[HN Gopher] Repulsive Shells [video]
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       Repulsive Shells [video]
        
       Author : RafelMri
       Score  : 72 points
       Date   : 2024-07-26 17:50 UTC (5 hours ago)
        
 (HTM) web link (www.youtube.com)
 (TXT) w3m dump (www.youtube.com)
        
       | neonate wrote:
       | Paper:
       | https://www.cs.cmu.edu/~kmcrane/Projects/RepulsiveShells/ind...
        
       | url00 wrote:
       | The ending was unexpected but great haha. I'm curious if the algo
       | is fast enough for real time or if it's only for renders.
        
         | 12_throw_away wrote:
         | > I'm curious if the algo is fast enough for real time or if
         | it's only for renders.
         | 
         | Yeah, likewise. It definitely looks like it's formulated for
         | optimizing paths rather than, say, simulating real-time
         | physics, so I'm guessing not yet. From a quick scan of the
         | paper, I didn't see anything on the complexity (O(N logN) or
         | O(N^2) or whatever), but there were some timings:
         | 
         | > Figures 11 [clasped hands] and 15 [underwear model] each took
         | first 10 minutes to find a coarse trajectory, then 5 and 2-3
         | minutes, respectively, to refine [to 60 fps].
        
           | lupire wrote:
           | Those numbers don't mean much beyond "minutes are better than
           | days", because this contribution is a quality improvement via
           | a new algorithm. Optimizing performance and maximizing choice
           | of hardware power is another effort.
        
       | dosman33 wrote:
       | "So.. what will the world do with this knowledge?"
       | 
       | "Something something, rule 34."
        
         | hatsuseno wrote:
         | That space has seen major improvements over the past few years,
         | but this method would be a great addition to the toolkits and
         | games out there.
        
       | maxglute wrote:
       | Is there a standard underwear man model like the teapot? I find
       | it's use hilarious considering there's no reason for model to be
       | in underwear. Same with the butt/hip model at the end. Chefs
       | kiss.
        
       | romwell wrote:
       | I was hoping that this would be about computational geometry (and
       | not, say, about the C shell or Powershell), and I am glad it
       | indeed was.
       | 
       | TL;DR: they are talking about approach to 3D geometry which
       | avoids self-intersection by design, which is something useful for
       | modeling solid bodies.
       | 
       | However, I hope someone makes a video about shells that are hard
       | to use too :)
        
         | Terr_ wrote:
         | I clicked thinking it would be either electron shells or really
         | ugly animal shells.
        
       | financypants wrote:
       | Does this have implications for gaming? I know character models
       | with lots of "accessories" clip into walls and the character body
       | very often, and from what I gathered, the belief was that this
       | was a hard and manual problem to solve.
        
       | jauntywundrkind wrote:
       | The main example is a dude moving his arms around, and the
       | repulsing shell/surface kind of interpolates through the motion
       | semi smoothly.
       | 
       | I could totally see something like this being useful or
       | interesting for destructive physics in video games. Like, oh,
       | this surface/shell is about to repulse a rocket slamming into it,
       | deform it for this hit. It's be a very different application but
       | there's a kernel of morphology here feels similar ish, of this
       | kind of softbodied-at-a-distance simulation.
       | 
       | Based on other comments though it sounds way too slow to consider
       | for realtime games though.
        
       | monkpit wrote:
       | And here I thought groovysh was a repulsive shell.
        
       | actionfromafar wrote:
       | It was kind of repulsive
        
       | brotchie wrote:
       | Haven't read the paper, but guessing, in the limit, this is
       | simulating the electromagnetic interaction between electron
       | shells of atoms?
        
       | AngusKahn wrote:
       | THAT OCTOPUS IS TOO BIG FOR THE BOX
        
       | anotherhue wrote:
       | That triggered my Watership Down childhood PTSD.
        
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