[HN Gopher] The VR Winter Continues
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       The VR Winter Continues
        
       Author : andsoitis
       Score  : 17 points
       Date   : 2024-07-16 19:58 UTC (3 hours ago)
        
 (HTM) web link (www.ben-evans.com)
 (TXT) w3m dump (www.ben-evans.com)
        
       | JohnFen wrote:
       | > it's obvious that the devices will get better, lighter and
       | cheaper, but much less obvious whether that's enough. How many
       | people will care?
       | 
       | I don't know the answer to that question, but I certainly won't
       | care. I am not in any of the demographic groups that can
       | currently get value from it.
       | 
       | VR/AR is a thing that covers several niche use cases very well,
       | but it's hard to see how it would be useful enough generally that
       | it would become a common consumer item.
       | 
       | I could see it becoming popular amongst gamers, and its utility
       | in specific things like industrial use are pretty clear, but most
       | people aren't gamers, and most people don't need to do industrial
       | sorts of things in their daily lives.
       | 
       | I don't see it taking the role of smartphones in most people's
       | lives even if the gear becomes no more onerous than a pair of
       | glasses for a number of reasons, but if the tech does reach that
       | point, I could see a large minority of people swapping to them.
       | 
       | But who knows? What I'm very confident about is that this won't
       | be a mainstream thing for a nontrivial number of years.
        
         | mysterydip wrote:
         | Maybe I'm not a visionary, but I can't think of a mainstream
         | use case. Maybe as a telepresence thing for better situational
         | awareness? But I think for a lot of things the tech we have
         | today is "good enough". I'm not going to jack into cyberspace
         | to pay my water bill "in person" when I can use an app or
         | website with less friction.
        
           | dgfitz wrote:
           | I can only see it working if you have like, a telepresence
           | device on the other end. An unpopular example might be a
           | robot solider with its "handler" halfway around the globe.
           | 
           | Maybe a "better" example would be of the same ilk, a robot in
           | space repairing something with the handler back on earth
           | controlling the thing.
        
             | kevindamm wrote:
             | The radio delay alone will cause vection, I would think,
             | and unless near-term technology advances include something
             | like an ansible I don't see a way around that.
        
       | marssaxman wrote:
       | This is the _second_ VR winter, of course; perhaps there will be
       | another yet to come.
       | 
       | This is a key idea, and a pattern one sees over and over:
       | 
       | > Something can be amazingly cool and part of the future, but not
       | a big part of the future.
       | 
       | I think that self-driving cars will also prove to be in this
       | category.
        
         | DonaldFisk wrote:
         | _Third_ VR winter. Don 't forget that Sensorama
         | (https://en.wikipedia.org/wiki/Sensorama) also failed to take
         | off.
        
           | xcv123 wrote:
           | That's basically a 3D movie. Doesn't count as VR.
        
       | Legion wrote:
       | The fact that consumer VR remains a niche category even in its
       | best use case - gaming - tells you everything you need to know
       | about whether or not it's ready for development in the non-gaming
       | consumer space.
       | 
       | Until VR tech is strong enough that it becomes a must-own product
       | type for the average gamer, any other consumer-focused use case
       | should be considered dead in the water.
        
       | kawsper wrote:
       | I have an Oculus headset, but just getting going is an ordeal, I
       | have to turn on the goggles, load into MetaOS (or whatever the
       | name is), then load up into PCVR-mode, an then load my game
       | (through Steam).
       | 
       | It's like inception, and I am 3 layers deep, and every layer has
       | it own controls.
        
       | atleastoptimal wrote:
       | The problem is that video games and social media are already
       | optimized for dopamine. There is little boost to the dopamine hit
       | offered by the immersion of VR. People aren't going to become
       | addicted enough to VR in itself to overpower the inconvenience
       | and simulation sickness of putting a computer on your head.
        
       | brigadier132 wrote:
       | VR is failing because it requires too much activation energy.
       | Games are fundamentally about leisure. VR as it exists requires
       | clearing space and standing and moving. It's also high intensity.
       | High intensity is good under certain circumstances but I think
       | humans are actually wired to prefer lower intensity things.
       | 
       | When VR becomes something that is effortless to use and I can
       | just slip on some glasses and not even feel them on my head is
       | when it will break out.
       | 
       | Apple has some fundamental aspects of VR right such as
       | controlling the UI with eyes and slight hand movements. Also most
       | apps are geared towards sitting down. The problem is their
       | headset is too heavy.
        
       | Waterluvian wrote:
       | The entirety of this VR cycle feels like companies desperately
       | looking for "that next thing" and leaping on VR because it kinda
       | looked like there was traction.
        
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       (page generated 2024-07-16 23:00 UTC)