[HN Gopher] Show HN: Word Slicer
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       Show HN: Word Slicer
        
       Hi. I created a small word game and would love someone to give it a
       try and let me know what you think. Thanks!
        
       Author : NoArcher888
       Score  : 36 points
       Date   : 2024-07-26 12:24 UTC (10 hours ago)
        
 (HTM) web link (wordslicer.com)
 (TXT) w3m dump (wordslicer.com)
        
       | koch wrote:
       | I want to be able to type instead of clicking on letters
        
         | NoArcher888 wrote:
         | Good point. How would you want to control it?
        
           | whiterook6 wrote:
           | You would just start typing, and it would try and select each
           | letter in turn, or show a little blip if you didn't have that
           | character available
        
       | MrZander wrote:
       | Fun game concept!
       | 
       | Some improvements I would request:
       | 
       | * An option to disable the "success" sound in the settings. It is
       | quite loud.
       | 
       | * There is no way for me to go back and see what my time was once
       | I left the page. I only have the option to replay the game.
        
         | NoArcher888 wrote:
         | I agree - I will add a mute/unmute option. Right now the
         | results are only shown for registered players. Given that most
         | people do not sign up, then I think it would make sense to make
         | a scoreboard for all players.
        
       | chungus wrote:
       | That was fun. Wasn't able to get the hints, it just said "reveal
       | word". But I got most of them. Be aware that swiping can trigger
       | page back on phone browsers
        
         | NoArcher888 wrote:
         | Oh. Good catch about the swiping. I wonder if it is possible,
         | or even desireable, to override the browser swipe behavior.
        
       | ineptech wrote:
       | The vertical bars don't seem to be draggable on desktop, took me
       | a while to figure out you have to click on letters.
        
         | NoArcher888 wrote:
         | You are right and I will look into improving that as around 38%
         | of todays visitors are using desktops.
        
       | whiterook6 wrote:
       | When the vertical bar is very short, like two or three letters
       | only, it is hard to find space to tap and drag the bar up or
       | down. A more generous vertical tap-and-drag region, or handles,
       | or up/down arrows, would be nice on a phone.
        
         | NoArcher888 wrote:
         | I like that thought. I will look into extending the touch area.
        
           | d0100 wrote:
           | The touch/scroll area should be the full columns height. This
           | allows for minimal hand movement across the screen
        
             | NoArcher888 wrote:
             | Good point, I will work on getting that implemented.
        
       | omoikane wrote:
       | It did not register "SIR" as a word.
       | 
       | https://imgur.com/a/EkuQ2be
       | 
       | The sliders were "TQSF", "KWRI", "RNIV". I found FIN, FIR, SIN,
       | TIN. It rejected SIR.
        
         | daemonologist wrote:
         | It was probably looking for "SKI". I think it could benefit
         | from having two dictionaries - one with common words to draw
         | answers from and one with _everything_ to exclude
         | possibilities. (So, generate sliders which allow for `n` words
         | to be created from the small dictionary but zero additional
         | words from the large dictionary.)
        
           | NoArcher888 wrote:
           | Hi. I worked quite a lot on the dictionary part when
           | designing the game. What I came up with was to only use
           | common nouns, like "river," verbs, like "dance," or
           | adjectives, like "bright." Also all words are in their base
           | or dictionary forms, like "happy" instead of "happier".
        
       | 6510 wrote:
       | good game, I'm terrible at it
        
         | NoArcher888 wrote:
         | Glad you liked it. When you get a hang of it, then it becomes a
         | bit easier. I have made experiments to figure out to make it
         | not too easy and not too hard - not sure if I succeeded :-)
        
       | wonger_ wrote:
       | - I like how the alphabetical order of missing words acts as a
       | small hint
       | 
       | - The difficulty felt challenging yet doable
       | 
       | - The UI looks polished
       | 
       | - I agree with others that the word-forming UX could be improved;
       | maybe by typing letters, or maybe by more generous drag behavior
        
         | sam_perez wrote:
         | Yeah, it's a bit clunky. Maybe plays better on mobile?
        
           | NoArcher888 wrote:
           | It works best on mobile as a PWA. I am considering moving to
           | a native Android and iOS app - would that make sense?
        
       | michaelmior wrote:
       | Cool!
       | 
       | Minor feedback, when I went to sign up, I got "Secure sign-up
       | code is on it's way" Seems to be some escaping issue.
        
         | NoArcher888 wrote:
         | Thanks. I will fix that.
        
       | Shoop wrote:
       | Puzzmo Typeshift is a similar game:
       | https://www.puzzmo.com/play/typeshift/
        
         | NoArcher888 wrote:
         | Thanks for the link. This is the first time I have seen
         | something similar. It is so hard to come up with new unique
         | ideas.
        
       | synthoidzeta wrote:
       | Can we reject all cookies? I only see the option to reject
       | optional cookies
        
         | NoArcher888 wrote:
         | I will look into that.
        
       | Waterluvian wrote:
       | Very cool. Took me 2:38 and felt fun. Nice ergonomics.
       | 
       | Note the z-index of the close X button on the results page was
       | too low. It hides partly behind the card inner frame.
        
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       (page generated 2024-07-26 23:10 UTC)