[HN Gopher] Below the Root: A story, a computer game and my life...
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       Below the Root: A story, a computer game and my lifelong obsession
       (2015)
        
       Author : olvy0
       Score  : 29 points
       Date   : 2024-08-05 19:29 UTC (3 hours ago)
        
 (HTM) web link (blog.stahlmandesign.com)
 (TXT) w3m dump (blog.stahlmandesign.com)
        
       | EvanAnderson wrote:
       | I absolutely loved Below the Root when I was a kid. I definitely
       | shared the author's sense of wonder when playing. The game world
       | felt expansive and mysterious. It was probably the closest to an
       | "open world game" I ever played on an Apple II.
       | 
       | I'm excited to try out the Commodore 64 version now that I know
       | it was the original.
        
       | thanatos519 wrote:
       | Wow... quite the obsession. BtR was a fun game, and I am looking
       | forward to playing The Dreamsong!
        
       | joemi wrote:
       | The only link I clicked on in the article was supposed to be for
       | The Dreamsong, and it was broken. But I found the game here:
       | https://www.thedreamsong.com/
        
       | satisfice wrote:
       | I almost worked on this game, but I was burnt out so I took a
       | break from all that. I ended up doing some play testing on it.
       | 
       | This was the kind of game Dale excelled at designing. He would do
       | the original versions and his small crew would do the porting.
       | One coder per platform.
       | 
       | The art was done by our go-to artist. I forget his name but he
       | had a whimsical, clown-like personality.
       | 
       | Dale drew a lot of counterculture-type people into his orbit. He
       | was the California stereotype, that way. But he lived clean, no
       | drugs or even alcohol that I ever saw at his parties, and it's
       | such a fluke that he died so young.
       | 
       | Dale taught me to drive and is the reason I got good at
       | harmonica. He was a wonderful man.
        
       | throwanem wrote:
       | I had this (the Apple II edition) as a kid, but I didn't have the
       | books it was based on, and between that and the poor controls
       | combined with easy and easily repeatable failure states, it felt
       | extremely opaque and unfair - especially because there so
       | obviously _was_ something there of interest and possibly even
       | lasting value, in the sense any story can have that, but the game
       | was so poor at _being a game_ as to reliably frustrate my every
       | attempt to find out what that  "something" might actually be.
       | 
       | I suppose I'm glad there were people with whom it landed very
       | well, but I also wouldn't exactly call it a must-play, or even a
       | classic. Much more I'd class it alongside the middle- and late-
       | period Sierra games, which likewise remain fondly remembered
       | among those few who were able to think sufficiently along with
       | the particular logic of their authorship - and among all us
       | others, not so fondly.
        
       | debo_ wrote:
       | This game blew my mind when I discovered it in an Apple computer
       | lab as a 7 year old. I emailed back and forth with Zilpha Keatley
       | Snyder for years, and she always replied within 24 hours of an
       | email, like clockwork.
       | 
       | I read the books much later (in my 20s) and while stylistically I
       | found them hard to get through, I can see how they also would
       | have stretched my mind if I'd found them as a tyke.
        
       | samstave wrote:
       | We are of the same ilk!. Same age. My buddy Morgan had a tandy
       | 1000 and got a modem. Long story short:
       | 
       | We discovered BBSing from Lake Tahoe to San Jose to play the Pit,
       | and all sorts of other things.. PCLink, $926 long distance bill
       | leads to month long grounding, and me convincing mydad that he
       | needed a computer to run his business... and a printer!.... oh
       | yeha... and a modem. O.o
       | 
       | Rolls nat 20!
       | 
       | Here I am But my first love then was Ultima ][ -- Bards tale...
       | 
       | Morgan retired from the gaming world as a top exec at several of
       | the AAA gaming cos...
       | 
       | All because these games that game the perfect mix of reality.
       | Fantasy Reality (that which you see in the computer) and Full
       | Blown Imagination.
       | 
       | You internal visual overlay still carried a huge % of the game
       | experience.
       | 
       | Something I Lament for todays youth. Need to start "Cult of the
       | Dip Switch" 4K?? - EGA ALL THE WAY!
        
       | 01100011 wrote:
       | Played the original on c64(well, 128d) back in '87 and it blew me
       | away. I grabbed the disk image a few months ago and played a bit
       | and I'm still impressed. I love the story, the music, the
       | graphics and the gameplay. It's just a really stellar,
       | underappreciated game.
        
       | StrictDabbler wrote:
       | I have also been obsessed with "Below the Root" since it came
       | out.
       | 
       | Dale Disharoon/DeSharone had an odd insight into textures. Look
       | at the ladders. Look at the vines, both those that can be climbed
       | and those that can be cut with a "trencher beak". Look at the way
       | the trees evoke growing wood. The visuals are much more evocative
       | than should be possible at this resolution.
       | 
       | Dale also did a Disney-licensed Apple II game based on "The
       | Jungle Book" which is similar in character to "Below the Root"
       | and a game based on "Alice in Wonderland". Both are strange and
       | mystical and full of odd vines that remind me of the patterns
       | left by the cellular automaton "Langton's Ant".
       | 
       | All Dale's games were unfair and opaque but that was the state of
       | the art.
        
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       (page generated 2024-08-05 23:00 UTC)