[HN Gopher] The Decline of Mobile Development
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The Decline of Mobile Development
Author : karlicoss
Score : 15 points
Date : 2024-07-25 21:40 UTC (1 hours ago)
(HTM) web link (www.donnfelker.com)
(TXT) w3m dump (www.donnfelker.com)
| unicornhose wrote:
| How much does developer happiness really play a role?
|
| Probably significant in terms of speed of development, time spent
| maintenance projects, etc
| TheNewAndy wrote:
| I have a pretty simple game on the iOS app store. It is simple
| enough that I have probably written it about three times. One of
| the times I tried to do everything the "apple happy path", but
| the final iteration in the app store completely rejected it (and
| was written in C, primarily on Linux then ported to iOS as a
| final step). I know that familiarity plays a huge part, but the
| experience of just writing it in plain C (and using SDL2 as the
| platform abstraction) was so much simpler and nicer. The things I
| had to implement myself instead of "coming for free" (simple
| physics, app lifecycle stuff etc) were relatively easy to do.
|
| I haven't ported it to android, but I expect it to be simple too.
|
| What I don't understand from the article is the moving goalposts.
| I had one threat of store removal because of a lack of sales and
| updates, so I found some stuff I didn't need to ship and removed
| it and pushed that as an update. Not so. I think it has been in
| the store 4 years or so now, so this doesn't seem too much work.
| I guess it could be churn in the areas that I deliberately avoid
| (e.g. I have no networking and only use the screen and audio out)
| SimianLogic wrote:
| I was so frustrated by this that I quit Apple altogether. Bought
| a Windows laptop and an android phone.
|
| WSL was good enough to keep me on Windows, but I am back on
| iPhone one generation later (android was not my jam).
|
| If I had unlimited time, I'd be tinkering on PWAs (super glad to
| see rails pushing in that direction).
| cheema33 wrote:
| I currently only do web development. I figured if and when I
| needed to develop a mobile app, it would probably be easiest to
| use something like React Native. Most of my skills would
| transfer. And I wouldn't have to deal with majority of the issues
| the author of the article pointed out. This is likely not an
| option for games. But for non-games I thought it wouldn't be a
| massive challenge.
|
| I have never developed a mobile app, so I may be oversimplifying
| it. Let me know if you have been down this path and
| agree/disagree.
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(page generated 2024-07-25 23:06 UTC)