that in South East Asia, a lot of iphone users
           | have multiple accounts. One recurring thing about Apple
           | products is that they are designed by people who are not
           | internationally minded (see for example the fact that you
           | can't change the currency when using apple pay in a website
           | and recalculate the totals without stopping the entire flow,
           | or the fact that dual sim in iphones is an after thought and
           | badly designed)
        
             | imchillyb wrote:
             | What you've described is not an Apple problem but a
             | specific use case scenario that is in direct violation of
             | Apple user agreement.
             | 
             | Apple's policy is one account and other family sharing or
             | child accounts.
        
           | nozzlegear wrote:
           | I mean, this is exactly why I go out of my way to pay for
           | subscriptions via the App Store whenever I have a choice. I
           | don't want to go through some rinkydink "please don't cancel
           | bro" cancelation process on somebody's website, I'd rather
           | just open the App Store and cancel it in one tap. Not to
           | mention the subscriptions and purchases are automatically
           | shared with my wife.
        
         | Andrew_nenakhov wrote:
         | Previously, Apple specifically prohibited charging more though
         | AppStore for services that are available to be purchased
         | elsewhere. I'm not in the mood to sift though current version
         | of Apple's _legalese_ , but I'd be surprised if they dropped
         | this requirement, that'd be very uncharacteristic of them.
        
         | zchrykng wrote:
         | It is actually 14.29. To give Apple 30% of the new payment,
         | have to increase your original price by 42.9% or so.
        
       | jp57 wrote:
       | Why does Patreon need an app?
        
         | saurik wrote:
         | If nothing else, to get consistent notifications from the
         | creators you are a patron of, as Apple dragged their feet on
         | web app notifications for many years, and they are still
         | crippled and unreliable.
        
           | 4ad wrote:
           | So for nothing then.
        
             | pests wrote:
             | Nothing for you. Important to others.
        
           | wheybags wrote:
           | Email works just fine? Seriously, absolutely hate the trend
           | of making apps out of websites.
        
             | sodapopcan wrote:
             | Me too, but shockingly there are a lot of people who don't
             | have a computer, just a phone. I even know people in their
             | 40s like this.
        
               | g15jv2dp wrote:
               | Phones usually have a web browser installed.
        
               | sodapopcan wrote:
               | mmmhmmm, indeed. You need to consider the mentality of
               | the people who chose to live this way. Most don't want
               | want to type an address into a browser, ever, they want
               | to tap an app.
        
               | neilalexander wrote:
               | I don't think it's anything to do typing the address.
               | It's that there are a lot of people out there who don't
               | understand what a web browser really is, how a web page
               | is distinguished from an app, or how to get something
               | from a web browser to their home screen.
               | 
               | See also: people who copy and paste images into Word
               | documents before attaching them to emails. Same mental
               | model disconnect.
        
               | sodapopcan wrote:
               | For sure, I was using a simplistic description. My point
               | is that my experience (and it's just my experience) is
               | that many people don't care to understand what a browser
               | is or how to use it properly, they want apps. I stress
               | this is just my experience but I'm one of those people
               | who tries to (unsuccessfully) teach them. They just don't
               | care (though I'm probably a bad teacher).
               | 
               | And yes, see also people who print emails so they can
               | scan them XD
        
               | dwb wrote:
               | I can read my email on my phone, and also get it to
               | notify me when I get a new one from a particular address.
               | It's not as easy as installing an app, but it's really
               | not that hard either.
        
             | NekkoDroid wrote:
             | Even webbrowsers can use push notifications for webapps
             | IIRC, so that would also be a thing (ignoring that Apple
             | kneecaps PWAs, dunno if they allow this).
        
         | miiiiiike wrote:
         | I love Apple stuff. I'm all in, iPads, iPhones, AirPods, Apple
         | TVs, HomePods various *Books everywhere.
         | 
         | I wish Patreon had more apps. It's a pain to watch videos on my
         | TV. I have to mirror my iPad and keep tapping the screen to
         | keep it from locking and ending the session.
         | 
         | But they're being forced to use a payment platform that they
         | don't want to use and have to alter/drop one of their best
         | features to do it.
         | 
         | Feels like getting a dry cleaning bill from the guy who stabbed
         | you.
        
           | anonymoushn wrote:
           | It sounds like the problem is that you're using a combination
           | of devices that makes it unusually hard to just play a video
           | from not-your-TV on your TV.
        
             | miiiiiike wrote:
             | Or, Apple could stop coercing Patreon into setting 30% of
             | donations on fire and Patreon could make the Apple TV app.
             | Everyone wins.
             | 
             | Apple should have a carve out for small donations/creator
             | support just like physical goods.
        
         | blue_dragon wrote:
         | I agree with your sentiment. I tried the app a few years ago
         | and found it offered nothing of value. Most content you can get
         | by supporting an artist is best enjoyed outside the app anyway,
         | like goodies they send in the mail or high-res art that looks
         | better on a bigger screen.
         | 
         | The only use cases I can think of for an app are 1) Socializing
         | with other supporters who support the same artist, and 2)
         | Searching other creators on Patreon and discovering similar
         | artists you could support.
         | 
         | But Patreon's social features were (still are?) terrible, which
         | is why all the creators took their social communities to
         | Discord instead. And ever since the beginning, Patreon has
         | opposed adding search. So their app, to me, is totally
         | worthless. I'm astonished they're still in business.
        
       | deegles wrote:
       | I think it's fair to take a fee for payments through Apple's
       | infrastructure... but 30% is egregious.
        
         | kllrnohj wrote:
         | Patreon doesn't currently and doesn't want to us Apple's
         | infrastructure. They're being "forced" to do so, hence this
         | post.
        
           | dirtsoc wrote:
           | they should have just gone the same route as amazon with
           | ebooks and removed the ability to subscribe in the app.
        
             | g15jv2dp wrote:
             | If you can't pay money to content makers, what's the point
             | of a patreon app? It's the whole purpose.
        
               | HDThoreaun wrote:
               | Seeing the content you paid for when using a non mobile
               | device?
        
               | aphantastic wrote:
               | I've happily been using Patreon for years and didn't even
               | know an app existed. Has the world entirely forgotten
               | about websites?
        
               | HDThoreaun wrote:
               | Native apps are better than websites on mobile. I know
               | you know this.
        
               | diggan wrote:
               | What do you do on Patreon that only a application could
               | do, and not a website?
               | 
               | I subscribe to a bunch of Patreons, and most of them are
               | videos (which I can view on a website) or they're
               | downloadable assets I use my PC for accessing anyways,
               | wouldn't make sense on mobile no matter app or website.
        
               | aphantastic wrote:
               | For what? Clicking a "pay this person $5 a month" button?
               | Maybe commenting on a post or watching a video? I don't
               | see how the platform could affect that in any significant
               | way.
        
               | __loam wrote:
               | The app is better for viewing the content you paid for.
               | Patreon is not just for subscribing to creators. They
               | also deliver content. This isn't hard to understand.
        
               | aphantastic wrote:
               | What does the app do that <video> <img> and <audio>
               | cannot?
        
               | yunwal wrote:
               | Any sort of audio/video control for sure, which is a
               | substantial portion of patreon content. Also, if you want
               | to support offline content, it's nearly impossible to do
               | it in a browser.
        
               | aphantastic wrote:
               | What's wrong with the native html <video> tag? Or
               | <audio>? I use those for everything and i've never been
               | unable to control media.
        
               | kelnos wrote:
               | And whose fault is that? Apple's!
               | 
               | Hell, Jobs originally wanted there to be no iPhone SDK,
               | and for everyone to create webapps. Man, that would have
               | been a better world. Initially it would have sucked, but
               | the mobile web platform would have improved so much
               | faster, and APIs for doing native-y things would have
               | been complete and useful 15 years ago.
        
               | talldayo wrote:
               | > Has the world entirely forgotten about websites?
               | 
               | Perhaps, if only the segment of the population forced to
               | use a browser that didn't support PWAs for over a decade.
               | I can see why they would forget about websites over a
               | long enough period of time.
        
             | danShumway wrote:
             | > Apple has also made clear that if creators on Patreon
             | continue to use unsupported billing models or disable
             | transactions in the iOS app, we will be at risk of having
             | the entire app removed from their App Store.
        
               | jirf_dev wrote:
               | This is confusing to me, does this mean Amazon, Netflix,
               | and Spotify will be in violation as well? None of these
               | companies allow subscription or digital goods
               | transactions in their iOS apps.
               | 
               | I'm not sure why Patreon couldn't replace the "subscribe"
               | button with a "wishlist" button within the iOS app. They
               | could add a link that opens your wishlist in the browser
               | too. It turns what should be 1 click into 3, but it seems
               | far more sensible than accepting the 30% fee.
        
               | danShumway wrote:
               | Admittedly, I also wondered about this. I'm taking
               | Patreon at their word (for now), but I would welcome
               | Apple making some kind of statement indicating that
               | Patreon is allowed to disable payments in the app.
               | 
               | And if it is true that they're not allowed to disable
               | payments, I would also love to know what's special about
               | Amazon, Netflix, and Spotify (other than their size) that
               | would allow them to "get away" with the same behavior.
        
           | raverbashing wrote:
           | Or drop the app. And explain to everybody why you're doing
           | this
           | 
           | Patreon works fine in a web browser.
        
             | wpm wrote:
             | And watch loads of creators lose a good portion of their
             | livelihood and leave the platform?
        
               | jasonjayr wrote:
               | If they drop the app, then they are free to send users
               | directly to the web site.
        
               | fkyoureadthedoc wrote:
               | There's a decent chance they are about to watch the same
               | thing
        
               | shagie wrote:
               | One could create a web app based Pateron and use the web
               | based push notifications. https://imgur.com/a/JccxAIs for
               | the process for how to do this on an iPhone.
               | 
               | The challenge (as always) is accessibility and
               | discoverability. The functionality is all there.
        
               | kelnos wrote:
               | > _The challenge (as always) is accessibility and
               | discoverability._
               | 
               | And that's the challenge that actually matters, and is
               | more or less insurmountable on iOS.
        
               | matwood wrote:
               | This is part of Apple's argument why they think they are
               | owed 30%. They have built and nurture the most affluent
               | set of mobile users with a CC ready to charge. A company
               | leaving Android is ho hum, but leaving iOS is business
               | ending. How valuable then is it to be on iOS? 30%?
               | 
               | I'm not making a judgement on right or wrong, but I see
               | many people just thinking about infrastructure and not
               | realizing Apple sees iOS user base as one that would not
               | exist without them. And, they want to get paid for
               | access.
        
             | jerf wrote:
             | We don't have numbers on how much Patreon usage comes
             | through the Apple app.
             | 
             | Patreon does.
             | 
             | I'm inclined to think the "write off the iOS app entirely"
             | option was one of the very very first things they pondered,
             | and the odds are that it's pretty clear that was going to
             | be a very, very expensive option.
        
           | Izkata wrote:
           | Putting it in quotes is misleading, they are actually being
           | forced:
           | 
           | > Apple has also made clear that if creators on Patreon
           | continue to use unsupported billing models or disable
           | transactions in the iOS app, we will be at risk of having the
           | entire app removed from their App Store.
        
             | diggan wrote:
             | > Putting it in quotes is misleading, they are actually
             | being forced:
             | 
             | They're not literally forced, they have a choice: A) abide
             | by the rules of the platform or B) leave the platform.
             | 
             | I agree that it's shitty by Apple, but if you start playing
             | the game (being on the AppStore), don't be surprised when
             | you have to continue playing the game by adjusting how you
             | do things.
        
               | bangaladore wrote:
               | Let's not forget that if Apple created something called
               | "Apple Creators", they would instantly gain 100% of the
               | market share because there would be no fee (assuming
               | feature parity)
               | 
               | This forcing apps to use your payment platform through
               | extortion is anti-competitive. Full stop.
        
               | gumby271 wrote:
               | Don't they already have this for podcast subscriptions? I
               | feel like this is a direct move to get more customers
               | over to Apple Podcasts, which can now be 30% cheaper for
               | customers.
        
               | bangaladore wrote:
               | I'm unsure, but I'm pretty sure Spotify had this exact
               | issue recently and decided to make payments via only
               | their website.
               | 
               | But, IIRC, Apple makes it nearly impossible to offer off-
               | app payments without breaking their TOS, including
               | linking to them (don't quote me on that).
        
               | kelnos wrote:
               | That's not really a choice. That's "either do what we
               | say, or your business will be destroyed".
        
       | RIMR wrote:
       | Patreon should just remove the ability to subscribe from the app,
       | and just offload the process to Safari. Let Patreon users
       | purchase their memberships using Apple's own browser app. Let
       | Apple decide if they want to try to take 30% of all transactions
       | made using their browser and see how that works out for them.
        
         | vinceguidry wrote:
         | If they tried that, Apple will just remove the app from the App
         | Store.
        
           | moribvndvs wrote:
           | Yes. If you have a link to a site that has the ability or
           | even another link to another place where you can buy
           | something, Apple will block publishing of your app. They
           | pulled this on us earlier this year after three years of
           | publishing with no problems. All we had was a link to our
           | support site, which had a link to our main site (where you
           | could buy a subscription), the latter we had to remove or
           | they refused. In fact, if we even try to give users materials
           | on subscription details or talk about (not even providing a
           | link) how to find those details, Apple blocks it. They need
           | to get smashed with the antitrust bat hard.
        
             | ApolloFortyNine wrote:
             | It's still comical to me that Google lost their anti trust
             | suit while Apple does blatant offenses with their 30% fee.
        
       | storafrid wrote:
       | I hope the automatic price offset is separated out and labeled in
       | the cart/checkout as "Apple's user fee".
        
         | lovethevoid wrote:
         | This isn't allowed in the US, not sure about the new EU rules
         | regarding this specifically. Best they can do is show a
         | "deduction" only on web/other platforms that shows they're
         | getting it cheaper than iOS iirc.
        
           | inetknght wrote:
           | > _This isn't allowed in the US_
           | 
           | Can you cite the US law for it?
           | 
           | I think it's specifically Apple that doesn't want it because
           | it would give more visibility to Apple's abusive behavior.
        
             | sparky_ wrote:
             | I believe the poster means, it isn't allowed by Apple's
             | guidelines, ergo your app will be rejected because of it.
             | Nothing to do with the law itself.
        
         | HDThoreaun wrote:
         | Apple doesn't allow this
        
         | orangesite wrote:
         | That would be golden!
        
       | jmclnx wrote:
       | >Apple will be applying their 30% App Store fee to all new
       | memberships purchased in the Patreon iOS app, in addition to
       | anything bought in your Patreon shop.
       | 
       | >remember, Apple's fees are only in the iOS app. Your prices on
       | the web and the Android app will remain completely unaffected.
       | 
       | If this means Apple will take 30% of funds I send to Patreon,
       | then time to dump Apple Pay.
       | 
       | Yet another reason I avoid Apple, seems they are in a race with
       | Microsoft to be the biggest abusers to their users.
        
       | mensetmanusman wrote:
       | I like being able to cancel subscriptions from the App Store,
       | it's a huge advantage because companies will usually try to make
       | it difficult to cancel.
        
         | pornel wrote:
         | Apple could add an API for 3rd party subscriptions to integrate
         | with that screen.
         | 
         | But Apple prefers to insinuate that you either pay them 30% or
         | get scammed, and there is absolutely no option in between.
        
           | mensetmanusman wrote:
           | 30% is too high. Charge whatever Visa charges.
        
             | lotsofpulp wrote:
             | Without commenting on the appropriate level of charges,
             | Visa and Apple provide very different services. For
             | example, with Apple, you get administration of taxes in
             | many locales as well as dealing with currency exchange.
             | Also, I don't think sellers have to deal with chargebacks,
             | although Apple might have their own version of a
             | chargeback, but I am not sure.
        
               | FireBeyond wrote:
               | > Also, I don't think sellers have to deal with
               | chargebacks, although Apple might have their own version
               | of a chargeback, but I am not sure.
               | 
               | They absolutely do, just through Apple, "Disputes".
               | 
               | Apple will refund the user the full purchase price
               | (that's fun, $10 app, you get $7 after the Apple cut, and
               | on refund, you have to refund $10, so you're actually out
               | money).
               | 
               | And too many disputes will get your developer privileges
               | restricted or revoked.
        
               | lotsofpulp wrote:
               | That's pretty shitty of Apple.
        
             | jp57 wrote:
             | You mean for Apple to charge that on top of the Visa
             | charges, which Apple is paying out of the 30% now, I
             | assume? Apple is the merchant of record for App Store txns
             | and pays all the transaction fees, as well as all their
             | other costs, out of the 30%. (I don't know how much all
             | that adds up to, but the total is strictly greater than sum
             | of the credit card fees.)
        
             | matwood wrote:
             | What would you pay to have access to the most affluent
             | mobile users with CC's preloaded and ready to buy? That's
             | what Apple is charging for. It must be worth quite a bit
             | since people either pay or complain up and down they are
             | forced to pay it or they don't have a business.
             | 
             | IIRC, the judge in the EPIC case even said there was no
             | issue with 30%.
        
           | lenerdenator wrote:
           | > Apple could add an API for 3rd party subscriptions to
           | integrate with that screen.
           | 
           | They could. And the third parties would absolutely ignore it
           | or make it a front door to their own subscription management,
           | which could mean anything from something as simple as the
           | current iOS subscription management (highly unlikely) or a
           | link that opens a browser page that tells you to call a given
           | phone number to cancel your subscription that is _always_
           | "experiencing high call volumes" and "thanks you for your
           | patience" after half-an-hour on the phone.
           | 
           | A service that is effectively un-cancelable really is the
           | dream product: the person doesn't want it, so they don't
           | actively use it (meaning you have no expense in providing
           | it), but also don't want the hassle of putting up with your
           | "are you sure?" tactics to cancel. Businesses make hundreds
           | of millions of dollars annually on hard-to-cancel
           | subscriptions in the US.
        
             | aftbit wrote:
             | But then Apple could use their market power to remove those
             | cheating apps from the app store, just like they are doing
             | for the billing changes.
        
               | lenerdenator wrote:
               | Maybe. Or they could just keep doing the thing that earns
               | them the most money, which is what they're doing now.
        
               | aftbit wrote:
               | I'm just saying, it's a strawman argument to claim that
               | Apple is doing this to "protect users". That's what they
               | want you to think, but they're actually doing this to
               | make a massive amount of revenue at the cost of literally
               | everyone in the market, users and creators alike.
               | 
               | Edit: Econ 101 - the more inelastic the demand, the more
               | the tax burden falls on consumers. One would assume that
               | demand for Patreon is relatively elastic, at least when
               | compared to things like food, housing, transportation,
               | etc. Thus most of this tax burden will actually fall on
               | the producers (i.e. Patreon and the creators), which
               | explains why they're not willing to just take the 30% cut
               | and will instead charge more for Apple users.
        
               | lenerdenator wrote:
               | The thing is, it does protect users, in some ways. It
               | just happens to earn them a ridiculous amount of money
               | too.
               | 
               | I'd prefer to see them cut the rate from 30%, because it
               | doesn't give anyone _that_ much value, but it does create
               | some for the users of the App Store.
        
               | aftbit wrote:
               | I would prefer to see them forced by legislation (like
               | the Digital Markets Act) to allow some sort of fair,
               | reasonable, and non-discriminatory licensing on the App
               | Store. Ideally they would be required to allow third-
               | party marketplaces and self-signed app distribution, then
               | marketplace competition could push their take rate
               | towards 0%.
               | 
               | I understand that some things are hard to cancel and some
               | companies are malicious about this. Back in the pre-app
               | days, this came up with "free samples" and gym
               | memberships. The general solution back then was to either
               | (a) not get scammed or (b) use a unique credit card that
               | you could easily cancel. With the advent of things like
               | Privacy cards, you can pretty easily do this without an
               | App Store intermediate.
               | 
               | That said, they could keep the benefit for users and the
               | fee for Apple Pay, but then not require that apps
               | exclusively use Apple Pay. They could even require that
               | all apps call an API to issue some scary warning that the
               | subscription will not be manageable in your Apple Pay
               | dashboard, make sure you trust this app developer, are
               | you sure you want to continue? etc etc
               | 
               | Plus there are plenty of other billing services that can
               | do this. I already mentioned Privacy cards. If you sign
               | up for PayPal recurring payments, they also have an
               | authorizations dashboard that you can easily use to
               | revoke payment permissions. Neither of these companies
               | needs to charge a 30% fee to offer that. Both charge
               | somewhere around the "standard" CC fee of 3%.
        
               | lenerdenator wrote:
               | Honestly, that's the one thing I _don 't_ want out of all
               | of this... a secondary iOS app store.
               | 
               | There's real value for me, the family IT guy, not having
               | to worry about my parents, who are in their mid-60s and
               | not tech-savvy, getting told by their "friend" through
               | email to download malicious software to their iOS
               | devices. Right now, you just can't do that. If something
               | wants to execute code on an iOS device, it has to do so
               | through somewhat-sanitized means. It's not 100%
               | foolproof, but getting malicious executables onto an
               | iPhone without someone knowing about it is currently
               | beyond the capability of most threat actors.
               | 
               | Is it as open or cheap as us tech people would like? No.
               | But if I want that, I go buy an Android device.
        
               | EMIRELADERO wrote:
               | That's fine, but that doesn't happen on Android where the
               | restrictions are more lax. (Well, it does, but in rates
               | that are too low to justify imposing the excessive
               | measures iOS employs)
        
               | talldayo wrote:
               | I empathize with your struggle, but it's a pathetically
               | weak argument against letting Apple continue abusing
               | their position. If your parents are clicking on random
               | email or SMS links, that's an issue outside of your OS
               | security policy. They could be autofilling their credit
               | card details on a malicious site in Safari or iMessaging
               | their SSN to someone with a spoofed CallerID. My parents
               | both use Android and let me tell you, worrying about them
               | activating Developer Mode on their phone is the last
               | thing I go to sleep worried about. In a post-Pegasus
               | world you and I both know there are bigger fish to fry.
               | 
               | Do your parents a favor, talk to them about digital
               | security if you're actually worried about them. Your
               | other choice is to let reductive paranoia consume you
               | until you're only comfortable when their web browser and
               | contacts list is locked in a straitjacket.
        
               | matwood wrote:
               | > I'm just saying, it's a strawman argument to claim that
               | Apple is doing this to "protect users".
               | 
               | It can absolutely be both, which is why this isn't such a
               | cut and dry issue.
        
         | vehemenz wrote:
         | I'll bet if you polled most people, even non-Apple customers,
         | they'd be okay with paying a little extra for the convenience
         | of an app store. The problem is that it's 30%.
        
           | atommclain wrote:
           | I thought it was 15% for the first million in revenue, then
           | 30%.
        
             | ziml77 wrote:
             | But that's not designed in a way which considers that
             | despite the app bringing in millions in total revenue, each
             | individual creator makes far less than that.
        
           | gumby271 wrote:
           | The problem is that it's the only option across the OS.
           | There's no reason this option couldn't exist with other
           | options, built by the app developer so it cost Apple nothing.
        
             | datavirtue wrote:
             | The problem is that the fee is not charged to the Apple
             | user on a line item in addition to the content price. Like
             | all markets are supposed to operate. It's information
             | hiding.
        
               | matwood wrote:
               | Do you know the markup at any retailer? Maybe in
               | aggregate if I look at the financial statements or some
               | specialty retailers like car dealers?
        
         | orangesite wrote:
         | Will you still like it enough that you're willing to pay a 30%
         | premium as more and more services start passing the Apple Tax
         | on to the consumer?
         | 
         | This is why I love capitalism!
        
           | stalfosknight wrote:
           | Unequivocally, yes. I already do so.
        
           | FredPret wrote:
           | The beauty of capitalism is that you can choose.
           | 
           | You don't even have to have a smartphone at all and if you
           | decide to have one, you don't HAVE to have an Apple device.
           | 
           | There are countless other brands to pick.
           | 
           | If you truly hate the 30% thing, then don't buy an iPhone.
        
             | probably_wrong wrote:
             | And yet the point of this post is that, thanks to Apple's
             | dominance, _all_ users will lose the  "pay per finished
             | production" payment option regardless of whether they use
             | an iPhone or not.
             | 
             | The beauty of capitalism is that you can choose the color
             | of your car as long as it's black.
        
               | FredPret wrote:
               | You act as if all the iPhone Patreon donations would've
               | rolled in regardless of the app / app store, but also
               | that Apple is somehow going to kill it. It's logically
               | inconsistent.
               | 
               | 1. If Apple plays a key part in getting those donations,
               | then the 30% is not a problem: the content creator is not
               | getting 70c on the dollar; the content creator is getting
               | 70c instead of 0c. Apple gets people to donate that
               | wouldn't otherwise have done it. There's a ton of money
               | flowing through the Apple ecosystem purely because Apple
               | made it a premium experience.
               | 
               | 2. If Apple does not play a key part in getting those
               | donations, then the 30% is still not a problem: the
               | content creators / app makers / Patreon can simply switch
               | to some other platform and get the same results.
               | 
               | The beauty of capitalism is that we used to have horses
               | and shoes only, then black cars became an option, and now
               | you can buy any color you like. I guess some people think
               | they appear to be clever, thoughtful, and fair-minded
               | finding an issue with every step forward.
        
               | kelnos wrote:
               | > _The beauty of capitalism is that we used to have
               | horses and shoes only, then black cars became an option,
               | and now you can buy any color you like._
               | 
               | I'm pretty sure it's at best wildly misleading to argue
               | that the reason cars were invented is "capitalism".
        
               | FredPret wrote:
               | Looking forward to the long list of innovations that
               | socialism came up with, continuously improved, _and_
               | provided at scale at _decreasing_ real prices.
               | 
               | It's pretty obvious that almost everything that fits that
               | bill was made with a profit motive.
               | 
               | My broader point is this: you're not entitled to being
               | given good options by private individuals and companies
               | of individuals. Any option offered to you by an
               | individual, even a shitty option, is strictly an
               | improvement in your circumstances because having a a
               | shitty option (walking or riding) and a slightly-less-
               | shitty option (a car that has to be black) is always
               | better than only having the first shitty option.
        
               | talldayo wrote:
               | HN is incorrigable. Life is not a bipolar axis of
               | capitalism and communism like a 60s propaganda film.
               | Since the beginning of the United States, taxes and
               | regulation have been used to protect the market from
               | abuse and harm. You are privately allowed free
               | enterprise, but said free enterprise does not protect you
               | when you break the law. If you sell an illegal firearm to
               | someone, the legal nature of the transaction doesn't
               | cover for the fact that you're violating export
               | restrictions and municipal law. It's the basic
               | communitive property.
               | 
               | You can jeer when the FTC throws your favorite
               | corporation a yellow-card, but what else are you going to
               | do? Europe's not going to stop, Apple hasn't payed taxes
               | to half their jurisdictions in God knows how long. Japan
               | doesn't care since Apple schemes ways to avoid their
               | hardware duty. Your broader point can be whatever you
               | make it, but the world doesn't owe you shit if you
               | deliberately organize a criminal racket.
        
             | kelnos wrote:
             | I don't have any Apple devices, but as a Patreon customer,
             | I'm going to be affected by this requirement that Apple is
             | forcing upon Patreon.
             | 
             | The entire point of this article is that Apple is abusing
             | their market power to force other companies to do things
             | that affect people who are not even Apple customers.
             | 
             | But regardless, your argument is laughably wrong. We don't
             | have "countless other brands". We have iOS and Android.
             | They are not fungible. There are pros and cons to both
             | platforms, and sometimes it's impossible to reconcile a
             | showstopper negative on one platform with a different
             | showstopper negative on the other. Or to reconcile a must-
             | have feature on only one platform, even though that
             | platform also has a showstopper negative.
             | 
             | Yes, it's nice that there are many Android manufacturers,
             | but they are still largely very similar products, with the
             | "differentiation" being annoying most of the time, not a
             | benefit. The idea that we have "choice" is hilarious.
             | 
             | Anyway, any time someone suggests "don't have a smartphone
             | at all" as an alternative, my respect for their opinion
             | drops to zero.
        
               | FredPret wrote:
               | Patreon built their organization partly on how easy it is
               | to get donations from Apple users through the app
               | ecosystem. As an Apple user, I personally spend a lot
               | more on apps every month than in my pre-Apple days
               | because it feels secure, easy, and premium.
               | 
               | So even as a non-Apple user, you benefited from Apple's
               | system. The same is true for Patreon, and for the content
               | creators.
               | 
               | As for your complaints about the dearth of ecosystems, I
               | guess the rest of the world can only apologize to you for
               | not pouring even more hundreds of billions of dollars
               | into developing an ecosystem that fits _your_
               | requirements * just so *. (By the way, I was talking
               | about phone brands, nice work shifting the goalposts)
               | 
               | > Anyway, any time someone suggests "don't have a
               | smartphone at all" as an alternative, my respect for
               | their opinion drops to zero.
               | 
               | Well, I am devastated. But "no smartphone" is indeed one
               | of the options, as is "Apple smartphone", "Samsung
               | smartphone", "flip-phone", and many others. Can't find
               | one that is perfect in every way? Welcome to the real
               | world.
        
         | wccrawford wrote:
         | While I agree that the peace of mind for subscribing through a
         | service like Apple or Google is nice (or any other service that
         | you know will be easy ahead of time), Patreon's model is the
         | same. It's really easy to subscribe and unsubscribe from
         | individual creators. There's no benefit to the user from adding
         | Apple into the mix.
        
         | bogwog wrote:
         | Fun fact: governments can solve both problems! They can break
         | up monopolies AND regulate dark patterns.
        
         | gigel82 wrote:
         | Then you should get the option to pay a 30% surcharge for that
         | privilege.
         | 
         | Others can choose to use virtual credit cards that come for
         | free (or cheap) from their bank or privacy.com for that
         | purpose.
        
       | Kim_Bruning wrote:
       | Does this scheme also apply in Europe?
        
         | stavros wrote:
         | I guess it must, unless you're using an alternative app store.
        
         | isodev wrote:
         | Yes but the EC is busy fighting Apple on it. Until now the
         | conversation was mostly focused around app developers, but of
         | course it has implications for the actual activity behind every
         | app (like the creators using Patreon and alike)
         | 
         | cf. https://digital-markets-act.ec.europa.eu/commission-sends-
         | pr...
        
       | Rebuff5007 wrote:
       | If apple was a young startup, struggling to get market share, or
       | struggling to turn a profit, I can understand why they might want
       | a cut of profits here.
       | 
       | But they literally have more cash than anyone in the world... why
       | bother with this?!
        
         | dosinga wrote:
         | Ah, but isn't it the other way around? If you are a young
         | startup without market share (but well funded), you don't care
         | about the extra margin. Uber was cheap before it killed the
         | taxis.
        
         | Mistletoe wrote:
         | They have to make more and more money or their stock goes down.
         | This is the gross world we live in now. There's a reason Warren
         | Buffett sold half of his Apple holdings. They've squeezed blood
         | from the turnip about as much as you can.
        
       | bkraz wrote:
       | As a longtime YouTube creator who uses Patreon for financial
       | support, the news is terrible: Patreon informed me that all
       | creators must switch to a monthly subscription schedule instead
       | of the per-creation schedule that I and many other currently use.
       | The whole point of per-creation is that it allows me to take time
       | off, and only charge people when I release something, thus
       | incentivizing me, and being fair to my supporters. I'm really
       | annoyed by this change, and will start pushing back, but if it
       | happens as planned, I may be forced to switch to another
       | platform, or come up with some other solution.
        
         | ThrowawayTestr wrote:
         | If you're able, my artist friend has had a lot of success
         | running their own site and doing their own payments through
         | PayPal.
        
           | ncr100 wrote:
           | Am I misunderstanding, that PayPal can workaround Apple's
           | payment rules which Patreon is complying with?
        
             | hnuser123456 wrote:
             | As long as you're not using the paypal app on an apple
             | device
        
             | burnished wrote:
             | You are misunderstanding, the suggestion is to do it
             | yourself instead of using patreon.
        
             | whimsicalism wrote:
             | think p2p transactions are exempt - apple doesn't get 30%
             | of my venmo or zelle.
             | 
             | no clue why patreon doesn't count though
        
               | froggit wrote:
               | It's not p2p. 2 transactions happen: you pay patreon,
               | patreon pays them.
        
               | whimsicalism wrote:
               | likewise with venmo, no? who gets to decide what
               | constitutes a transaction
        
             | grugagag wrote:
             | It seems this bypasses both Patreon and Apple.
        
           | ryan29 wrote:
           | How do they deal with the taxes?
        
           | yjftsjthsd-h wrote:
           | 1. Building and running your own site is a lot more work than
           | using Patreon.
           | 
           | 2. Now you're at PayPal's tender mercies, which... well, you
           | do you, but _I_ wouldn 't advise it.
        
             | underlipton wrote:
             | Keep it simple, use templates.
             | 
             | In fact, how amazing would it be if someone who was about
             | to embark on yet another decentralized protocol fiasco
             | instead just released a Patreon-like template? There are
             | other payment providers.
        
           | bluescrn wrote:
           | Everyone's heard horror stories about Paypal, though. Doesn't
           | seem like a platform that you want to become too reliant on.
        
         | renewiltord wrote:
         | How can another platform be better about this? Wouldn't they be
         | subject to the same thing? Or is there some component here that
         | is not tied to the Apple demand?
        
           | bkraz wrote:
           | That's a great question! How far does Apple's control extend
           | into markets that are unrelated to their core business? I
           | always prefer using mobile websites on my own android phone
           | instead of downloading apps because of security concerns and
           | general notification spamming, ads, and annoyances, and it
           | seems to me this would be a great solution ie just replacing
           | "apps" with bookmarks. For the current situation, I may look
           | into services like Nebula, doing PayPal directly, YouTube
           | subscriptions and donations, or setting up an online store.
           | Or even.... sponsored videos!! (just kidding)
        
             | xnyan wrote:
             | > it seems to me this would be a great solution ie just
             | replacing "apps" with bookmarks.
             | 
             | I think there are several reasons users gravitate to apps,
             | but the biggest pain point apps mitigate is the login UX.
             | I'd wager that you use a password manager, most people do
             | not and cannot be convinced to do so. With an app, one can
             | create an account and log in once, then stay logged in and
             | never think about the password again until they get a new
             | device, at which time the password can be reset via email
             | and then immediately forgotten.
        
         | jkaplowitz wrote:
         | It's bad, yes. It would be good if Patreon allowed sticking
         | with the billing systems which Apple is forbidding, but I do
         | understand that they may no longer be able to justify the
         | business expense of maintaining them given the anticipated
         | changes in usage patterns.
         | 
         | Practical suggestion:
         | 
         | Maybe you can project a certain number of releases per year,
         | reduce that projection slightly to give yourself a margin of
         | flexibility, announce that target to your supporters, be
         | explicit wit them that the rate of output throughout the year
         | will be uneven, and then charge a monthly subscription price of
         | 1/12 of the total price for your annual target output?
         | 
         | Assuning a good projection would smoothly have approximately
         | the same financial outcome for everyone as the status quo in
         | most cases. I can think of ways in which this could be gamed,
         | but most of those who would want to bother gaming it are
         | probably cash-poor enough that you may not mind, or if too many
         | people do this to preserve your financial objectives I can also
         | think of workarounds for most of the potential abuses.
        
           | bkraz wrote:
           | Yes, it's a reasonable workaround. I believe Patreon also
           | allows creators to "pause" their account, suspending payments
           | for an indefinite amount of time. So, I could just keep the
           | account paused, then unpause for a month when I make a video.
           | Although, I believe that Patreon doesn't want the per-
           | creation model themselves, since charging the same amount
           | each month is simpler, and easier to project revenue, etc, so
           | they are probably just bundling this unpopular change with
           | the Apple announcement.
        
             | HeatrayEnjoyer wrote:
             | So why is Patreon doing this if even they don't like it?
        
               | bluGill wrote:
               | Patreon doesn't have a choice. Apple is too large to give
               | up having an iOS app - too many customers will just walk
               | away instead of using the alternative (or so they think -
               | but I don't blame them for not being willing to
               | experiment - if they are right it will cost a lot of
               | customers)
               | 
               | Well there is a choice, but it is questionable if suing
               | will or will not result in any change. Even if they win
               | in court it will be several years and millions of dollars
               | in legal fees, and it isn't clear they will win.
        
               | xnyan wrote:
               | iOS market share is near 60% in the US and a bit over 25%
               | worldwide. They can't afford to leave that on the table.
        
         | cesarb wrote:
         | I've seen some creators on Patreon "pause" their monthly
         | subscription when they have nothing to release on a given
         | month, so that patrons won't be billed for that month. That
         | could be a workaround for your use case.
        
           | danShumway wrote:
           | Do we know whether or not iOS's subscription model supports
           | pausing?
           | 
           | I guess I assume Patreon would mention if it didn't.
        
             | danpalmer wrote:
             | It does not. Apple do all the billing. You have no
             | mechanism to link up users and bills or change users
             | billing. The only way would be to notify all subscribers to
             | cancel their subscription, hope they do that, and then
             | notify them all to resubscribe afterwards, which would
             | obviously be catastrophic for subscription revenue, as well
             | as a terrible user experience.
        
         | stavros wrote:
         | I think the platform you should switch to here is Android. This
         | is Apple's fault, Patreon doesn't seem like it likes the
         | changes any more than you do.
        
           | spullara wrote:
           | do you think that they can switch their customers platform?
           | this comment doesn't make any sense at all.
        
             | SilkRoadie wrote:
             | Does the app give any benefit over the web? Asking
             | customers to use the browser over the dedicated app doesn't
             | seem unreasonable.
        
               | InsomniacL wrote:
               | Does apple allow that?
               | 
               | I think there are rules about telling people not to use
               | IOS method.
               | 
               | Not sure if that would extend to content displayed in the
               | app too from creators?
        
               | Arainach wrote:
               | Take Apple out of the loop entirely.
               | 
               | Why does Patreon need an app? Have users go through the
               | website. Send them updates when people post new content.
               | 
               | I've never used the Patreon app on either Android or iOS.
               | I support a number of creators and I have no idea why I'd
               | want an app. Money is taken from my account. Receipts are
               | sent to my email. Articles from creators are sent to my
               | email, and if they're long enough I click a link and read
               | the full article (or view the pictures) on the website.
        
               | abudimir wrote:
               | Exactly what I do, subscribe through the web. Don't need
               | another app on the phone. Subscribe and forget.
        
               | lozenge wrote:
               | The app's useful for audio posts. But mostly it's just an
               | extra chance for them to make money. Push notifications,
               | the home screen icon, etc. Most people I know, their
               | inbox is barely functional due to the marketing emails,
               | and they're reliant on features like Gmail's "Important"
               | which only highlights real people, not Patreon content.
               | 
               | You're not the average user, and if the average user gets
               | a billing email and hasn't bothered to read their content
               | email, visit the site or open the app, they are more
               | likely to end their subscription.
        
               | SirMaster wrote:
               | Can't you do all those things with a PWA?
               | 
               | What does the Patreon app do that a PWA can't?
        
               | layer8 wrote:
               | Aside from many users not being familiar with PWAs and
               | not wanting to install them, I believe they'd also have
               | to drop support for older iOS versions, as for example
               | PWA push notifications were only added in iOS 16.4.
        
               | spogbiper wrote:
               | Given Apple's back and forth history allowing or not
               | allowing and limiting or not limiting PWAs, I'd be
               | hesitant to risk my business model on them. Which is
               | exactly what Apple wanted I guess
        
               | lesuorac wrote:
               | Remember your password.
               | 
               | I made a very simple PWA and every time after reboot I
               | have to re-log in. Of course, the browser will auto-fill
               | my password but same page as a PWA it won't.
               | 
               | I also did some testing with macroquad [1] and I was
               | finding that occasionally as a PWA the GL stuff just
               | didn't work. I suspect Apple was disabling the GL stuff
               | in the PWA as an anti-fingerprinting technique; there's
               | no way they do anti-fingerprinting for an app.
               | 
               | ---
               | 
               | PWAs just can't do the same things that native apps can.
               | This is probably intentional otherwise who would give not
               | only 30% of their revenue but allow them to be a middle
               | man between them and their customers?
               | 
               | [1]: https://macroquad.rs/
        
               | consteval wrote:
               | > visit the site or open the app
               | 
               | There's another erm... "creator oriented" Patreon-like
               | service that works entirely through the web. Specifically
               | to avoid Apple and Google's cut. And they seem wildly
               | successful, although perhaps the type of content may
               | influence user's decisions.
        
               | bluGill wrote:
               | Sure Apple allows it. However it is much easier to have a
               | good UI experience with a custom app than a web app. Some
               | people also think they must have an app for everything
               | and so even if there is a good web experience they will
               | demand the app anyway.
        
               | Manuel_D wrote:
               | They used to forbit it, but court cases struck down the
               | "anti-steering rules"
               | 
               | https://arstechnica.com/tech-policy/2024/01/apple-lets-
               | devs-....
        
               | input_sh wrote:
               | Apple forbids even mentioning alternative payment methods
               | within the app.
        
               | octacat wrote:
               | It is patreon, creators will just ask people to use a
               | browser to subscribe.
        
               | zchrykng wrote:
               | That will be just great when Apple finds a creator doing
               | that during App Review and bans Patreon over it. Patreon
               | is going to be forced into the position of policing it
               | for Apple, I'd guess.
        
               | frumper wrote:
               | If I click my subscription on my iOS Disney+ app, it just
               | launches a browser to manage.
        
               | Manuel_D wrote:
               | I think that's changed: https://arstechnica.com/tech-
               | policy/2024/01/apple-lets-devs-....
               | 
               | > However, the rulings established that Apple's so-called
               | "anti-steering" rules--language prohibiting developers
               | from mentioning cheaper or alternative purchasing options
               | that might be available outside of an app--were
               | anticompetitive.
               | 
               | > Apple has updated its App Store rules to allow
               | developers to provide external links to other payment
               | options, technically circumventing its normal fee
               | structure.
        
           | heavyset_go wrote:
           | Google forces apps on the Play Store to use Google's payment
           | methods and give them a 15% to 30% cut of revenue, as well.
           | 
           | You can sideload, but the duopoly exists and they're shaking
           | 99.9% of users down for every dime they can get out of them.
        
             | gedy wrote:
             | I guess I'm having a hard time understanding why a Patreon
             | app is even needed or wanted. ApplePay I understand.
        
             | stavros wrote:
             | True, but Android at least allows alternative app stores,
             | and there are a few. Obviously it's not as easy as the
             | native store, but if enough developers are dissatisfied,
             | there is a way out.
        
             | omoikane wrote:
             | My understanding is that Patreon does not use Google's
             | payment system and isn't subject to a cut of the revenue.
             | This is why the article says "Your prices on the web and
             | the Android app will remain completely unaffected".
        
               | kmeisthax wrote:
               | At least until 2025 when Google implements the exact same
               | policy change. Every questionable hardware choice Apple
               | does is something Android vendors or Google Play copies
               | within a year.
               | 
               | Remember when Samsung made fun of Apple for removing the
               | headphone jack?
        
               | mcguire wrote:
               | You are aware that you cannot purchase ebooks through the
               | Amazon apps on Android, right?
               | 
               | What you say may be true today, but tomorrow is unknown
               | territory as far as these sorts of agreements go.
        
               | ThatPlayer wrote:
               | I can purchase ebooks on my Amazon Kindle Fire that runs
               | Amazon apps on Android fine.
               | 
               | I bet I would also be able to purchase ebooks on the
               | Amazon Kindle app installed from the Amazon Appstore on
               | my Google Pixel phone.
        
         | inetknght wrote:
         | > _As a longtime YouTube creator who uses Patreon for financial
         | support_
         | 
         | How long until YouTube (Google) demand "their" cut of _your_
         | Patreon income? What will you do then?
        
         | dannyobrien wrote:
         | I don't understand why Patreon has to drop the per-creation
         | model. Can they not just not offer that on iOS, and continue it
         | on other platforms? (Perhaps with a "convert from susbcription
         | to per-creation" feature online?)
        
           | rk06 wrote:
           | Most likely because this feature existed on iOS before
        
           | Uvix wrote:
           | User confusion - if they block users from subscribing to
           | those creators on iOS they will inevitably have support
           | tickets to deal with it. Hence their 16-month project to
           | remove non-iOS-compatible plans.
        
           | kmeisthax wrote:
           | From the article:
           | 
           | > Apple has also made clear that if creators on Patreon
           | continue to use unsupported billing models or disable
           | transactions in the iOS app, we will be at risk of having the
           | entire app removed from their App Store.
           | 
           | In other words, every Patreon creator has to be billable
           | through iOS App Store or you get kicked off.
           | 
           | Someone should get the FTC or EU involved. This is beyond the
           | pale.
        
             | reddalo wrote:
             | > Someone should get the FTC or EU involved.
             | 
             | I agree, but I also wonder why Patreon needs an iOS app.
             | 
             | It's 2024, you don't need an app for everything. See
             | OnlyFans, they're doing fine even without being able to
             | access the proprietary stores.
        
               | mcgrath_sh wrote:
               | This is speculation: for younger people, apps are the
               | web. I think there is some age/line where on one side,
               | your first instinct is to open the browser on your phone
               | and navigate to a website, and on the other side of the
               | line, you open the app store and navigate to an app.
               | 
               | Personally, I agree. I want better/first class mobile
               | websites over an app. I don't want apps for most things.
               | That said, I didn't grow up in a mobile first/mobile only
               | era.
        
               | baby_souffle wrote:
               | > This is speculation: for younger people, apps are the
               | web
               | 
               | I don't think age is the driver. For most people, for the
               | last decade, all software in their phone has come from
               | the App Store. Everybody is trained to check there first.
               | Even if you think to google it first, you're just going
               | to get App Store link in the top results. Company's own
               | site might be at the top and you'll instinctively look
               | for the 'get on App Store' badge when you click through.
               | 
               | Some small number of android power users are the only
               | people that really know that downloading an app from not
               | the App Store is possible.
        
           | kragen wrote:
           | hey, i answered your email about aleph last wednesday; no
           | stress if you're answering slowly, i just wanted to check to
           | see if it had fallen into your spam filter
           | 
           | unfortunately i don't think i have any other way to contact
           | you other than email and hn comments
        
         | AlexandrB wrote:
         | Apple has quietly been one of the biggest culprits in the
         | proliferation of subscription software. They _still_ don 't
         | support upgrades/upgrade pricing. Subscriptions are also the
         | easiest way to implement a software demo or trial in the App
         | Store. Finally they use their control of the App Store to
         | coerce anyone doing something different than monthly/yearly
         | subscriptions into that model (as we see here).
         | 
         | It sucks big time.
        
           | derefr wrote:
           | > They still don't support upgrades/upgrade pricing.
           | 
           | What would this mean, exactly?
           | 
           | You can sell people a demo-full-version permanent unlock as a
           | one-time purchase, same as you can sell DLC in a game.
           | 
           | And you can also have subscription tiers, where you get more
           | features out of the higher tiers of subscriptions.
           | 
           | And you can, in theory, freely mix these -- e.g. charging
           | someone a subscription for the base version, and then
           | charging them a one-time fee to unlock a specific feature.
           | 
           | If you want, you could even charge for app features as
           | consumables (just like F2P games do) -- where you pay to have
           | a block of credits that you use up, or you pay for one month
           | and then have to buy it again when it runs out.
           | 
           | What's the missing revenue model here?
        
             | raybb wrote:
             | What's missing is you pay for Adobe Photoshop CS2 and it's
             | yours forever. Then when CS3 comes out you can upgrade with
             | a nice discount.
        
               | derefr wrote:
               | Ah, alright.
               | 
               | There's nothing actually stopping you from doing this --
               | it requires two things:
               | 
               | 1. either a third-party licensing server (and thus some
               | SSO auth system -- but just require Apple's own SSO for
               | it and it'll still be a clean-ish workflow) to share/sync
               | the transaction status from one app to the other; _or_ a
               | local Group Container plus logic in each app to write the
               | transaction statuses fetched for the given app into the
               | group container for the other app to read
               | 
               | 2. never charging for the app as a whole, but instead
               | breaking your app's pricing down into a set of IAP-
               | purchased feature entitlements (whether charged for
               | individually, or as a bundle, the important part is that
               | each entitlement has its own price.) Then, making the new
               | version just _a superset of the features of the old
               | version_ -- and so, when you 're buying the old version,
               | you're buying features A+B+C; and then when you're buying
               | the new version (with the app being able to see whether
               | or not you've bought the old version), new customers are
               | buying A+B+C+D+E, while existing customers are buying
               | D+E.
               | 
               | ---
               | 
               | Note that there's an even easier way to do this (and I
               | think this is the way Apple would prefer you do this):
               | don't release V2 as a separate app from V1.
               | 
               | Instead, have V1 auto-update to a v2.0.0 release -- which
               | converts the V1 app into a _launcher_ with an  "edition"
               | (major version) selector. Either compile in both the V1
               | and V2 codebase into this app, or better yet (for
               | download/on-disk size), package separate V1 and V2
               | "engines" as executable DLC packages, submitted to Apple
               | for review along with the app, downloaded on-demand when
               | the app needs to run them.
               | 
               | With this approach, the app would either start up the
               | first time still within V1, and allow/offer people the
               | option of "seamlessly upgrading" the app to V2; or the
               | app would start up with an "edition launcher" UI that
               | allows people a choice. (And either way, you could offer
               | the ability at any time to freely switch between V2 and
               | V1, re-launching the app with the other engine enabled.
               | Like dual-booting Operating Systems, but at the app
               | level.)
               | 
               | Here, you could charge for the V2 "upgrade" ahead-of-
               | time, before allowing the user to switch over to the V2
               | engine; or you could allow the user to switch between
               | V1-fully-licensed and V2-demo modes (or even between
               | V1-demo and V2-demo modes), where purchasing for each
               | edition is separately available within that edition's UX.
               | 
               | The expectation here is that all the user's existing
               | feature entitlements would keep working as long as they
               | continue to use the V1 engine -- as you said, the V1
               | engine was a one-time purchase, and so even with this
               | edition-launcher abstraction introduced in v2.0.0 of the
               | app, V1 itself _should_ still keep working for them
               | forever.
               | 
               | The benefit of doing this multi-editioned-shared-app
               | approach, together with IAP feature entitlements, is that
               | V2 can _inherit_ some of the V1 entitlements, and then
               | simply charge for the V2-novel entitlements. So V2 gets
               | discounted for V1 purchasers _inherently_ , by the fact
               | that by buying V1, they've already bought half of the
               | components of the V2 purchase-bundle.
        
               | jayd16 wrote:
               | Have you actually done this? Is there a common example on
               | the app store?
               | 
               | When did it become possible to download additional
               | executable bundles on iOS?
        
               | derefr wrote:
               | Re: feature entitlements shared through a shared SSO auth
               | backend and/or Group Container -- yes, apps do this.
               | Mostly this is in app "suites" where you can IAP a
               | feature entitlement in one app in the suite, and the
               | entitlement should then become available to the other
               | apps in the suite. (I think the Omni Group apps do it?
               | Correct me if I'm wrong.)
               | 
               | Re: multi-edition shared apps -- I'm not sure if this has
               | been done with the App Store in particular, but it's just
               | a combination of things App Store apps can do (basically,
               | moving code out into dylibs, and then marking those
               | dylibs as On-Demand Resources.) I know that this _is_ a
               | common approach to supporting netplay (and especially
               | _replay_ of _historical_ netplay) in competitive-eSport
               | multiplayer game titles on Steam et al, where players
               | need to be on the same exact version of the game engine +
               | netcode to sync (and so those engine libs are downloaded
               | on-demand before the match begins); and where you need an
               | exact ABI version of the game engine to replay a netplay
               | recording (and so that engine lib is downloaded on-demand
               | when you go to replay the recording.)
               | 
               | ETA: looking more into this, I'm finding conflicting
               | reports on whether executable-code On-Demand Resources
               | are currently allowed on the iOS App Store: it looks like
               | the Apple docs say no, and yet some apps (from not-
               | bigcorp devs!) are doing it anyway and getting away with
               | it (and have for many review cycles.) Very confusing.
               | Maybe those devs are part of an alpha-test rollout for
               | executable-ODR?
        
               | CodeWriter23 wrote:
               | So whereas authors used to ship a new version, and let
               | people upgrade to that version at a discount, the author
               | now assumes the burden with each new release of
               | maintaining and testing V1 (that's with all the feature
               | flags turned off) as well as every feature flag between
               | V1 and Vcurrent turned on. One at a time. Sounds like
               | insanity to me.
        
               | nomel wrote:
               | > One at a time.
               | 
               | That would be a _choice_ , not a requirement. It's
               | literally a flag. You can do whatever tf you want with
               | it. It would be trivial to have "V1 full app unlock"
               | feature be the same as "V2 full app unlock" feature.
        
               | CodeWriter23 wrote:
               | @jayd16 - it's been a few years since I read the Apple
               | Developer Agreement but at that time downloading code and
               | executing it within your app was forbidden by the
               | agreement. A sensible security safeguard IMO.
        
               | derefr wrote:
               | iSH does it. Not sure how they get away with it, but the
               | dev is around on here so maybe they can explain.
        
               | kmeisthax wrote:
               | AFAIK, even the iSH developers were never given a proper
               | explanation. iSH was actually removed a few years back[0]
               | and then reinstated with an apology but no policy changes
               | or clarifications.
               | 
               | This was before the change to allow Delta on the App
               | Store, too.
               | 
               | [0] https://ish.app/blog/app-store-removal
        
               | saagarjha wrote:
               | There's a lot of nuance here. Some of it is ours, some of
               | it is on Apple's side. Before I get into it I will say
               | that most of what I say about Apple's side is largely not
               | a position they will clarify or take publicly, and some
               | of it is our interpretation. When iSH was removed from
               | the store we did push them to clarify this in the App
               | Store Review Guidelines but they chose to not do so.
               | 
               | When you run an App Store that involves human review the
               | big problem you have is apps that mask their behavior
               | during review and then end up breaking the rules later.
               | My understanding is that the "don't download code" policy
               | is intended to prevent this, at least in spirit. I think,
               | at least at the highest level of the company, the intent
               | is to keep to somewhere near this at least for
               | submissions made in good faith and not prone to opening
               | them up to a slippery slope. There are distinctions here,
               | though, and policy enforcement is also complicated.
               | 
               | My (and iSH's) position is that "code" should be
               | interpreted very broadly, including native code (which
               | the platform blocks from loading anyways) but also things
               | like embedded webviews updated server-side or those
               | "code-push"/"run JavaScript in an interpreter in your
               | app" things. And going even beyond that, I feel that to
               | provide a full experience for the review team when you
               | ship a feature flag you really ought to list all the
               | behaviors that the app can possibly have, and let the
               | review team test that if they want.
               | 
               | From this perspective you will note that code isn't even
               | really the interesting part here, it's the _behavior_
               | changing that matters. So this leads naturally what we
               | have described as  "scripting apps", which download code
               | but do not change their behavior. Their entire point is
               | to download code. Like, App Store is an app store,
               | regardless of whether you download TikTok or Google Maps
               | from it. iSH is a a Linux environment. Nothing you will
               | do in the app will change that. And notably we have zero
               | ability to change that _ourselves_ , short of submitting
               | a new app. It's not like we can just add Windows
               | emulation as a downloadable JavaScript package without
               | going through review. From our discussions with
               | leadership, I think they agree with us on it, but are not
               | willing to commit to it publicly, because then people
               | will take creative bad-faith interpretations of it to
               | argue what a feature of the app versus something a user
               | does in the app is, or something like that. Or they just
               | want to hold all the cards and reserve the right to take
               | this away. Either way I strongly disagree with them doing
               | this, but for now iSH remains on the store.
               | 
               | You will note that the changes we make (see our blog post
               | about repositories: https://ish.app/blog/default-
               | repository-update) continue to support that position.
               | Again, I cannot say for sure whether this is the
               | interpretation Apple uses, or if they even have a
               | _consistent_ position. It 's just an attempt on our side
               | to show good faith. As a final note our experience has
               | been that the higher you go the more consistent and
               | reasonable review becomes, but the front-line reviewers
               | often take stupid, unreasonable positions like you'd see
               | in a Hacker News comment (it says code therefore your app
               | for coding is bad). But again, this is just our
               | experience; we have no idea if Phill will hit his head
               | tomorrow and decide to pull iSH tomorrow because he
               | thinks Linux is the child of the devil.
        
               | kmeisthax wrote:
               | What you've said largely tracks with my interpretation of
               | Apple's actions here.
               | 
               | > I feel that to provide a full experience for the review
               | team when you ship a feature flag you really ought to
               | list all the behaviors that the app can possibly have,
               | and let the review team test that if they want.
               | 
               | After Epic added direct purchase gated behind a feature
               | flag to Fortnite, I'm genuinely surprised Apple didn't
               | start requiring full control over and documentation of
               | all downloadable configuration files as part of App
               | Review.
        
               | saagarjha wrote:
               | While being vaguely on the side of review being not very
               | useful I would agree with Apple doing that if only to
               | make their position more consistent, even though I am
               | sure every developer would riot if this was the case.
               | (Although I vaguely remember someone saying we provided
               | feature flags to Apple when we submitted builds at
               | Twitter. But do take it with a grain of salt, since I
               | wasn't on the release team and my view of them is vaguely
               | positive in that I think they generally didn't try to use
               | tricks to get through review.)
        
             | saratogacx wrote:
             | The model is the "old school" model for software sales.
             | 
             | The first version you sell to a user at full price and
             | offer a discount for upgrading (something like 40% off). It
             | lets the customer pick when they feel the value prop is
             | worth the cost and lets you offer a loyalty incentive to
             | the user.
             | 
             | Right now the choice is "keep paying for it to keep
             | working" or "fully price for every upgrade".
        
               | rdsnsca wrote:
               | Bundles can be used for upgrade pricing, you put the new
               | version up for full price (ie. $20) and and a bundle with
               | the new and old version (ie $30, for a 50% discount on
               | it) for those who own the old version. When you buy a
               | bundle you don't pay for the one you own.
        
               | gcr wrote:
               | Are there any examples of apps that do that? As a
               | consumer, I haven't ever heard of an app that offers this
               | (e.g. goodnotes, LiquidText, MarginNote, Audulus and
               | Things have new major releases and don't seem to do this)
        
               | refulgentis wrote:
               | Couple of the old school macOS dev houses tried this once
               | this hack became visible and little birdies said the hack
               | WAI. (ex. OmniGroup)
               | 
               | Since then, people have backed off.
               | 
               | If you're going to this much work to help users
               | workaround Apple nonsense, you really care about helping
               | them save money, and the support + refund costs of people
               | accidentally buying the bundle with the old version they
               | don't need is > just building out your own server-side
               | system, versus a combinatorial explosion of bundles in
               | the App Store that creates a confusing minefield for
               | users.
        
               | refulgentis wrote:
               | By jumping through hoops, tying unrelated tools together,
               | confusing users, and reaping an extra $10 you didn't want
               | to take + support costs thereof, yes, it is possible. It
               | is not what we expected or asked for when we started
               | asking for this in 2007 (we = iOS devs).
        
               | pwdiscflatmajor wrote:
               | FL Studio (fka FruityLoops) is an outstanding exponent of
               | this old method (but once, free upgrades for life)
        
               | mcguire wrote:
               | Free upgrades are problematic themselves: once you've
               | saturated your market (a good place to be, right?) you no
               | longer have income to provide upgrades.
        
               | nomad41 wrote:
               | I don't exactly remember how it went but ~5 years ago
               | Goodnotes 5 came out and they offered a "bundle" of
               | Goodnotes 4 and 5 together at the same price of Goodnotes
               | 5. Maybe owners of version 4 had some kind of discount on
               | the bundle because they already owned half of it?
        
               | zchrykng wrote:
               | That isn't officially supported and is super error prone.
               | People can end up getting charged more if things don't
               | work perfectly.
        
           | baby wrote:
           | I really hate how the current pattern is
           | 
           | 1. Download seemingly cool app on iOS (free with potential
           | payments)
           | 
           | 2. Go through a 30min quizz
           | 
           | 3. Required to subscribe for $150/year to start using the app
           | 
           | It's not free, it's false advertising
        
             | zombiwoof wrote:
             | Yeah I hate how to get Logic Pro on my iPad I have to
             | subscribe not purchase
        
             | TheKarateKid wrote:
             | Funny how UX only matters to Apple when it doesn't cost
             | them $$
        
               | nomel wrote:
               | They added "in app purchases" indicators in the store for
               | this. I use it all the time. "In app purchases" on
               | something that claims it's free is not free.
        
               | TheKarateKid wrote:
               | Apple's longstanding App Store guidelines always forced a
               | certain level of "quality" and good customer experience,
               | yet they're now allowing apps that are the exact
               | opposite.
               | 
               | Most of these apps use dark UX patterns to trick new
               | users into scammy free trials which convert to $100+/yr
               | subscriptions after 1-3 days. These apps also make it
               | difficult to close out of the subscription window, or
               | make it seem like you have to subscribe when you don't.
               | 
               | It's entirely contradictory to everything Apple once
               | stood for in justifying their gatekeeper App Store
               | experience.
               | 
               | Apple could easily ban these types of scammy UX patterns,
               | but they won't because it benefits them. That's my point.
        
               | 05 wrote:
               | Yeah but you can't filter on it, dark patterns at work.
        
               | harry8 wrote:
               | In the days of the ipod every single user of it I
               | encountered had apple's UX wipe their music collection.
               | 
               | But maybe that was by design as they decided to call
               | their music shop by the same name as their ipod
               | management software. That is the essence of Apple's UX.
               | Shiny destruction of your property. It remains so.
               | 
               | The UX everyone wanted was copying files onto and off the
               | device presented as storage on any computer it was
               | plugged in to.
        
           | daniel_reetz wrote:
           | Don't forget censorship/banning of nude images. The tumblr
           | fiasco (among others) was their doing.
        
             | nomel wrote:
             | That's not totally true. Twitter/X is fine, in this regard.
             | The toggle is web based, but there's no censorship once
             | it's toggled. The large amount of age restricted content on
             | YouTube is another example.
        
           | api wrote:
           | They've certainly encouraged subscriptions but the big driver
           | is the drive for recurring revenue, which can be valued up to
           | 20X what one-time revenue is valued. In some cases companies
           | with investors are instructed to not even care about non-
           | recurring revenue since it doesn't matter. Revenue is
           | recurring or it doesn't exist.
           | 
           | Recurring revenue has always been highly valued. What changed
           | is that the Internet and modern automated payment networks
           | have made it so much easier to implement recurring revenue
           | models. Now everything can be a subscription and now
           | companies that _don 't_ have subscriptions are at a massive
           | valuation and fund raising disadvantage. The more companies
           | figure out how to add recurring revenue, the more companies
           | _have to_ figure out how to add recurring revenue.
           | 
           | This is why your car company, appliance company, etc. is
           | trying to get you to subscribe to something.
        
           | jonny_eh wrote:
           | Apple also takes a smaller share via subscriptions after a
           | year (30% -> 15%).
        
           | AmVess wrote:
           | It has basically made their app store completely unusable. I
           | am not going to manage a bunch of subs for what amounts to
           | zero effort crapware.
        
           | david_allison wrote:
           | Not being able to set custom price points for subscriptions
           | is also painful
        
         | giancarlostoro wrote:
         | The only way to put an end to this is if more people stop
         | installing apps that are just website skins, and just use the
         | open web instead.
        
           | xelamonster wrote:
           | Yeah, though the problem with this is that from my experience
           | with Android, the web version of Patreon is practically
           | unusable. Not that the app is much better, they seem
           | determined to come up with the most horrific UX anyone could
           | imagine across all platforms, but it at least can somewhat
           | consistently handle playing the podcasts I subscribe to
           | without cutting out every five minutes.
        
             | Bwass wrote:
             | What do you mean, unusable? It's simple and
             | straightforward.
        
               | rchaud wrote:
               | It's slow with tons of loading spinners.
        
           | kjkjadksj wrote:
           | Apps are now forcing you to use their website skin even
           | though its damn easy to offer a mobile web alternative that
           | doesn't squander ever precious local storage.
        
             | giancarlostoro wrote:
             | Reddit is probably the worst at this, really annoying.
        
             | josephg wrote:
             | Which apps? The only one I know about is Reddit, where the
             | web version is crippled compared to the app. (You can't
             | read all the comments). But old.reddit.com works fine on
             | mobile - even if you have to constantly zoom in and out.
        
               | socksy wrote:
               | ultimate-guitar.com is a big offender. The mobile site
               | jams lots of things in your face to and get you to
               | download the app (including an entire fake tab page that
               | you can't interact with but can scroll past on iOS
               | devices). Then on the mobile site you can't tap on any of
               | the chords to see the fingerings (very important!).
               | 
               | You can if you choose to request the desktop site, but
               | then you get an obnoxious bar going across the middle of
               | the page blocking some of the tab.
               | 
               | If you fold and finally download the app, you're greeted
               | with a 10+ page unskippable questionnaire that after
               | you're done ends with a paid subscription call to action.
               | If you then force close the app, and open a tab link from
               | the browser into the app, you are finally allowed to view
               | a tab.
        
           | imzadi wrote:
           | I don't think this is up to the consumer. The companies
           | should just pull their apps from the Apple marketplace. If
           | something can be a website, just be a website. Why even mess
           | with an app at all? It's not like consumers are clamoring for
           | these apps. Everyone I know hates that you have to have an
           | app for everything these days.
        
         | maxglute wrote:
         | Applied Science in the wild! Your videos look expensive, does
         | per video patreons tend to cover them?
        
         | trainyperson wrote:
         | Does Patreon let you see what percentage of your subscribers
         | signed up through the iOS app?
        
         | kevin_thibedeau wrote:
         | Write to your Representative and Senator Wyden before you
         | switch.
        
         | egypturnash wrote:
         | Oh you too. Glad to know I'm not the only one who's really
         | liked per-creation for years. "I pay my rent if I can do eight
         | posts of comics pages/art/etc a month" was a good kick in the
         | ass to keep working.
         | 
         | Patreon's been trying to kick everyone off of per-creation for
         | like half the time I've been using it, so I'm sure they're
         | pretty delighted to have this excuse to nuke that mode. I don't
         | think I've seen a single Patreon-like that has it and I don't
         | want it badly enough to try and cobble up something out of a
         | few Wordpress plugins.
        
         | leshokunin wrote:
         | Any chance we could chat about how per creation works? I'm
         | working on a competitor. @shokuonproduct / "shokunin." On
         | discord
        
       | neilv wrote:
       | Since at least the 1980s, IT had the concepts of "open systems"
       | and "interoperation", to support market competition and
       | innovation. And we later did things like the Web and other open
       | standards.
       | 
       | Then Apple comes along, and uses its market position as a
       | hardware and OS vendor, to make a nonstandard software download
       | thing that could've been a Web site.
       | 
       | In parallel, Apple also made open-standards Web apps unattractive
       | on their hardware in various ways. (Often through foot-dragging
       | when other vendors were trying to make Web apps a smooth
       | experience, but sometimes also going out of their way to make Web
       | work worse.) (See also: making kids look like losers to their
       | peers in chat, if they don't have iPhones.)
       | 
       | Apple then imposes predatory rates and terms on other businesses
       | who are pretty much forced to use the Apple proprietary app
       | store, due not to the merits of the app store so much as Apple's
       | dominance of hardware and conflict of interest when implementing
       | open standards.
       | 
       | I assume many consumers don't understand the situation, and how
       | much of an overbearing abuser of its market position Apple can
       | be. Or they have some idea, but pragmatically have to accept it.
       | Also, this affords Apple a lot of money for really first-rate PR.
       | 
       | What I don't understand is why regulators haven't smacked the
       | snot out of the Apple app store, with finality. For example:
       | Apple may only charge a few-percent administration and payment
       | processing fee, and that's it; and they have to permit other app
       | stores with first-class access to the system, as a compromise
       | given the proprietary lock-in mess they've made. (Making them
       | support other open standards better, even to the exclusion of
       | prorietary ones, is more complicated.)
        
         | ncr100 wrote:
         | > I assume many consumers don't understand the situation, and
         | how much of an overbearing abuser of its market position Apple
         | can be.
         | 
         | Here is an awesome graph (scroll down 1 page) charting out the
         | 3 options -- 1 web, and 2 overtly expensive for iOS.
         | 
         | https://support.patreon.com/hc/en-us/articles/27991664769677...
        
         | reaperducer wrote:
         | _Since at least the 1980s, IT had the concepts of "open
         | systems" and "interoperation", to support market competition
         | and innovation. And we later did things like the Web and other
         | open standards. Then Apple comes along,_
         | 
         | Wow. I don't know if that's selective memory, or revisionist
         | history, but you've got a huge dose of the stuff.
         | 
         | No, interoperability isn't perfect now, but it's a heck of a
         | lot better than it was in the 80's.
        
         | RangerScience wrote:
         | AFAICT, all the best things on the internet came from people
         | giving things away; although usually with some kind of way to
         | send them money later.
         | 
         | Open core, Royal Road / Patreon pipeline, Linux itself...
        
         | __loam wrote:
         | Apple is currently facing anti-trust action so it's not like
         | regulators are sleeping on it.
        
         | underlipton wrote:
         | >What I don't understand is why regulators haven't smacked the
         | snot out of the Apple app store, with finality.
         | 
         | I imagine that part of it is that Apple's stock backstops a lot
         | of activity in the financial markets. No one wants to kill the
         | golden goose to protect "a bunch of Millennial and Zoomer phone
         | addicts"; you have to remember, we're the cows everyone else is
         | happy to milk dry for their own needs.
        
           | talldayo wrote:
           | Bingo - give this guy a cigar.
           | 
           | The EU had a tenuous relation with Apple from the start.
           | Apple spent the past 20-odd years manipulating Irish
           | subsidiaries to avoid paying a dime in taxes on any of their
           | European operations. Despite being called out on it and
           | partially settling the back-taxes in some jurisdictions, they
           | still owe billions to multiple EU members they haven't payed
           | back. There's no history of love, between Apple and Europe.
           | They conspire against Apple because Apple conspires against
           | them.
           | 
           | Then Apple _had_ to kick the hornets nest and piss off the
           | Dutch regulators with the Tinder case. Apple forfeit quickly
           | but it set the stage for everyone else joining in on the
           | fines. This was the perfect catalyst for the DMA and the DSA,
           | which would be copied in other countries like Japan (which
           | coincidentally also has tax feuds with Apple).
           | 
           | Good luck to the shareholders They won't take kindly to the
           | news that the Apple of their eye is a big fruit-shaped
           | bubble.
        
       | Rudism wrote:
       | Due to their app store monopoly, Apple is probably one of the few
       | companies whose version of enshittification often involves
       | enshittifying the products and services of other companies.
        
       | advael wrote:
       | We need to kill the phone duopoly
       | 
       | A big part of it is restrictive and onerous standards on cellular
       | firmware that act as a compliance moat for Apple and Google (and
       | seem designed to enable surveillance more than anything), but if
       | we fail to get open-source alternatives via commonsense
       | regulatory reform the antitrust guns need to come out. When
       | smartphones are often the only authentication mechanism accepted
       | by major payment providers, workplaces, and other contexts that
       | most people can't opt out of, a (fairly cozy, collaborating as
       | often as they compete) duopoly on viable operating systems is
       | unacceptable
        
         | bluescrn wrote:
         | > We need to kill the phone duopoly
         | 
         | We also need to save the world wide web. Most of these 'apps'
         | have no need to exist.
        
       | ensignavenger wrote:
       | What advantage does the Patreon app offer to iOS users that the
       | Patreon website is unable to offer? Why does Patreon even need an
       | app?
        
         | diebeforei485 wrote:
         | Being able to consume Patron-exclusive content on the go,
         | probably.
        
         | diebeforei485 wrote:
         | iOS is the most-used platform for Patreon, according to the
         | CEO: https://www.youtube.com/watch?v=L-LoTH3PzgM (0:57)
        
         | TheDong wrote:
         | There's a few things:
         | 
         | 1. Some iOS users don't realize there even is a web browser,
         | and only look for apps. If there's not an app, they give up.
         | 
         | 2. The patreon app has features like playing music and video
         | (patreon rewards), notifications (new posts and messages and
         | such), etc.... and while those features would work for a
         | webpage on android, they either don't work on iOS, or are more
         | difficult to implement, buggy, and feel "non-native" for the
         | user.
         | 
         | Notice how the other two replies assumed "web page" didn't mean
         | "using safari on iOS". If hacker news commenters have trouble
         | with the concept of "using a webpage, not an app, on iOS", what
         | hope does the general populace have?
        
       | albertopv wrote:
       | I think one of the reasons Apple feels entitled to do this is
       | almost monopolistic US market share. People should stop buying
       | iPhones for this, but it's not hard to foreseen it won't happen.
        
         | lenerdenator wrote:
         | Apple has a far from monopolistic US market share for mobile
         | devices. They might be one of the largest single vendors, but
         | if I want to go buy a new smartphone that has decent app and
         | service support from the marketplace, I can absolutely do that
         | without giving so much as a penny to Apple.
        
           | standardUser wrote:
           | Apple has just over 60% of the US market share and employee a
           | whole arsenal of tactics to create artificial friction with
           | other platforms in order to increase that market share.
        
             | lenerdenator wrote:
             | That's big, but in the minds of most, that's not a
             | monopoly. Duopoly with Google, sure, but convincing a court
             | of a monopoly when a lot of people in that court have
             | living memory of Windows being 80%+ of the total OS
             | installs in the country is going to be a tall ask,
             | especially considering that didn't even stick, long-term,
             | as a rationale to keep MS under the original terms of its
             | punishment.
        
               | adam_arthur wrote:
               | Windows (Microsoft) never tried to charge 30% on top of
               | all commerce occuring on the platform.
               | 
               | What would your opinion be if they did?
        
             | matwood wrote:
             | IMO, it's the interop that that will potentially get Apple.
             | The stuff about the store and fees will likely end up
             | nowhere in the US.
        
           | kelnos wrote:
           | I don't think this simplistic view of "monopoly" is all that
           | useful today. This article, IMO, is proof of that: Apple is
           | forcing an unrelated company to change something fundamental
           | about how they take payments, which (negatively!) affects
           | that company's customers (both patrons and creators), even
           | those who do not use Apple products at all.
           | 
           | If that's not abuse of market power, I'm not sure what is,
           | then.
        
       | iandanforth wrote:
       | No mention of suing Apple, no mention of reducing _their_ cut.
       | Doesn 't really seem like Patreon has got creators backs.
        
         | bjtitus wrote:
         | I'm sure Patreon is just itching to take on the wealthiest
         | company's legal department. Even the wealthiest nation states
         | are struggling to reign this in.
        
         | intended wrote:
         | Their cut is 8%.
         | 
         | Apple's cut is 30%.
         | 
         | If Patreon went to 0%, creators will still be getting 22% less.
         | 
         | What would, according to you, be a good reduction on Patreon's
         | side?
        
         | mrgoldenbrown wrote:
         | Patreon only takes 5%-12% , even if they gave it all up it
         | wouldn't the Apple Tax.
        
       | nhggfu wrote:
       | never build your house on rented land eh.
        
       | _han wrote:
       | This is the most shocking part to me:
       | 
       | > Apple has also made clear that if creators on Patreon [...]
       | disable transactions in the iOS app, we will be at risk of having
       | the entire app removed from their App Store.
       | 
       | Absolutely astounding that removing transactions from the
       | platform could result in being removed.
        
         | sschueller wrote:
         | How is the EU going to respond to this since it is literally
         | blackmail with Apple's market dominance?
        
           | nabla9 wrote:
           | When they respond Apple changes policy for EU users, not for
           | anyone else.
           | 
           | Already users based in the European Union with an iPhone have
           | the ability to install apps using alternative app
           | marketplaces or web distribution, in addition to the App
           | Store.
        
             | jdiez17 wrote:
             | Is that so? I've been waiting to try app sideloading but
             | haven't seen any app repositories or so that work with the
             | app marketplace APIs
        
               | nabla9 wrote:
               | Yes. It has been just few months. It takes some time to
               | catch up.
               | 
               | Mobivention (b2b specialized) https://app-marketplace.eu/
               | 
               | AltStore https://altstore.io/#Downloads
               | 
               | Sometime in the future, Epic Games Store, MacPaw's Setapp
        
         | ryan29 wrote:
         | I wonder how far those rules from Apple go.
         | 
         | I don't know a ton about Patreon, but what if creators have
         | exclusive content available via the app and use that to
         | encourage fans to subscribe outside of iOS? What if creators
         | start an education campaign on YouTube telling their fans to
         | avoid subscriptions on iOS?
         | 
         | I wonder if Apple is playing with fire on this one. If the
         | creator and influencer markets turn on them, I think it could
         | have a non-trivial impact on Apple's brand, especially with
         | younger generations. Many modern creators are also smart
         | business people and they're not going to see much value in
         | Apple taking 30% of their revenue when Patreon is already
         | providing all the services they need for about 15% at the top
         | end IIRC.
         | 
         | Right now I think the biggest change that could help the
         | average consumer would be for legislators to allow, or maybe
         | even require, app owners to split platform fees into separate
         | line items. For example, something like:
         | Donation              $1.00         Patreon Platform Fee  $1.18
         | Apple Platform Fee    $0.50
         | ----------------------------         Total
         | $1.68
        
         | sunaookami wrote:
         | WordPress had the same problem:
         | https://www.cnet.com/tech/mobile/apple-says-wordpress-doesnt...
         | 
         | They had to remove payments completely so that it's a "free
         | standalone app".
        
       | dnissley wrote:
       | This is what the world looks like when you give up the ability to
       | download and install an app from anywhere.
        
       | jlarocco wrote:
       | Why is there even a Patreon app? Should've sent people to the
       | website.
       | 
       | You bought into the platform, so you have to pay by their rules.
        
         | trvz wrote:
         | > Why is there even a Patreon app?
         | 
         | Considering its tendency to overheat your phone even when
         | displaying pure text posts, it's there so you can warm your
         | hands in winter.
        
           | mrweasel wrote:
           | The Patreon website is equally shitty, at least it was when I
           | last used it last year. Haven't tried the app though. So you
           | hands should remain toasty.
           | 
           | But I do agree, why not just send Apple a big "fuck you" and
           | create a really good mobile website?
           | 
           | Apple is still really pushing it with the 30%. I do agree
           | that they should get cut, or straight up charge app
           | developers a yearly fee for being in the App Store (which
           | they already do with the developer licens), perhaps a smaller
           | fee per update and a fee for using their subscriptions
           | feature (which I do like as a consumer).
           | 
           | Patreon need to tread really carefully, because what Apple
           | does not that different from Patreons own business model.
           | Creators are similarly complaining about Patreons fees.
           | 
           | Still 30% is a lot, but I don't know what the actual cost of
           | running the App Store is.
        
       | stalfosknight wrote:
       | As a user, I welcome this change if it means it becomes possible
       | to easily cancel Patreon subscriptions with a single click in my
       | device settings instead of having to go through Patreon's
       | cancellation process. Patreon makes it a completely unnecessary
       | pain in the ass to cancel multiple subscriptions.
       | 
       | It seems like only Apple gives a shit about making things easy to
       | cancel and I find it hard to have any empathy for companies /
       | developers that make canceling things painful.
        
       | sersi wrote:
       | I dislike Patreon because they keep making their UI worse over
       | time but that said, I'm furious at apple for this. I like Patreon
       | to allow creators to do per-creation schedule and I hate that
       | Apple has enough power to impact me despite being an Android user
       | (specifically because of these kind of behaviors).
       | 
       | So, to people who say that with only 27% of global marketshare
       | there's no case for an antitrust lawsuit, well if they can impact
       | users outside of their ecosystem, there's a clear case for
       | antitrust.
        
         | __loam wrote:
         | DoJ agrees with you lol.
        
       | dinobones wrote:
       | Not a fan of Apple's policy, but I am a fan of consistency.
       | 
       | It was unfair that Patreon was able to operate on the App Store
       | without paying this 30% cut, it basically gave them a monopoly
       | that no similar Patreon-like platform could compete with.
        
       | summerlight wrote:
       | Even if we have to accept all the BS from Apple, at least
       | customers should be aware of the information at the purchase time
       | that they're paying 30% more money compared to other alternative
       | options. This asymmetricity of information is playing good only
       | for Apple at the cost of all the app creators and their
       | customers.
        
       | neves wrote:
       | Non North-American here. I've read that Biden passed a "Hidden
       | costs" bill. Wouldn't this Apple charges account as a hidden
       | cost?
        
         | wccrawford wrote:
         | You are presented the final cost up-front. There is no "hidden
         | cost" here.
         | 
         | When you sign up for a hotel room and they add on room cleaning
         | charges at the end of your stay, that's a hidden cost,
         | especially since the charge is the same no matter what you do
         | while you are there.
         | 
         | Ironically, "sales tax" feels like a hidden cost to me. Yes,
         | everyone knows it exists, but not everyone knows what the local
         | value is wherever they are, especially on vacation. It should
         | be on the sign. I guess it's not surprising that the government
         | exempts themselves from this law.
        
           | FredPret wrote:
           | The reason sales prices are quoted without tax in North
           | America is because there's a million different permutations
           | governing what the sales tax is going to be in different
           | situations (who's buying what, from whom, where, when), and
           | this changes all the time.
           | 
           | Local governments can shift their taxes at any time to
           | encourage or discourage certain things. I'd argue this
           | flexibility is very good, but the downside is calculating
           | sales tax in the US is complex enough that there are
           | companies dedicated to it.
           | 
           | So everyone quotes pre-tax pricing.
        
             | ttepasse wrote:
             | If we only had databases and computers which can track and
             | calculate those advanced math stuff.
        
               | FredPret wrote:
               | Well, yeah, but you can also see how the key piece of
               | information a company discloses is the pre-tax price.
               | 
               | To show each customer the right post-tax price, you'd
               | have to know where they live and where they will buy your
               | product. It would be impossible to advertise a price en
               | masse on your website / in a brochure.
        
       | mandeepj wrote:
       | Any reason why Patreon can't go Netflix/Spotify way? they charge
       | their customers via the web thus bypassing Apple paywall.
        
       | jjcm wrote:
       | In my eyes the most egregious aspect of this is it's a financial
       | transaction between two people that they're taking a 30% cut of.
       | I see 30% as fine for things like IAP for digital games and such,
       | but somehow in this lens it feels wrong.
       | 
       | One proposal for a compromise that would feel fair: Apple gets
       | 30% of the app creator's take rate.
       | 
       | IE if patreon's take rate is 8%, Apple should get 30% of _that_ ,
       | not 30% of the full transaction. This could generalize to
       | physical goods as well. It would require more reporting, but
       | would feel more fair in the eyes of the creators and the users.
       | 
       | I run a similar service to patreon where I charge a flat $1 fee
       | on subscriptions, regardless of the size of the subscription. A
       | $50 sub suddenly getting only $34 after my $1 fee and apple's $15
       | fee feels wrong. There's no amount I can reduce my take rate to
       | cover Apple's take. But I'm entirely ok giving them $0.30 on my
       | $1 take.
       | 
       | Basically - I'm entirely OK having 30% of my net profits taken by
       | Apple. I'm not ok with 30% of my gross.
        
         | 0cf8612b2e1e wrote:
         | I expect Apple and platforms would not be happy with this
         | model. Apple now has to trust that platforms are properly
         | reporting their gross take. Platforms now have to give detailed
         | financial records to a (potential) competitor.
         | 
         | The current situation with Apple as the middleman lets them
         | ensure they get every dollar without any accounting
         | shenanigans.
        
         | adamomada wrote:
         | If it was a financial transaction between two people, then
         | Apple couldn't possibly take any cut of it.
        
         | stahtops wrote:
         | Developer + Guitarist makes an iOS app and sells $10/mo
         | subscriptions to their guitar tabs in it.
         | 
         | Guitarist sells $10/mo subscriptions to their guitar tabs
         | through the Patreon app.
         | 
         | Why should these be considered any different?
        
       | verisimi wrote:
       | Apple are really such filth. Imagine thinking it's ok to take 30%
       | of every transaction like this, and like they already do on their
       | app store. I don't know how anyone thinks this is ok. It's worse
       | than credit card rates.
        
         | stahtops wrote:
         | Gotta be honest, I don't get the vitriol.
         | 
         | Patreon wants to advertise and publish content in an iOS app.
         | Apple says you must allow in-app-purchases. Either there is
         | value in being on the platform or there isn't. Patreon seems to
         | think there is.
         | 
         | To creators there is no cost, by default the price of their
         | subscription offerings will be bumped up so they get the same
         | revenue. Patreon will also increase revenue by taking the same
         | % of the higher overall price.
         | 
         | Users will have the choice of subscribing through iOS or
         | through the website. If the higher cost from within the app
         | isn't worth it to them, they will go to the website.
         | 
         | Who cares?
        
       | slaymaker1907 wrote:
       | This is so shitty, imagine taking 30% from donations to creators.
       | It should only be 30% from the money that Patreon itself makes
       | off of subscriptions.
        
       | inglor_cz wrote:
       | Next step: if you do any transaction in your smart banking app,
       | 30 per cent go to Apple.
        
       | dboreham wrote:
       | Did I miss something? Did Apple acquire Patreon?
        
       | aftbit wrote:
       | As a Patreon user who primarily subscribes on a per-creation
       | basis, I will be ending all of my affected subscriptions if they
       | make this change. That was kinda the whole point of Patreon for
       | me. I can support my creators but only if they actually produce
       | some content. If they take a long break, they don't get any money
       | from me, but they will also get paid automatically if and when
       | they come back.
        
         | jobigoud wrote:
         | I use this model as a creator and I just hope/assume that my
         | users will use the website instead of an app. It doesn't remove
         | the per-creation model, it just makes it absent from the iOS
         | app.
        
           | aftbit wrote:
           | Ah okay, that's fine then. I'll just keep using the per-
           | creation model. I don't use Apple hardware so I won't even
           | notice the change.
        
             | genpfault wrote:
             | > I'll just keep using the per-creation model.
             | 
             | Until Patreon takes it away:
             | 
             | > As a result of Apple's mandates and in order to make sure
             | that you can continue getting new members in the iOS app,
             | we've started a 16-month-long migration process to bring
             | all creators onto subscription billing by November 2025,
             | supported by a roadmap of new features and tools to make
             | sure the billing model works for you, your community, and
             | your business. To be clear, this means that _first-of-the-
             | month and per-creation billing models will be discontinued
             | in November 2025_.
        
       | ed_voc wrote:
       | I wonder what would happen if a third-party made an app for
       | viewing Patreon content.
       | 
       | Would Apple accept that the third-party client cannot accept
       | payments on Patreon's behalf and not require the Apple tax?
        
       | tomcam wrote:
       | Can't Patreon just use a link to a website?
        
       | theturtle32 wrote:
       | Yay. More Enshittification and Chickenization due to monopsony
       | power in a walled garden.
       | 
       | I hate it here.
        
       | bluescrn wrote:
       | Patreon shouldn't need an 'app' to begin with.
       | 
       | We have very capable web browsers on mobile these days.
        
       | diggan wrote:
       | Something I didn't see mentioned: Did they explore the option of
       | not having a iPhone/AppStore application at all, and instead
       | refocus those efforts on the website?
       | 
       | Then they wouldn't have to compromise on their "creator-first"
       | approach and they wouldn't have to bend their platform to fit
       | Apple's views.
        
         | derriz wrote:
         | Thanks, I was struggling to understand the discussion here.
         | 
         | I've bought fully into the Apple ecosystem - a bunch of
         | iPhones, iPads, AppleTVs and Macbooks. I've also been paying a
         | couple of creators via Patreon for the last year or two. But I
         | hadn't even realized that there was a Patreon App. Why would
         | you use such an App instead of the website?
         | 
         | And the answer seems obvious as you suggest. Direct users to
         | the website and forget about the App?
        
         | joemi wrote:
         | It really seems like the obvious solution. I can't believe that
         | they haven't considered it, so then that would mean they _did_
         | consider it and decided that it's better for them to do what
         | they're doing and just blame any issues on Apple. Doesn't seem
         | right to make Apple out to be the bad guy when Patreon made a
         | shrewd business decision at the expense of the creators.
        
       | sureIy wrote:
       | I don't understand one part: why can't a creator just decide to
       | not appear in the app?
       | 
       | Are they changing the donation structure for _everyone_
       | regardless of their interest of the Apple platform? Why should
       | YouTubers be bothered by this change, for example.
        
         | ajdude wrote:
         | They said that if they offer different options for people who
         | are not in the app, Apple threatened to remove them from the
         | App Store.
        
       | Havoc wrote:
       | I can see a fee for facilitating...but that in my mind is 1% not
       | 30%.
        
       | bangaladore wrote:
       | Let's not forget that if Apple created something called "Apple
       | Creators", they would instantly gain 100% of the market share
       | because there would be no fee (assuming feature parity)
       | 
       | This forcing apps to use your payment platform through extortion
       | is anti-competitive. Full stop.
        
         | popcalc wrote:
         | >would be no fee
         | 
         | Because fraud doesn't exist?
        
           | bangaladore wrote:
           | Why would Apple charge itself a platform fee? They are the
           | platform.
           | 
           | Unless you are talking about CC fees, which are like 2%
           | compared to the 30% that Apple is extorting you for.
           | 
           | Can you explain your comment?
        
       | Gud wrote:
       | What a total dick move by Apple. 30% of the money donated to
       | independent creators will now go to Apple, the richest
       | corporation in the world. How is this legal?
        
       | drewg123 wrote:
       | The only reason I'd want to use a Patreon app over their website
       | would be to play creator's videos on a large screen. As far as I
       | can tell, they don't have an AppleTV app.
       | 
       | This, TBH, is why I've never supported a creator via Patreon, as
       | I have no idea how I'd access a creator's supporter-only content
       | in a way that was convenient for me.
        
         | crazygringo wrote:
         | Can't you just play a video from their website full-screen, and
         | AirPlay that to your Apple TV?
         | 
         | AirPlay is the general way to get anything from your phone or
         | Mac to your Apple TV.
        
       | DrBenCarson wrote:
       | I'm a huge Apple fan in general, but this isn't right. Feels like
       | a leader is getting ambitious, trying to squeeze revenue in a
       | couple quarters instead of building new stuff that would generate
       | new revenue
       | 
       | Maybe they have data suggesting people were using Patreon as an
       | easy way around in-app payments?
       | 
       | Can't imagine this generates enough revenue to offset the long-
       | term reputation cost among creators (what I would imagine is
       | disproportionately an Apple user base)
        
       | dzonga wrote:
       | just use the web. porn companies do this and they're still in
       | business.
       | 
       | uber / lyft etc i'm 98% certain don't pay apple tax.
        
       | xyst wrote:
       | It's odd how Apple picks and chooses where to enforce this
       | requirement.
       | 
       | Netflix has been using their own billing system for years, yet I
       | can still download Netflix on iOS, tvOS app stores.
       | 
       | Makes me wonder if there is an under the table deal between
       | Netflix and Apple.
       | 
       | On the topic of Patreon vs Apple. I am not a lawyer but this
       | seems to have the same basis as the Epic Games vs Apple
       | litigation.
        
         | shreddit wrote:
         | AFAIK this is because you can not make changes to your
         | subscription within the app. You have to visit the Netflix
         | homepage. There is no "pay" button in Netflix, so they do not
         | have to use apple's payment system...
        
           | xyst wrote:
           | If this is the case, I don't understand why Patreon and other
           | sites cannot adopt the same approach. Very easy to remove buy
           | buttons in apps, and redirect users to patreon.com to manage
           | subscriptions for content creators and "per content"
           | payments.
           | 
           | iOS and Google apps just used to view content.
           | 
           | Patreon is a relatively small company so velocity to complete
           | this effort even amongst multiple teams should be at most a
           | few weeks. If this was a Fortune 500, I would probably
           | estimate it at 2-3 months.
        
         | matwood wrote:
         | I know for awhile Netflix had this weird thing where you called
         | a phone number and they would direct you to the Netflix website
         | to sign up.
         | 
         | It's not having their own billing system, but allowing
         | purchases to be made in-app that triggers the requirement.
         | Which as far as I can tell, Netflix does not allow. I just
         | checked and I can't change my plan in the app.
        
           | xyst wrote:
           | Maybe Patreon could leverage this loop hole as well.
           | 
           | You can view content from creators in app. But only
           | patreon.com can be used to manage subscriptions to each
           | creator. No in-app purchases on Google or Apple App Stores.
           | 
           | UX takes a small hit, but better than giving up 27-30% to
           | Apple or Google.
        
       | zombiwoof wrote:
       | Apple used to create products for creators. Now it creates
       | revenue streams for investors
        
       | curious_cat_163 wrote:
       | Where is Lina Khan when you need her, eh?
        
         | timmytokyo wrote:
         | I suspect we'll be hearing from her soon. She's not been shy
         | about taking on anti-consumer monopoly behavior.
        
       | kelnos wrote:
       | And yet so many people here seem to think that Apple doesn't have
       | monopoly power, and doesn't abuse their market position.
       | 
       | Go figure.
        
       | mcguire wrote:
       | I don't know Google's Android policy for Patreon, but I expect it
       | is or will soon be similar, if the inability to buy ebooks from
       | the Android apps is any precedent.
       | 
       | Walled gardens suck.
        
         | jocaal wrote:
         | > Walled gardens suck.
         | 
         | Let me fix that for you. uhuhm. Duopolies suck.
        
       | danShumway wrote:
       | Another point that Patreon isn't really emphasizing here that
       | seems relevant to any conversations about "fairness" is that
       | Apple's fees on Patreon subscriptions in-app are now higher than
       | _Patreon 's_ fees.
       | 
       | It's important to recognize any time that we're talking about the
       | market that services charge what they can, not what is fair. The
       | market does not have a concept of fairness, only competition.
       | This is why there is no such thing as a benevolent monopoly that
       | charges fair prices - because fairness does not exist in the
       | market, only competition.
       | 
       | BUT... since fairness gets so often brought into conversations
       | about Apple's fees, often with the implicit suggestion that Apple
       | "deserves" to be compensated for all of the work they're putting
       | into hosting and curating apps and for (in heavy quotes)
       | "creating" a market that they supposedly also don't have duopoly
       | control over: does anybody want to argue that Apple hosting the
       | Patreon app on iOS provides more value to Patreon subscribers and
       | creators than _the existence of Patreon itself does_?
       | 
       | Like, if we're going to talk about what's egregious and what's
       | not egregious, charging higher fees per-transaction than the
       | platforms you are hosting seems like it might be a good indicator
       | that things have gotten out of control.
        
         | queuebert wrote:
         | Kind of like how realtors make more money on a house
         | transaction than the closing attorneys who draw up all the
         | paperwork and execute it legally.
        
           | danShumway wrote:
           | Or, I would argue, like if a realtor made more money off of
           | the sale than _the person selling the house_ made.
        
             | abfan1127 wrote:
             | that is easily true. You buy a house for $500k. A year
             | later, you decide to move. The house's value remains at
             | $500k. Realtor commissions of 6% cost you $30k. You lost
             | $30k on the total transaction, the realtor made $30k (not
             | including the original buy).
        
               | ceejayoz wrote:
               | Surely the realtor shouldn't work for $0 just because
               | your investment didn't pan out, though?
        
               | danShumway wrote:
               | Only on HN would I see someone argue that depreciating or
               | stagnant assets are the same thing as a 30% transaction
               | fee. This community is smart enough to be able to tell
               | the difference between a tax on _revenue_ and a tax on
               | _profit._
               | 
               | Apple is imposing a tax on _revenue_ that is higher than
               | the revenue that Patreon pulls in from each transaction
               | fee.
               | 
               | There is no equivalent situation in a realtor market. In
               | no world would a realtor sell your house for $500k and
               | then tell you that they deserve a higher cut of the
               | revenue than you do.
        
           | frumper wrote:
           | I don't know if that is a good comparison. Our realtor has
           | spent a lot of hours over the past few years showing us homes
           | and writing up more than a few losing bids. It's not constant
           | attention, but so far it's all unpaid.
        
             | queuebert wrote:
             | One is necessary to have a legal transaction, while the
             | other is rent-seeking. People buy cars all the time without
             | agents. We have excellent websites to educate us about car
             | features and locate cars for sale. Realtors keep their
             | racket going by working with each other to get houses sold,
             | while ignoring FSBO homes. In fact, buyer's agents have a
             | conflict of interest in that they get paid more if you pay
             | more for the house. How people accept this befuddles me.
        
         | Y_Y wrote:
         | > It's important to recognize any time that we're talking about
         | the market that services charge what they can, not what is
         | fair. The market does not have a concept of fairness, only
         | competition. This is why there is no such thing as a benevolent
         | monopoly that charges fair prices - because fairness does not
         | exist in the market, only competition.
         | 
         | I agree with you that the reality of markets is quite different
         | to the "common sense" model. Unfortunately I rarely find either
         | in the press or just talking to people myself, that anyone gets
         | beyond this kind of price=cost(1+a little incentive) thinking.
        
         | AmericanChopper wrote:
         | I don't like this action form Apple, but I don't agree with
         | your assessment of market economics here.
         | 
         | The problem with "fairness" is that there is no objective
         | measure of it. Everybody evaluates fairness according to how it
         | aligns with their own personal interests.
         | 
         | This is one of the key problems a free market economy solves.
         | Price discovery is the intersection of what somebody's willing
         | to sell something for, and what somebody else is willing to pay
         | for it. Both of these parties will have a completely different
         | idea of what's fair. That's why fairness is not a valid price
         | discovery mechanism, and I don't think any free market
         | economist has ever advocated for it.
        
           | Waterluvian wrote:
           | Would this view conclude that there should never be
           | regulation of any sort? Or is there possibly a level of
           | "fairness" that's evident to the average person?
        
             | Dracophoenix wrote:
             | Regulation is itself neither objective nor fair.
             | Additionally, regulation is not immune from market
             | pressures as the legal environments and incentives they
             | create are also subject to competition. No nation-state has
             | a monopoly on hospitable business environments.
             | 
             | Fairness at its most objective is merely a process. It's
             | not and should not be proselytized as a guarantee of equal
             | outcomes irrespective of circumstances.
             | 
             | > Or is there possibly a level of "fairness" that's evident
             | to the average person?
             | 
             | The "average person" does not exist and thus doesn't have
             | an opinion representative of an arbitrary individual or
             | group of individuals. A rational flesh-and-blood person can
             | only speak for himself.
        
           | frereubu wrote:
           | I don't think the parent comment's main point was about using
           | fairness to judge anything - the two main good I questions I
           | got from it are (a) does Apple provide more utility in
           | hosting the apps than the entire Patreon service? and (b) if
           | not, doesn't the fact that it costs more show that something,
           | somewhere is very wrong with the economic model?
           | 
           | I'm a mild advocate of the Apple ecosystem in that I really
           | like the fact it all works together pretty flawlessly for me,
           | with many security headaches taken off my plate. (I'm always
           | reminded of this when every ten years or so I think about
           | trying to save money with a Windows laptop and come running
           | back). But I think the parent comment's suggestion that this
           | isn't about _fairness_ as such, but whether that kind of
           | arrangement is _egregiously wrong_ hits home, and it does
           | make me feel that this is the kind of weird economics that
           | can only come from an unhealthy duopoly of iOS and Android.
           | 
           | What to do about it? I'm not sure the parent or I have any
           | particularly good answers...
        
             | danShumway wrote:
             | This is extremely well phrased.
             | 
             | I will say, I do have opinions about what to do ;) But
             | parent comment is right that I'm not trying to advocate for
             | those opinions above, someone might completely disagree
             | with me about how to respond to the situation, and that's
             | fine.
             | 
             | I'm more just pointing to the situation and saying, "this
             | seems really weird, right? This is not the outcome that any
             | of us would expect or want. Maybe you disagree with me
             | about how to solve this, but this does seem like something
             | we should try to solve."
        
           | danShumway wrote:
           | > The problem with "fairness" is that there is no objective
           | measure of it. Everybody evaluates fairness according to how
           | it aligns with their own personal interests.
           | 
           | With respect, this sounds a little bit like you're agreeing
           | with me?
           | 
           | Another way of phrasing "fairness is not a valid price
           | discovery mechanism" might be to say that fairness as a
           | concept "doesn't exist" in the market, only competition: ie,
           | what people are willing to pay to acquire a service from the
           | available options they have before them, ideally within an
           | environment where low barrier-of-entry to the market allows
           | prices to fall if a service can be legitimately offered
           | cheaper elsewhere, and where regulation sets the (occasional)
           | market cap on how exploitative businesses are able to be.
           | Fairness as a concept is not applicable to market prices:
           | they don't get set because they are "fair", they get set
           | because businesses calculate the maximum amount that people
           | are willing to pay for products before going to a competitor
           | (assuming there is a competitor to go to).
           | 
           | BUT, if people on HN insist on bringing fairness into
           | discussions about anti-competitive behavior (which very often
           | happens in discussions about the app-store), I think that
           | Apple's fees in this case, and the impacts they will have on
           | small-market creators, are unlikely to line up with most
           | people's personal evaluation of "fair".
           | 
           | A sibling comment phrased this in a really good way, I think
           | this is a situation where regardless of how you feel about
           | fairness, you can look at the market outcome and think, "wait
           | a second, something is not right here."
        
           | AnthonyMouse wrote:
           | > This is one of the key problems a free market economy
           | solves.
           | 
           | This is one of the key problems a _competitive_ free market
           | economy solves. The distinction is particularly relevant in
           | this case.
        
         | riku_iki wrote:
         | > Another point that Patreon isn't really emphasizing here that
         | seems relevant to any conversations about "fairness" is that
         | Apple's fees on Patreon subscriptions in-app are now higher
         | than Patreon's fees.
         | 
         | they are both rent seeking middle-men who abuse network effect,
         | its just one has more power than another.
        
           | danShumway wrote:
           | This gets brought up a lot in conversations about Apple.
           | 
           | In one sense, I agree with it. Patreon is a rent-seeking
           | middleman who abuses network effects. 100%.
           | 
           | But the creators on Patreon who's income are going to be most
           | affected by this don't care about which side of the debate is
           | more likeable to you, and I'm kind of sick of pretending that
           | policies that affect a huge swath of people (often people
           | with limited options, virtually no power, and few backup
           | resources) can be treated like popularity contests.
           | 
           | The video essayists, programmers, artists, authors, and
           | indies doing weird, wonderful work supported through Patreon
           | get their revenue squeezed even tighter, being forced to
           | either bleed revenue or subscribers due to new fees, being
           | forced to abandon revenue models and subscription models that
           | Apple doesn't like.. and, I mean, honestly, "I hate both
           | companies" just is not a valid or acceptable response to that
           | situation.
           | 
           | The solution to rent-seeking middlemen is not to make more of
           | them.
        
             | riku_iki wrote:
             | I am wondering why Apple and Patreon even a thing in this
             | market. Most of the content is distributed through Youtube,
             | so Google can just step in, create patreon interface and
             | cut both of them, get some extra revenue, and be a good
             | guy.
        
               | iteria wrote:
               | Because not everything is distributed on YouTube. I
               | support writers and artists on patreon. That's the bulk
               | of what I support. Even if we say Google, youtube
               | creators already complain about youtube and how it
               | squeezes them so is it really better? Youtube even has a
               | patreon like thing, but creators prefer to diversify the
               | platforms they are on. Especially if, as is common, what
               | they are selling on patreon are things that aren't
               | allowed on youtube.
        
               | danShumway wrote:
               | :shrug: It would be nice to have alternatives, like you
               | say, it's not like Patreon is particularly good at this.
               | I understand that payment processing is kind of hellish
               | to deal with, but that wouldn't be a barrier to a company
               | the size of Apple/Google.
               | 
               | Internet payments/subscription platforms are in desperate
               | need of more competition, even partial competition.
               | 
               | I thought for a while that Youtube was experimenting with
               | paid subscribers? But it's possible that I misunderstood
               | or that Google just got bored and abandoned it.
        
               | nomel wrote:
               | Youtube already has this through channel membership
               | subscriptions [1]. Billing is through web only.
               | 
               | [1] https://www.youtube.com/intl/en_uk/join/
        
         | cyberax wrote:
         | > Another point that Patreon isn't really emphasizing here that
         | seems relevant to any conversations about "fairness" is that
         | Apple's fees on Patreon subscriptions in-app are now higher
         | than Patreon's fees.
         | 
         | Patreon made a shitty decision to push their crapp a while ago.
         | They gimped their website and made some features accessible
         | _only_ from the crapp.
         | 
         | So now they can't really criticize the Apple policies without
         | annoying the management who made the decision to focus on the
         | app side.
        
           | iudqnolq wrote:
           | I downloaded the Patreon app to listen to podcasts.
           | Regardless of who is to blame from my perspective their
           | imperfect app provides a better user experience than Firefox
           | or Chrome on my Android phone.
        
             | cyberax wrote:
             | Does it sync them for offline listen? I can do that with
             | Youtube videos in a browser.
             | 
             | They could have trivially added that to their website.
        
               | desert_rue wrote:
               | I was able to get the feed and import it into my favorite
               | podcast app (Overcast). I don't open the app very often.
        
         | brookst wrote:
         | > does anybody want to argue that Apple hosting the Patreon app
         | on iOS provides more value to Patreon subscribers and creators
         | than the existence of Patreon itself does?
         | 
         | I'll bite, kind of. People get emotional about particular
         | companies so let's abstract them away: is it possible for a
         | second-tier _distributor_ to bring more value to a first-tier
         | distributor than the first-tier brings to suppliers?
         | 
         | Looking at it that way, sure. It seems obvious. If a local
         | distributor picks up a local product, and then a national
         | distributor buys from the local distributor, it's pretty
         | obvious that the national distributor brings more value.
         | 
         | Looping back to the specifics, if Apple was the primary means
         | that people discover Patreon and the creators on it, sure, it
         | would make sense. But for Patreon specifically that's not the
         | case (I think). The economics would suggest that Patreon should
         | do away with their iOS app, focus iOS users on the web, and
         | everyone would be ahead.
        
           | baby_souffle wrote:
           | > The economics would suggest that Patreon should do away
           | with their iOS app, focus iOS users on the web, and everyone
           | would be ahead.
           | 
           | Apple doesn't let web apps do everything that native apps can
           | do. Their App Store is the only way people get apps on their
           | device and if a search for 'patreon' in the App Store returns
           | nothing, that's a lot of confused or angry people that are
           | going to wonder what their monthly bill is for. Maybe some
           | very low double digit percentage of these people will try to
           | load a pwa from patreon.com
        
             | rtpg wrote:
             | In particular Patreon can host things like podcasts so has
             | a media player. The app isn't just about configuring
             | billing
        
             | lapcat wrote:
             | > Their App Store is the only way people get apps on their
             | device and if a search for 'patreon' in the App Store
             | returns nothing, that's a lot of confused or angry people
             | that are going to wonder what their monthly bill is for.
             | 
             | I just searched the App Store for Patreon:
             | 
             | The top hit was an ad for Ashley Madison. Seriously.
             | 
             | The second hit was the Patreon app.
             | 
             | The third hit was ChatGPT for some reason.
             | 
             | But if the Patreon app was not in the App Store, no doubt
             | there would be a bunch of scammers trying to pose as the
             | official Patreon app.
        
           | AnthonyMouse wrote:
           | > Looking at it that way, sure. It seems obvious. If a local
           | distributor picks up a local product, and then a national
           | distributor buys from the local distributor, it's pretty
           | obvious that the national distributor brings more value.
           | 
           | That isn't obvious at all. In both cases the distributor's
           | margin will reflect how much competition they have. If there
           | is only one distributor, their margin will be large. If there
           | are a thousand, competition will force their margins down.
           | Whether they're local or national.
           | 
           | Moreover, in this context _Patreon_ is the national
           | distributor who needs to distribute content to _everyone_
           | whether they have iOS, Android, web or something else, and
           | each of the platforms is a local subcontractor for a subset
           | of the customers. Which leads to exactly the problem. The
           | notion that Google and Apple are in competition with one
           | another in this context is false, because to distribute to
           | Android customers you need Google and to distribute to iOS
           | customers you need Apple. You can 't switch from one to the
           | other because Google can't distribute to iOS customers.
           | They're each a different market serving different customers,
           | and then they collect a monopoly rent.
           | 
           | What the usual trope that analogizes this to Walmart or
           | Target is missing is that "Walmart customers" are also
           | customers of Target or Amazon, but the large majority of iOS
           | customers are not also customers of Google Play or any other
           | app store.
        
         | ecjhdnc2025 wrote:
         | > Another point that Patreon isn't really emphasizing here that
         | seems relevant to any conversations about "fairness" is that
         | Apple's fees on Patreon subscriptions in-app are now higher
         | than Patreon's fees.
         | 
         | Unfortunately this is in the nature of suppliers and retailers.
         | 
         | Supermarkets make more profit on a litre of milk than farmers.
         | Way way way more. Because they know farmers in practice have to
         | sell _all_ their milk, not just some of it.
         | 
         | And what Apple really has, and knows it, is the only
         | supermarket on the main road out of iBorough. And there are no
         | corner shops.
        
         | xyst wrote:
         | It's time for tech (not just Apple) to be broken up. If only we
         | haven't defanged the regulatory agencies ...
        
           | hermitdev wrote:
           | > It's time for tech (not just Apple) to be broken up. If
           | only we haven't defanged the regulatory agencies ...
           | 
           | I think you mean we _should_ de-FAANG the regulatory
           | agencies.
        
           | simonh wrote:
           | Broken up in what way, and how would it help?
        
             | desert_rue wrote:
             | Generally, the Apple Store would be a separate company from
             | Apple phones. A user gets to choose which store they want
             | to use on their phone. Along with other things like which
             | map app is the default.
             | 
             | This way, the different stores could compete - by charging
             | lower fees or offering more services. Like the android
             | store does a bare-bones check of the app and so it only
             | charges 10%. Apple checks every app throughly, so it
             | charges 15%. Some open source store might have 0% fee, have
             | no app checks, no payment processing, and it is 100% on the
             | user not to download infested software.
        
             | Terretta wrote:
             | If it was an open platform, then Apple couldn't charge any
             | more than Steam which is on an open platform, because
             | nobody would pay that much unless forced to.
             | 
             | Wait, Steam charges more?
             | 
             | Never mind.
        
               | danShumway wrote:
               | If you're suggesting that Steam doesn't have an effective
               | monopoly on the PC market, I have bad news for you. One
               | of the biggest differences between Steam and Apple is
               | that Steam does a better job of hiding the effects from
               | users who will lash out at creators who talk about
               | problems on the platform.
               | 
               | An indie creator I follow recently implored fans to buy
               | their next game on Steam and not other platforms...
               | because in order to be profitable they absolutely needed
               | to get their game to be ranked on Steam above a certain
               | review threshold, and reviews of the game would only
               | count towards their ranking if matched with specifically
               | a Steam purchase. And once again, I get this weird
               | feeling. I'm struck that at the point where a creator is
               | begging users to reinforce the most dominant PC gaming
               | platform because if those users buy the game somewhere
               | else that has better creator terms and fees, the platform
               | will (in effect) punish their store listing, something
               | might be going wrong with the market.
               | 
               | Sometimes Apple advocates will point at similarly bad
               | situations in other markets and say, "what, are you going
               | to regulate that too?"
               | 
               | Don't threaten me with a good time.
        
               | maximus-decimus wrote:
               | A huge difference is Steam doesn't come pre-installed on
               | your computers nor does it block you from installing
               | other game managers.
        
               | danShumway wrote:
               | Fair point.
               | 
               | I do think Steam is engaged in anti-competitive behavior,
               | but that doesn't mean they're the full equivalent of the
               | app store. And we can see on the PC market the large
               | number of indie games that very literally would not exist
               | if PCs were locked into only using Steam.
               | 
               | My point here is more that Steam is not really a good
               | argument for justifying a pricing model. But it's a good
               | clarification that in many ways Steam has "only" mostly
               | locked down the PC gaming _market_ , where Apple has gone
               | further and locked down the actual software that can be
               | loaded onto the phone.
        
               | AnthonyMouse wrote:
               | Your "nobody" is doing all the work. Steam distributes to
               | Windows, but you aren't required to use Steam to
               | distribute to Windows, _and then many people don 't_.
               | Adobe isn't paying Valve to distribute their suite. Epic
               | doesn't use it for Fortnite. Random enterprise software
               | developers have nothing to do with it.
               | 
               | It's like pointing to the existence of people who
               | willingly buy a BMW as a justification for forcing
               | everyone to buy a BMW whether they want it or not.
        
           | brigadier132 wrote:
           | Apple doesnt need to be broken up, they just need to be
           | forced to open their devices. No proprietary apis that only
           | they have access to, when you open the phone for the first
           | time you should be able to pick what store to use and they
           | have to allow alternative browsers
        
           | lmm wrote:
           | Nah, just Apple. Whenever any other tech company tries
           | bullshit like this, alternatives pop up and people switch to
           | them. When Apple tries it people make excuses for them.
        
         | s1artibartfast wrote:
         | Fair is what two consenting adults agree to in the market
         | place.
         | 
         | >does anybody want to argue that Apple hosting the Patreon app
         | on iOS provides more value to Patreon subscribers and creators
         | than the existence of Patreon itself does?
         | 
         | I will. If most apple users refuse to go outside the app store
         | for their content, Than clearly they care more about the ease
         | of access than the content itself.
         | 
         | I agree that the high proportion t of take between the two
         | firms says a lot about the state of the market. It also says a
         | lot about the users, and what they care about.
         | 
         | I think people are shocked by these outcomes because they
         | aren't used to thinking about transaction costs as meaningful.
         | Transfer, trust, and triangulation are critical parts of an
         | exchange, and their costs can be even greater than the good
         | itself.
        
           | brigadier132 wrote:
           | > Fair is what two consenting adults agree to in the market
           | place.
           | 
           | This has been known to not be true since capitalism was first
           | conceived. I am the biggest free market capitalism proponent
           | and what apple has on their app store is not free market
           | capitalism, its pure rent seeking.
           | 
           | Apple users should be able to decide what software and stores
           | run on the device that they own.
        
             | gretch wrote:
             | > Apple users should be able to decide what software and
             | stores run on the device that they own.
             | 
             | They do decide, right when they buy their phone.
        
               | brigadier132 wrote:
               | And since we live in a democracy with laws where Apple's
               | current arrangement can be voted to be made illegal, we
               | can also decide to force Apple to open their device
               | ecosystem (which may already be illegal).
        
               | EMIRELADERO wrote:
               | You know that's not what the OP meant.
               | 
               | "Apple users should be able to decide what software and
               | stores run _on the device that they own._ "
               | 
               | It should be able to be decided while owning it, not
               | before. The point is that a phone that doesn't give the
               | user the same level of control over the software that the
               | manufacturer has simply should not exist. It should not
               | be left to market forces.
        
           | danShumway wrote:
           | > If most apple users refuse to go outside the app store for
           | their content, Than clearly they care more about the ease of
           | access than the content itself.
           | 
           | Does Apple's refusal to allow apps to tell users about lower
           | prices elsewhere make this claim more likely to be true or
           | less likely to be true? If this is a free choice that
           | consumers are making, why does Apple need to hide it from
           | them?
           | 
           | I'm reminded of the same arguments that Facebook made about
           | privacy before Apple (very much to their credit) made opt-
           | outs a requirement for apps. And it turned out that lots of
           | users did care about privacy when they were able to make an
           | informed choice about it. Facebook's arguments ended up being
           | mostly crap. Users, when educated and when given valid
           | options, stopped making the choice that Facebook wanted them
           | to make.
           | 
           | But now Apple has flipped over to Facebook's line of
           | reasoning and is arguing the opposite.
           | 
           | I think your argument would have more weight if Apple didn't
           | consistently demonstrate aggression and fear over their users
           | being informed about the effects of app store fees. In this
           | case, the vast majority of Patreon subscriptions for most
           | users are going to become 30% more expensive. Apple appears
           | to have an incredibly high vested interest in it not being
           | explained to them why that happened.
           | 
           | That doesn't sound to me like Apple itself is confident that
           | users value their app store enough to pay that fee willingly.
        
           | hamandcheese wrote:
           | > If most apple users refuse to go outside the app store for
           | their content, Than clearly they care more about the ease of
           | access than the content itself.
           | 
           | You can't really argue that it's a fair choice when Apple
           | does everything in their power to make going outside their
           | walls a worse experience.
           | 
           | Case in point, they hobble WebKit, but also forbid any
           | alternative to WebKit. Are users choosing WebKit? Nope.
        
         | DataDive wrote:
         | > does anybody want to argue that Apple hosting the Patreon app
         | on iOS provides more value to Patreon subscribers and creators
         | than the existence of Patreon itself does?
         | 
         | There is a video link on the page from the original post where
         | the Patreon CEO explains and reiterates the issues.
         | 
         | Notably, at one point, he says that Apple Platform brings in
         | the most money to Patreon.
         | 
         | So there, looks like Apple brings in the money for Patreon.
         | Apple seems to want a cut of that.
        
           | ToucanLoucan wrote:
           | > Importantly at one point he says that Apple lpatform brings
           | in the most money to Patreon.
           | 
           | I'm not surprised.
           | 
           | The dirty little secret people won't talk about is that
           | monetizing anything is _so much easier_ on iOS because Apple
           | users have, in some combination, more disposable income to
           | offer, and are more willing to spend money.
           | 
           | This has been the elephant in the room for my entire career,
           | almost 11 years working in apps. Monetizing on Apple is
           | easier. Getting Apple users to put down money for good
           | software is easier, and Apple users will pay more for the
           | software they want.
           | 
           | There's a lot of reasons for this, many of them socioeconomic
           | in nature that mark out the differences between your average
           | iPhone user and your average Android user, and I don't want
           | to get into that quagmire and be called elitist: all I'm
           | saying is, when Patreon says the vast majority of patrons are
           | buying from iOS powered devices, between iOS being easier to
           | monetize and the general populace being on their phones far
           | more than their computers; yeah that makes complete fucking
           | sense to me. I believe him.
        
             | logifail wrote:
             | > I don't want to get into that quagmire
             | 
             | I'm not sure it's a quagmire: iOS devices are more
             | expensive compared with the competition. I don't think this
             | is up for debate.
             | 
             | Given that, a null hypothesis might be that since their
             | owners are happy to pay more for their device that they
             | have more disposible income?
        
               | ToucanLoucan wrote:
               | I don't think it's up for debate either, but it doesn't
               | change that a lot of people I've interacted with, online,
               | at work and even at conferences don't like talking about
               | the... differences in monetizing on the two major phone
               | platforms.
        
               | frabcus wrote:
               | Hmmm - it's been well known and talked about when I've
               | worked for large B2C apps! In London.
        
             | fuzztester wrote:
             | >The dirty little secret people won't talk about is that
             | monetizing anything is so much easier on iOS because Apple
             | users have, in some combination, more disposable income to
             | offer, and are more willing to spend money.
             | 
             | That fact is neither dirty nor secret. I know you were
             | using a figure of speech, but still. Everyone knows it.
             | 
             | >This has been the elephant in the room for my entire
             | career, almost 11 years working in apps. Monetizing on
             | Apple is easier. Getting Apple users to put down money for
             | good software is easier, and Apple users will pay more for
             | the software they want.
             | 
             | That's also pretty obvious, and likely because Apple users,
             | whether mobile or computer, tend to spend more per capita
             | on hardware than Windows or Linux users, simply because
             | Apple hardware is more expensive.
             | 
             | It was already true on desktop, before laptop, and before
             | mobile, on Apple devices.
        
           | ZoomerCretin wrote:
           | American-manufactured automobiles bring in the majority of
           | money to drive-thru restaurants too. Should they get a cut of
           | drive-thru restaurants' revenue?
        
             | 1over137 wrote:
             | If they were as smart as Apple, they'd probably try!
        
           | danShumway wrote:
           | "a cut of that" is doing a heck of a lot of work here to
           | handwave the amount they're asking for.
           | 
           | A "cut" in this case means such a high percentage of the
           | transaction that if Patreon didn't pass the extra cost on to
           | consumers/creators, they would make negative dollars on each
           | iOS subscription. That really genuinely does not strike you
           | as odd at all?
           | 
           | It doesn't strike you as weird or maybe like a possibly
           | negative market effect that Patreon as a platform should be
           | more profitable for Apple than it is for Patreon? I think
           | most people would say that's a signal that something might be
           | going wrong.
        
           | lapcat wrote:
           | > So there, looks like Apple brings in the money for Patreon.
           | 
           | Apple _users_ bring in the money for Patreon.
           | 
           | I own an iPhone. I am not Apple, and Apple does not own me.
           | Why should Apple be able to charge money for "access" to me,
           | as if I were a prostitute and Apple my pimp? I'm simply using
           | a computer, which I paid for.
        
             | fuzztester wrote:
             | >I own an iPhone. I am not Apple, and Apple does not own
             | me. Why should Apple be able to charge money for "access"
             | to me, as if I were a prostitute and Apple my pimp? I'm
             | simply using a computer, which I paid for.
             | 
             | really solid point. they shouldn't be able to.
        
           | prmoustache wrote:
           | If you can afford an iphone, you can afford sending money to
           | a number of random strangers without seeing a blip in your
           | monthly budget. That is pretty much the reality.
        
         | Terretta wrote:
         | > _Does anybody want to argue that Apple hosting the Patreon
         | app on iOS provides more value to Patreon subscribers and
         | creators than the existence of Patreon itself does?_
         | 
         | This isn't a Creators/Patreon/Apple phenomenon, this is a
         | consumers/distributors/(publishers|labels)/creators phenomenon.
         | 
         | See page 12:
         | 
         | https://articles.unesco.org/creativity/sites/default/files/m...
        
           | danShumway wrote:
           | "Apple isn't being doing anything bad, they're just like the
           | music industry" is a heck of an argument to make. Do you
           | think the average person would argue that the music industry
           | isn't exploitative?
        
             | Terretta wrote:
             | I didn't make that argument.
        
         | xhkkffbf wrote:
         | Let's take this to an extreme. Imagine an app that does little
         | except thread together the basic UI components provided by iOS.
         | In other words, something that most people here could write in
         | an afternoon. Now imagine it ends up on the Apple marketplace.
         | Given how much work goes into building iOS, the UX, and the app
         | store, by your argument Apple should get 99.9% of the fees. The
         | person who created the app just spent a few hours and Apple
         | spent bazillions of hours (amortized over many apps).
        
           | danShumway wrote:
           | > by your argument Apple should get 99.9% of the fees
           | 
           | No, by my argument, _even if_ someone believes that Apple is
           | somehow morally entitled to a specific level of compensation
           | for running the app store, it is absurd to argue that the
           | amount of work they 're putting into making specifically the
           | Patreon app available is higher than the amount of work that
           | was put into _building Patreon._
           | 
           | If you want to argue that they're not morally entitled to a
           | certain percentage of revenue, great! Then let's talk
           | unemotionally about antitrust, customer steering, and
           | effective market competition without falling into the trap of
           | worrying about whether or not Apple is getting "bullied" by
           | that discussion.
           | 
           | The trap that people fall into so often when talking about
           | Apple is trying to set this up like there's a hero and a
           | villain, like people looking at the market are somehow trying
           | to bully Apple out of something it justly deserves. But come
           | on; when you see market effects like this it becomes so much
           | more obvious that if there is any bully here, it's Apple.
           | 
           | "You can't reasonably expect Apple to-" Nah, this market
           | outcome is bad. This is not the outcome that most of us want
           | from an app store market. We should do things to make that
           | market more competitive and to curb anti-competitive app-
           | store policies.
        
       | AndyKelley wrote:
       | I think we should strive for making all "middle-man" platforms
       | non-profits. App stores should be run by non-profits. Food
       | delivery platforms should be non-profits. Rideshare platforms
       | should be non-profits. I think it's the only way to defend
       | against the natural process of enshittification that occurs when
       | the platform itself is has a conflict of interest from the two
       | parties that it connects.
       | 
       | That goes for Patreon itself by the way - why in the world is a
       | platform for connecting creators to fans itself a for-profit
       | entity? A non-profit would be able to offer significantly less
       | transaction fees - for example, Every.org. There's also the
       | question of what Patreon's "exit strategy" will be...
        
         | joemi wrote:
         | This is an interesting idea. Though I think it'll be tough to
         | differentiate what exactly constitutes a middle man, and
         | therefore hard/impossible to enact. Would marketplaces (such as
         | Amazon) be considered a middle man? If so, good luck making any
         | traction on this plan. If not, then why would app stores be
         | considered middle men if Amazon isn't? It would have to come
         | down to some very particular and very exact legal points, and
         | you can bet every middle man would try very hard to be just
         | barely on the OK side of the law.
        
       | bhewes wrote:
       | I am happy I removed Apple from my business workflow.
        
       | duxup wrote:
       | I only recently started using Patreon (as in giving someone
       | money).
       | 
       | I really never thought of the app and I just went to the website.
       | 
       | Is there some reason to use the app?
        
         | fmorel wrote:
         | If you wanted notifications there instead of email.
         | 
         | But I've been using the website for over a year and don't feel
         | like I'm missing out.
        
       | ginko wrote:
       | Isn't Patreon essentially just a website to pay creators? What
       | added value does the iphone app even provide?
        
         | nozzlegear wrote:
         | The only reason I installed their iOS app was because their
         | mobile website is essentially hot garbage that made it
         | impossible to navigate through a creator's media playlist, let
         | alone cast it to a television.
        
       | fredski42 wrote:
       | Apple creating an ecosystem of mobile apps is causing all this.
       | Just go back to the Internet's universal UI: the Web
        
       | jacobp100 wrote:
       | Obviously Apple will back down here. They have enough issues with
       | regulators. Their rules currently say any form of tipping has to
       | use in app purchases - so I expect this rule to be changed.
        
         | CatWChainsaw wrote:
         | Obviously Apple is testing how much teeth the rules have.
        
       | gohwell wrote:
       | What's the advantage for Patreon to have a native iOS app?
        
       | iamleppert wrote:
       | If any part of your face, voice, or any text that is ever written
       | by you, or any kind of software or code you have written, has
       | ever touched an Apple product, you better be prepared to kiss the
       | ring of Tim Cook & Apple if you want to even THINK about making a
       | dollar of it. Apple gets their cut, and yes, if you don't or
       | can't pay they will shut you down. Not even your business
       | account, they will come for your personal accounts, phones and
       | any devices you own or have owned in the past and shut them down
       | as well.
       | 
       | Let it be a lesson to anyone trying to skirt out of paying their
       | fair share, Apple is due AT LEAST 30% of what you make, plus
       | developer fees. If you don't like it, TOUGH LUCK, PAY UP!
        
       | phkahler wrote:
       | Taken to an extreme, Patreon just drops the app and requires
       | mobile users to use a web interface. Then what? Apple tells
       | browser makers they have to skim a cut of any payments to any
       | sites and give it to Apple or else your browser isn't allowed in
       | the app store?
        
       | mensetmanusman wrote:
       | They should move to the Epic App Store.
        
       | acqbu wrote:
       | One more reason to stop using Crapple
        
       | bn-l wrote:
       | 30% is fucking disgusting and the only way they can get away with
       | it is a captured regulator. It's so despicably greedy and
       | arrogant. It's like they're rubbing it in your face that they can
       | do this: "what are you gonna do about it huh?"
        
       | Bwass wrote:
       | Basic question: does the use of the Patreon iOS app incurs some
       | sort of additional expenses for Apple?
        
       | seatac76 wrote:
       | How can this go on? It is a tax on innovation
        
       | CodeWriter23 wrote:
       | Already hitting me to the tune of $30/mo. for my family to do
       | laundry.
        
       | EugeneOZ wrote:
       | One more reason to avoid app stores and build/use PWA or just web
       | apps.
        
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       (page generated 2024-08-12 23:00 UTC)