[HN Gopher] Kawaii - A Keychain-Sized Nintendo Wii
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       Kawaii - A Keychain-Sized Nintendo Wii
        
       Author : realslimjd
       Score  : 291 points
       Date   : 2024-07-22 19:12 UTC (3 hours ago)
        
 (HTM) web link (bitbuilt.net)
 (TXT) w3m dump (bitbuilt.net)
        
       | pryelluw wrote:
       | This is just fantastic. I wonder how small older consoles can be
       | these days while still maintaining full hardware compatibility.
        
         | yieldcrv wrote:
         | very, could make an adapter dongle for anything requiring pins
        
         | spondylosaurus wrote:
         | The PS2 Ultra Slim is a fun one:
         | https://bitbuilt.net/forums/index.php?threads/ps2-ultra-slim...
         | 
         | And it still has the original controller/memory card ports!
        
         | whalesalad wrote:
         | with FPGA's you can have 100 consoles in one.
         | https://misteraddons.com/
        
           | pryelluw wrote:
           | Though I might say that's cheating, it is a welcome solution
        
         | 0cf8612b2e1e wrote:
         | You would likely get into "full compatibility" lawyering very
         | quickly. Many of the consoles have weirdo hardware components
         | in some module or another that is still poorly understood.
        
         | haunter wrote:
         | See the R36S clones from China
         | 
         | https://www.aliexpress.com/item/1005006152991376.html
        
           | jsheard wrote:
           | If we're counting emulation they can get even smaller than
           | that, practicality be damned.
           | 
           | https://www.funkey-project.com
        
           | pryelluw wrote:
           | I already own a miyoo with the emus though I meant something
           | that replicates the original hardware and can run the actual
           | game cartridges/ISOs
        
       | bonney_io wrote:
       | It's crazy that we could now build a Wii that's self-contained
       | within the sensor bar...
        
         | Sparkyte wrote:
         | Don't give Nintendo any more ideas. :P
        
           | mcphage wrote:
           | Why not? That's a fantastic idea, and I'd love to see
           | Nintendo do that.
        
             | Sparkyte wrote:
             | It's a running joke the internet has about Nintendo. They
             | will run with ideas and sue you later.
        
         | cushpush wrote:
         | Instead of a sensor bar you can use two burning candles.
        
           | tomtheelder wrote:
           | You can what now?
        
             | mattnewton wrote:
             | the "sensor" is actually in the remote. The bar is just two
             | infrared leds seperated by a known distance, that the
             | infrared camera in the remote uses to figure out it's
             | position.
        
               | 0x1ch wrote:
               | I play a bit of flightsim and our head tracking works the
               | same way. Camera receives IR LED position for head
               | movement axis, program does the interpretation of
               | movement.
        
             | ladberg wrote:
             | The sensor bar isn't actually a sensor, just two IR
             | blasters that the cameras on the wiimotes use for
             | positioning.
             | 
             | You can use any two sources of infrared light instead!
        
               | chabons wrote:
               | Before I knew this I had someone pull out their lighter
               | and point the remote at it when our sensor bar died. Took
               | me a little bit to figure it out.
        
               | mrguyorama wrote:
               | The sensor bar is ACTUALLY not two IR blasters, but two
               | sets of 5 commodity IR LEDs!
               | 
               | https://forums.dolphin-emu.org/Thread-making-a-diy-wiibar
        
             | przemub wrote:
             | The sensor bar is passive - it's just two infrared diodes
             | so the Wiimote can get an idea of its own position.
             | 
             | So you can replace it with candles as they emite infrared
             | light as well!
        
         | bena wrote:
         | The Wii isn't that huge to start with. You also have to figure
         | the Wii unit houses full optical drive as well.
         | 
         | https://www.ifixit.com/Teardown/Nintendo+Wii+Teardown/812
         | 
         | https://guide-images.cdn.ifixit.com/igi/ewv3yZPOujCRpKEj.hug...
         | 
         | That's it. And they didn't include the controller ports and
         | other bits. For instance, I don't think it has Bluetooth or
         | WiFi antennas, so it can't connect to Wiimotes or a network.
         | 
         | So if you wanted all of that back, it would be a little bigger.
         | But not by much. Probably the size of the Game Boy Advance in
         | the picture. If that.
         | 
         | But if all you wanted was Smash Bros on a keychain, here you
         | go.
        
       | resters wrote:
       | Making video games fun does not require anywhere near as much
       | hardware as we typically use in modern systems. I look forward to
       | an eventual return to fun video games.
        
         | whalesalad wrote:
         | Nintendo has been doing this ... forever? The switch is ancient
         | tech, and was outdated the moment it was released.
        
           | 0cf8612b2e1e wrote:
           | Switch could definitely have used more oomph. Many frame rate
           | drops in the Zelda games. Many emulators claim to have the
           | superior experience with those games.
        
             | ThatMedicIsASpy wrote:
             | Which is correct. Plus a Wii game with 4k texture packs
             | will look better than any HD remake
        
               | klodolph wrote:
               | I am deeply unimpressed with most of the 4K texture packs
               | out there. I see a lot of this:
               | 
               | https://twitter.com/letofski/status/982947652072488962
        
           | segasaturn wrote:
           | Actually Nintendo consoles used to be powerhouses until
           | recently. The NES, SNES, N64 and GameCube were all considered
           | state-of-the-art in terms of performance. It wasn't until the
           | Wii when they began cutting down on performance in favor of
           | fun features like they had been doing in the handheld space.
        
             | Keyframe wrote:
             | Especially N64 - SGI indy in a small box. They did change
             | the narrative after they couldn't or wouldn't compete on
             | those numbers (rightfully so it turned out), however, they
             | were always experimenting with controls and were highly
             | influential in doing so.
             | 
             | appropriate username, btw, but that console is for another
             | topic!
        
             | Frenchgeek wrote:
             | Pretty sure the NES was designed to a price point first and
             | foremost. Especially after the video game crash. Hence the
             | dirt-cheap 6502 derivative in it.
        
               | einr wrote:
               | The NES -- as far as its basic hardware architecture --
               | was not designed for a market where the video game crash
               | had even _occurred._ It was designed for release in Japan
               | in 1983 as the Famicom, undoubtedly the most powerful
               | console in the market at the time -- a time where by the
               | way I 'm not sure what else you would even put in a
               | console other than a 6502 or Z80.
               | 
               | If you wanted cheap above all, you could have gone for a
               | plain 6502 or a cut-down variant (like the 6507 in the
               | Atari VCS), but they also didn't do that -- the Ricoh
               | 2A03 is a custom part that includes custom sound
               | hardware.
        
             | Laremere wrote:
             | That doesn't match my recollection. The Gameboy is a early
             | counter example: it was black and white during a time where
             | the game gear had color, yet the Gameboy was far more
             | popular. Also I believe the Xbox was more powerful than the
             | GameCube.
        
               | mejutoco wrote:
               | I remember kids with the game gear. Hardly ever saw them
               | playing because of the batteries. For a portable console
               | I think it was a choice on battery life.
        
               | tadbit wrote:
               | The game gear was extremely lousy to use. Too small of a
               | screen, ate through batteries incredibly quickly, the
               | original, external battery pack (not included) was poorly
               | made and didn't help that much either.
               | 
               | And the game selection early on was pretty lousy too.
               | Sonic was only fun for a while.
               | 
               | People are doing amazing things with game gear hardware
               | as of late, though. All of that addressed spectacularly.
        
               | stavros wrote:
               | And it only took thirty-five years!
        
               | einr wrote:
               | The Game Gear didn't come out until one and a half year
               | later. It's easy to see how it wasn't even remotely
               | practical to release a color handheld system in 1989, and
               | it's easy to argue that it wasn't practical in 1990
               | either, but Sega did it anyway.
               | 
               | So when the Game Boy came out it was easily the most
               | powerful handheld system on the market (admittedly by
               | virtue of being essentially the only one worth
               | mentioning)
        
               | lapetitejort wrote:
               | The Atari Lynx came out a few months after the Game Boy
               | with a backlit color screen
        
               | hansoolo wrote:
               | I found my Gameboy recently, but I did not find my
               | games... Sad times...
        
               | callalex wrote:
               | The game boy got almost 30hours out of 4xAA whereas the
               | game gear got about an hour or two of life out of 6xAA. I
               | hated that about the game gear and it meant I hardly ever
               | got to play it.
        
             | blkhp19 wrote:
             | "recently" as in nearly 25 years ago
        
             | to11mtm wrote:
             | NES? Yes.
             | 
             | SNES... Somewhat? I think there were tradeoffs here between
             | that and the genesis; You got more colors and could get
             | better sound out of the SNES... On the flip side people did
             | -amazing- things with the YM2612 and for all the SNES RPG
             | Soundtracks I love, they don't slap like the Streets of
             | Rage series or Sanic.
             | 
             | N64 had pretty good perf but the Cartridge format made it
             | -very- expensive to do anything very fancy; this is one of
             | the reasons that lots of folks feel PS1 had better looking
             | games despite N64's superior specs.
             | 
             | GameCube... Sits in a very weird spot IMO, but that whole
             | generation was a bit Zany due to how everyone was
             | experimenting with different 'paths to faster/better 3d'.
             | Dreamcast had lots of 'special' stuff, GC was unique in
             | it's own right, PS2's biggest stumble IIRC was too little
             | ram for the GS...
             | 
             | To me, the bigger 'paradigm shift' that Nintendo made with
             | the Wii was preferring more COTS-y stuff versus more
             | special custom things...
             | 
             | NES had the Special Ricoh 6502 variant. SNES had the SPC.
             | N64... TBH was mostly SGI based so possibly the exception.
             | Gamecube had a custom GPU (Flipper)...
             | 
             | Wii is for the most part an 'incremental' upgrade from GC
             | Hardware, and the Switch uses a not-that-special Tegra
             | AFAIK.
        
             | ekianjo wrote:
             | the Gamecube certainly not. it was on par with other
             | consoles of the time but released later so nothing that you
             | could call SOTA
        
         | conradev wrote:
         | "Yokoi said 'The Nintendo way of adapting technology is not to
         | look for the state of the art but to utilize mature technology
         | that can be mass-produced cheaply.' He articulated his
         | philosophy of 'Lateral Thinking of Withered Technology' (Ku
         | retaJi Shu noShui Ping Si Kao , Kareta Gijutsu no Suihei Shiko)
         | (also translated as 'Lateral Thinking with Seasoned
         | Technology'), in the book Yokoi Gunpei Game House."
         | 
         | https://en.wikipedia.org/wiki/Gunpei_Yokoi#Design_philosophy
        
         | agumonkey wrote:
         | Well said. Some ingredients that were in old games has vanished
         | due to the post 2000 culture, but we can go back.
        
           | mcphage wrote:
           | > Some ingredients that were in old games has vanished due to
           | the post 2000 culture
           | 
           | Hmm, like what?
        
             | agumonkey wrote:
             | One factor (surprisingly I've seen this mentioned by a
             | video game guy on youtube few years ago) is the disbelief
             | made by non game visual art. Game boxes, booklets, they
             | bootstraped the imagination. Handmade art was 100x more
             | detailed than 8bit games yet we didn't care having a low
             | res 8bit characters because we were already mentally in the
             | world displayed on paper.
             | 
             | I do sincerly miss the limited rendering aspect of old
             | titles. The limitations gave ways to a distinct style, and
             | kept the game a game, in a strange world. It also provided
             | you with some surprises.. how did they manage to pull off
             | some effect on a tiny 8 or 16bit machine. Hardware of today
             | removes that wonder. There's less contrast.
        
               | kchr wrote:
               | The limitations of old game platforms didn't vanish, they
               | are still used (and being re-discovered by new
               | generations). One of my favorite games on this side of
               | the new millennium is Celeste, for example.
               | 
               | Some indie studios are even producing new games for GBA,
               | GB, NES and other platforms from the 90s, sometimes
               | including booklet and packaging!
        
               | agumonkey wrote:
               | Ah fine, I lost track of the indie space. I shall resume.
        
         | solardev wrote:
         | It wasn't clear from your post, but have you kept up with the
         | PC indie scene of the last decade or so? There's a lot of great
         | small gems on Steam these days that can run on old hardware (or
         | the Deck).
         | 
         | But apparently the golden age is ending, as big publishers this
         | year and last canceled a lot of projects and closed a bunch of
         | studios. Sad, but there's still a huge backlog of great titles
         | to go through.
        
         | ralusek wrote:
         | Inscryption
         | 
         | Subnautica
         | 
         | Satisfactory
         | 
         | Factorio
         | 
         | Hollow Knight
         | 
         | RE7
         | 
         | Baba is You
         | 
         | Baldur's Gate 3
         | 
         | Elden Ring
         | 
         | Dead Cells
         | 
         | Hades
         | 
         | Ori and the Will of the Wisp
         | 
         | Disco Elysium
         | 
         | Dishonored 1 & 2
         | 
         | Orcs Must Die
         | 
         | Planet Coaster
         | 
         | Portal 1 & 2
         | 
         | Read Dead Redemption 2
         | 
         | Valheim
         | 
         | I dont' know what you mean by "modern," but these were all
         | games I enjoyed recently-ish, and I'm sure I forgot some.
        
           | jacoblambda wrote:
           | Off the top of my head I'd say to throw in Outer Wilds
           | (wilds, not worlds), Tunic, The Riven remake, and The Talos
           | Principle 1 & 2 as well.
        
         | latexr wrote:
         | Fun video games never went away. Look for games by indie
         | developers instead of AAA titles.
        
           | haunter wrote:
           | There are many fun AAA titles, more than one can play
        
             | latexr wrote:
             | The conversation's context is fun games without needing the
             | latest hardware.
        
               | Eji1700 wrote:
               | The majority of my indie titles run on a potato.
        
               | n_plus_1_acc wrote:
               | Many indie games use Unity and have terrible performance.
               | Source: I have a potato (by which i mean i use the
               | integrated graphics of an i7-56xx)
               | 
               | It can run many games well, so it depends how much
               | developers value performance.
        
               | hiccuphippo wrote:
               | A lot of fun old AAA games run on potatoes. And there's
               | so many of them that you won't have issues finding
               | something new to you.
        
           | BiteCode_dev wrote:
           | It's actually a golden age for fun video games, because we
           | are swimming in new beautiful, engaging, original titles
           | every year.
           | 
           | Some things really take you by surprise as well.
           | 
           | I never saw Inscryption, Disco Eliseum or Hades coming, and I
           | think nobody did.
           | 
           | And even oldish games still have great value. I still play
           | LoL or Isaac, and they are as good as they were on day 1.
           | 
           | Plus, you get the Switch then the Deck refreshed portable
           | gaming experience. The latter made emulation so nice as well.
           | 
           | With terrific communities, insane speed runners, devs coming
           | up with crazy new concepts and hardware that never stop to
           | get better, it's hard to complain except that with a busy
           | life, you will see only 1% of those masterpieces.
        
         | haunter wrote:
         | The problem is when even Nintendo's own first party titles are
         | struggling with the hardware. That wasn't that common with the
         | Wii, 3DS, or previous consoles but very very very noticeable on
         | Switch
        
           | mrguyorama wrote:
           | Super Mario 64 had abysmal performance for a title on the N64
           | that wasn't even that complicated compared to things that
           | would later release on the console.
           | 
           | But in the 90s, when you got home with your very first device
           | capable of rendering "real time" 3D graphics for $200, you
           | didn't really care that "real time" meant 12fps at times. We
           | used to have pretty low standards for framerate.
        
             | scns wrote:
             | One guy optimized Mario 64 to run at 60FPS:
             | 
             | https://www.youtube.com/watch?v=t_rzYnXEQlE
        
               | anthk wrote:
               | Mario 64 on the N64 was build without -O2 flags. Maybe
               | with -O0 or even -g. After a simple compiler switch, the
               | speed skyrocketed.
        
               | syndeo wrote:
               | And from what I understand, it's not due to incompetence;
               | rather, it's due to not yet having confidence that those
               | optimizers wouldn't introduce bugs. The SDK and toolchain
               | were very new; SM64's development itself parallels that
               | of the dev toolchain.
               | 
               | So, better safe than sorry, especially with a pack-in
               | launch title.
        
         | BolexNOLA wrote:
         | A story does not require a bunch of words either but there are
         | a lot of great, long books. There are also great short stories.
         | 
         | Same thing goes for games that demand high performance rigs.
         | It's all about what you want in the end, and there's no single
         | answer for what makes a game fun. Some people really like
         | beautiful, realistic looking games with high resolutions and
         | frame rates. To them that is fun.
        
         | lawlessone wrote:
         | Good point. Most of the games I have played in recent years
         | have been indie titles. Sometimes they are CPU intensive but
         | rarely GPU intensive.
         | 
         | It feels like graphics in games have reached a sort of plateau
         | now where the most visually realistic games are only marginally
         | more realistic looking than something from nearly 10 years ago.
        
         | rjh29 wrote:
         | Ray tracing might be eye candy, but fast streaming from assets
         | from SSD enables experiences not possible before (large scale
         | open world, instant teleportation).
        
       | bscphil wrote:
       | So is this project (a) taking the real Wii parts and putting them
       | on a smaller PCB, (b) a different design with a more efficient
       | same-architecture CPU, or (c) an entirely new design that is
       | emulating the Wii hardware? Can the device run the real Wii OS or
       | is it running a replacement OS capable of launching Wii games?
        
         | sspiff wrote:
         | It is based on the Wii Omega trim, which is a cut down original
         | Wii motherboard removing all the non essentials.
         | 
         | Some components in this build are reconnected to the board
         | using a flexible PCB connector, but the core is just a cut down
         | OEM Wii board.
        
         | ThrowawayTestr wrote:
         | There's a long history of people taking an original Wii
         | motherboard and physically trimming the PCB with rotary tools
         | (or a hacksaw) to put them in smaller enclosures, usually to
         | make them portable.
        
         | yincrash wrote:
         | Check out the short stack GitHub for an overview of how a
         | previous mod was done. Literally chopping up the motherboard to
         | the bare minimum then adding back things with daughterboards
         | https://github.com/loopj/short-stack
        
       | lhnz wrote:
       | Is this something you'd need to download and install ROMs to use?
        
         | thenewnewguy wrote:
         | You could rip Wii games that you own the physical disk for.
        
       | latexr wrote:
       | Using Nintendo's branding in the box seems ill-advised. That's
       | giving Nintendo more fodder for the eventual lawsuit.
        
         | notum wrote:
         | Isn't this using Nintendo hardware as well? I thought that was
         | the point of these minification projects.
        
           | numpad0 wrote:
           | Doesn't matter. Reselling a modified brand product can count
           | as counterfeiting. Legal conditional checks don't always
           | coincide with human instinctive one, law is code too after
           | all.
        
             | rustcleaner wrote:
             | This is why juries must be instructed on nullification.
             | It's The People's protection against money's use of
             | criminal lawfare.
        
         | talldayo wrote:
         | Lawsuit to what? Their CAD files, the build instructions? The
         | board shipped with the Nintendo Wii?
        
           | shakna wrote:
           | Reusing branding always opens you up to liability. There are
           | a lot of angles that you wouldn't expect, that trademark can
           | be used to attack you with. And Nintendo are very hostile to
           | any and all uses.
        
           | root_axis wrote:
           | Use of Nintendo's trademarked branding.
        
           | wyldfire wrote:
           | Using the word "nintendo" on something intended to play any
           | kind of games is trademark infringement. The Kawaii devs
           | likely don't intend to confuse people, but if a consumer saw
           | this product for sale they'd rightly assume it's a Nintendo
           | product.
           | 
           | Using a brand name like this just makes things easier when
           | Nintendo attorneys barely have to roll out of bed when
           | sending a cease and desist order.
           | 
           | Just call it Kawaii and stay slightly under the radar. Sadly,
           | Nintendo will probably come for you anyways.
        
         | kyleyeats wrote:
         | It might not work without the Nintendo logo.
        
           | lawlessone wrote:
           | very funny :)
        
         | pininja wrote:
         | I wonder if there's a reusable Nintendo logo they could extract
         | from the Wii enclosure? It's incredible how upcyclable the Wii
         | is.
        
       | parl_match wrote:
       | I'm looking for recommendations for a 30~50 run anodized aluminum
       | case, in a similar size as the Kawaii. Does anyone have any
       | recommendations? The quotes I'm getting are closer to $95/pc and
       | that seems quite high.
        
         | ryukoposting wrote:
         | The price for a small-batch run is going to depend heavily upon
         | how difficult it is to manufacture at small scale. If you got
         | that $95 quote from a local shop, you can try asking them what
         | you can do to make it cheaper. There might be some tricky
         | features in your design that are jacking up the labor costs.
         | 
         | The cheapest way to make a small-batch aluminum enclosure is
         | probably to base it off an off-the-shelf extrusion stock. I'd
         | go on McMaster and find some C-channel stock that fits my
         | needs, then I'd design a base plate that nests inside the
         | C-channel. If you're trying to go for an upscale, professional
         | look, you can have the machine shop run a wire wheel over the
         | C-channel before anodizing it.
        
       | hatsunearu wrote:
       | The "Thundervolt" reference in that post is a project where they
       | cut up a Wii PCB to leave just the DRAM and the processors on the
       | PCB, and then they slap an external DCDC board on top of that cut
       | up PCB to provide power to it, while also undervolting it since
       | you reduce the IR losses.
       | 
       | https://bitbuilt.net/forums/index.php?threads/thundervolt.62...
       | 
       | That is pretty insane.
        
         | 01HNNWZ0MV43FF wrote:
         | IR losses? Never heard that one
        
           | 0l wrote:
           | I believe he means I2R losses in resistive elements
        
         | Nition wrote:
         | Here's some more info on the motherboard and what can be
         | trimmed off and/or replaced:
         | https://bitbuilt.net/forums/index.php?threads/wii-motherboar...
        
       | ThrowawayTestr wrote:
       | The Wii has got be the most hacked (literally!) console ever.
        
         | anthk wrote:
         | Not even close. That would be the Play Station or the Play
         | Station 2.
        
       | VyseofArcadia wrote:
       | Does it count if you need to plug it into an external dock to
       | play?
        
         | Neywiny wrote:
         | I'm thinking similarly. But you don't need GameCube controllers
         | to use a wii. I think that's all the dock adds.
        
           | HanayamaTriplet wrote:
           | You can't use the base unit by itself - according to the
           | specs from the link, the dock has the actual power input and
           | A/V output connectors.
        
           | ivanbakel wrote:
           | The discussion in the forum points out that the Kawaii
           | doesn't come with any wireless capabilities (they're all
           | trimmed off the board), so unless the console is docked, you
           | seemingly can't control it at all. Perhaps you could come up
           | with a separate controller connector that mates with the
           | plugs on the console without the rest of the dock.
        
             | Neywiny wrote:
             | That's fair. So then yeah I guess the dock is needed.
             | Considering it didn't look that big, if I bought one of
             | these I'd probably want it integrated instead.
        
       | enragedcacti wrote:
       | In case the scale renderings weren't illustrative, this is just
       | how small the GC Nano is
       | https://www.reddit.com/r/Gamecube/comments/13u8km5/worlds_sm...
        
       | GrantMoyer wrote:
       | For reference, 60mm is less than the width of even a compact
       | smartphone, and 16mm is 1.5 to 2 times as thick. This thing is
       | tiny.
       | 
       | Hell, it has about the same footprint as a gamecube _disc_.
        
       | Reason077 wrote:
       | There should be an ongoing contest to see who can produce the
       | smallest functional miniaturisations of Nintendo Wii and other
       | consoles. For science!
        
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       (page generated 2024-07-22 23:00 UTC)