[HN Gopher] Game Informer shutting down after 33 years
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       Game Informer shutting down after 33 years
        
       Author : bookofjoe
       Score  : 91 points
       Date   : 2024-08-03 15:55 UTC (7 hours ago)
        
 (HTM) web link (www.theverge.com)
 (TXT) w3m dump (www.theverge.com)
        
       | lifeisstillgood wrote:
       | But I thought GameStop stock, the meme-y one beloved by Matt
       | Levine was riding high. Surely GameStop has sold enough stock to
       | meme-y retail Investors to afford a couple of yachts for each
       | board member and keep a game magazine going - send a free copy to
       | every stock owner surely ? What a waste of marketing
        
         | kortilla wrote:
         | > Investors to afford a couple of yachts for each board member
         | 
         | Board members generally hold stock and don't receive large cash
         | payments from the company. The board represents the
         | shareholders so there would be a massive conflict of interest
         | if they made more money from the company in cash than from
         | shares.
        
           | lifeisstillgood wrote:
           | The point I was making is that an irrational rise in your
           | stock price is the perfect time to sell stock in order to
           | capture that rise - it's almost a fiduciary duty. So selling
           | 100 million of inflated stock should give them the
           | opportunity to fund a lot of marketing projects, focus on the
           | underlying business - not to cut costs and hope to survive.
           | Either you believe there is a world for real world shops in a
           | market dominated by Steam or you give the keys to the stores
           | back.
        
         | dwighttk wrote:
         | Beloved by Matt Levine?
         | 
         | It's been a a few weeks since I read him but do you mean
         | something more than beloved for providing grist for the "look
         | at this absurd thing" mill?
        
           | lifeisstillgood wrote:
           | Beloved as in "writes about quite a lot, snorts derisively
           | too, but still it's stuff like this that gets the readers in,
           | so beloved, yeah maybe."
        
             | eropple wrote:
             | If anyone reads anything Matt Levine writes about GME and
             | goes "ooh, I want that", they have conclusively failed at
             | literacy, both media and mathematical.
        
       | ThinkBeat wrote:
       | Was the magazine any good?
        
         | kevingadd wrote:
         | It was always kind of undermined by being tied to GameStop, but
         | they did serious journalism from time to time and would have
         | detailed behind-the-scenes/preview pieces and exclusive
         | announcements. I can't remember ever seeing anything bad
         | published by them, unlike some other outlets, even if I didn't
         | visit their website regularly
        
         | rootsudo wrote:
         | I never thought so. I considered it fluff when getting a
         | Gamestop Pro membership. I'm surprised that so many people here
         | considered it a high piece of journalism. The Pro membership
         | did pay for itself, in some effect but after once or twice, I
         | did not renew the subscription and went out of gaming entirely.
         | 
         | Imagine that, a magazine, marketing puffery designed to push
         | the very product that said store was selling - is going to be
         | missed.
         | 
         | But then again people had the same outcry when, say, the Sears
         | Catalog went away.
         | 
         | --
         | 
         | As for magazines I personally missed, Nintendo Power, EGM,
         | Playstation Magazine were all of a higher _tier_ and quality,
         | and I 'm sure I'm aging myself there. :)
        
       | ChrisArchitect wrote:
       | [dupe]
       | 
       | Some more discussion:
       | https://news.ycombinator.com/item?id=41141260
        
       | xyst wrote:
       | Seems like "gaming journalism" has been replaced by independent
       | journalists or random social media "influencers". Mostly the
       | latter.
       | 
       | Gaming mags like Game Informer used to be the premier source of
       | gaming industry news - exclusive interviews with publishers and
       | studios, and game reviews. The reception of these quality
       | articles largely determined the success of games.
       | 
       | But now? Just buy off a few "influencers" with significant
       | following, have them play through the happy path, review, edit
       | and approve videos for positive vibes.
       | 
       | Formula for success. No need to push out quality anymore. Keep
       | milking the cash cow game series.
       | 
       | Very hard to find a good game these days. Have to sift through at
       | least a dozen of shit games in the marketplace before settling on
       | something half decent.
        
         | Spivak wrote:
         | > Just buy off a few "influencers" with significant following
         | 
         | If it was that easy there would be no unsuccessful games.
         | 
         | > Very hard to find a good game these days
         | 
         | Hard hard disagree. We're drowning in great games. The 90% of
         | everything is shit rule is the same as it's always been so I'm
         | sympathetic to having to sift through hay but there are more
         | needles than ever before.
        
         | zoogeny wrote:
         | > No need to push out quality anymore
         | 
         | At some point in my life I started watching people play games
         | on YouTube far more than I play games myself. There are a
         | handful of channels I follow where the creator (influencer?)
         | plays a wide variety of new games completely uncut. Very often,
         | for a single game there are 100+ 30 minute videos of the entire
         | game.
         | 
         | I find this kind of deep-dive into the game to be invaluable.
         | Good creators/influencers make it abundantly clear when they
         | are taking a sponsorship. It is also usually clear when a
         | sponsored game gets 4 videos (total of 2 hours of content) how
         | the creator feels, even if they don't explicitly criticize the
         | game. Although, the better creators will offer unbiased
         | opinions even on sponsored content.
         | 
         | When I compare this to the vast majority of gaming "journalism"
         | that I grew up with, I am more than happy with the new status
         | quo.
        
           | DataDaoDe wrote:
           | Just out of curiosity about the gaming journalism you are
           | talking about, what gaming era did you grow up in? For
           | instance, for me it was the mid 90s to early 2000s, the days
           | of the demo cds, etc. Somehow the whole watching other people
           | play games movement missed me, not saying that's good or bad,
           | maybe its just an artifact of my own life and has little to
           | do with my generation in general.
        
             | zoogeny wrote:
             | I grew up with magazines (and demo CDs) before the
             | Internet. I worked for a while in the game industry, so
             | I've always kept up with it.
             | 
             | I just don't have time to play another 100+ hour RPG or
             | slog my way through a FromSoftware game, but I do want to
             | keep tabs on what is being done. Sampling 5 or 6 hours of
             | the 100 hours of gameplay for games I know I am unlikely to
             | purchase was a compromise. Then it became a habit. I now
             | definitely spend more time watching people play new release
             | games than watching Netflix, etc.
             | 
             | And this habit has resulted in me buying and enjoying games
             | I never would have found otherwise.
        
             | alex_suzuki wrote:
             | Your mention of demo CDs just made me extremely nostalgic
             | for the days where I played Star Wars: Rebel Assault,
             | loaded from a CD-ROM in a single-speed Mitsumi drive. The
             | loading times were probably atrocious but the graphics were
             | cool...
        
             | bobthepanda wrote:
             | I'm into it from like an eSports perspective, but I will
             | say that streamed gameplay is a pretty good preview
             | indicator for games that don't have demos. Streamers can be
             | biased, but there are fundamental things they cannot fake,
             | like say how pleasant the UX is.
             | 
             | Demos are limited in that often they're a short snippet of
             | game and may not be indicative of the whole thing.
        
           | Barrin92 wrote:
           | >Good creators/influencers make it abundantly clear when they
           | are taking a sponsorship
           | 
           | The issues aren't sponsorships which are always obvious, it's
           | that content creators are by the very nature of their
           | business model completely audience captured. They don't
           | review things that aren't going to get them clicks on their
           | channels, and if they do they're unlikely to give a truly
           | controversial opinion that conflicts with the views of their
           | audience or sours the relationships with a publisher.
           | 
           | That is the real value of journalism, gaming or otherwise.
           | There's a firewall between the audience and the writer and
           | there's institutional power that gives writers independence.
           | Content creators are, the overwhelming amount of the time,
           | just an amplified version of their median audience member
           | which is why companies love them much more than journalists,
           | and it also means there's zero signal in what they say.
        
             | zoogeny wrote:
             | I think you may be underestimating the degree to which
             | reviewers were captured by the publishers. It was a pretty
             | big meme back in the day, where AAA titles pretty much
             | always got a 7 or more. The incentive back in the days of
             | magazines was early access to games. If your magazine
             | didn't have the newest blockbuster on the cover along with
             | an in-depth review then your magazine wouldn't sell. That
             | meant that you had to have a relationship with the
             | publisher, a relationship that would get chilly if you
             | didn't consistently give the publisher good reviews.
             | 
             | I remember when Kotaku started (long before they were
             | bought out) and they were lauded as being immune to this
             | interference. Same with Giant Bomb, which has now changed
             | hands many times.
             | 
             | I'm not saying the current system is perfect - I'm just
             | saying that my own preference has completely changed. I
             | stopped reading game reviews probably a decade ago and now
             | I have a small selection of creators who have proven
             | themselves to me. They didn't do so by trying to be a
             | YouTube equivalent of game journalism (ala TotalBiscuit or
             | Zero Punctuation) but simply by playing thousands of games.
             | The review is incidental, their primary focus is on playing
             | the game.
             | 
             | The days of listening to the opinion of someone who played
             | the game for 5 hours in a rush to meet a deadline are gone
             | for me. The days of someone shoe-horning reviews into
             | gameplay/sound/ui/audio breakdowns are gone for me. For
             | almost any game I care about there is someone who is just
             | playing it, and I watch them play it, and decide for
             | myself.
        
         | RiverCrochet wrote:
         | All those game mags in the 90's were riddled with ads. Plus I
         | remember renting NES games from Blockbuster and other video
         | game rental stores. 12:1 shit ratio was true then.
         | 
         | Still, I think Game Informer was one of the better magazines,
         | along with Video Games and Computer Entertainment.
         | 
         | But the demise of print-based anything for games was rather
         | obvious once broadband Internet became ubiquitous and online
         | gaming became a real thing. I haven't touched a magazine let
         | alone a video game magazine in over a decade. Doesn't mean
         | they're not cool to have, or don't perform a valuable function,
         | but I'm surprised it lasted this long.
        
           | codebolt wrote:
           | Just to confirm, I have strongly nostalgic memories of gaming
           | magazines from the 90s, and recently decided to bring my 8
           | year old son to the biggest international magazine shop in my
           | northern European city in hopes of giving him a taste of the
           | joy they brought me. But the selection these days is simply
           | garbage. Only a couple of gaming magazines remain and they
           | were very gimmicky with little journalism or substance.
        
         | jart wrote:
         | Influencers is such a better system. I think two things sealed
         | the fate of gaming journalists: (1) the Internet killed
         | journalism revenues, and (2) the Internet showed gaming
         | journalists what their fans are really like. A lot of them
         | couldn't handle the double whammy and spent their twilight
         | years using all their power and influence to destroy their
         | readership, sort of like how Hitler tried to destroy Germany on
         | the way out. I wouldn't call that quality and I doubt anyone
         | misses them.
        
           | eropple wrote:
           | In this analogy, _game journalists_ are your Hitler
           | equivalent? I guess there 's an epistemic closure where it
           | certainly wasn't The Gamers who decided to have a pretty
           | massive case of "any woman in gamedev must be a slut and
           | feminists are destroying video games" for half a decade, but
           | that closure has little bearing on reality.
        
         | radicalbyte wrote:
         | > Very hard to find a good game these days
         | 
         | Super Mario Wonder, Unicorn Overlord, Elden Ring, Hifi Rush,
         | Monster Hunter World or Rise. Like A Dragon. Cyberpunk 2077.
         | 
         | There are plenty of great games you just need to listen more to
         | the fans (and small youtubers who share your tastes).
        
         | jayd16 wrote:
         | > The reception of these quality articles largely determined
         | the success of games.
         | 
         | Sure it's marketing but I don't think Game informer held any
         | special sway that any other review didn't.
         | 
         | Can you list an example where a review significantly changed a
         | games reception?
        
         | crooked-v wrote:
         | Gaming journalism was never good in the first place. People
         | like to dream about some supposed golden age there, but it was
         | always 99% press releases and puff coverage designed to never
         | acknowledge that any game could ever be bad.
         | 
         | "Game doesn't run, and it also killed my cat. 6 out of 10."
        
           | devjab wrote:
           | I used to write for one of the bigger Danish gaming sites
           | back near 2000. Some of my articles even made it to some of
           | our national news papers which contracted particularly well
           | written reviews back then. One of the first thing I was told
           | by the bosses was that certain games needed a 8-10/10 or they
           | would stop sending us review copies, and that was just how it
           | was. It wasn't in anyway serious. One of my articles which
           | ended up in Jyllands Posten was for a dogs life or whatever
           | it was called and I had spent maybe 5 minutes playing the
           | game. I think that was the reason my review got so popular,
           | because I covered my ass by being creative writing it from a
           | dogs perspective and basically saying nothing about the
           | actual game. I also once gave temple of elemental evil 8/10
           | even though it was so horribly bugged that it could barely
           | run solely because I liked Trokia games.
           | 
           | I was a teenager doing it as a side gig for paper route
           | money, so it's not like my integrity was ever really in it.
           | Nobody reading my reviews knew that, however, I was presented
           | as an adult full time employee by the company. So yes, it was
           | always pretty bad in a lot of places.
        
         | valianteffort wrote:
         | Play Elden Ring
        
         | mikub wrote:
         | As someone who mostly plays (J)RPG's nowadays, I have to say
         | that there never was a better time for the genre. So many great
         | new stuff and ideas, but also some incredible remakes that came
         | out in the last few years.
        
         | shadowgovt wrote:
         | A lot of the difficulty finding good games is simple volume.
         | The cost to build a game has come way down from a quarter
         | century ago, and more people than ever who have an idea have
         | fewer gatekeepers than ever putting that idea on your screen.
         | 
         | In many ways this is good (consider Minecraft started as a
         | dream and a very clever price curve). But I think we have
         | passed the event horizon where content comes out faster than it
         | can be consumed.
        
         | phendrenad2 wrote:
         | I think this is out of touch with reality. Nobody is "buying
         | off" influencers (except for scummy gatcha games). And
         | companies are still making quality games. I think what happened
         | is gaming companies started targeting younger audiences. If you
         | grew up playing Doom II or Quake you probably won't want to re-
         | experience new games that are made for kids. You want games
         | made for you, in your 30s or whatever. But they don't exist, or
         | if they do, they're poorly made.
        
         | lupusreal wrote:
         | Those influencers are for sale but they're still more reputable
         | than the traditional media. For the most part they're not very
         | good at faking enthusiasm for a bad game because they betray
         | more genuine emotion in the video format they use, vs text-
         | based mediums where it's trivial to lie with a straight face.
        
           | lovethevoid wrote:
           | No they aren't more reputable, they're cheaper and
           | unfortunately have greater impact. A streamer playing a game
           | to their 10k audience, despite the game being shit, will
           | still result in guaranteed sales in a way that makes full
           | blown marketing campaigns in traditional media pale in
           | comparison.
           | 
           | It literally doesn't matter how good or bad they are at
           | acting, all that matters is the game gets coverage on their
           | channel, that's exactly what the campaigns are paying them
           | thousands for. Yes, thousands.
        
             | lupusreal wrote:
             | Reputable was the wrong word; the point is it's easier to
             | tell when they're lying because their face is on camera.
             | Written reviews don't have that.
             | 
             | I can tell if a game is good or not by watching people play
             | it. I haven't been duped yet. It's always obvious when the
             | game is a stinker and the person playing it is straining to
             | look like they're having fun.
        
         | crngefest wrote:
         | Game journalism was literal ads/dogshit. I used to buy them a
         | lot for the free games included as kid but the reviews were
         | laughably bad even at a time when there wasn't much of this
         | content online available.
         | 
         | Now you have excellent reviews by real people actually playing
         | the game instead of some ,,journalist" pretending to.
         | 
         | Good riddance, you won't be missed game journalism
        
       | 42lux wrote:
       | So GameStop comes in as the savior earlier and just as the CEO
       | goes totally nuts on Twitter they release bad news after bad
       | news. What a coincidence.
        
         | monetus wrote:
         | I don't reader twitter, thanks for posting a heads up.
        
       | hnpolicestate wrote:
       | I remember being wowed by the Dreamcast and Shenmu review. Good
       | times.
        
       | wildpeaks wrote:
       | The Dishonored/Prey/Deathloop covers were wonderful:
       | https://x.com/Sinnoware/status/1819421747399250198
       | https://x.com/jlmonnet/status/1716026320822399158
       | 
       | The Cyberpunk2077 AR one was amazing too:
       | https://x.com/gamebowski/status/1281003400403042305
        
       | phendrenad2 wrote:
       | Gaming magazines were magical 30 years ago when game companies
       | were black boxes. Games just appeared on shelves one day and you
       | had to rely on the publisher's brand name as a guarantee of
       | quality. Simpler times. You could maybe get a highly-
       | editorialized sneak peak from a gaming mag a few months early.
       | 
       | Now, it's almost like games are made in public. Everyone knows
       | what you're working on thanks to leakers and court filings. Every
       | developer's life is analyzed and used as fodder for the rumor
       | mill. Companies are basically forced into early-access because
       | the cost of a bad review by a prominent influencer post-launch is
       | too high.
        
         | layer8 wrote:
         | > you had to rely on the publisher's brand name as a guarantee
         | of quality
         | 
         | I only relied on the pictures on the box. ;)
        
       | phatfish wrote:
       | "In March, Game Informer introduced out a way to subscribe to the
       | magazine directly -- previously, you could only get the magazine
       | by buying issues on their own or through a GameStop Pro
       | subscription."
       | 
       | Huh, that sounds crazy. Even back in the 90s subscriptions were
       | common in the UK. I would get a 6 month/1 year sub to a magazine
       | i liked for a birthday every now and then. There would always be
       | a page trying to get readers to sub.
       | 
       | I assumed this is how the likes of Edge still survive.
        
         | kinlan wrote:
         | I hope so, I'm seeing fewer and fewer stores stocking Edge
         | magazine directly.
        
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