[HN Gopher] Kawaii - A Keychain-Sized Nintendo Wii
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       Kawaii - A Keychain-Sized Nintendo Wii
        
       Author : realslimjd
       Score  : 703 points
       Date   : 2024-07-22 19:12 UTC (1 days ago)
        
 (HTM) web link (bitbuilt.net)
 (TXT) w3m dump (bitbuilt.net)
        
       | pryelluw wrote:
       | This is just fantastic. I wonder how small older consoles can be
       | these days while still maintaining full hardware compatibility.
        
         | yieldcrv wrote:
         | very, could make an adapter dongle for anything requiring pins
        
         | spondylosaurus wrote:
         | The PS2 Ultra Slim is a fun one:
         | https://bitbuilt.net/forums/index.php?threads/ps2-ultra-slim...
         | 
         | And it still has the original controller/memory card ports!
        
         | whalesalad wrote:
         | with FPGA's you can have 100 consoles in one.
         | https://misteraddons.com/
        
           | pryelluw wrote:
           | Though I might say that's cheating, it is a welcome solution
        
         | 0cf8612b2e1e wrote:
         | You would likely get into "full compatibility" lawyering very
         | quickly. Many of the consoles have weirdo hardware components
         | in some module or another that is still poorly understood.
        
         | haunter wrote:
         | See the R36S clones from China
         | 
         | https://www.aliexpress.com/item/1005006152991376.html
        
           | jsheard wrote:
           | If we're counting emulation they can get even smaller than
           | that, practicality be damned.
           | 
           | https://www.funkey-project.com
        
           | pryelluw wrote:
           | I already own a miyoo with the emus though I meant something
           | that replicates the original hardware and can run the actual
           | game cartridges/ISOs
        
         | userbinator wrote:
         | A NES SoC would fit easily within the area of a microSD card
         | containing all ROMs ever published for it, and the embedded
         | controller in the latter would still have a few orders of
         | magnitude more transistors and be faster than it.
        
       | bonney_io wrote:
       | It's crazy that we could now build a Wii that's self-contained
       | within the sensor bar...
        
         | Sparkyte wrote:
         | Don't give Nintendo any more ideas. :P
        
           | mcphage wrote:
           | Why not? That's a fantastic idea, and I'd love to see
           | Nintendo do that.
        
             | Sparkyte wrote:
             | It's a running joke the internet has about Nintendo. They
             | will run with ideas and sue you later.
        
         | cushpush wrote:
         | Instead of a sensor bar you can use two burning candles.
        
           | tomtheelder wrote:
           | You can what now?
        
             | mattnewton wrote:
             | the "sensor" is actually in the remote. The bar is just two
             | infrared leds seperated by a known distance, that the
             | infrared camera in the remote uses to figure out it's
             | position.
        
               | 0x1ch wrote:
               | I play a bit of flightsim and our head tracking works the
               | same way. Camera receives IR LED position for head
               | movement axis, program does the interpretation of
               | movement.
        
               | extraduder_ire wrote:
               | There's a homebrew head tracking demo [0] for the wii
               | that has you put a sensor bar on your head, and a wiimote
               | on top of your TV. I messed around with it over a decade
               | ago and found it very convincing.
               | 
               | 0: https://www.wiibrew.org/wiki/Headtracking
        
               | 20after4 wrote:
               | Very convincing indeed. IMO it's almost as good as (if
               | not better than) head mounted VR goggles. At least it
               | doesn't cause motion sickness.
               | 
               | The person who came up with that idea, Johnny Lee1, went
               | on to work on the xbox and I believe was also involved in
               | development of the Kinect.
               | 
               | 1. https://www.youtube.com/@jcl5m
        
             | ladberg wrote:
             | The sensor bar isn't actually a sensor, just two IR
             | blasters that the cameras on the wiimotes use for
             | positioning.
             | 
             | You can use any two sources of infrared light instead!
        
               | chabons wrote:
               | Before I knew this I had someone pull out their lighter
               | and point the remote at it when our sensor bar died. Took
               | me a little bit to figure it out.
        
               | eloisant wrote:
               | I blame Nintendo for calling their "2 lights bar" that
               | doesn't have any sensor a "sensor bar".
        
               | hbn wrote:
               | If I were to place you on a team in my company, I'd more
               | likely place you in engineering than marketing :)
        
               | burnte wrote:
               | It's a bar that the sensors need to find. It's not
               | optimal but it's a fine use.
        
               | mrguyorama wrote:
               | The sensor bar is ACTUALLY not two IR blasters, but two
               | sets of 5 commodity IR LEDs!
               | 
               | https://forums.dolphin-emu.org/Thread-making-a-diy-wiibar
        
             | przemub wrote:
             | The sensor bar is passive - it's just two infrared diodes
             | so the Wiimote can get an idea of its own position.
             | 
             | So you can replace it with candles as they emite infrared
             | light as well!
        
               | mock-possum wrote:
               | I always thought it was hilariously similar to how to old
               | NES zapper worked - the sensor was in the gun, it decided
               | what you 'hit' based on what the sensor saw when the tv
               | flashed. I think it was an early instance of me
               | recognizing an engineering 'hack' - instead of the target
               | reporting whether it had been hit, it was the gun
               | reporting whether it thought it had hit the target.
        
             | Nursie wrote:
             | Yeah I was amazed when I first bought a wireless sensor
             | bar, and there was nothing to plug into the console!
             | 
             | Turns out all the smarts are in the controllers, the bar is
             | just there to show a couple of fixed points for
             | positioning.
        
             | Klonoar wrote:
             | For fun, go look up Johnny Lee Wiimote candles. It
             | showcases it fairly well.
             | 
             | Also man do I feel old - coming up on 15-20 years since
             | that and I actually remember HN discussion about it from
             | the earlier days.
        
         | bena wrote:
         | The Wii isn't that huge to start with. You also have to figure
         | the Wii unit houses full optical drive as well.
         | 
         | https://www.ifixit.com/Teardown/Nintendo+Wii+Teardown/812
         | 
         | https://guide-images.cdn.ifixit.com/igi/ewv3yZPOujCRpKEj.hug...
         | 
         | That's it. And they didn't include the controller ports and
         | other bits. For instance, I don't think it has Bluetooth or
         | WiFi antennas, so it can't connect to Wiimotes or a network.
         | 
         | So if you wanted all of that back, it would be a little bigger.
         | But not by much. Probably the size of the Game Boy Advance in
         | the picture. If that.
         | 
         | But if all you wanted was Smash Bros on a keychain, here you
         | go.
        
       | resters wrote:
       | Making video games fun does not require anywhere near as much
       | hardware as we typically use in modern systems. I look forward to
       | an eventual return to fun video games.
        
         | whalesalad wrote:
         | Nintendo has been doing this ... forever? The switch is ancient
         | tech, and was outdated the moment it was released.
        
           | 0cf8612b2e1e wrote:
           | Switch could definitely have used more oomph. Many frame rate
           | drops in the Zelda games. Many emulators claim to have the
           | superior experience with those games.
        
             | ThatMedicIsASpy wrote:
             | Which is correct. Plus a Wii game with 4k texture packs
             | will look better than any HD remake
        
               | klodolph wrote:
               | I am deeply unimpressed with most of the 4K texture packs
               | out there. I see a lot of this:
               | 
               | https://twitter.com/letofski/status/982947652072488962
        
               | andrepd wrote:
               | Same. Just rendering at 1080p / 4k is good enough to give
               | most titles a nicer shine though :)
        
           | segasaturn wrote:
           | Actually Nintendo consoles used to be powerhouses until
           | recently. The NES, SNES, N64 and GameCube were all considered
           | state-of-the-art in terms of performance. It wasn't until the
           | Wii when they began cutting down on performance in favor of
           | fun features like they had been doing in the handheld space.
        
             | Keyframe wrote:
             | Especially N64 - SGI indy in a small box. They did change
             | the narrative after they couldn't or wouldn't compete on
             | those numbers (rightfully so it turned out), however, they
             | were always experimenting with controls and were highly
             | influential in doing so.
             | 
             | appropriate username, btw, but that console is for another
             | topic!
        
             | Frenchgeek wrote:
             | Pretty sure the NES was designed to a price point first and
             | foremost. Especially after the video game crash. Hence the
             | dirt-cheap 6502 derivative in it.
        
               | einr wrote:
               | The NES -- as far as its basic hardware architecture --
               | was not designed for a market where the video game crash
               | had even _occurred._ It was designed for release in Japan
               | in 1983 as the Famicom, undoubtedly the most powerful
               | console in the market at the time -- a time where by the
               | way I 'm not sure what else you would even put in a
               | console other than a 6502 or Z80.
               | 
               | If you wanted cheap above all, you could have gone for a
               | plain 6502 or a cut-down variant (like the 6507 in the
               | Atari VCS), but they also didn't do that -- the Ricoh
               | 2A03 is a custom part that includes custom sound
               | hardware.
        
               | monocasa wrote:
               | > If you wanted cheap above all, you could have gone for
               | a plain 6502 or a cut-down variant (like the 6507 in the
               | Atari VCS), but they also didn't do that -- the Ricoh
               | 2A03 is a custom part that includes custom sound
               | hardware.
               | 
               | The higher integration on a single chip for the 2A03 was
               | absolutely a cost saving move.
        
             | Laremere wrote:
             | That doesn't match my recollection. The Gameboy is a early
             | counter example: it was black and white during a time where
             | the game gear had color, yet the Gameboy was far more
             | popular. Also I believe the Xbox was more powerful than the
             | GameCube.
        
               | mejutoco wrote:
               | I remember kids with the game gear. Hardly ever saw them
               | playing because of the batteries. For a portable console
               | I think it was a choice on battery life.
        
               | tadbit wrote:
               | The game gear was extremely lousy to use. Too small of a
               | screen, ate through batteries incredibly quickly, the
               | original, external battery pack (not included) was poorly
               | made and didn't help that much either.
               | 
               | And the game selection early on was pretty lousy too.
               | Sonic was only fun for a while.
               | 
               | People are doing amazing things with game gear hardware
               | as of late, though. All of that addressed spectacularly.
        
               | stavros wrote:
               | And it only took thirty-five years!
        
               | barbecue_sauce wrote:
               | Also huge in size compared to the screen dimensions.
               | Could barely get my hands around it as a little kid.
               | 
               | Then the Nomad was even bigger!
        
               | imp0cat wrote:
               | A "wall wart" power source was a necessity.
        
               | einr wrote:
               | The Game Gear didn't come out until one and a half year
               | later. It's easy to see how it wasn't even remotely
               | practical to release a color handheld system in 1989, and
               | it's easy to argue that it wasn't practical in 1990
               | either, but Sega did it anyway.
               | 
               | So when the Game Boy came out it was easily the most
               | powerful handheld system on the market (admittedly by
               | virtue of being essentially the only one worth
               | mentioning)
        
               | lapetitejort wrote:
               | The Atari Lynx came out a few months after the Game Boy
               | with a backlit color screen
        
               | nilamo wrote:
               | And we're all still talking about that one regularly...
        
               | barbecue_sauce wrote:
               | I remember thinking the commercials made it look cool
               | when I was 4 or 5 (I vividly remember some sort of
               | surfing game), but then I never encountered a single
               | person who owned one. Same with the TurboGrafx-16.
        
               | JNRowe wrote:
               | "Some sort of surfing game" immediately screams
               | California Games1 to me. There was surfing2 plus a few
               | other sports, and it is still good fun if you find
               | yourself at a museum/nerd house that has one.
               | 
               | 1 https://en.wikipedia.org/wiki/California_Games
               | 
               | 2 https://www.youtube.com/watch?v=ql2S-wXa-H8
        
               | imp0cat wrote:
               | Also, the color screen on the Game Gear wasn't that great
               | and the battery life was terrible. I think Sega had
               | realized this, because later on they were selling an
               | external battery pack as an official accessory.
        
               | hansoolo wrote:
               | I found my Gameboy recently, but I did not find my
               | games... Sad times...
        
               | callalex wrote:
               | The game boy got almost 30hours out of 4xAA whereas the
               | game gear got about an hour or two of life out of 6xAA. I
               | hated that about the game gear and it meant I hardly ever
               | got to play it.
        
             | blkhp19 wrote:
             | "recently" as in nearly 25 years ago
        
               | Andrex wrote:
               | Yes, in terms of their video game history, Nintendo has
               | been blue ocean (2004-2024+) longer than they were red
               | (1983-2003).
        
             | to11mtm wrote:
             | NES? Yes.
             | 
             | SNES... Somewhat? I think there were tradeoffs here between
             | that and the genesis; You got more colors and could get
             | better sound out of the SNES... On the flip side people did
             | -amazing- things with the YM2612 and for all the SNES RPG
             | Soundtracks I love, they don't slap like the Streets of
             | Rage series or Sanic.
             | 
             | N64 had pretty good perf but the Cartridge format made it
             | -very- expensive to do anything very fancy; this is one of
             | the reasons that lots of folks feel PS1 had better looking
             | games despite N64's superior specs.
             | 
             | GameCube... Sits in a very weird spot IMO, but that whole
             | generation was a bit Zany due to how everyone was
             | experimenting with different 'paths to faster/better 3d'.
             | Dreamcast had lots of 'special' stuff, GC was unique in
             | it's own right, PS2's biggest stumble IIRC was too little
             | ram for the GS...
             | 
             | To me, the bigger 'paradigm shift' that Nintendo made with
             | the Wii was preferring more COTS-y stuff versus more
             | special custom things...
             | 
             | NES had the Special Ricoh 6502 variant. SNES had the SPC.
             | N64... TBH was mostly SGI based so possibly the exception.
             | Gamecube had a custom GPU (Flipper)...
             | 
             | Wii is for the most part an 'incremental' upgrade from GC
             | Hardware, and the Switch uses a not-that-special Tegra
             | AFAIK.
        
             | ekianjo wrote:
             | the Gamecube certainly not. it was on par with other
             | consoles of the time but released later so nothing that you
             | could call SOTA
        
             | andrepd wrote:
             | Nintendo's first example of this is probably the most
             | famous: the Gameboy was very underpowered compared to its
             | competitor and absolutely _trounced_ them on its way to
             | become a household name and one of the most popular
             | consoles of all time.
        
             | ssl-3 wrote:
             | Recently?
             | 
             | My dude, the GameCube was released nearly 23 years ago.
             | 
             | There is a wider time delta betwixt the GameCube's release
             | and today than there is between the NES and the GameCube.
        
           | alliao wrote:
           | switch was ancient tech, but still predates usb-c enough that
           | they're rolling their own power protocols.. hence deluge of
           | broken switch on ebay with fried usb-c ports...
        
             | Andrex wrote:
             | Switch in no way predated USB-C, even talking widespread
             | support... Nintendo rolled their own protocol because they
             | could and USB allows for it.
        
         | conradev wrote:
         | "Yokoi said 'The Nintendo way of adapting technology is not to
         | look for the state of the art but to utilize mature technology
         | that can be mass-produced cheaply.' He articulated his
         | philosophy of 'Lateral Thinking of Withered Technology' (Ku
         | retaJi Shu noShui Ping Si Kao , Kareta Gijutsu no Suihei Shiko)
         | (also translated as 'Lateral Thinking with Seasoned
         | Technology'), in the book Yokoi Gunpei Game House."
         | 
         | https://en.wikipedia.org/wiki/Gunpei_Yokoi#Design_philosophy
        
           | pbj1968 wrote:
           | And then he got drunk and walked in front of a car.
        
             | sanj wrote:
             | This is in poor taste.
        
             | astrange wrote:
             | That's the road design's fault, not his. Japan had a very
             | very high rate of pedestrian accidents back then, they
             | fixed it, and they didn't do it by drinking any less or
             | losing pedestrian right of way.
        
               | thrdbndndn wrote:
               | Not that matters, but according to Wikipedia he was
               | killed by a passing car when inspecting an previous
               | incident, presumably on road.
               | 
               | Saying it was "road design's fault" or even implying he
               | was a "pedestrian" in this context is kinda weird without
               | any further explanation.
        
         | agumonkey wrote:
         | Well said. Some ingredients that were in old games has vanished
         | due to the post 2000 culture, but we can go back.
        
           | mcphage wrote:
           | > Some ingredients that were in old games has vanished due to
           | the post 2000 culture
           | 
           | Hmm, like what?
        
             | agumonkey wrote:
             | One factor (surprisingly I've seen this mentioned by a
             | video game guy on youtube few years ago) is the disbelief
             | made by non game visual art. Game boxes, booklets, they
             | bootstraped the imagination. Handmade art was 100x more
             | detailed than 8bit games yet we didn't care having a low
             | res 8bit characters because we were already mentally in the
             | world displayed on paper.
             | 
             | I do sincerly miss the limited rendering aspect of old
             | titles. The limitations gave ways to a distinct style, and
             | kept the game a game, in a strange world. It also provided
             | you with some surprises.. how did they manage to pull off
             | some effect on a tiny 8 or 16bit machine. Hardware of today
             | removes that wonder. There's less contrast.
        
               | kchr wrote:
               | The limitations of old game platforms didn't vanish, they
               | are still used (and being re-discovered by new
               | generations). One of my favorite games on this side of
               | the new millennium is Celeste, for example.
               | 
               | Some indie studios are even producing new games for GBA,
               | GB, NES and other platforms from the 90s, sometimes
               | including booklet and packaging!
        
               | agumonkey wrote:
               | Ah fine, I lost track of the indie space. I shall resume.
        
               | roywiggins wrote:
               | There's been a bit of a "PS1 aesthetic" enthusiasm
               | recently too.
        
               | opan wrote:
               | You may find TIC-80 interesting.
        
               | smolder wrote:
               | > the disbelief made
               | 
               | I assume you mean the _suspension of disbelief_? I.e.
               | immersion. Suspension is a key word there, as in, your
               | disbelief is halted, allowing you to be immersed.
        
         | solardev wrote:
         | It wasn't clear from your post, but have you kept up with the
         | PC indie scene of the last decade or so? There's a lot of great
         | small gems on Steam these days that can run on old hardware (or
         | the Deck).
         | 
         | But apparently the golden age is ending, as big publishers this
         | year and last canceled a lot of projects and closed a bunch of
         | studios. Sad, but there's still a huge backlog of great titles
         | to go through.
        
         | ralusek wrote:
         | Inscryption
         | 
         | Subnautica
         | 
         | Satisfactory
         | 
         | Factorio
         | 
         | Hollow Knight
         | 
         | RE7
         | 
         | Baba is You
         | 
         | Baldur's Gate 3
         | 
         | Elden Ring
         | 
         | Dead Cells
         | 
         | Hades
         | 
         | Ori and the Will of the Wisp
         | 
         | Disco Elysium
         | 
         | Dishonored 1 & 2
         | 
         | Orcs Must Die
         | 
         | Planet Coaster
         | 
         | Portal 1 & 2
         | 
         | Read Dead Redemption 2
         | 
         | Valheim
         | 
         | I dont' know what you mean by "modern," but these were all
         | games I enjoyed recently-ish, and I'm sure I forgot some.
        
           | jacoblambda wrote:
           | Off the top of my head I'd say to throw in Outer Wilds
           | (wilds, not worlds), Tunic, The Riven remake, and The Talos
           | Principle 1 & 2 as well.
        
             | vmladenov wrote:
             | The Talos Principle is phenomenal, fantastic effort by
             | Croteam
        
               | jacoblambda wrote:
               | Yeah. And tbh while I enjoyed the first game quite a bit
               | I was absolutely blown away by the second game. Visuals,
               | OST, all the vibrant characters were absolutely
               | breathtaking.
        
         | latexr wrote:
         | Fun video games never went away. Look for games by indie
         | developers instead of AAA titles.
        
           | haunter wrote:
           | There are many fun AAA titles, more than one can play
        
             | latexr wrote:
             | The conversation's context is fun games without needing the
             | latest hardware.
        
               | Eji1700 wrote:
               | The majority of my indie titles run on a potato.
        
               | n_plus_1_acc wrote:
               | Many indie games use Unity and have terrible performance.
               | Source: I have a potato (by which i mean i use the
               | integrated graphics of an i7-56xx)
               | 
               | It can run many games well, so it depends how much
               | developers value performance.
        
               | barbecue_sauce wrote:
               | As a player, I do not really value performance unless
               | we're talking sub 25fps.
        
               | n_plus_1_acc wrote:
               | Same. But some titles have like 3fps (Train Valley World
               | for example)
        
               | account42 wrote:
               | Performance is not just a simple number. 25 FPS with good
               | frame pacing is much more enjoyable than something that
               | averages 60 FPS but with individual frame times all over
               | the place. That said, for first-person action games
               | especially on a non-tiny monitor, anything below ~40 FPS
               | will be noticeably non-smooth. Other game types have more
               | tolerance, e.g. a top down strategy game could still be
               | playable at ~15 FPS.
        
               | hiccuphippo wrote:
               | A lot of fun old AAA games run on potatoes. And there's
               | so many of them that you won't have issues finding
               | something new to you.
        
               | squeaky-clean wrote:
               | > I look forward to an eventual return to fun video games
               | 
               | They weren't saying they wanted games that run on old
               | hardware. It's just the trope of "back then hardware was
               | bad and games were good. Now hardware is good and games
               | are bad."
        
               | randac wrote:
               | Look at anything from publisher New Blood Interactive on
               | Steam for a starting point. Mostly retro style FPS from
               | differing eras, but there are a few other game types.
               | Plus you'll struggle to find any that don't have
               | thousands of user ratings in either very positive or
               | overwhelmingly positive brackets.
               | 
               | Gloomwood (first person stealth) and Fallen Aces are a
               | couple of gems still in early access.
        
           | BiteCode_dev wrote:
           | It's actually a golden age for fun video games, because we
           | are swimming in new beautiful, engaging, original titles
           | every year.
           | 
           | Some things really take you by surprise as well.
           | 
           | I never saw Inscryption, Disco Eliseum or Hades coming, and I
           | think nobody did.
           | 
           | And even oldish games still have great value. I still play
           | LoL or Isaac, and they are as good as they were on day 1.
           | 
           | Plus, you get the Switch then the Deck refreshed portable
           | gaming experience. The latter made emulation so nice as well.
           | 
           | With terrific communities, insane speed runners, devs coming
           | up with crazy new concepts and hardware that never stop to
           | get better, it's hard to complain except that with a busy
           | life, you will see only 1% of those masterpieces.
        
             | tines wrote:
             | Inscryption is a must play.
        
               | BiteCode_dev wrote:
               | I will remember it forever, it's a unique experience.
               | 
               | But it's such a weird combination of aesthetic, story
               | telling and gameplay I have to assume it prevents a huge
               | part of the gaming population from enjoying it.
               | 
               | If anybody read those comments, DO NOT LOOK THE GAME UP
               | if you plan to play it. Go blind.
        
               | tines wrote:
               | I binged it during the time I was trapped in my room with
               | COVID. You're right, it is a very weird game(s?) in the
               | best way, it's literally sent me off on a card game
               | design jaunt that's still ongoing haha. And I found
               | myself loving the characters of the, what was it, ocelot
               | and the wizard apprentice who is glad to have any kind of
               | STIM-U-LA-TION?
        
             | latexr wrote:
             | > I never saw (...) Hades coming, and I think nobody did.
             | 
             | I don't think Hades came as a surprise to anyone who was
             | already a fan of the devs from Bastion and Transistor.
        
               | BiteCode_dev wrote:
               | Come on, Bastion is nice but nowhere as sophisticated as
               | Hades. Neither the gameplay nor the replayability would
               | have let you think the team had the ability at the time.
               | 
               | As for transistor, the story is basically "futuristic
               | world is being destroyed by virus-type-invaders and your
               | sword/companion is the key to beating it", with a
               | predictable end and almost zero character dev.
               | 
               | Being able to make ok games doesn't translate to the
               | skill to make a masterpiece.
               | 
               | It was a quantum leap.
               | 
               | It would be like saying you can deduce Divinity Original
               | sin 2 would be amazing because you played the first one.
        
             | anal_reactor wrote:
             | I disagree. Sure, there are fun games, but they're so hard
             | to find among all the crap
        
               | BiteCode_dev wrote:
               | The noise/signal ratio is worse for everything today:
               | movies, music, tv shows.
               | 
               | But "finding good games requires a tiny bit of effort to
               | me" is a first-world problem.
        
         | haunter wrote:
         | The problem is when even Nintendo's own first party titles are
         | struggling with the hardware. That wasn't that common with the
         | Wii, 3DS, or previous consoles but very very very noticeable on
         | Switch
        
           | mrguyorama wrote:
           | Super Mario 64 had abysmal performance for a title on the N64
           | that wasn't even that complicated compared to things that
           | would later release on the console.
           | 
           | But in the 90s, when you got home with your very first device
           | capable of rendering "real time" 3D graphics for $200, you
           | didn't really care that "real time" meant 12fps at times. We
           | used to have pretty low standards for framerate.
        
             | scns wrote:
             | One guy optimized Mario 64 to run at 60FPS:
             | 
             | https://www.youtube.com/watch?v=t_rzYnXEQlE
        
               | anthk wrote:
               | Mario 64 on the N64 was build without -O2 flags. Maybe
               | with -O0 or even -g. After a simple compiler switch, the
               | speed skyrocketed.
        
               | syndeo wrote:
               | And from what I understand, it's not due to incompetence;
               | rather, it's due to not yet having confidence that those
               | optimizers wouldn't introduce bugs. The SDK and toolchain
               | were very new; SM64's development itself parallels that
               | of the dev toolchain.
               | 
               | So, better safe than sorry, especially with a pack-in
               | launch title.
        
               | ThatPlayer wrote:
               | Kaze, who did that 60FPS optimization, has commented on
               | other videos about how the CPU isn't fully utilized
               | anyways, so -O2 doesn't make too much a difference in
               | most scenarios.
               | 
               | https://www.youtube.com/watch?v=9_gdOKSTaxM&lc=UgyhTG4Ol4
               | 6Rr...
               | 
               | His comment, not the video.
        
               | anthk wrote:
               | Ah, TIL, thanks.
        
             | jmdots wrote:
             | I forgive them for abysmal for one of the first games
             | released for a wildly new platform for them.
        
         | BolexNOLA wrote:
         | A story does not require a bunch of words either but there are
         | a lot of great, long books. There are also great short stories.
         | 
         | Same thing goes for games that demand high performance rigs.
         | It's all about what you want in the end, and there's no single
         | answer for what makes a game fun. Some people really like
         | beautiful, realistic looking games with high resolutions and
         | frame rates. To them that is fun.
        
         | lawlessone wrote:
         | Good point. Most of the games I have played in recent years
         | have been indie titles. Sometimes they are CPU intensive but
         | rarely GPU intensive.
         | 
         | It feels like graphics in games have reached a sort of plateau
         | now where the most visually realistic games are only marginally
         | more realistic looking than something from nearly 10 years ago.
        
         | rjh29 wrote:
         | Ray tracing might be eye candy, but fast streaming of assets
         | from SSD enables experiences not possible before (large scale
         | open world, super fast movement a la Spiderman, instant
         | teleportation).
         | 
         | GPU-powered dynamic lighting and LOD is also pretty crazy.
        
         | raytopia wrote:
         | For handhelds I'd say the Playdate [0] does this pretty well.
         | Lots of fun and very experimental indie games.
         | 
         | For home consoles I hope a single board computer flls this role
         | one day. In fact I've been experimenting with the raspberry pi
         | to try and turn it into a console for new games but just
         | haven't spent enough time on the project yet.
         | 
         | [0] https://play.date/
        
         | roxil wrote:
         | "I want shorter games with worse graphics made by people who
         | are paid more to work less and I'm not kidding,"
         | 
         | It's been a meme for a while and I unironically agree.
        
       | bscphil wrote:
       | So is this project (a) taking the real Wii parts and putting them
       | on a smaller PCB, (b) a different design with a more efficient
       | same-architecture CPU, or (c) an entirely new design that is
       | emulating the Wii hardware? Can the device run the real Wii OS or
       | is it running a replacement OS capable of launching Wii games?
        
         | sspiff wrote:
         | It is based on the Wii Omega trim, which is a cut down original
         | Wii motherboard removing all the non essentials.
         | 
         | Some components in this build are reconnected to the board
         | using a flexible PCB connector, but the core is just a cut down
         | OEM Wii board.
        
         | ThrowawayTestr wrote:
         | There's a long history of people taking an original Wii
         | motherboard and physically trimming the PCB with rotary tools
         | (or a hacksaw) to put them in smaller enclosures, usually to
         | make them portable.
        
         | yincrash wrote:
         | Check out the short stack GitHub for an overview of how a
         | previous mod was done. Literally chopping up the motherboard to
         | the bare minimum then adding back things with daughterboards
         | https://github.com/loopj/short-stack
        
       | lhnz wrote:
       | Is this something you'd need to download and install ROMs to use?
        
         | thenewnewguy wrote:
         | You could rip Wii games that you own the physical disk for.
        
         | skeaker wrote:
         | No need to download if you've got physical copies. A hacked Wii
         | (which is simple to set up nowadays) can easily dump your games
         | to a usable legal ROM.
        
       | latexr wrote:
       | Using Nintendo's branding in the box seems ill-advised. That's
       | giving Nintendo more fodder for the eventual lawsuit.
        
         | notum wrote:
         | Isn't this using Nintendo hardware as well? I thought that was
         | the point of these minification projects.
        
           | numpad0 wrote:
           | Doesn't matter. Reselling a modified brand product can count
           | as counterfeiting. Legal conditional checks don't always
           | coincide with human instinctive one, law is code too after
           | all.
        
             | rustcleaner wrote:
             | This is why juries must be instructed on nullification.
             | It's The People's protection against money's use of
             | criminal lawfare.
        
               | PhasmaFelis wrote:
               | Historically, it's also been very useful when you want to
               | murder a black person and get away with it in front of an
               | all-white Southern jury.
               | 
               | Nullification is no more _inherently_ righteous than a
               | butcher knife.
        
               | pbj1968 wrote:
               | Ah yes, the delicious false equivalence.
        
               | theultdev wrote:
               | What you are referencing is an edge case (and an old one
               | at that).
               | 
               | A more recent one is the OJ trial.
               | 
               | But those are perfect examples of bad jurors.
               | 
               | It's up to you and your peers to be good jurors.
               | 
               | What system do you suggest?
        
               | PhasmaFelis wrote:
               | It's all an edge case. Nullification isn't an intended
               | right, it's an unavoidable loophole. It's the necessary
               | consequence of a system where no one is allowed to tell a
               | juror how to vote or demand that they justify their
               | decision: there's no way to maintain those requirements
               | and _also_ punish jurors for ignoring the law completely,
               | so we just ask them to pretty please not do that.
               | 
               | And that's fine. It's certainly better than letting
               | anyone legally pressure jurors. Democracy and freedom are
               | all about compromise. I'm just saying, it's not
               | corruption for judges to prefer jurors who don't ignore
               | the law.
        
               | rustcleaner wrote:
               | IMO the biggest role of the jury is to blackball the
               | state's conveyer belt to imprisonment on a case-by-case
               | basis. It really needs to become harder than it is for
               | the state to put someone in a concrete and iron box.
        
               | autoexec wrote:
               | Ultimately it just means that we have a way to make sure
               | that We the People aren't being punished by laws that we
               | don't consent to being held to.
               | 
               | It puts power directly into the hands of the typical
               | American citizen, which is why our legal system is
               | terrified of it. You don't have to be rich or well-
               | connected to sit on a jury. It also effectively limits
               | what can be done using that power to what a "random" (and
               | presumably representative) selection of the community
               | agrees to. That's what a "jury of your peers" was
               | supposed to be all about.
               | 
               | I'd say that nullification makes it possible for people
               | to truly govern themselves and that makes it an
               | inherently righteous system.
               | 
               | It's the righteousness of the people who make up a
               | community that is questionable, but even imperfect people
               | deserve democracy and the right to self-govern.
        
         | talldayo wrote:
         | Lawsuit to what? Their CAD files, the build instructions? The
         | board shipped with the Nintendo Wii?
        
           | shakna wrote:
           | Reusing branding always opens you up to liability. There are
           | a lot of angles that you wouldn't expect, that trademark can
           | be used to attack you with. And Nintendo are very hostile to
           | any and all uses.
        
             | peanutz454 wrote:
             | While Nintendo might not lose the trademark entirely if
             | they don't sue, they could risk weakening its strength,
             | therefore they have to sue in this case.
             | 
             | Consistent inaction against infringers can lead to the
             | public perceiving the trademark as less distinctive. This
             | can make it harder to protect the trademark in the future,
             | and can encouraging further infringement.
        
           | root_axis wrote:
           | Use of Nintendo's trademarked branding.
        
           | wyldfire wrote:
           | Using the word "nintendo" on something intended to play any
           | kind of games is trademark infringement. The Kawaii devs
           | likely don't intend to confuse people, but if a consumer saw
           | this product for sale they'd rightly assume it's a Nintendo
           | product.
           | 
           | Using a brand name like this just makes things easier when
           | Nintendo attorneys barely have to roll out of bed when
           | sending a cease and desist order.
           | 
           | Just call it Kawaii and stay slightly under the radar. Sadly,
           | Nintendo will probably come for you anyways.
        
             | RajT88 wrote:
             | Some of these console mods only really get sold as kits or
             | products on places like Aliexpress.
             | 
             | Needless to say, they are pretty safe from Nintendo. If
             | these guys aren't selling the schematics, and posting them
             | for free, Nintendo has a lot less of a leg to stand on.
        
               | latexr wrote:
               | Nintendo is notoriously litigious. It is naive to think
               | you're "pretty safe" from them. If they want to sue you,
               | they will, and could bankrupt you with the legal fees
               | alone.
               | 
               | And they _will_ use the logo as a way in.
               | 
               | https://retrocomputing.stackexchange.com/questions/11736/
               | why...
        
             | jrockway wrote:
             | Many years ago I bought an Intel processor. It came with a
             | sticker inside a book that was several pages of terms and
             | conditions on what the sticker can be stuck on. Mentioned
             | as something not to do was applying the sticker to a
             | computing device that did not contain an Intel processor,
             | so I immediately stuck it on my Switch.
             | 
             | Still not in prison.
        
             | weberer wrote:
             | Well it is a modded Wii. Its not like they're taking some
             | other SoC and putting an emulator on it.
        
           | ssl-3 wrote:
           | It appears that they're gathering orders for to do a group-
           | buy of a custom-machined aluminum shell for the keychain
           | widget, and that this newly-minted custom-machined hunk of
           | aluminum includes the a replication of the Nintendo logo.
           | 
           | That's commerce.
           | 
           | Now, obviously: Their target market knows exactly what
           | they're buying, and they aren't going to be confused by any
           | of this at all.
           | 
           | But trademark law (and the surrounding case law) may not see
           | it that way.
           | 
           | It's easier (and a lot less fear-inducing) to cease-and-
           | desist _before_ Nintendo 's IP lawyers send a nastygram than
           | it is to do so afterward. (And in order to keep their
           | trademark intact, they pretty much _have to_ send that
           | nastygram. Trademarks are very much a defend-it-or-lose-it
           | thing.)
           | 
           | ---
           | 
           | "Sorry guys, the first order had to be scrapped along with
           | all of the money we collected and spent on it. If anyone is
           | still interested, the price is still $55 for a shell without
           | the logo if we can get another 30 orders in again."
        
         | kyleyeats wrote:
         | It might not work without the Nintendo logo.
        
           | lawlessone wrote:
           | very funny :)
        
             | wengo314 wrote:
             | in case you don't know, some Gameboy games required to have
             | Nintendo logo in the game data as part of copy protection.
             | allegedly that was legal protection against bootlegs.
             | 
             | https://www.copetti.org/writings/consoles/game-boy/#anti-
             | pir...
             | 
             | Playstation2 used something similar. (
             | https://github.com/mlafeldt/ps2logo )
             | 
             | I suppose it gave companies in question additional legal
             | leverage - they could not distribute copies of games
             | without violating the trademark laws.
        
         | pininja wrote:
         | I wonder if there's a reusable Nintendo logo they could extract
         | from the Wii enclosure? It's incredible how upcyclable the Wii
         | is.
        
           | latexr wrote:
           | That makes zero difference. You aren't suddenly allowed to
           | use someone else's branding just because you're reusing a
           | piece of branding from a product.
        
       | parl_match wrote:
       | I'm looking for recommendations for a 30~50 run anodized aluminum
       | case, in a similar size as the Kawaii. Does anyone have any
       | recommendations? The quotes I'm getting are closer to $95/pc and
       | that seems quite high.
        
         | ryukoposting wrote:
         | The price for a small-batch run is going to depend heavily upon
         | how difficult it is to manufacture at small scale. If you got
         | that $95 quote from a local shop, you can try asking them what
         | you can do to make it cheaper. There might be some tricky
         | features in your design that are jacking up the labor costs.
         | 
         | The cheapest way to make a small-batch aluminum enclosure is
         | probably to base it off an off-the-shelf extrusion stock. I'd
         | go on McMaster and find some C-channel stock that fits my
         | needs, then I'd design a base plate that nests inside the
         | C-channel. If you're trying to go for an upscale, professional
         | look, you can have the machine shop run a wire wheel over the
         | C-channel before anodizing it.
        
         | frickinLasers wrote:
         | Have you tried https://www.xometry.com/ ?
         | 
         | They have a network of vetted shops who bid on jobs when
         | otherwise unoccupied.
        
       | hatsunearu wrote:
       | The "Thundervolt" reference in that post is a project where they
       | cut up a Wii PCB to leave just the DRAM and the processors on the
       | PCB, and then they slap an external DCDC board on top of that cut
       | up PCB to provide power to it, while also undervolting it since
       | you reduce the IR losses.
       | 
       | https://bitbuilt.net/forums/index.php?threads/thundervolt.62...
       | 
       | That is pretty insane.
        
         | 01HNNWZ0MV43FF wrote:
         | IR losses? Never heard that one
        
           | 0l wrote:
           | I believe he means I2R losses in resistive elements
        
             | mikepurvis wrote:
             | Which would reduce heat and therefore make it easier to
             | cool in a small form factor.
        
             | NavinF wrote:
             | No I think he literally means IR losses. ie voltage droop
             | V=IR
             | 
             | Modern VRMs also reduce output voltage when the CPU draws
             | more current. That way when the CPU later draws less
             | current, the voltage doesn't inductively spike up and
             | damage the CPU. Overclockers call this LLC (load line
             | calibration), but don't google that because electrical
             | engineers don't use that term and most articles and reddit
             | threads explain this ass-backwards. Google "Active Voltage
             | Positioning" instead to find correct documentation.
             | 
             | If your VRM is close to the chip, voltage droop will be ~0
             | and LLC can be ~0. This allows you to undervolt more and
             | save power without instability. This is probably why most
             | server CPUs have voltage conversion inside the chip (FIVR,
             | Fully integrated voltage regulators)
        
         | Nition wrote:
         | Here's some more info on the motherboard and what can be
         | trimmed off and/or replaced:
         | https://bitbuilt.net/forums/index.php?threads/wii-motherboar...
        
         | Eduard wrote:
         | is there a goal in undervolting? Is it about minimizing the
         | energy consumption of a Wii system? If so, how much did they
         | save?
        
           | Cloudef wrote:
           | The kawaii forum post says the undervolting allows them to
           | passively cool the wii
        
         | monocasa wrote:
         | At this point I'm a bit surprised that nobody has created a
         | netlist of the board and simply reinstalled the relevant chips
         | on it. There has to be more density that can be eked out for
         | easier that way than carefully taking a Dremel to an existing
         | board.
        
           | maronato wrote:
           | There are a few reasons for it: - the cut board is compact
           | enough for most/all hobby projects
           | 
           | - you can get Wiis for very cheap nowadays, perhaps cheaper
           | than the parts themselves
           | 
           | - the original board makes heavy use of serpentine tracks. If
           | they are not just to equalize track length, it'd be very hard
           | to account for all delays in a redesign.
           | 
           | ofc I'm not a part of the community so their reasons might be
           | complete different
        
       | ThrowawayTestr wrote:
       | The Wii has got be the most hacked (literally!) console ever.
        
         | anthk wrote:
         | Not even close. That would be the Play Station or the Play
         | Station 2.
        
           | pessimizer wrote:
           | Don't forget the Dreamcast. It got hacked on more than it got
           | played.
        
             | klik99 wrote:
             | It was def the dreamcast - the first model didn't require
             | any hardware, just a burned CD-ROM. It's demise and Segas
             | departure from consoles is blamed on the amount of piracy.
             | A real shame, because it had some great games
        
               | bpye wrote:
               | The Dreamcast GPU was also really neat. It was tile based
               | and could do order independent transparency!
        
               | jyrkesh wrote:
               | One thing I was found interesting about Dreamcast piracy
               | was that everyone was burning them onto 700 MB CD-Rs. But
               | the retail games were actually pressed onto 1GB GD-ROMs:
               | https://en.wikipedia.org/wiki/GD-ROM
               | 
               | For a lot of games, it totally didn't matter (shoutout
               | Ikaruga, 38 MBs!
               | https://www.thedreamcastjunkyard.co.uk/2023/03/the-
               | worlds-sm...)
               | 
               | But for games that took advantage of the extra 300 MBs,
               | pirates had to use all these tricks to get the game down
               | to a CD-R size. They'd compress assets, compress or
               | sometimes rip out the FMVs...I think they might have even
               | split some games across multiple CDs.
               | 
               | That's why DRM cracks me up, the pirates will always
               | figure a way around it one way or the other. (Especially
               | in today's day and age where the live service model is so
               | effective. I'd weep for the AAA single-player game, but I
               | can't remember the last one I played and enjoyed. They've
               | been dead for a long time. Long live the indie single-
               | player game.)
        
           | ThrowawayTestr wrote:
           | Are there a lot of mods that literally hack up the mobo? I
           | haven't seen many portable ps2s.
        
           | jyrkesh wrote:
           | For pirating games: PS1, PS2, Dreamcast, for sure
           | 
           | For straight up modding: definitely the Xbox. The 007 and
           | Mechwarrior bugs blew everything wide open, and the fact that
           | it was just a PC with real (upgradeable!) storage spawned
           | projects like XBMC, now known as Kodi:
           | https://en.wikipedia.org/wiki/Kodi_(software)
           | 
           | And also piracy was rampant, but not the Swapmagic or Modchip
           | kind. You could just upgrade the drive, _backup_ your games
           | on there, and play 'em all of the drive.
           | 
           | The Wii and 3DS are also suuuuper open and hackable though.
           | The homebrew scenes on both are incredibly impressive, not to
           | mention the whole ecosystem of full blown launchers and
           | shells and stuff. (Which, now that I think about it, was also
           | a big deal on Xbox.)
        
             | anthk wrote:
             | On the XBOX, I wish PostmarketOS supported it. I know, x86,
             | not x86_64, but it's still a nice platform to have. With
             | the 128MB addon, Alpine/Linux/PmOS can do tons of things
             | with the forked dillo (light HTTP/S | Gopher | Gemini
             | client, a musis/video player with MPV, light office with
             | Abiword/Gnumeric, a rescue system in case of something bad
             | happens on the main PC, retrogaming with emulators, ScummVM
             | (it will work with tinyGL)...
        
       | VyseofArcadia wrote:
       | Does it count if you need to plug it into an external dock to
       | play?
        
         | Neywiny wrote:
         | I'm thinking similarly. But you don't need GameCube controllers
         | to use a wii. I think that's all the dock adds.
        
           | HanayamaTriplet wrote:
           | You can't use the base unit by itself - according to the
           | specs from the link, the dock has the actual power input and
           | A/V output connectors.
        
             | prmoustache wrote:
             | Basically they cheated.
        
           | ivanbakel wrote:
           | The discussion in the forum points out that the Kawaii
           | doesn't come with any wireless capabilities (they're all
           | trimmed off the board), so unless the console is docked, you
           | seemingly can't control it at all. Perhaps you could come up
           | with a separate controller connector that mates with the
           | plugs on the console without the rest of the dock.
        
             | Neywiny wrote:
             | That's fair. So then yeah I guess the dock is needed.
             | Considering it didn't look that big, if I bought one of
             | these I'd probably want it integrated instead.
        
               | Mogzol wrote:
               | The point of this project is more about squeezing the Wii
               | into the smallest possible footprint rather than making
               | it convenient to use. If you wanted something similar
               | with ports integrated though, check out the GC Nano
               | (which despite looking like a Gamecube has Wii
               | internals), or Short Stack.
               | 
               | GC Nano:
               | https://bitbuilt.net/forums/index.php?threads/gc-nano-
               | the-wo...
               | 
               | Short Stack:
               | https://bitbuilt.net/forums/index.php?threads/short-
               | stack-th...
        
               | Nursie wrote:
               | I think if you could give the unit power, get a video
               | signal out, and control it somehow, it would feel more
               | complete. It's an amazing little device but if it really
               | can't be used at all without the dock... does it count as
               | the smallest?
               | 
               | As someone who is absolutely not part of that scene, I
               | obviously don't get a say in that.
        
               | Andrex wrote:
               | Because it works on its own, I consider the Short Stack
               | the more impressive project.
               | 
               | Both are super exciting though. Maybe a few years down
               | the line, we get some 2" LCDs integrated or something for
               | truly portable play.
        
               | starkparker wrote:
               | The "dock" could just be a 7" display, controllers, and a
               | power input. Not fully wireless but certainly handheld.
               | Could even give it a catchy name, like "Wii You".
        
           | djmips wrote:
           | Dock with USB-C power input, x4 GCC controller ports,
           | composite/component video output, & stereo audio output
        
         | Nursie wrote:
         | This is absolutely lovely work, and the whole trim concept is
         | mindblowing.
         | 
         | Buuuut yeah I thought similarly - there's no video output,
         | power input or any way to connect controllers without that
         | dock.
         | 
         | Compare it to one of the other tiny builds -
         | https://github.com/loopj/short-stack - which seems to support
         | wireless remotes, has HDMI and takes USB-C for power.
        
       | enragedcacti wrote:
       | In case the scale renderings weren't illustrative, this is just
       | how small the GC Nano is
       | https://www.reddit.com/r/Gamecube/comments/13u8km5/worlds_sm...
        
         | redundantly wrote:
         | Thank you. I was confused by the renders on the page.
        
         | maxglute wrote:
         | Seems... large? I was expecting something substantially smaller
         | than a flip foldable phone.
        
           | Nursie wrote:
           | That's not the Kawaii though, a little under halfway down the
           | linked article, there's a size comparison between the GC Nano
           | and the Kawaii -
           | https://bitbuilt.net/forums/index.php?threads/kawaii.6474/
        
             | Izkata wrote:
             | The base is the same size, still quite large for being
             | called "keychain-sized".
        
               | remram wrote:
               | Wallet-sized, I guess.
               | 
               | 60x60x16mm, so it is 20% smaller than a credit card (in
               | surface area)
        
               | skeaker wrote:
               | It's about the size of just the screen of a GBA. It's
               | shorter than your smartphone. You could absolutely hang
               | that from a keychain at that size, even if it wouldn't
               | really make sense to.
        
       | GrantMoyer wrote:
       | For reference, 60mm is less than the width of even a compact
       | smartphone, and 16mm is 1.5 to 2 times as thick. This thing is
       | tiny.
       | 
       | Hell, it has about the same footprint as a gamecube _disc_.
        
         | bpye wrote:
         | It's a hair smaller than a stack of 4 UMDs, the media the PSP
         | used.
        
         | zamadatix wrote:
         | Or for some more common comparables: a bit less than the area
         | of a credit card with a depth slightly less than the width of a
         | dime.
        
       | Reason077 wrote:
       | There should be an ongoing contest to see who can produce the
       | smallest functional miniaturisations of Nintendo Wii and other
       | consoles. For science!
        
       | IAmPym wrote:
       | It's not called the Kawii?
        
         | efilife wrote:
         | Why Kawii? Kawaii is japanese for cute
        
           | bigstrat2003 wrote:
           | Because then it would be a better pun on "Wii". I also
           | thought that "kawaii" was kind of a missed opportunity,
           | personally. I would've gone for "kawaii" or something.
        
             | glandium wrote:
             | I would have gone with Kawawii, which would sound like
             | Fujimori Shinjo's kawauine
        
           | efilife wrote:
           | Why am I downvoted for asking a question ffs, reddit
           | mentality
        
         | Bartkusa wrote:
         | I would've chosen "Key-wii".
        
       | sam_perez wrote:
       | The name is so close to being truly perfect, but I guess being
       | just a little bit off is a perk here?
        
         | chefandy wrote:
         | It's cute, but personally I'd have gone for WiiChain or
         | Nintendo Wee.
        
           | hencoappel wrote:
           | Not WeeWii?
        
             | chefandy wrote:
             | Solid option!
        
       | th4tg41 wrote:
       | I'm a complete sucker for retrogaming stuff and I. Want. That.
        
       | jhatemyjob wrote:
       | Is there anyone out there that will make a GC Nano for a fee?
       | Don't have time / skillz to do this myself but I want one
        
         | prmoustache wrote:
         | I would say that it is just a bad idea for a start unless you
         | plan to use wireless controllers.
         | 
         | With cable connected one you are just looking for a console
         | that would be dragged left and right every time you pull a bit
         | with the controller.
        
           | jhatemyjob wrote:
           | This is an insane response. This does not concern me at all
           | and has nothing to do with what I said.
        
       | Razengan wrote:
       | +99 points for the name
        
       | grishka wrote:
       | Feels like the logical next step would be to ditch the stock
       | motherboard altogether and make a custom one that you transfer
       | the chips onto.
        
         | nsteel wrote:
         | That's https://bitbuilt.net/forums/index.php?threads/nintendo-
         | vegas...
         | 
         | I don't think it's worth the huge amount of effort extra
         | compared to a simple trim.
        
       | clemiclemen wrote:
       | This is very impressive but I think Short-Stack [1] is a more
       | impressive project because it is a fully fonctionnal Wii (as in,
       | it works on its own as you would expect from a regular Wii)
       | compared to this one where it needs other accessories to be able
       | to play.
       | 
       | [1]: https://github.com/loopj/short-stack previously discussed 3
       | months ago here: https://news.ycombinator.com/item?id=40071826
        
         | jonathanyc wrote:
         | > fully fonctionnal Wii (as in, it works on its own as you
         | would expect from a regular Wii) compared to this one where it
         | needs other accessories to be able to play.
         | 
         | I don't believe the Wii you linked includes an IR bar, which is
         | what your statement led me to expect.
        
       | windowshopping wrote:
       | How can they make a Nintendo-labeled product like this without
       | being sued?
        
       | LZ_Khan wrote:
       | Kind of mad it's not called Kawa-wii
        
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