[HN Gopher] A simple procedural animation technique [video]
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A simple procedural animation technique [video]
Author : Meleagris
Score : 79 points
Date : 2024-07-26 17:40 UTC (5 hours ago)
(HTM) web link (www.youtube.com)
(TXT) w3m dump (www.youtube.com)
| owenpalmer wrote:
| Beautiful video. I would love to see this animation technique
| combined with an evolution simulation similar to Karl Sims'
| Evolved Virtual Creatures project:
|
| https://youtu.be/RZtZia4ZkX8?si=vxQ904w_CNXsSoj5
|
| Previous HN discussion:
|
| https://news.ycombinator.com/item?id=30719801
| abnercoimbre wrote:
| I was thinking the same! Hope everyone that liked the first
| video check this one out too.
| aloisdg wrote:
| Great video. So smooth. Now I want to try it. Good job
| cgijoe wrote:
| I hope the author sees this. Dude, your video is so awesome,
| thank you! But your microphone is "popping" every time you say a
| 'P' or a 'T' sound. This is because you are speaking directly
| into it. Try talking "past" it instead. Your vocal sound goes out
| in all directions, but the "wind" from your mouth that creates
| the pops only goes in one direction -- straight forward -- so if
| you slide your microphone to the side, you will still have good
| sounding audio with no pops.
| argonautcode wrote:
| Thanks, I didn't know about that technique. I'll definitely fix
| it for the next video! I was on a time crunch while making the
| voiceover for this one. I didn't have a pop filter and thought
| I could get away with a software de-plosive. Turns out popping
| is pretty difficult to fix without warping or trimming audio.
| starry_dynamo wrote:
| Funny enough, I came here to say that I watched that without
| sound and it was still very interesting and easy to follow.
| This person is a really great educator. Their other videos look
| equally intriguing and well done:
| https://www.youtube.com/@argonautcode
| progbits wrote:
| Regarding the "derpy lizard", I think it would look much better
| if it had some gait pattern - maybe not allowing some legs to
| reach at the same time, or just starting the legs and their
| target points with different offsets so they don't move in phase
| with each other.
|
| Beautiful video though, would love to see more content from you.
| nighthawk454 wrote:
| Wonderful video, cheers! I also had no idea Processing was so
| efficient at animations, I'll have to look into that furhter
|
| https://github.com/argonautcode/animal-proc-anim
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