[HN Gopher] Crocotile3D low poly modelling tool
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       Crocotile3D low poly modelling tool
        
       Author : bananaboy
       Score  : 266 points
       Date   : 2024-07-10 02:05 UTC (3 days ago)
        
 (HTM) web link (crocotile3d.com)
 (TXT) w3m dump (crocotile3d.com)
        
       | two_handfuls wrote:
       | This looks like a great way to quickly make simple 3D scenes!
       | Love the idea!
        
       | 55555 wrote:
       | Any recommended games made like this? It looks awesome.
        
       | joseferben wrote:
       | looks like a great way for someone with 2d pixelart skills to get
       | started with 3d!
        
       | doxick wrote:
       | I absolutely love this idea. What a great, easy to understand,
       | way for building 3d scenes.
        
       | owenpalmer wrote:
       | Man, these types of programs really make me nostalgic and brings
       | me back to when I was a child. I was obsessed with 3d software
       | like blender and sketchup.
        
         | timeon wrote:
         | Uhh this makes me feel old. These were like university age for
         | me. I played with Dr. Genius painting software when I was
         | child.
        
           | wood_spirit wrote:
           | Gah this makes me feel old! Blender was uni (but was too
           | bloated to run on my PCs back then) and sketch up is new!
        
             | indy wrote:
             | Boy, this makes me feel old. When I was a kid the only way
             | to learn 3d software was to pirate one of the commercial
             | offerings like 3D Studio Max or SoftImage
        
               | tetris11 wrote:
               | Golly, when I were but a lad the only way to learn 3D
               | software was to sit in front of easel for hours on end,
               | learning depth perception by painting naked form after
               | naked form.
        
               | fragmede wrote:
               | You had _eyes_? Back in my dat6, we hadn 't
               | differentiated into multi cellular organisms yet, and had
               | to model 2D worlds as an amoeba because that's all the
               | dimensions we had at the time. An Amoeba! You tell kids
               | these days, they don't believe you. It is the most
               | annoying thing.
        
               | tetris11 wrote:
               | At least you had a nucleus. Back in my Archea years we
               | had to metabolise 2D chains of sulphur and ammonia to
               | grasp some level of spatial composition.
        
               | RALaBarge wrote:
               | _laughs in hydrogen and nitrogen_
        
               | bananaboy wrote:
               | I used to use one called Milkshape3D, I even bought it. I
               | vaguely remember there was some controversy about it
               | after a certain version though, like it was doing
               | something dodgy to your computer if it detected that it
               | wasn't registered or something.
        
               | shahar2k wrote:
               | Milkshape was such crap, i loved it haha. I learned
               | modeling using it too, i think it had two tools extrude
               | and merge vertices, so i had to learn some dumb
               | topological tricks to do anything. Still by the time i
               | moved to 3ds Max i did pretty well.
               | 
               | My favorite early learning app was wings 3d, really
               | fantastic modeling flow and creates clean messages by
               | default
        
               | bananaboy wrote:
               | Yes haha I agree it was pretty crappy!
        
               | hombre_fatal wrote:
               | I remember being obsessed with being able to 3D model as
               | a preteen and devoured dozens of tutorials for Maya and
               | 3dsmax but they were so complex that I never actually
               | build anything myself until I used a much simpler program
               | named MilkShape where you drag vertices into position
               | manually. And now over 20 years later I've made more
               | textured 3D models in picoCAD, the ultimate simple
               | software, in a month than I did in a couple years of the
               | above tools.
        
               | jejeyyy77 wrote:
               | sounds like me, lol, before I realized modeling 3d things
               | required artistic/visualization skills of which I had
               | none.
        
               | homarp wrote:
               | or suffer with Povray
        
               | homarp wrote:
               | since we're talking about old 3D software, Cyber Studio
               | CAD-3D on Atari ST was also interesting:
               | https://doudoroff.com/atari/cad3d.html
        
           | lalalandland wrote:
           | Moray for POV-ray on MS DOS (1) Good times on a 386 in
           | beginning of the 90th.
           | 
           | (1) http://www.povray.org/news/moray-
           | announcement.phphttp://www....
        
             | qingcharles wrote:
             | Povray running overnight every night. Wake up for school,
             | check the overnight render, set another one going :D
        
         | john2x wrote:
         | It was Wings3D for me. It's like Vim bindings for 3D modeling
         | software. It's written in Erlang too, which is completely
         | unexpected.
        
           | thot_experiment wrote:
           | Hell yeah, now can I get a shoutout for Moray 3.5?
           | 
           | https://web.archive.org/web/20180322042858/http://www.stmuc..
           | ..
        
           | gnarbarian wrote:
           | wings3d is amazing. I loved repeatedly using the interesting
           | vertex transformations to sculpt really crazy looking stuff.
        
         | notadev2 wrote:
         | Why are the dorks on this site downvoting you? Don't tell me
         | b/c of "irrelevancy" - half of the comments are typically
         | irrelevant.
        
         | jejeyyy77 wrote:
         | oh man. lightwave and 3ds max for me
        
         | qingcharles wrote:
         | https://en.wikipedia.org/wiki/3D_Construction_Kit was my
         | favorite.
        
       | jdmoreira wrote:
       | reminds me of quake world skins :)
        
       | igleria wrote:
       | Wow this might finally push me to do something, thanks!
        
       | nmstoker wrote:
       | Impressive! It isn't open source, right? (I had a brief browse
       | around and didn't see any links to the source but may have missed
       | it)
        
         | tetris11 wrote:
         | I also searched around, found nothing. It would be nice to see
         | a license without having to purchase the binary first.
        
         | a1o wrote:
         | I don't know if it still exists but there was one that was
         | built on top of blender that was easier to use.
         | 
         | Crocotile3D is not as easy to use as it seems, the dude who
         | makes it is an artist who is very specialized in using their
         | own tools - they have their own pixel art tool too.
         | 
         | The other tools that have somewhat similar spirit are the voxel
         | ones and the ones that are using stacking sprite as main way to
         | create things.
        
           | akavel wrote:
           | "Sprytile" is the open-source Blender addon inspired by
           | Crocotile.
           | 
           | Seems last updated a few years ago from a quick googling; I
           | never used either, so no idea how they compare or how
           | Sprytile works with the newest Blender.
        
             | waciki wrote:
             | There is "ReSprytile", updated for 4.1 (not tested).
        
         | Narishma wrote:
         | It's not. It's a commercial product with a free demo version.
        
         | tux1968 wrote:
         | It's not open source, and you need a license (or purchase it
         | through Steam) in order to export any of your creations.
        
       | WhereIsTheTruth wrote:
       | It reminds me of https://jeiel.itch.io/sprytile
        
       | bananaboy wrote:
       | There's also Blockbench which seems similar although I haven't
       | used it https://www.blockbench.net/
        
       | Exuma wrote:
       | damn thats really freaking cool
        
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       (page generated 2024-07-13 23:00 UTC)